Waterloo Dev Diary E-mail
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Written by Norb Timpko   
Tuesday, 14 October 2014 19:45

Waterloo is going full speed! We have not updated anything, as all of our resources are committed to finishing it for the anniversary next year. I know there are great Waterloo games out there already, some written by really great teams. But we figured that our engine is a little different, and enough people have asked, so we're giving Waterloo the Scourge of War treatment.

I wanted to write a little about some of the new team additions this year. We had a major problem, we are a team of Civil War buffs, but we are crazy about historical accuracy. So our first step was to get a Waterloo team on board. A group of people that were as crazy about Waterloo as we are about the ACW. We found them, and they all live in Italy :)

Last Updated on Tuesday, 14 October 2014 19:47
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Posted: 2 days, 13 hours ago by Gran Capitán #64724
Just joined the forum, in this my first post I would like to say hello to all the SOWG community, some of you already know me from the GCM and HITS games as Pepe/Iberalc.

In addition, congratulations to the NSD for developing such a great game, and thanks to all the modders and people that contribute to enhace it.

Looking forward for the Waterloo release
Posted: 1 month, 1 week ago by AP514 #64535
SWEET....You gave this old Dawg the bone to cheew for awhile...thanks
Posted: 1 month, 1 week ago by norb #64531
We have threaded all the LOS calculations and have been running that way for almost a year. We've also tested the MP and it seems to be stable.
Posted: 1 month, 1 week ago by exp101 #64525
Sounds terrific! My biggest worry is that I may have to wait to get the game, since I'll be in Belgium for the 200th. Save a copy for me!

Seriously looking forward to Waterloo's enhanced MP capabilities. This is what a bunch of us live for...

Palmer/Ron
Posted: 1 month, 1 week ago by voltigeur #64522
Sounds like you have the right team on board, for sure.

Having squares working is good news. I am keen to see how you will be interpreting cavalry in the game, given there are so many different types with different effects and behaviours to model. Looking forward to learning more about the game.

Oh - did you have any luck with multi-core cpu optimisations?


cheers

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A Midsummer Update E-mail
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Written by Matthew Flanigan   
Sunday, 27 July 2014 23:31

It's been awhile since our last screenshot or update so here's a midsummer status update for everyone.

 

There's been a ton of work going on behind the scenes lately, some of which includes, finishing and testing the Quatre Bras and Wavre maps, texture and shading improvements, as well as, AI, pathing, and square formation improvements/testing.


Included below is our post of a unit in square formation.

 

 

If that hasn't fixed your appetite, I've included a couple other screenshots which you may have missed if you don't follow us on Facebook or Twitter. These were posted about a month ago for the anniversaries of the Battles of Waterloo, Ligny, and Wavre. If you're not already following us on Facebook and Twitter I recommend you do so.

 

Last Updated on Monday, 28 July 2014 02:48
 
Posted: 2 months, 1 week ago by sifis172 #64300
i saw in the interview that it might have something for
the next anniversary of 200 years from the battle!

for me it's the most anticipated game of 2015, i'm quite fond of napoleonic era.
Posted: 3 months, 3 weeks ago by Flanyboy #63758
Harag wrote:
Looking good - really looking forward to the next game from the SoW series...

Any sort of ETA on this? Q1 2015 maybe?


Sorry Harag I can't provide anything new at this time. Norb has always said the goal is to have something in your hands before the bicentennial next summer but if that means Q1, Q2 or exactly when, it's still too early to say.
Posted: 3 months, 3 weeks ago by Saddletank #63749
I like how the streams are depicted in that third image, great to see reeds/vegetation along the banks where it always grows.
Posted: 3 months, 4 weeks ago by Harag #63732
Looking good - really looking forward to the next game from the SoW series...

Any sort of ETA on this? Q1 2015 maybe?

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A Midnight Snack E-mail
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Written by Matthew Flanigan   
Tuesday, 15 April 2014 06:57

The last couple weeks have been busy, both with development and the real world. The team has had at least two members out of their home countries and I myself have been in the middle of a move. With that said, I don’t want to leave you high and dry without anything to wet your lips so here you go, a nice little midnight (depending on your time zone) snack.  This photo shows off some of the work being done on the shaders and some early work at hopefully bringing shadows into the game.

 

Note: As the screenshot states, this is still in development and not final which means what you see here is not the final product.

Last Updated on Tuesday, 15 April 2014 07:04
 

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Scourge of War: Gettysburg 50% off! E-mail
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Written by Matthew Flanigan   
Tuesday, 25 March 2014 20:38

To celebrate our publishing agreement with Matrix Games for Scourge of War: Waterloo, Scourge of War: Gettysburg will be 50% off from March 24th - March 30th. You can buy it here.

Last Updated on Tuesday, 25 March 2014 21:24
 

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Waterloo Screenshots #3 E-mail
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Written by Matthew Flanigan   
Monday, 10 March 2014 04:56

We've heard you clamoring for a look at the sprites and we also hadn't shown you anything of Ligny either, so why not enjoy a bit of both?

 

Note: As the screenshots state, these are still in development and not final. There is still work being done with the shaders which means what you see here is not the final product.

Last Updated on Monday, 10 March 2014 05:15
 
Posted: 7 months, 3 weeks ago by con20or #62360
tim wrote:
Great film of the cavalry charge!


+1
Posted: 7 months, 3 weeks ago by tim #62357
Great film of the cavalry charge! Thanks for the information - please keep it coming. No one will tell you to 'Shut the hell up'. We do read all posts and will consider suggestions and things do get changed.

The artillery sprite you suggested can't work due to the way we render them I'm afraid - I can't render a canon separately from the crew. Also as we use 2d sprites and not 3d models colouring them differently means a different sprite and therefore no saving on memory.

We will certainly avoid the red = British, blue = French trap. There will be as much variety and authenticity as we can fit in! There will be more screenshots coming.

Great review by the way of TW - for me there is just no challenge in TW (there used to be with Shogun and MTW but then it lost its way I think - my personal opinion). I prefer something like Combat Mission which is a great game - I see ourselves as making the horse and musket Combat Mission
Posted: 7 months, 3 weeks ago by Jolly #62349
Some very well written and informative posts Colonel Bill, with some nice observations.

Thank you

David(jolly)
Posted: 7 months, 3 weeks ago by Colonel Bill #62338
Understood and I fully realize the issues with the game engine for a period of history this complex.

The other issue I recommend you think about is the "Hollywood History" perspective many of your customers will have, especially in the colonies. Generally, this period of history isn't as popular as the ACW or WWII, so familiarity is based on whatever is on the television or at the cinema. Thus everyone knows all British uniforms were red (with full apologies to the RA, RHA, Light Dragoons, Hussars, Oxford Blues, the 60th and 95th Foot), because that's what it had in Mel Gibson's The Patriot! Make the detail of your game too accurate and people get confused and word gets around.

Fortunately you folks have stuck with making sure the units function historically in your ACW games, and North v South is pretty simple uniform wise. My recommendation is you dig in your heels and never portray the former, but compromise on the latter.

As an example, if I were doing this game (not knowing squat about programing) I would make two cannon sprites, one single and one split trail and just color them differently by nationality. I would pick one flag for the Prussians and have everyone carry it, even though Prussian light infantry, hussars, lancers, Landwehr and all infantry regiments numbered 13 and above carried no flags at all. Then you can get away with putting ALL Landwehr in grey Letewkas, all Jaegers and Schutzen in dark green and so on. The most common flag seems to have been the black and white standard carried by the 2d East Prussian Infantry, so either their Kings or Regimental Color is the way I would go.

pr1808_1.gif


If you have time in your busy day, check out page 3 of a review I did for wargamer.com on Empire: Total War at wargamer.com/article/2688/pc-game-grognard-review-empire-total-war-a-grog's-perspective?page=3 . Just don't do what they did.

Otherwise I'll keep track of your progress and interject on occasion if I think it useful, fully willing to shut the hell up when told. Let me start by recommending a YouTube video you might want to watch given cavalry will have a much larger role in this game than anything you've done before. Its of the French Garde Republicaine executing a cavalry charge by the book, 1805 edition. Errol Flynn and Mel Gibson it ain't and you can find it at .

Given your other stuff, I am really, REALLY looking forward to this game.

Ciao, Colonel Bill
Posted: 7 months, 3 weeks ago by tim #62333
Thanks for the feedback and information Bill. We strive for a high degree of accuracy and detail and will usually opt for the most historic choice if given the option. There are a number of constraints however - the two main ones being resources and pc memory limits/power.

As mentioned we have a new overlay system so we can add more variety to sprites - for instance we can overlay the facings colours for the British Infantry. We have a number of Napoleon experts and enthusiasts on the team (I count myself more as an enthusiast but have visited the battlefield three times including during re-enactments and had wargamed the period for a number of years).

We'll have a relook at the Prussian cannon - it would be reasonably easy fix - we did look into this and went for British cannon - we have to go for one or the other otherwise the memory hit is too big. We won't sadly be able to depict every unique regiment and flag. I wish we could but its just not possible and so we do have to make certain design decisions making sprites.

To give you an example of our thought processes I made an overlay of white trousers (pants to our US cousins) for British Guard regiments - as well as the various (blue I think?) facings. During research we discovered that the Guards probably didn't wear white despite most artists and books depicting them in white. So we debated and decided that for game purposes it would be good to distinguish them so stayed with the white (especially as the majority of gamers, books and models depict them in white - including the National Army museum). This is the sort of detail we will go to and discussions we have.

The great thing about Nappy wars are the variety of troops and uniforms but the flip side is we will not have them all in. As for it turning into a Napoleon Total War - well we don't have 3d troops or all the bells and whistles graphically but we do have thousands of troops on the field at any one time and a superb AI, historically accurate maps thoroughly researched and single and multiplayer scenarios!

Please keep your comments coming - we do listen and will change things if possible.

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Scourge of War: Waterloo - Announcement Highlights E-mail
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Written by Matthew Flanigan   
Friday, 31 January 2014 02:38

If you missed the Waterloo announcement or didn't have time for the full podcast take a look at these highlights, from the Strategy Wargamer's interview with Jim and Norb.

 

Last Updated on Friday, 31 January 2014 07:33
 
Posted: 9 months, 3 weeks ago by Garnier #61606
Don wrote:
I don't mind the Waterloo theme, but for those of us who do not read code, ie., are not modders, the A1 development is a waste. I , for one, virtually tauht myself all that I know about computers, & what I know doesn't include modding.

Most of the people who benefit from mods are not modders themselves. Hundreds of non-modders play the game with mods.
Posted: 9 months, 3 weeks ago by Don #61605
I don't mind the Waterloo theme, but for those of us who do not read code, ie., are not modders, the A1 development is a waste. I , for one, virtually tauht myself all that I know about computers, & what I know doesn't include modding.

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