$Intro <FONT=HelpHeader,C,8,12,24>CHI09-CHI09-The Finale, Afternoon of the 20th (C-Army)
 
<FONT=HelpText,L,195,4,39>Carryover from: <FONT=HelpText,L,8,12,24>CHI07-Morning of the 20th (C-Army)
  
<FONT=HelpText,L,195,4,39>Length of Play:<FONT=HelpText,L,8,12,24> 2 hours, 30 minutes
(Battle Time Represented: 2:00 PM to 7:00 PM)
 
<FONT=HelpText,L,195,4,39>Command:<FONT=HelpText,L,8,12,24> General Braxton Bragg
<FONT=HelpText,L,195,4,39>Date:<FONT=HelpText,L,8,12,24> September 20, 1863
<FONT=HelpText,L,195,4,39>Location:<FONT=HelpText,L,8,12,24> Chickamauga, Georgia
<FONT=HelpText,L,195,4,39>Weather:<FONT=HelpText,L,8,12,24> Clear and cool
 
<FONT=HelpText,L,195,4,39>Situation:<FONT=HelpText,L,8,12,24> Having routed the Union army's right flank morale is high, but so is fatigue.  With the exception of Kershaw's brigade continuing to engage, from one thirty till two o'clock the left wing of the Army of the Tennessee disengages and establishes new assault lines facing north.  Although many of the enemy have retreated west, the bulk of the army still remains and is establishing a new defensive line along Horseshoe Ridge, ajoining General Thomas's line to the east.  It's now or never, take the ridge and deny the Federals an escape route, then rout or destroy the Army of the Cumberland by sunset. 
<FONT=HelpText,L,195,4,39>Mission:<FONT=HelpText,L,8,12,24> Capture all objectives.  Be aware that once activated, objectives (2000 points each) can also be captured (held 10 minutes) by the enemy.
  
<FONT=HelpText,L,195,4,39>Victory Conditions:<FONT=HelpText,L,8,12,24>
  15000 = Major Victory
  14500 = Minor Victory 
  14000 = Draw   
  13500 = Minor Defeat
  13000 = Major Defeat

 
<FONT=HelpText,L,195,4,39>Forces Available: <FONT=HelpText,L,8,12,24>58,047 - Army of Tennessee
 
<FONT=HelpText,L,195,4,39>Opposing Forces: <FONT=HelpText,L,8,12,24>Army of the Cumberland
 
 
<FONT=HelpText,L,195,4,39>Scenario Author:<FONT=HelpText,L,8,12,24> Randy Keen "RebBugler"
 
<FONT=HelpText,L,195,4,39>Author's Notes: <FONT=HelpText,L,8,12,24>All officers are initially TC On, with the exception of artillery battery officers.
 
    This scenario is unique from the previous scenarios in this series in that it allows for unrestricted play, i.e.; units are available immediately allowing for the player to choose when and where to attack.
    Historically the Confederate attacks began in piecemeal at Horseshoe Ridge and worked their way east.  By five PM (3:30 game time) the full assault was underway.  Units held in reserve were Humphreys' Brigade, Hood's Division, and Forrest's Cavalry Corps, of which saw limited skirmish actions north of the main attacks.
    To make this scenario more competitive the historical withdrawal of Union troops toward the end of the day is not included.  The Army of the Cumberland will fight to the bitter end, placing the burden of vanquishing them on the player's tactical decisions, initiative, and overall strategy.
 
