$Intro <FONT=HelpHeader,C,8,12,24>CHI01-Three Bridges (C-Corps)
  
<FONT=HelpText,L,195,4,39>Length of Play:<FONT=HelpText,L,8,12,24> 90 minutes
 
<FONT=HelpText,L,195,4,39>Command:<FONT=HelpText,L,8,12,24> General Braxton Bragg
<FONT=HelpText,L,195,4,39>Date:<FONT=HelpText,L,8,12,24> September 18, 1863
<FONT=HelpText,L,195,4,39>Location:<FONT=HelpText,L,8,12,24> Chickamauga, Georgia
<FONT=HelpText,L,195,4,39>Weather:<FONT=HelpText,L,8,12,24> Overcast and cool
 
<FONT=HelpText,L,195,4,39>Situation:<FONT=HelpText,L,8,12,24> General Braxton Bragg has made his battle plan, cut off the invading Union army's supply route to the north, block their escape, and destroy them in detail.  On the morning of September 18th, that plan is set in motion.
Bushrod Johnson's division took the wrong road from Ringgold, but eventually headed west on the Reed's Bridge Road. At 7 a.m. his men encountered cavalry pickets from Col. Robert Minty's brigade, guarding the approach to Reed's Bridge. 
<FONT=HelpText,L,195,4,39>Mission:<FONT=HelpText,L,8,12,24> Secure the three bridge objectives
  
<FONT=HelpText,L,195,4,39>Victory Conditions:<FONT=HelpText,L,8,12,24>
  15000 = Major Victory
  14750 = Minor Victory 
  14500 = Draw   Minimum Score for CarryOver      
  14250 = Minor Defeat
  14000 = Major Defeat

 
<FONT=HelpText,L,195,4,39>Forces Available: <FONT=HelpText,L,8,12,24>16,361 - Walker's Corps, Forrest's Cavalry Corps, elements of Longstreet's Corps
 
<FONT=HelpText,L,195,4,39>Opposing Forces: <FONT=HelpText,L,8,12,24>Unknown
 
 
<FONT=HelpText,L,195,4,39>Scenario Author:<FONT=HelpText,L,8,12,24> Randy Keen "RebBugler"
 
<FONT=HelpText,L,195,4,39>Author's Notes: <FONT=HelpText,L,8,12,24>Historically this was a full day, twelve hours, battle phase.  This would normally be represented by a five to six hour scenario.  However, LONG skirmish actions make for tedious gameplay so the game time has been reduced while still retaining the historic characteristics and significance.
'Sunset' begins the last five minutes of play.  The screen will darken and visibility will gradually diminish.
 
New feature: Transporting ME to move instantly to map locations
After closing reinforcement messages, click ME within 30 seconds and instantly go to that unit.  This is possible by using the command 'altstart' and moving ME around the map as needed.  Only drawback is that player can't really control ME until the last reinforcement message arrives.  ME will always transport back to the original spot for safety after each 30 second location change.

