New Years Update E-mail
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Written by Matt Clyburn   
Thursday, 01 January 2015 20:12

What better way to ring in the New Year at NorbSoftDev than sharing brand new screenshots from Scourge of War: Waterloo?

The team has been working harder than ever to make this our best release yet.  The game has really started to take shape the last few weeks, and we are looking forward to getting it out of development and onto your PC's.  Happy New Years from everyone at NorbSoftDev!

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Last Updated on Thursday, 01 January 2015 20:34
Posted: 2 years, 6 months ago by Stellar Duck #66284
That would be pretty cool.

I hadn't actually realised that it would be the 200th this year. Good timing. Also not too far in the future.
Posted: 2 years, 6 months ago by Saddletank #66283
The tentative release date so we've been told will be sometime around the 200th anniversary of Waterloo which is June 18th this year.
Posted: 2 years, 6 months ago by Stellar Duck #66281
Goodness, I can't wait for this game.

Is there a tentative release date or is it 'When it's done'?
Posted: 2 years, 6 months ago by captain_george #66196
A Shiloh would be soooooooooooooooooo nice cause right now everything thats not a mod or an edited OOB is eastern.
But the pressing question is, WHEN IS THIS GONNA BE RELEASED!!! im extremely excited now after looking at these screenshots!
Posted: 2 years, 9 months ago by Saddletank #65355
Thanks for your reply. Can you have the French and Prussians in 3-deep lines while in line?

That follows on to this I suspect...

Jim wrote:
The sprites are representing multiple actual soldiers. If we packed the sprites to drill book spacing then the unit frontage would be seriously too small.
This is a decades-old miniatures wargaming problem of ground scale vs figure scale that I'm sure many on the dev team are familiar with.

If you have a ground scale that isn't the same as your figure scale the only correct solution is to know what the frontage of a unit of X hundred men was when formed in line and then fill that frontage with sprites until the sprites cover the correct frontage. You then add additional sprites (or miniatures castings depending on how you play your wargames) to add extra ranks.

Your sprite/figure ratio is thus defined for you and you get units occupying the proper space on the battlefield. It would be a shame if this new upgraded version of SoW continued to make shortcuts in realism like so many predecessors have done in this aspect.

Sorry if I sound like I'm moaning, its just that this kind of facet of gaming is important to me and as far as I see it from my perspective, its easily fixable.

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