A Midnight Snack E-mail
User Rating: / 4
Written by Matthew Flanigan   
Tuesday, 15 April 2014 06:57

The last couple weeks have been busy, both with development and the real world. The team has had at least two members out of their home countries and I myself have been in the middle of a move. With that said, I don’t want to leave you high and dry without anything to wet your lips so here you go, a nice little midnight (depending on your time zone) snack.  This photo shows off some of the work being done on the shaders and some early work at hopefully bringing shadows into the game.


Note: As the screenshot states, this is still in development and not final which means what you see here is not the final product.

Last Updated on Tuesday, 15 April 2014 07:04

Discuss this article
You need to log in or register to participate in this discussion.
Scourge of War: Gettysburg 50% off! E-mail
User Rating: / 6
Written by Matthew Flanigan   
Tuesday, 25 March 2014 20:38

To celebrate our publishing agreement with Matrix Games for Scourge of War: Waterloo, Scourge of War: Gettysburg will be 50% off from March 24th - March 30th. You can buy it here.

Last Updated on Tuesday, 25 March 2014 21:24

Discuss this article
You need to log in or register to participate in this discussion.
Waterloo Screenshots #3 E-mail
User Rating: / 9
Written by Matthew Flanigan   
Monday, 10 March 2014 04:56

We've heard you clamoring for a look at the sprites and we also hadn't shown you anything of Ligny either, so why not enjoy a bit of both?


Note: As the screenshots state, these are still in development and not final. There is still work being done with the shaders which means what you see here is not the final product.

Last Updated on Monday, 10 March 2014 05:15
Posted: 3 months, 2 weeks ago by con20or #62360
tim wrote:
Great film of the cavalry charge!

Posted: 3 months, 2 weeks ago by tim #62357
Great film of the cavalry charge! Thanks for the information - please keep it coming. No one will tell you to 'Shut the hell up'. We do read all posts and will consider suggestions and things do get changed.

The artillery sprite you suggested can't work due to the way we render them I'm afraid - I can't render a canon separately from the crew. Also as we use 2d sprites and not 3d models colouring them differently means a different sprite and therefore no saving on memory.

We will certainly avoid the red = British, blue = French trap. There will be as much variety and authenticity as we can fit in! There will be more screenshots coming.

Great review by the way of TW - for me there is just no challenge in TW (there used to be with Shogun and MTW but then it lost its way I think - my personal opinion). I prefer something like Combat Mission which is a great game - I see ourselves as making the horse and musket Combat Mission
Posted: 3 months, 2 weeks ago by Jolly #62349
Some very well written and informative posts Colonel Bill, with some nice observations.

Thank you

Posted: 3 months, 2 weeks ago by Colonel Bill #62338
Understood and I fully realize the issues with the game engine for a period of history this complex.

The other issue I recommend you think about is the "Hollywood History" perspective many of your customers will have, especially in the colonies. Generally, this period of history isn't as popular as the ACW or WWII, so familiarity is based on whatever is on the television or at the cinema. Thus everyone knows all British uniforms were red (with full apologies to the RA, RHA, Light Dragoons, Hussars, Oxford Blues, the 60th and 95th Foot), because that's what it had in Mel Gibson's The Patriot! Make the detail of your game too accurate and people get confused and word gets around.

Fortunately you folks have stuck with making sure the units function historically in your ACW games, and North v South is pretty simple uniform wise. My recommendation is you dig in your heels and never portray the former, but compromise on the latter.

As an example, if I were doing this game (not knowing squat about programing) I would make two cannon sprites, one single and one split trail and just color them differently by nationality. I would pick one flag for the Prussians and have everyone carry it, even though Prussian light infantry, hussars, lancers, Landwehr and all infantry regiments numbered 13 and above carried no flags at all. Then you can get away with putting ALL Landwehr in grey Letewkas, all Jaegers and Schutzen in dark green and so on. The most common flag seems to have been the black and white standard carried by the 2d East Prussian Infantry, so either their Kings or Regimental Color is the way I would go.


If you have time in your busy day, check out page 3 of a review I did for wargamer.com on Empire: Total War at wargamer.com/article/2688/pc-game-grognard-review-empire-total-war-a-grog's-perspective?page=3 . Just don't do what they did.

Otherwise I'll keep track of your progress and interject on occasion if I think it useful, fully willing to shut the hell up when told. Let me start by recommending a YouTube video you might want to watch given cavalry will have a much larger role in this game than anything you've done before. Its of the French Garde Republicaine executing a cavalry charge by the book, 1805 edition. Errol Flynn and Mel Gibson it ain't and you can find it at .

Given your other stuff, I am really, REALLY looking forward to this game.

Ciao, Colonel Bill
Posted: 3 months, 2 weeks ago by tim #62333
Thanks for the feedback and information Bill. We strive for a high degree of accuracy and detail and will usually opt for the most historic choice if given the option. There are a number of constraints however - the two main ones being resources and pc memory limits/power.

As mentioned we have a new overlay system so we can add more variety to sprites - for instance we can overlay the facings colours for the British Infantry. We have a number of Napoleon experts and enthusiasts on the team (I count myself more as an enthusiast but have visited the battlefield three times including during re-enactments and had wargamed the period for a number of years).

We'll have a relook at the Prussian cannon - it would be reasonably easy fix - we did look into this and went for British cannon - we have to go for one or the other otherwise the memory hit is too big. We won't sadly be able to depict every unique regiment and flag. I wish we could but its just not possible and so we do have to make certain design decisions making sprites.

To give you an example of our thought processes I made an overlay of white trousers (pants to our US cousins) for British Guard regiments - as well as the various (blue I think?) facings. During research we discovered that the Guards probably didn't wear white despite most artists and books depicting them in white. So we debated and decided that for game purposes it would be good to distinguish them so stayed with the white (especially as the majority of gamers, books and models depict them in white - including the National Army museum). This is the sort of detail we will go to and discussions we have.

The great thing about Nappy wars are the variety of troops and uniforms but the flip side is we will not have them all in. As for it turning into a Napoleon Total War - well we don't have 3d troops or all the bells and whistles graphically but we do have thousands of troops on the field at any one time and a superb AI, historically accurate maps thoroughly researched and single and multiplayer scenarios!

Please keep your comments coming - we do listen and will change things if possible.

Discuss this article
You need to log in or register to participate in this discussion.
Scourge of War: Waterloo - Announcement Highlights E-mail
User Rating: / 8
Written by Matthew Flanigan   
Friday, 31 January 2014 02:38

If you missed the Waterloo announcement or didn't have time for the full podcast take a look at these highlights, from the Strategy Wargamer's interview with Jim and Norb.


Last Updated on Friday, 31 January 2014 07:33
Posted: 5 months, 3 weeks ago by Garnier #61606
Don wrote:
I don't mind the Waterloo theme, but for those of us who do not read code, ie., are not modders, the A1 development is a waste. I , for one, virtually tauht myself all that I know about computers, & what I know doesn't include modding.

Most of the people who benefit from mods are not modders themselves. Hundreds of non-modders play the game with mods.
Posted: 5 months, 3 weeks ago by Don #61605
I don't mind the Waterloo theme, but for those of us who do not read code, ie., are not modders, the A1 development is a waste. I , for one, virtually tauht myself all that I know about computers, & what I know doesn't include modding.

Discuss this article
You need to log in or register to participate in this discussion.
Waterloo Screenshots #2 E-mail
User Rating: / 5
Written by Matthew Flanigan   
Sunday, 19 January 2014 00:00


You liked La Haye Sainte, what do you think of another famous complex, The Hougoumont?

Last Updated on Monday, 20 January 2014 01:38
Posted: 5 months, 1 week ago by Jim #61780

Posted: 5 months, 1 week ago by Gunfreak #61777
When will we get WIPs of troops?
Posted: 5 months, 3 weeks ago by Jim #61508
We will do what we can to balance out all of the needs for CPU and GPU cycles. One example of progress is that for the original release of GB, the performance requirement was that a combat with 40,000 troops (Longstreet's attack) had to be playable. This needed 10,000 soldier sprites at 1:4.

We have made performance improvements that were integrated with various patches. Our current draft performance standard for Waterloo is that a battle with 200,000 troops in combat must be playable (WL, ~7 PM). At 1:4, this works out to 50,000 soldier sprites. This is a five-fold increase in performance from the original release of GB. Our pilot testing give us reasonable confidence that we can ship with this level of performance. Exactly how we will get there will be shaped by many choices coming up during the development process.

Posted: 5 months, 3 weeks ago by Saddletank #61499
I'm sure you guys will work things out to a good compromise. One of the better aspects of SoW is the ability to play huge battles of 50,000+ a side on the average home computer so I can't see a better way than to keep some kind of man:sprite ratio. Either way I can't think of a better team to have this problem to resolve.
Posted: 5 months, 3 weeks ago by tim #61496
I can see what you are saying and having been a tabletop gamer am aware of the dilemma. We had to make a decision on Gettysburg and will have to do same with Waterloo. I'm not the person who will make that decision. The work done will be used or recycled. Sometimes things have to be redone or even scrapped - we are used to that during the process of making a game. Not everything we did for Gettysburg made it into the game. At this stage all I can say is that nothing is set in stone.

Pakfront - I don't think the two sprites would work as when revolving round them they would spin out of line I think. May experiment with it...

Discuss this article
You need to log in or register to participate in this discussion.
NorbSoftDev Announces Waterloo!!! E-mail
User Rating: / 10
Written by Norb Timpko   
Saturday, 11 January 2014 03:52
Get all the details from the Strategy Wargamer podcast!
Last Updated on Saturday, 11 January 2014 03:53
Posted: 3 months, 1 week ago by gray100 #62486
Two epic battles I have always wanted to re fight are Gettysburg and Waterloo so many thanks for this new game. Can't come soon enough!

Posted: 4 months ago by Reisman17 #62197
I have been waiting for this announcement for a very long time. Now it will be interesting to see how this plays along side Histwar (both games are great by the way). I started by playing the First and Second Manassas Campaign games and really enjoyed it and played it a lot. I have Gettysburg and have played it some but to me it did not have the same draw / additive quality that the first 2 games had. I cant quite put a finger on what was different but maybe it was the most rough terrain that made it harder to move troops to flanks etc... I know not all scenarios involved rough terrain but it sure felt like it (Only purchased the base game and not all the add-on's). I know this was realistic.
I have been a great supporter of Napoleon and games based on the Napoleonic period. I am thrilled that you are wanting to bring something new to the table. I will be watching very closely and hope I can support you guys in the years to come. Thank you for taking the time to discuss this important decision. Keep up the good work.

Posted: 5 months, 1 week ago by Gunfreak #61775
I think this is good news.

ACW is mostly an american and British thing. (says the Norwegian)

As I see it.

1. the old guard, those of us that have played SOW or even the take command games, know what Norb & co can do. While some of you might not have an aperant intrest in Napoleonics I do recomend you take a look, you might be suprised by how intersting you find it once you've invested some time on it.

2. New players, SOW does seem to have camptured mostly american players. While Europeans not so much. With going to Napoleonics, you might get litterlay thousands of new players, as Napoleonic games is something European gamers want alot. Right now we have only 2 options, The horrible Napoleon Total war. and the very good Histwar; Napoleon. But Histwar playes very diffrent from SOW, and so I think most people that have HISTWAR, will want this as a sumpliment, while those that find histwar to complex will love SOW.
Posted: 6 months ago by Michael Slaunwhite #61338
Well, Well, Well.... Finally.

Great news guys. So, any news on the new about your new website yet? Forgive me if this has already been asked, or info being posted, I haven't thumbed through all of posts yet to see.

Cheers, and good news guys.
Posted: 6 months ago by tc27 #61337
Buildings are going to be very important particulary if they do Ligny which was mostly fought in the streets of St.Amand and Ligny itself.

Big challenged for the team but I am sure they are up to it.

Discuss this article
You need to log in or register to participate in this discussion.
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>

Page 1 of 12