These are all the resources we've used in any degree to write this game. We are trying to include everything we can possibly think of, if we forgot something, just let us know.
Chris Rickwood - composer extraordinaire!
Chris Van Graas - best movie making tool on the net!
Volume 27 – The Gettysburg Campaign.
Books – General Histories.
Regimental Strengths and Losses at Gettysburg. By John W. Busey and David G. Martin. Longstreet House (2005 edition).
The Gettysburg Campaign, A Study in Command. By Edwin B. Coddington. Touchstone Press. 1968.
The Guns at Gettysburg. By Fairfax Downey. Collier Books. 1958.
The Brigades of Gettysburg. Bradley M. Gottfried. Da Capo Press. 2002
The Maps of Gettysburg. Bradley M. Gottfried. Savas Beatie. 2007
The Artillery of Gettysburg. Bradley M. Gottfried. Cumberland House. 2008
The Attack and Defense of Little Round Top. By Oliver Wilcox Norton. Morningside Press. 1913.
Gettysburg--The First Day by Harry W. Pfanz. University of North Carolina Press, 2000.
Gettysburg--The Second Day by Harry W. Pfanz. University of North Carolina Press, 1998.
Gettysburg. By Stephen W. Sears. Mariner Books. 2003.
Pickett’s Charge. By George R. Stewart. Fawcett Publications. 1959
Books – Specific Units.
Vermont in the Civil War. By G. G. Benedict. The Free Press Association. 1888.
Nine Months to Gettysburg. By Howard Coffin. Countryman Press. 1997.
The Iron Brigade. A Military History. By Alan T. Nolan. Indiana University Press. 1961.
The Gettysburg Discussion Group: http://www.gdg.org/
Order of Battle, compiled by John H. Eicher: http://www.gdg.org/Research/OOB/EicherOOB.htm
Gettysburg Magazine - http://www.gettysburgmagazine.net/
Early Photography at Gettysburg, William A Frassanito. 1995 Thomas
Gettysburg: A Journey in Time, William A Frassanito. 1975 Charles
Gettysburg Daily - http://www.gettysburgdaily.com/
CG Textures - http://cgtextures.com/
Pano 2VR (used to create the sky mapping) - http://gardengnomesoftware.com/
Autodesk 3DS Max - http://usa.autodesk.com/
Adobe Dreamweaver/Illustrator/Photoshop - http://www.adobe.com/
Microsoft Visual Studio 2005
Direct X 9.0c
Microsoft Visual SourceSafe
Don Troiani's Regiments and Uniforms of the Civil War
Autodesk Maya: Autodesk
Animation Shop 3: corel.com
Tree images: got3d.com
Library of Congress Maps collection:
you're looking for:
also we used this page as well:
Gettysburg, A Testing of Courage - Trudeau
Battles And Leaders, Vol 3 - Century Company
Devil's Den - Adelman & Smith
Chancellorsville - Sears
Official Records Atlas of the Civil War
Civil War Battle Atlas - Time Life
West Point Atlas of The Civil War
Maps Of The Civil War - Philips
Harpers Weekly - Guernsey
The Civil War Dictionary - Boatner
Encylapedia of The Civil War - Faust
War For The Union, Vol 3 - Nevins
Make Me a Map of the Valley - Hotchkiss
The Illustrated Atlas of the Civil War
The Illustrated Equipment of the Union
The Illustrated Equipment of the Confederacy all by Tally Hall Press
The Battle Between the Farm Lanes, Hancock Saves the Union Center:
Gettysburg July 2, 1863 by David Shultz and David Wieck
"Over a Wide Hot Crimson Plain" The Struggle for the Bliss Farm at
Gettysburg July 2nd and 3rd, 1863 by Elwood Christ
Gettysburg's Bloody Wheatfield by Jay Jorgenson
Small Arms at Gettysburg, Infantry and Cavalry Weapons in America's Greatest
Battle by Joseph Bilby
Can't forget Brian Freeman, this guy works in the cube next to me and is not a game coder, but it is excellent coding knowledge that led me to the knowledge of how floating point numbers work across different processors. Knowledge that was required to get the multiplayer running in sync. Thanks Brian.
One of my great buds from way back when we were both modding Quake II and came up with our first success story, King of the Server. Jeff Curley has been on this adventure with me from the beginning and has put his roots down in San Diego working on the PlayStation. We both dreamed of working in games and now we both are. There's a few others from that Quake team that are now working in games, it was a great team. Jeff schooled me in the different multiplayer techniques that might work for Scourge of War. He brought it down to Romper Room level for me and got me to where I could see it happening in my code base. Thanks a million Jeff! (mother to us KOTS guys :)