SOWGB - The Research Paper? E-mail
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Written by Norb Timpko   
Saturday, 05 May 2012 03:24

Every once in a while we search the net to see what's being said about the game. During a recent search we were pleasantly surprised to find a research paper written by Mark Mullen at George Washington University. It's cool because he gets it! He knows why we make the game the way we do and you all play. He understands the dedication to creating a realistic experience. Since it's public on the net, I guess it's safe to share:

Realism vs. Reelism: The Scourging of Total War
Last Updated on Saturday, 05 May 2012 03:25
 
Posted: 1 year, 9 months ago by Saddletank #47899
NY Cavalry wrote:
I believe that SWG is so good is because it is self published. These guys have really given the players a lot of added options/improvements that I wonder would have happened if some big game company was involved.
Creative Arts and SEGA have given a far more open game in their Total War series than NSD have given with SoW.

In some ways, and for sound business ethics (and I'm not saying its a bad thing) small dev houses have to be much more restrictive in what they give away as moddable in their games.

born2see wrote:
garyknowz wrote:

A major factor for NSD's success is that there are no rigid artificial production deadlines (it ships when the creators feel the program is up to their standards). In addition, they don't have to simplify the game to appeal to a mass dummy demographic who are mainly concerned with eye-popping graphics and fast-paced action than a realistic war simulation experience.


Boy, you hit that nail on the head!

B
Well... hmm... there's a few things that are badly and incorrectly implemented in SoW and which could be made better, such as how units wheel, change formation and won't march in a given formation, and the hierarchy of artillery units and how they respond morale-wise. And there's some things which are obviously still busted, like some of the artillery effects. So I don't know that I agree completely with the above sentiments.

I am delighted with the game as it is, but there's niggly things that make me sigh and think "If only they'd seen this and fixed it", etc.
Posted: 1 year, 9 months ago by born2see #47873
garyknowz wrote:

A major factor for NSD's success is that there are no rigid artificial production deadlines (it ships when the creators feel the program is up to their standards). In addition, they don't have to simplify the game to appeal to a mass dummy demographic who are mainly concerned with eye-popping graphics and fast-paced action than a realistic war simulation experience.


Boy, you hit that nail on the head!

B
Posted: 1 year, 9 months ago by garyknowz #47869
NY Cavalry wrote:
I believe that SWG is so good is because it is self published. These guys have really given the players a lot of added options/improvements that I wonder would have happened if some big game company was involved.


I agree. A major factor for NSD's success is that there are no rigid artificial production deadlines (it ships when the creators feel the program is up to their standards). In addition, they don't have to simplify the game to appeal to a mass dummy demographic who are mainly concerned with eye-popping graphics and fast-paced action than a realistic war simulation experience.
Posted: 1 year, 11 months ago by norb #46194
Mazikainen wrote:
Hmm.. It's difficult to imagine that I'm reading a _research_ paper. The language and content are more like from a blog review, and most of the argumentation is based on the author's own opinions. The game design of wargames is a very fertile topic and I'd like to see more comprehensive research on the subject.

Sorry, I didn't mean to be a grouch. It's not like my own papers are winning universal acclaim either


It's from a university, it's in an academic journal, it's written by a member of the university staff, that's enough for me
Posted: 1 year, 11 months ago by born2see #46186
NY Cavalry wrote:

I believe that SWG is so good is because it is self published. These guys have really given the players a lot of added options/improvements that I wonder would have happened if some big game company was involved.


You're absolutely right on about that. Because of the way NSD is structured, we're able to do things a larger company could never do.

I'm very fortunate to be part of it.

B

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