Class,Type,Alt Class,Captured Class,Walk Speed (miles/hr),Run Speed (miles/hr),Uniform 1,Uniform 2,Uniform 3,Uniform 4,Uniform 5,Uniform 6,Walk Sound,Stand Sound,Load Sound,Ram Sound,Fire Sound,Run Sound,Charge Sound,Melee Sound,Prone Sound,Flag Bearer Sprite,GUI,Friendly GUI,Enemy GUI,Fighting Formation,Walk Formation
,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,"Previously Stock, SOW and TC2M Mixed",,,,,,,,,,,,,,,,,,,,
UGLB_CSA_Inf_1,1,,,4,8,USPR_CSA_Inf_07_Private_s,USPR_CSA_Inf_09_NCO,USPR_CSA_Inf_02_Private_s,USPR_CSA_Inf_03_Private,USPR_CSA_Inf_01_Private_t,USPR_CSA_Inf_13_Private_s,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_2,1,,,4,8,USPR_CSA_Inf_11_Private_s,USPR_CSA_Inf_02_NCO,USPR_CSA_Inf_09_Private_s,USPR_CSA_Inf_12_Private,USPR_CSA_Inf_10_Private_s,USPR_CSA_Inf_18_Private_s,SFX_Inf_Walk_2,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_2,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_3,1,,,4,8,USPR_CSA_Inf_10_Private_s,USPR_CSA_Inf_09_NCO,USPR_CSA_Inf_01_Private,USPR_CSA_Inf_02_Private,USPR_CSA_Inf_11_Private_s,USPR_CSA_Inf_06_Private,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_3,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_4,1,,,4,8,USPR_CSA_Inf_07_Private_s,USPR_CSA_Inf_09_NCO,USPR_CSA_Inf_13_Private_s,USPR_CSA_Inf_02_Private,USPR_CSA_Inf_03_Private,USPR_CSA_Inf_10_Private_s,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_5,1,,,4,8,USPR_CSA_Inf_10_Private_s,USPR_CSA_Inf_06_NCO,USPR_CSA_Inf_03_Private_t,USPR_CSA_Inf_12_Private_s,USPR_CSA_Inf_09_Private_s,USPR_CSA_Inf_11_Private_s,SFX_Inf_Walk_2,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_2,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_6,1,,,4,8,USPR_CSA_Inf_07_Private_s,USPR_CSA_Inf_09_NCO,USPR_CSA_Inf_11_Private_s,USPR_CSA_Inf_02_Private_s,USPR_CSA_Inf_10_Private_s,USPR_CSA_Inf_06_Private_s,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_3,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
UGLB_USA_Inf_1,1,,,4,8,USPR_USA_Inf_11_Private_s,USPR_USA_Inf_11_NCO,USPR_USA_Inf_09_Private,USPR_USA_Inf_04_Private_s,USPR_USA_Inf_08_Private,USPR_USA_Inf_01_Private,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_2,1,,,4,8,USPR_USA_Inf_12_Private_s,USPR_USA_Inf_12_NCO,USPR_USA_Inf_12_Private,USPR_USA_Inf_02_Private,USPR_USA_Inf_02_Private_s,USPR_USA_Inf_02_Private,SFX_Inf_Walk_2,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_2,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_2,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_3,1,,,4,8,USPR_USA_Inf_10_Private_s,USPR_USA_Inf_10_NCO,USPR_USA_Inf_03_Private_t,USPR_USA_Inf_03_Private_s,USPR_USA_Inf_03_Private_t,USPR_USA_Inf_08_Private,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_3,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_4,1,,,4,8,USPR_USA_Inf_09_Private_s,USPR_USA_Inf_09_NCO,USPR_USA_Inf_01_Private_t,USPR_USA_Inf_04_Private,USPR_USA_Inf_08_Private,USPR_USA_Inf_01_Private,SFX_Inf_Walk_1,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_5,1,,,4,8,USPR_USA_Inf_13_Private_s,USPR_USA_Inf_13_NCO,USPR_USA_Inf_13_Private,USPR_USA_Inf_05_Private_s,USPR_USA_Inf_05_Private_t,USPR_USA_Inf_05_Private,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_1,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_2,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_6,1,,,4,8,USPR_USA_Inf_06_Private_s,USPR_USA_Inf_06_NCO,USPR_USA_Inf_06_Private,USPR_USA_Inf_06_Private_s,USPR_USA_Inf_06_Private_t,USPR_USA_Inf_06_Private,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_3,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_7,1,,,4,8,USPR_USA_Inf_01_Private_t,USPR_USA_Inf_01_NCO,USPR_USA_Inf_08_Private_t,USPR_USA_Inf_08_Private,USPR_USA_Inf_08_Private,USPR_USA_Inf_04_Private,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_3,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_8,1,,,4,8,USPR_USA_Inf_08_Private,USPR_USA_Inf_01_NCO,USPR_USA_Inf_09_Private,USPR_USA_Inf_04_Private_s,USPR_USA_Inf_04_Private,USPR_USA_Inf_01_Private,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,TC2M same uniform,,,,,,,,,,,,,,,,,,,,
UGLB_CSA_Inf_7,1,,,4,8,USPR_CSA_Inf_07_Private_s,USPR_CSA_Inf_07_NCO,USPR_CSA_Inf_07_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_8,1,,,4,8,USPR_CSA_Inf_18_Private_s,USPR_CSA_Inf_18_NCO,USPR_CSA_Inf_18_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_9,1,,,4,8,USPR_CSA_Inf_09_Private_s,USPR_CSA_Inf_09_NCO,USPR_CSA_Inf_09_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_10,1,,,4,8,USPR_CSA_Inf_10_Private_s,USPR_CSA_Inf_10_NCO,USPR_CSA_Inf_10_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_11,1,,,4,8,USPR_CSA_Inf_11_Private_s,USPR_CSA_Inf_11_NCO,USPR_CSA_Inf_11_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_12,1,,,4,8,USPR_CSA_Inf_12_Private_s,USPR_CSA_Inf_12_NCO,USPR_CSA_Inf_12_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_13,1,,,4,8,USPR_CSA_Inf_13_Private_s,USPR_CSA_Inf_13_NCO,USPR_CSA_Inf_13_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_9,1,,,4,8,USPR_USA_Inf_09_Private_s,USPR_USA_Inf_09_NCO,USPR_USA_Inf_09_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_10,1,,,4,8,USPR_USA_Inf_10_Private_s,USPR_USA_Inf_10_NCO,USPR_USA_Inf_10_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_11,1,,,4,8,USPR_USA_Inf_11_Private_s,USPR_USA_Inf_11_NCO,USPR_USA_Inf_11_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_12,1,,,4,8,USPR_USA_Inf_12_Private_s,USPR_USA_Inf_12_NCO,USPR_USA_Inf_12_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_13,1,,,4,8,USPR_USA_Inf_13_Private_s,USPR_USA_Inf_13_NCO,USPR_USA_Inf_13_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,TC2M Mixed,,,,,,,,,,,,,,,,,,,,
UGLB_CSA_Inf_14,1,,,4,8,USPR_CSA_Inf_09_Private_s,USPR_CSA_Inf_09_NCO,USPR_CSA_Inf_18_Private,USPR_CSA_Inf_18_Private_s,USPR_CSA_Inf_11_Private,USPR_CSA_Inf_11_Private_s,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_15,1,,,4,8,USPR_CSA_Inf_09_Private_s,USPR_CSA_Inf_09_NCO,USPR_CSA_Inf_07_Private,USPR_CSA_Inf_18_Private_s,USPR_CSA_Inf_10_Private,USPR_CSA_Inf_11_Private_s,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_16,1,,,4,8,USPR_CSA_Inf_09_Private_s,USPR_CSA_Inf_09_NCO,USPR_CSA_Inf_07_Private,USPR_CSA_Inf_07_Private_s,USPR_CSA_Inf_10_Private,USPR_CSA_Inf_10_Private_s,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,,Uniform Choices from Unitmodel are listed below,,,,,,TC2M CS Descriptions,,,,,,,,,,,,,,,,,,
,,Copy these names in the Uniform 1-6 spaces above,,,,,,CSA_Inf_07,,"Grey Regular, backpack, tan pants",,,,,,,,,,,,,,,,
,USPR_USA_Inf_01_NCO,,,USPR_CSA_Inf_01_NCO,,,,CSA_Inf_18,,"Tan brimmed hat, butternut coat, haversack",,,,,,,,,,,,,,,,
,USPR_USA_Inf_02_NCO,,,USPR_CSA_Inf_02_NCO,,,,CSA_Inf_09,,Grey Regular,,,,,,,,,,,,,,,,
,USPR_USA_Inf_03_NCO,,,USPR_CSA_Inf_03_NCO,,,,CSA_Inf_10,,"Grey Regular, tan blanket roll, blue pants",,,,,,,,,,,,,,,,
,USPR_USA_Inf_08_NCO,,,USPR_CSA_Inf_06_NCO,,,,CSA_Inf_11,,"Grey brimmed hat, butternut uniform, brown blanket roll",,,,,,,,,,,,,,,,
,USPR_USA_Inf_05_NCO,,,USPR_CSA_Inf_01_Officer,,,,CSA_Inf_12,,"Tan brimmed hat, long Grey coat, tan pants",,,,,,,,,,,,,,,,
,USPR_USA_Inf_06_NCO,,,USPR_CSA_Inf_01_Private,,,,CSA_Inf_13,,"Straw brimmed hat, long Grey coat, brown pants",,,,,,,,,,,,,,,,
,USPR_USA_Inf_01_Private,,,USPR_CSA_Inf_01_Private_s,,,,SOW CS Descriptions,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_01_Private_s,,,USPR_CSA_Inf_01_Private_t,,,,CSA_Inf_01,,Grey Regular - clunky walk,,,,,,,,,,,,,,,,
,USPR_USA_Inf_01_Private_t,,,USPR_CSA_Inf_02_Private,,,,CSA_Inf_02,,"Tan brimmed hat, butternut coat, brown blanket roll",,,,,,,,,,,,,,,,
,USPR_USA_Inf_02_Private,,,USPR_CSA_Inf_02_Private_s,,,,CSA_Inf_03,,"Grey brimmed hat, butternut coat, red blanket roll - clunky walk",,,,,,,,,,,,,,,,
,USPR_USA_Inf_02_Private_t,,,USPR_CSA_Inf_03_Private,,,,CSA_Inf_06,,"Kepi, shirt-sleeved, blanket roll",,,,,,,,,,,,,,,,
,USPR_USA_Inf_02_Private_s,,,USPR_CSA_Inf_03_Private_t,,,,CSA_Inf_08,,Yankee blue with blanket roll,,,,,,,,,,,,,,,,
,USPR_USA_Inf_03_Private,,,USPR_CSA_Inf_06_Private,,,,,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_03_Private_t,,,USPR_CSA_Inf_06_Private_s,,,,TC2M US Descriptions,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_03_Private_s,,,USPR_CSA_Inf_08_Private,,,,USA_Inf_09,,"Army Regular, tan backpack",,,,,,,,,,,,,,,,
,USPR_USA_Inf_04_Private,,,USPR_CSA_Inf_07_Private,,,,USA_Inf_10,,"Iron Brigade, black brimmed hat, tan backpack",,,,,,,,,,,,,,,,
,USPR_USA_Inf_04_Private_s,,,USPR_CSA_Inf_07_Private_s,,,,USA_Inf_11,,"Army Regular, haversack",,,,,,,,,,,,,,,,
,USPR_USA_Inf_05_Private,,,USPR_CSA_Inf_07_NCO,,,,USA_Inf_12,,"Zouave, red pants, yellow hat tassle that moves realistically",,,,,,,,,,,,,,,,
,USPR_USA_Inf_05_Private_t,,,USPR_CSA_Inf_18_Private,,,,USA_Inf_13,,SS Green,,,,,,,,,,,,,,,,
,USPR_USA_Inf_05_Private_s,,,USPR_CSA_Inf_18_Private_s,,,,,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_06_Private,,,USPR_CSA_Inf_18_NCO,,,,SOW US Descriptions,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_06_Private_t,,,USPR_CSA_Inf_09_Private,,,,USA_Inf_01,,"Army Regular, haversack",,,,,,,,,,,,,,,,
,USPR_USA_Inf_06_Private_s,,,USPR_CSA_Inf_09_Private_s,,,,USA_Inf_02,,"Zouave, red pants",,,,,,,,,,,,,,,,
,USPR_USA_Inf_08_Private,,,USPR_CSA_Inf_09_NCO,,,,USA_Inf_03,,"Iron Brigade, black brimmed hat, dark backpack",,,,,,,,,,,,,,,,
,USPR_USA_Inf_08_Private_t,,,USPR_CSA_Inf_10_Private,,,,USA_Inf_04,,"Army Regular, haversack, grey backpack",,,,,,,,,,,,,,,,
,USPR_USA_Inf_09_Private,,,USPR_CSA_Inf_10_Private_s,,,,USA_Inf_05,,SS Green,,,,,,,,,,,,,,,,
,USPR_USA_Inf_09_NCO,,,USPR_CSA_Inf_10_NCO,,,,USA_Inf_06,,"Zouave, blue pants",,,,,,,,,,,,,,,,
,USPR_USA_Inf_10_Private,,,USPR_CSA_Inf_11_Private,,,,USA_Inf_08,,Grey Brimmed hat and blanket roll (also used for CS Inf 08),,,,,,,,,,,,,,,,
,USPR_USA_Inf_10_Private_s,,,USPR_CSA_Inf_11_Private_s,,,,,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_10_NCO,,,USPR_CSA_Inf_11_NCO,,,,,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_11_Private,,,USPR_CSA_Inf_12_Private,,,,,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_11_Private_s,,,USPR_CSA_Inf_12_Private_s,,,,,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_11_NCO,,,USPR_CSA_Inf_12_NCO,,,,,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_12_Private,,,USPR_CSA_Inf_13_Private,,,,,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_12_Private_s,,,USPR_CSA_Inf_13_Private_s,,,,,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_12_NCO,,,USPR_CSA_Inf_13_NCO,,,,,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_13_Private,,,,,,,,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_13_Private_s,,,,,,,,,,,,,,,,,,,,,,,,,
,USPR_USA_Inf_13_NCO,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
,"NCO does not fire, designated for Uniform2 slot as designed in Drills",,,,,,,,,,,,,,,,,,,,,,,,,
,_s - shorter sprite,,,,,,,,,,,,,,,,,,,,,,,,,
,_t - taller sprite,,,,,,,,,,,,,,,,,,,,,,,,,
