$Intro <FONT=HelpHeader,C,8,12,24>CHI03-Morning of the 19th (C-Corps)
 
<FONT=HelpText,L,195,4,39>Carryover from: <FONT=HelpText,L,8,12,24>CHI01-Three Bridges (C-Corps) 
  
<FONT=HelpText,L,195,4,39>Length of Play:<FONT=HelpText,L,8,12,24> 2 hours
 
<FONT=HelpText,L,195,4,39>Command:<FONT=HelpText,L,8,12,24> Brig Gen Nathan B. Forrest
<FONT=HelpText,L,195,4,39>Date:<FONT=HelpText,L,8,12,24> September 19, 1863
<FONT=HelpText,L,195,4,39>Location:<FONT=HelpText,L,8,12,24> Chickamauga, Georgia
<FONT=HelpText,L,195,4,39>Weather:<FONT=HelpText,L,8,12,24> Clear and cool
 
<FONT=HelpText,L,195,4,39>Situation:<FONT=HelpText,L,8,12,24> Shortly after dawn General Forrest's headquarters is awakened with a scurry of activity, as a patrol has just reported in that a large Federal force is bearing down on this position.  General Davidson and Captain Woodall are ordered immediately to form defensive positions as General Forrest anxiously sends off a message to General Bragg informing him of the situation and requesting reinforcements. 
<FONT=HelpText,L,195,4,39>Mission:<FONT=HelpText,L,8,12,24> Secure the six objectives.  Objectives will set with each of the four courier messages announcing the arrival of reinforcements, the last two objectives are set with the capture of the fourth.
  
<FONT=HelpText,L,195,4,39>Victory Conditions:<FONT=HelpText,L,8,12,24>
  5000 = Major Victory
  4500 = Minor Victory 
  4000 = Draw   Minimum Score for CarryOver      
  3500 = Minor Defeat
  3000 = Major Defeat

 
<FONT=HelpText,L,195,4,39>Forces Available: <FONT=HelpText,L,8,12,24>10,494 - Walker's Corps, Forrest's Cavalry Corps
 
<FONT=HelpText,L,195,4,39>Opposing Forces: <FONT=HelpText,L,8,12,24>Two Divisions of Maj Gen George Thomas's Corps
 
 
<FONT=HelpText,L,195,4,39>Scenario Author:<FONT=HelpText,L,8,12,24> Randy Keen "RebBugler"
 
<FONT=HelpText,L,195,4,39>Author's Notes: <FONT=HelpText,L,8,12,24>All officers are initially TC On, including reinforcements as they enter the field of play.
 
Objectives are two phases.  Phase one, worth 100 points for one minute secured, can only be captured by your troops.  Capturing phase one activates phase two.  Phase two is worth 1000 points for ten minutes secured and can be captured by either army.  The last three objectives are 33 points for one minute and 333 points for 3 minutes respectively.

