Class,Type,Alt Class,Captured Class,Walk Speed (miles/hr),Run Speed (miles/hr),Uniform 1,Uniform 2,Uniform 3,Uniform 4,Uniform 5,Uniform 6,Walk Sound,Stand Sound,Load Sound,Ram Sound,Fire Sound,Run Sound,Charge Sound,Melee Sound,Prone Sound,Flag Bearer Sprite,GUI,Friendly GUI,Enemy GUI,Fighting Formation,Walk Formation
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UGLB_CSA_Cav_5,2,UGLB_CSA_Cav_Dismount_5,,4,15,USPR_CSA_Cav_02_s,USPR_CSA_Cav_01_s,USPR_CSA_Cav_02,USPR_CSA_Cav_01,USPR_USA_Cav_01_s,USPR_USA_Cav_02,SFX_Cav_Walk_1,SFX_Cav_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_2,SFX_Cav_Charge_1,SFX_Cav_Melee_2,SFX_Cav_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_CSA_Cav_Dismount_5,2,UGLB_CSA_Cav_5,,4,8,USPR_CSA_Cav_02_Dismounted_s,USPR_CSA_Cav_01_Dismounted_s,USPR_CSA_Cav_02_Dismounted,USPR_CSA_Cav_01_Dismounted,USPR_USA_Cav_01_Dismounted_s,USPR_USA_Cav_02_Dismounted,SFX_Cav_Walk_Dismounted_1,SFX_Cav_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Cav_Run_Dismounted_2,SFX_Cav_Charge_Dismounted_2,SFX_Cav_Melee_Dismounted_2,SFX_Cav_Prone_1,USPR_CSA_Cav_01_Dismounted,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
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UGLB_CSA_DCav_5,1,,,4,8,USPR_CSA_DCav_02,USPR_CSA_DCav_01,USPR_CSA_DCav_02_s,USPR_USA_DCav_02,USPR_USA_DCav_01,USPR_USA_DCav_02_s,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Cav_Prone_1,USPR_CSA_DCav_Cav_02_Dismounted,GUI_CS_LVL6_DCav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Inf_Column
