$Intro <FONT=HelpHeader,C,8,12,24>CHI02-Three Bridges (U-Div)
  
<FONT=HelpText,L,25,25,112>Length of Play:<FONT=HelpText,L,8,12,24> 90 minutes
 
<FONT=HelpText,L,25,25,112>Command:<FONT=HelpText,L,8,12,24> Brig General Robert Mitchell
<FONT=HelpText,L,25,25,112>Date:<FONT=HelpText,L,8,12,24> September 18, 1863
<FONT=HelpText,L,25,25,112>Location:<FONT=HelpText,L,8,12,24> Chickamauga, Georgia
<FONT=HelpText,L,25,25,112>Weather:<FONT=HelpText,L,8,12,24> Overcast and cool
 
<FONT=HelpText,L,25,25,112>Situation:<FONT=HelpText,L,8,12,24> At dawn, September 18, upon observing Confederate movements to the east of his position, Union general William Rosecrans immediately dispatches cavalry with artillery support to block and report enemy movements.  With Chickamauga Creek being a natural east to west barrier, three key bridges across this large creek are in turn set up as a defensive line.  As the Rebels move west, engagements at Dyer, Reed, and Alexander bridges begin the battle of Chickamauga.
<FONT=HelpText,L,25,25,112>Mission:<FONT=HelpText,L,8,12,24> Hold the three bridge objectives; when overwhelmed, retreat to the new objective or to safety, minimizing losses
  
<FONT=HelpText,L,25,25,112>Victory Conditions:<FONT=HelpText,L,8,12,24>
7000 = Major Victory
6500 = Minor Victory 
6000 = Draw   Minimum Score for CarryOver      
5500 = Minor Defeat
5000 = Major Defeat

 
<FONT=HelpText,L,25,25,112>Forces Available: <FONT=HelpText,L,8,12,24>4065 - Wilder and Minty Cavalry Brigades, Eli Lilly's battery of six guns, Chicago Board of Trade - two guns
 
<FONT=HelpText,L,25,25,112>Opposing Forces: <FONT=HelpText,L,8,12,24>Unknown
 
 
<FONT=HelpText,L,25,25,112>Scenario Author:<FONT=HelpText,L,8,12,24> Randy Keen "RebBugler"
 
<FONT=HelpText,L,25,25,112>Author's Notes: <FONT=HelpText,L,8,12,24>Historically this was a full day, twelve hours, battle phase.  This would normally be represented by a five to six hour scenario.  However, LONG skirmish actions make for tedious gameplay so the game time has been reduced while still retaining the historic characteristics and significance.
'Retreat To Position', the last objective set, eventually rewards more points and requires more troops to activate.
'Sunset' begins the last five minutes of play.  The screen will darken and visibility will gradually diminish.

New feature: Transporting ME to move instantly to map locations
After closing reinforcement messages, click ME within 30 seconds and instantly go to that unit.  This is possible by using the command 'altstart' and moving ME around the map as needed.  Only drawback is that player can't really control ME until the last reinforcement message arrives.  ME will always transport back to the original spot for safety after each 30 second location change.
