$Intro <FONT=HelpHeader,C,8,12,24>CHI11-Full Day Finale, the 20th (C-Army)
 
<FONT=HelpText,L,195,4,39>Carryover from: <FONT=HelpText,L,8,12,24>CHI05-Afternoon of the 19th (C-Corps)
  
<FONT=HelpText,L,195,4,39>Length of Play:<FONT=HelpText,L,8,12,24> 4 hours, 30 minutes
(Battle Time Represented: 9:30 AM to 7:00 PM)
 
<FONT=HelpText,L,195,4,39>Command:<FONT=HelpText,L,8,12,24> General Braxton Bragg
<FONT=HelpText,L,195,4,39>Date:<FONT=HelpText,L,8,12,24> September 20, 1863
<FONT=HelpText,L,195,4,39>Location:<FONT=HelpText,L,8,12,24> Chickamauga, Georgia
<FONT=HelpText,L,195,4,39>Weather:<FONT=HelpText,L,8,12,24> Clear and cool
 
<FONT=HelpText,L,195,4,39>Situation:<FONT=HelpText,L,8,12,24> After two days of fighting the final battle lines are drawn, and, the final Attack Orders are yours to give General!
<FONT=HelpText,L,195,4,39>Mission:<FONT=HelpText,L,8,12,24> Secure all objectives.  Initial objectives with 15 minute capture times will set new objectives, watch for them.  And be aware that once activated, all objectives can also be captured by the enemy if held the required capture time.
  
<FONT=HelpText,L,195,4,39>Victory Conditions:<FONT=HelpText,L,8,12,24>
  50000 = Major Victory
  45000 = Minor Victory 
  40000 = Draw       
  35000 = Minor Defeat
  30000 = Major Defeat

 
<FONT=HelpText,L,195,4,39>Forces Available: <FONT=HelpText,L,8,12,24>58,047 - Army of Tennessee
 
<FONT=HelpText,L,195,4,39>Opposing Forces: <FONT=HelpText,L,8,12,24>49,792 - Army of the Cumberland
 
 
<FONT=HelpText,L,195,4,39>Scenario Author:<FONT=HelpText,L,8,12,24> Randy Keen "RebBugler"
 
<FONT=HelpText,L,195,4,39>Author's Notes: <FONT=HelpText,L,8,12,24>Most officers are initially TC On.
    For enhanced gameplay all officers (except Bragg) are 'immortal' so the player can TC on and off as necessary and not fear of losing his suicidal officers.
    Not only is this scenario a 'What If' because the player chooses the attack sequences, it's also a 'What If' because the Union line will not be weakened by conflicting orders, it will stand firm.  So don't expect it to buckle like it did in CHI07, be prepared for substantially more resistance in the center and right flank.  
    I think this game is great at revealing questions about this battle, like for this instance:  If the Union center had remained intact as originally positioned at 11:00 AM, would the center and right flank have been able to halt and repulse the Confederate attack under Longstreet?  
    The next scenario (CHI12) will tell us more as the Rebels will attack historically and the Union player will try to hold that center and right flank in relatively the same time span with the resources available historically.
 
