$Intro <FONT=HelpHeader,C,8,12,24>CHI04-Morning of the 19th (U-Corps)
 
<FONT=HelpText,L,25,25,112>Carryover from: <FONT=HelpText,L,8,12,24>CHI02-Three Bridges (U-Div)
 
<FONT=HelpText,L,25,25,112>Length of Play:<FONT=HelpText,L,8,12,24> 2 hours
 
<FONT=HelpText,L,25,25,112>Command:<FONT=HelpText,L,8,12,24> Major General George Thomas
<FONT=HelpText,L,25,25,112>Date:<FONT=HelpText,L,8,12,24> September 19, 1863
<FONT=HelpText,L,25,25,112>Location:<FONT=HelpText,L,8,12,24> Chickamauga, Georgia
<FONT=HelpText,L,25,25,112>Weather:<FONT=HelpText,L,8,12,24> Clear and cool
 
<FONT=HelpText,L,25,25,112>Situation:<FONT=HelpText,L,8,12,24> In the actions of the day before, two brigades of the Reserve Corps had been marched down Reed’s Bridge Road to support Minty’s cavalry brigade.  They arrived just as the trailing end of Bushrod Johnson’s division was marching down the road, capturing several stragglers.  This action convinced Colonel Dan McCook that he could potentially trap an isolated Rebel brigade on the west side of the river, unaware of the presence of the bulk of the Confederate army to the south, already on the west side.  His plan was to attack at daylight.  The ensuing action would throw Bragg off balance, as he did not expect a fight so far to the north of his current position. 
<FONT=HelpText,L,25,25,112>Mission:<FONT=HelpText,L,8,12,24> Secure the five objectives.  Each objective will set with each of the five courier messages.
  
<FONT=HelpText,L,25,25,112>Victory Conditions:<FONT=HelpText,L,8,12,24>
  5000 = Major Victory
  4500 = Minor Victory 
  4000 = Draw   Minimum Score for CarryOver      
  3500 = Minor Defeat
  3000 = Major Defeat

 
<FONT=HelpText,L,25,25,112>Forces Available: <FONT=HelpText,L,8,12,24>10,312 - Two Divisions of Maj Gen George Thomas's Corps 
 
<FONT=HelpText,L,25,25,112>Opposing Forces: <FONT=HelpText,L,8,12,24>Walker's Corps, Forrest's Cavalry Corps
 
 
<FONT=HelpText,L,25,25,112>Scenario Author:<FONT=HelpText,L,8,12,24> Randy Keen "RebBugler"
 
<FONT=HelpText,L,25,25,112>Author's Notes: <FONT=HelpText,L,8,12,24>All officers are initially TC On, including reinforcements as they enter the field of play, except for Baird's Division and Connell's Brigade.
 
Objectives are two phases.  Phase one, worth 80 points for one minute secured, can only be captured by your troops.  Capturing phase one activates phase two.  Phase two is worth 800 points for ten minutes secured, and can be captured by either army.

