Objective Name,Objective ID,Major/Minor,Type,AI                 1= valid for AI     0= Player only,loc x,loc z,radius (yds),# of Men needed,Points,Fatigue Bonus,Morale Bonus,Ammo Bonus,Occupied Modifier,Start Time H:M,End Time H:M,Interval,Sprite,Army1,Army2,Army3
,,,,,,,,,,,,,,,,,,,,
Lott's Farm,Lotts_Farm_T,Major,waypoint,2,81680,93177,200,100,0,0,0,0,1,13:00:00 PM,99:00:00 PM,0:01,GFX_Obj_Minor,GFX_Obj_Uminor,GFX_Obj_CMajor,
Lott's Farm,Lotts_Farm,Major,waypoint,100,81680,93177,200,100,500,100,100,0,1,99:00:00 PM,99:00:00 PM,0:10,GFX_Obj_Minor,GFX_Obj_Uminor,GFX_Obj_CMajor,
Crossroads,Crossroads_T,Major,waypoint,2,111993.6953,86514.39844,300,1000,0,0,0,0,1,99:00:00 PM,99:00:00 PM,0:01,GFX_Obj_Minor,GFX_Obj_Uminor,GFX_Obj_CMajor,
Crossroads,Crossroads,Major,waypoint,100,111993.6953,86514.39844,300,1000,500,0,0,0,1,99:00:00 PM,99:00:00 PM,0:05,GFX_Obj_Minor,GFX_Obj_Uminor,GFX_Obj_CMajor,
Crossroads,Crossroads2,Major,waypoint,100,111993.6953,86514.39844,400,4000,500,0,0,0,1,99:00:00 PM,99:00:00 PM,0:05,GFX_Obj_Minor,GFX_Obj_Uminor,GFX_Obj_CMajor,
