$Intro <FONT=HelpHeader,C,8,12,24>CHI08-Morning of the 20th (U-Army)
 
<FONT=HelpText,L,25,25,112>Carryover from: <FONT=HelpText,L,8,12,24>CHI06-Afternoon of the 19th (U-Corps)
  
<FONT=HelpText,L,25,25,112>Length of Play:<FONT=HelpText,L,8,12,24> 2 hours
(Battle Time Represented: 9:30 AM to 1:30 PM)
 
<FONT=HelpText,L,25,25,112>Command:<FONT=HelpText,L,8,12,24> Major General William Rosecrans
<FONT=HelpText,L,25,25,112>Date:<FONT=HelpText,L,8,12,24> September 20, 1863
<FONT=HelpText,L,25,25,112>Location:<FONT=HelpText,L,8,12,24> Chickamauga, Georgia
<FONT=HelpText,L,25,25,112>Weather:<FONT=HelpText,L,8,12,24> Clear and cool
 
<FONT=HelpText,L,25,25,112>Situation:<FONT=HelpText,L,8,12,24> Since dawn the Army of the Cumberland has been preparing for a Confederate attack.  Now consolidated, it holds a formidable position along Lafayette Road with adequate access routes to ferry troops and supplies as necessary.  However, it's command structure is a mess with corps divided and spread far apart, which will eventually lead to grave errors as orders become lost or misinterpreted.
But you General, can salvage this morning by responding swiftly and effectively to enemy breakthroughs caused by command ineptness, or otherwise.  
<FONT=HelpText,L,25,25,112>Mission:<FONT=HelpText,L,8,12,24> Hold all objectives.  Objectives will set with courier messages, their set time and duration following the historic flow of the battle.  You'll defy history achieving a Major Victory by holding all the objectives through their alloted time limit plus having a sufficent engagement score.
  
<FONT=HelpText,L,25,25,112>Victory Conditions:<FONT=HelpText,L,8,12,24>
  15000 = Major Victory
  14500 = Minor Victory 
  14000 = Draw   Minimum Score for CarryOver      
  13500 = Minor Defeat
  13000 = Major Defeat

 
<FONT=HelpText,L,25,25,112>Forces Available: <FONT=HelpText,L,8,12,24>49,792 - Army of the Cumberland
 
<FONT=HelpText,L,25,25,112>Opposing Forces:<FONT=HelpText,L,8,12,24> Army of Tennessee
 
 
<FONT=HelpText,L,25,25,112>Scenario Author:<FONT=HelpText,L,8,12,24> Randy Keen "RebBugler"
 
<FONT=HelpText,L,25,25,112>Author's Notes: <FONT=HelpText,L,8,12,24>Infantry units will unlock once engaged, artillery as the battle evolves.  Some units will unlock once they reach their destination.  Once unlocked most officers are TC On, including reinforcements as they enter the field of play.
Some objectives offer greater points their last few minutes of duration, so re-taking lost objectives should be a top priority.  
 
