Class,Type,Alt Class,Captured Class,Walk Speed (miles/hr),Run Speed (miles/hr),Uniform 1,Uniform 2,Uniform 3,Uniform 4,Uniform 5,Uniform 6,Walk Sound,Stand Sound,Load Sound,Ram Sound,Fire Sound,Run Sound,Charge Sound,Melee Sound,Prone Sound,Flag Bearer Sprite,GUI,Friendly GUI,Enemy GUI,Fighting Formation,Walk Formation
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UGLB_USA_Inf_Cdr_Army,1,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL1_Inf,GUI_US_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_USA_Inf_Cdr_Wing,1,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL2_Inf,GUI_US_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_USA_Inf_Cdr_Corps,1,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL3_Inf,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_USA_Inf_Cdr_Div,1,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL4_Inf,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_USA_Inf_Cdr_Brig,1,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL5_Inf,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_Column
UGLB_USA_Art_Cdr_Res,3,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL3_Art,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
UGLB_USA_Art_Cdr_Bn,3,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL4_Art,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
UGLB_USA_Art_Cdr_Bty,3,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
UGLB_USA_Cav_Cdr_Corps,2,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL3_Cav,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
UGLB_USA_Cav_Cdr_Div,2,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL4_Cav,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
UGLB_USA_Cav_Cdr_Brig,2,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL5_Cav,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_RoadColumn
UGLB_USA_Inf_1,1,,,4,8,USPR_USA_Inf_14_Private_s,USPR_USA_Inf_14_NCO,USPR_USA_Inf_14_Private,USPR_USA_Inf_14_Private_t,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_2,1,,,4,8,USPR_USA_Inf_14_Private_s,USPR_USA_Inf_14_NCO,USPR_USA_Inf_14_Private,USPR_USA_Inf_14_Private_t,,,SFX_Inf_Walk_2,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_2,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_2,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_3,1,,,4,8,USPR_USA_Inf_15_Private_s,USPR_USA_Inf_15_NCO,USPR_USA_Inf_15_Private,USPR_USA_Inf_15_Private_t,,,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_3,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_4,1,,,4,8,USPR_USA_Inf_16_Private_s,USPR_USA_Inf_16_NCO,USPR_USA_Inf_16_Private,USPR_USA_Inf_16_Private_t,,,SFX_Inf_Walk_1,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_5,1,,,4,8,USPR_USA_Inf_16_Private_s,USPR_USA_Inf_16_NCO,USPR_USA_Inf_16_Private,USPR_USA_Inf_16_Private_t,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_1,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_2,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_6,1,,,4,8,USPR_USA_Inf_16_Private_s,USPR_USA_Inf_16_NCO,USPR_USA_Inf_14_Private,USPR_USA_Inf_16_Private_t,USPR_USA_Inf_14_Private_t,USPR_USA_Inf_14_Private_s,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_3,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_7,1,,,4,8,USPR_USA_Inf_16_Private_s,USPR_USA_Inf_16_NCO,USPR_USA_Inf_14_Private,USPR_USA_Inf_16_Private_t,USPR_USA_Inf_14_Private_t,USPR_USA_Inf_14_Private_s,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_3,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_8,1,,,4,8,USPR_USA_Inf_16_Private_s,USPR_USA_Inf_16_NCO,USPR_USA_Inf_14_Private,USPR_USA_Inf_16_Private_t,USPR_USA_Inf_14_Private_t,USPR_USA_Inf_14_Private_s,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
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,CSA,,,,,,,,,,,,,,,,,,,,,,,,,
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UGLB_CSA_Inf_Cdr_Army,1,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_CS_LVL1_Inf,GUI_CS_LVL1_Friendly,GUI_CS_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_CSA_Inf_Cdr_Wing,1,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_CS_LVL2_Inf,GUI_CS_LVL2_Friendly,GUI_CS_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_CSA_Inf_Cdr_Corps,1,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_CS_LVL3_Inf,GUI_CS_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_CSA_Inf_Cdr_Div,1,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_CS_LVL4_Inf,GUI_CS_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_CSA_Inf_Cdr_Brig,1,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_CS_LVL5_Inf,GUI_CS_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_Column
UGLB_CSA_Cav_Cdr_Corps,2,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_CS_LVL3_Cav,GUI_CS_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
UGLB_CSA_Cav_Cdr_Div,2,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_CS_LVL4_Cav,GUI_CS_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
UGLB_CSA_Cav_Cdr_Brig,2,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_CS_LVL5_Cav,GUI_CS_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_RoadColumn
UGLB_CSA_Art_Cdr_Res,3,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_CS_LVL3_Art,GUI_CS_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
UGLB_CSA_Art_Cdr_Bn,3,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_CS_LVL4_Art,GUI_CS_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
UGLB_CSA_Art_Cdr_Bty,3,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_CS_LVL5_Art,GUI_CS_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
UGLB_CSA_Inf_1,1,,,4,8,USPR_CSA_Inf_14_Private_s,USPR_CSA_Inf_14_NCO,USPR_CSA_Inf_14_Private,USPR_CSA_Inf_14_Private_t,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_2,1,,,4,8,USPR_CSA_Inf_16_Private_s,USPR_CSA_Inf_16_NCO,USPR_CSA_Inf_16_Private,USPR_CSA_Inf_16_Private_t,,,SFX_Inf_Walk_2,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_2,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_3,1,,,4,8,USPR_CSA_Inf_15_Private_s,USPR_CSA_Inf_15_NCO,USPR_CSA_Inf_15_Private,USPR_CSA_Inf_15_Private_t,,,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_3,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_4,1,,,4,8,USPR_CSA_Inf_16_Private_s,USPR_CSA_Inf_16_NCO,USPR_CSA_Inf_15_Private,USPR_CSA_Inf_14_Private_t,USPR_CSA_Inf_16_Private_t,USPR_CSA_Inf_15_Private_s,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_5,1,,,4,8,USPR_CSA_Inf_16_Private_s,USPR_CSA_Inf_16_NCO,USPR_CSA_Inf_15_Private,USPR_CSA_Inf_14_Private_t,USPR_CSA_Inf_16_Private_t,USPR_CSA_Inf_15_Private_s,SFX_Inf_Walk_2,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_2,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_6,1,,,4,8,USPR_CSA_Inf_16_Private_s,USPR_CSA_Inf_16_NCO,USPR_CSA_Inf_15_Private,USPR_CSA_Inf_14_Private_t,USPR_CSA_Inf_16_Private_t,USPR_CSA_Inf_15_Private_s,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_3,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
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,"Infantry and Officers setup for modifications, artillery TBD",,,,,,,,,,,,,,,,,,,,,,,,,
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UGLB_USA_Inf_14,1,,,4,8,USPR_USA_Inf_14_Private_s,USPR_USA_Inf_14_NCO,USPR_USA_Inf_14_Private,USPR_USA_Inf_14_Private_t,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
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UGLB_USA_Inf_15,1,,,4,8,USPR_USA_Inf_15_Private_s,USPR_USA_Inf_15_NCO,USPR_USA_Inf_15_Private,USPR_USA_Inf_15_Private_t,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
UGLB_USA_Inf_16,1,,,4,8,USPR_USA_Inf_16_Private_s,USPR_USA_Inf_16_NCO,USPR_USA_Inf_16_Private,USPR_USA_Inf_16_Private_t,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
UGLB_USA_Inf_17,1,,,4,8,USPR_USA_Inf_16_Private_s,USPR_USA_Inf_16_NCO,USPR_USA_Inf_14_Private,USPR_USA_Inf_16_Private_t,USPR_USA_Inf_14_Private_t,USPR_USA_Inf_14_Private_s,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
UGLB_USA_Inf_Cdr_Army_GC,1,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL1_Inf,GUI_US_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_USA_Inf_Cdr_Wing_GC,1,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL2_Inf,GUI_US_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_USA_Inf_Cdr_Corps_GC,1,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL3_Inf,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_USA_Inf_Cdr_Div_GC,1,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL4_Inf,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_USA_Inf_Cdr_Brig_GC,1,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL5_Inf,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_Column
UGLB_USA_Art_Cdr_Res_GC,3,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL3_Art,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
UGLB_USA_Art_Cdr_Bn_GC,3,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL4_Art,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
UGLB_USA_Art_Cdr_Bty_GC,3,,,4,15,USPR_USA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cdr_FLAG,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
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,CSA,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
,Type,Alt Class,Captured Class,Walk Speed (miles/hr),Run Speed (miles/hr),Uniform 1,Uniform 2,Uniform 3,Uniform 4,Uniform 5,Uniform 6,Walk Sound,Stand Sound,Load Sound,Ram Sound,Fire Sound,Run Sound,Charge Sound,Melee Sound,Prone Sound,Flag Bearer Sprite,GUI,Friendly GUI,Enemy GUI,Fighting Formation,Walk Formation
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UGLB_CSA_Inf_14,1,,,4,8,USPR_CSA_Inf_14_Private_s,USPR_CSA_Inf_14_NCO,USPR_CSA_Inf_14_Private,USPR_CSA_Inf_14_Private_t,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
UGLB_CSA_Inf_15,1,,,4,8,USPR_CSA_Inf_15_Private_s,USPR_CSA_Inf_15_NCO,USPR_CSA_Inf_15_Private,USPR_CSA_Inf_15_Private_t,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
UGLB_CSA_Inf_16,1,,,4,8,USPR_CSA_Inf_16_Private_s,USPR_CSA_Inf_16_NCO,USPR_CSA_Inf_16_Private,USPR_CSA_Inf_16_Private_t,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
UGLB_CSA_Inf_17,1,,,4,8,USPR_CSA_Inf_16_Private_s,USPR_CSA_Inf_16_NCO,USPR_CSA_Inf_15_Private,USPR_CSA_Inf_14_Private_t,USPR_CSA_Inf_16_Private_t,USPR_CSA_Inf_15_Private_s,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
UGLB_CSA_Inf_Cdr_Army_GC,1,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_US_LVL1_Inf,GUI_US_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_CSA_Inf_Cdr_Wing_GC,1,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_US_LVL2_Inf,GUI_US_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_CSA_Inf_Cdr_Corps_GC,1,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_US_LVL3_Inf,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_CSA_Inf_Cdr_Div_GC,1,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_US_LVL4_Inf,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_CSA_Inf_Cdr_Brig_GC,1,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_US_LVL5_Inf,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_Column
UGLB_CSA_Art_Cdr_Res_GC,3,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_US_LVL3_Art,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
UGLB_CSA_Art_Cdr_Bn_GC,3,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_US_LVL4_Art,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
UGLB_CSA_Art_Cdr_Bty_GC,3,,,4,15,USPR_CSA_Cdr_03,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cdr_FLAG,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
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,"NCO does not fire, designated for Uniform2 slot as designed in Drills",,,,,,,,,,,,,,,,,,,,,,,,,
,_s - shorter sprite,,,,,,,,,,,,,,,,,,,,,,,,,
,_t - taller sprite,,,,,,,,,,,,,,,,,,,,,,,,,
