Scourge of War: Chancellorsville Arrives on the Battlefield! E-mail
User Rating: / 2
PoorBest 
Written by Norb Timpko   
Wednesday, 07 November 2012 02:18

Matrix Games, Slitherine (www.slitherine.com), and NorbSoftDev (www.norbsoftdev.com) are proud to announce the release of the American Civil War real-time tactical strategy game Scourge of War: Chancellorsville! The latest in the Scourge of War series, Chancellorsville is its own full stand-alone title and focuses on one of the most important battles in the lead-up to the battle at Gettysburg.

In Scourge of War: Chancellorsville, players take command of either the Confederate or Union forces during the Battle of Chancellorsville in May of 1863. Commanding troops in real-time tactical pausable combat, players can fight 22 single-player scenarios across three highly-detailed and historically accurate maps, complete with realistic weather and even during the night. Like all titles in the Scourge of War series, Chancellorsville features an extensively-researched historical Order of Battle with authentic leader ratings, authentic units and weapon ratings and specifications, and genuine sounds and smoke effects to bring the battlefield to life.

Scourge of War: Chancellorsville comes with the versatile Sandbox Battle feature and random play mode, allowing players to create endless variations of battles on the maps. For those wanting to engage in combat with or against their fellow man, players can go online with up to 32 players in six multiplayer scenarios with the new routing server for smooth and flawless gameplay.

The Battle of Chancellorsville began with the Union Army’s attempt to march on Richmond to end the war, and ended with General Robert E. Lee’s routing of Union forces. Can you match Lee’s “Perfect Battle” or change the fortunes of the Union Army and defeat the Confederate Army?

For more information and to purchase Scourge of War: Chancellorsville, visit the official product pages on the Matrix Games or Slitherine website. Please note that you will be able to play the Scourge of War expansions Pipe Creek and Antietam with Chancellorsville in the future, but this initial release does not allow these expansions to be played and you must own Gettysburg to do so.

Last Updated on Wednesday, 07 November 2012 02:19
 
Posted: 1 year, 10 months ago by Little Powell #52824
tsb1stva wrote:
Does this game have a random scenerio generator for MP?


Not a scenario generator, but Sandbox is very similar. You have many battle options to choose from; attack, hunt them down, defend, line of sight, objectives, etc..

I believe the GCM MP group also has random scenarios or something similar.
Posted: 1 year, 10 months ago by tsb1stva #52821
Does this game have a random scenerio generator for MP?
Posted: 1 year, 10 months ago by Mazikainen #52804
Aw, nuts. I've managed to get a couple of friends to play MP with me but only coop versus AI. Yellabellies too scared at the prospect of seeing me on the other side of the field.

Ah, well. I suppose the superior general is he who needs not fight.
Posted: 1 year, 10 months ago by RebBugler #52791
Mazikainen wrote:
"Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play versus the AI, and play embedded within historical battle scenarios. "

Does this mean Scripted actions are now possible for AI in multiplayer? As I've understood there has only been dynamic AI without scripted waypoints etc. before..


Unfortunately not. For head to head action scripting is obviously unnecessary. However, for coop play, this would be a great addition. Hopefully, this will be considered for the next engine. It's not just a matter of requesting it, preliminary testing has shown this too buggy.
Posted: 1 year, 10 months ago by Mazikainen #52785
"Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play versus the AI, and play embedded within historical battle scenarios. "

Does this mean Scripted actions are now possible for AI in multiplayer? As I've understood there has only been dynamic AI without scripted waypoints etc. before..

Discuss this article
You need to log in or register to participate in this discussion.