Objective Name,Objective ID,Major/Minor,Type,AI                 1= valid for AI     0= Player only,loc x,loc z,radius (yds),# of Men needed,Points,Fatigue Bonus,Morale Bonus,Ammo Bonus,Occupied Modifier,Start Time H:M,End Time H:M,Interval,Sprite,Army1,Army2,Army3
,,,,,,,,,,,,,,,,,,,,
Dyer's Bridge,DyerBridgeSET,Major,waypoint,2,137373.7031,296666.9063,150,500,0,0,0,0,1,7:00:00,99:99:00 AM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
Reed's Bridge,ReedBridgeSET,Major,waypoint,2,196475.6406,254513.2969,150,500,0,0,0,0,1,7:00:00,99:99:00 AM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
Alexander's Bridge,AlexanderBridgeSET,Major,waypoint,2,277346.5313,245468.5781,150,500,0,0,0,0,1,7:00:00,99:99:00 AM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
Dyer's Bridge,DyerBridge,Major,waypoint,100,137373.7031,296666.9063,150,500,5000,0,0,0,1,99:99:00 AM,99:99:00 AM,0:05,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
Reed's Bridge,ReedBridge,Major,waypoint,100,196475.6406,254513.2969,150,500,5000,0,0,0,1,99:99:00 AM,99:99:00 AM,0:05,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
Alexander's Bridge,AlexanderBridge,Major,waypoint,100,277346.5313,245468.5781,150,500,5000,0,0,0,1,99:99:00 AM,99:99:00 AM,0:05,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
