|Written by Norb Timpko|
|Tuesday, 17 March 2009 14:00|
I have had many requests to define our minimum specs for SOWGB. Although we do not have a final platform, we can print out what we are running and what we think they will be:
1. DirectX 9c
We do plan on having a lot of options to lower these specs to something much less, but we have not done our min testing so we're not sure what they will be yet. Basically by hiding the buildings and terrain sprites, you can run much faster or on lower end systems. It's not nearly as pretty, but it will run. We still have some stuff to try out to make this even better and we'll change this spec as we can.
The above system has been out for over a couple of years now, so we don't feel that it's too high to ask.
|Last Updated on Monday, 29 March 2010 17:48|