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Scourge of War: Chancellorsville Arrives on the Battlefield! E-mail
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Written by Norb Timpko   
Wednesday, 07 November 2012 02:18

Matrix Games, Slitherine (www.slitherine.com), and NorbSoftDev (www.norbsoftdev.com) are proud to announce the release of the American Civil War real-time tactical strategy game Scourge of War: Chancellorsville! The latest in the Scourge of War series, Chancellorsville is its own full stand-alone title and focuses on one of the most important battles in the lead-up to the battle at Gettysburg.

Last Updated on Wednesday, 07 November 2012 02:19
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Posted: 4 years, 4 months ago by Little Powell #52824
tsb1stva wrote:
Does this game have a random scenerio generator for MP?


Not a scenario generator, but Sandbox is very similar. You have many battle options to choose from; attack, hunt them down, defend, line of sight, objectives, etc..

I believe the GCM MP group also has random scenarios or something similar.
Posted: 4 years, 4 months ago by tsb1stva #52821
Does this game have a random scenerio generator for MP?
Posted: 4 years, 4 months ago by Mazikainen #52804
Aw, nuts. I've managed to get a couple of friends to play MP with me but only coop versus AI. Yellabellies too scared at the prospect of seeing me on the other side of the field.

Ah, well. I suppose the superior general is he who needs not fight.
Posted: 4 years, 4 months ago by RebBugler #52791
Mazikainen wrote:
"Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play versus the AI, and play embedded within historical battle scenarios. "

Does this mean Scripted actions are now possible for AI in multiplayer? As I've understood there has only been dynamic AI without scripted waypoints etc. before..


Unfortunately not. For head to head action scripting is obviously unnecessary. However, for coop play, this would be a great addition. Hopefully, this will be considered for the next engine. It's not just a matter of requesting it, preliminary testing has shown this too buggy.
Posted: 4 years, 4 months ago by Mazikainen #52785
"Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play versus the AI, and play embedded within historical battle scenarios. "

Does this mean Scripted actions are now possible for AI in multiplayer? As I've understood there has only been dynamic AI without scripted waypoints etc. before..

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Scourge of War goes on Sale at Matrix! E-mail
Written by Norb Timpko   
Friday, 21 September 2012 00:13
NSD will no longer be selling SOW from our site. Matrix will be selling it for us. This gives us more time to make games! Nothing much changed, just where you go to buy. Scourge of War version 1.5 with replay!
 
Posted: 4 years, 5 months ago by Little Powell #51484
CBD wrote:
Can current owners register they game on the Matrix site?


Yes. And if you do, I believe you can download the full 1.5 Matrix version of the game (without having to download 1.4 first).
Posted: 4 years, 5 months ago by CBD #51483
Can current owners register they game on the Matrix site?
Posted: 4 years, 6 months ago by norb #50784
Yeah, that's a huge advantage of a publisher, they can print much less expensively than we can.
Posted: 4 years, 6 months ago by Michael Slaunwhite #50782
I was just looking at the prices at Slitherine, and my God $39.99 for the Boxed, and Download Version? NO ONE can beat that price for a game of this quality.

Capture_2012-09-20.PNG

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NorbsoftDev and Slitherine Inc announce a publishing agreement E-mail
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Written by Matt Clyburn   
Tuesday, 18 September 2012 22:28

NorbsoftDev and Slitherine Inc announce a publishing agreement.

Announcement on Matrix Games Site

This is the business deal that has been in the works. We think that this will be good for both parties and for the wargaming community as a whole.

 

 

Last Updated on Tuesday, 18 September 2012 22:30
 
Posted: 4 years, 6 months ago by Michael Slaunwhite #50672
norb wrote:
We always promised from the very beginning that we would change the protection to be very unobtrusive. We always had every intention of keeping that promise as we kept it with TC2M. So this seemed like a good time to make good on that.


If you remember Norb a discussion (via post) we had about the DRM over 2 years ago, and how reluctant I was about purchasing SOWgb because of the serial activation. You promised me that you would eventually be removing the Serial activation which I took as truth, and purchased the game. I take promises seriously, and you held up your end of the bargain. Not too many people today keep their promises they make, you have Norb.

Thank You very much Norb for keeping your promise you made too me.

Posted: 4 years, 6 months ago by gunship24 #50665
Good news guys. this wil be great for the future, more games please .
Posted: 4 years, 6 months ago by norb #50662
Grim.Reaper wrote:

4) For people who have already bought all the games and add-ons, will the DRM be removed? Or would we have to buy new versions at Sliterine/Matrix to get this?

Thanks.


We always promised from the very beginning that we would change the protection to be very unobtrusive. We always had every intention of keeping that promise as we kept it with TC2M. So this seemed like a good time to make good on that.
Posted: 4 years, 6 months ago by norb #50661
Garnier wrote:
Big question:

Will people who buy the Matrix Chancellorsville standalone game be able to play multiplayer with people who have SOWGB?


I have no answers to any of these questions. SOWCV may only work with SOWCV. I have to figure out the answers to these questions and any solutions very quickly.
Posted: 4 years, 6 months ago by RebBugler #50653
Garnier wrote:
Can people who buy Chancellorsville standalone use mods in multiplayer with people who have SOWGB?


Good question...not a clue. Once the dust has settled, maybe we'll be able to run some tests. But right now, we're kinda in a Flurry of Transition. And all our efforts are focused on making the various installs and transition codes as painless as possible for our present audience of loyal fans, and our future crowd of new friends...we're hoping for.

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Gazette du wargamer E-mail
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Written by Norb Timpko   
Saturday, 04 August 2012 23:29
Bertrand emailed me that the French wargaming site Cyberstratege is no more. He has started a new site Gazette du wargamer. Always a great friend to SOW, we did an interview about the concepts behind the SOW AI to help kick off the new site.
http://www.wargamer.fr/ia-t-il-un-wargamer-dans-mon-pc-reponses-de-norbsoftdev/
The english is at the bottom.
Last Updated on Saturday, 04 August 2012 23:29
 
Posted: 4 years, 7 months ago by Flanyboy #49243
I think the natural thing for them to do is link Chancellorsville and Gettysburg. There is even a dynamic element of choice for the player open because they could choose to fight at Gettysburg or Pipes Creek giving it a slight bit of dynamic effect.

Linking all the battles wouldn't exactly be the campaign that people are hoping for if its just one battle then the next with previous results having little to no impact but Chancellorsville and Gettysburg/Pipe Creek could easily be linked and have crossover casualties and results impact each other easily. The armies were pretty much the same and the units involved as well, given the two were only like 2 months apart.
Posted: 4 years, 7 months ago by Saddletank #49228
There was talk of maps for 3 battles in the pack so presumably that's Fredericksburg, Chancellorsville and The Wilderness.

I agree that by releasing 1st/2nd Manassas that then covers all the major battles of the eastern theatre except the far left (Shenandoah Valley) and far right (Peninsula/Seven Days) and the intense siege warfare at the very end around Richmond and Petersburg. Designing that though would need a huge amount of work.
Posted: 4 years, 7 months ago by Flanyboy #49224
Chancellorsville actually makes sense. If the maps include Fredricksburg they could easily link all the battles made so far just by making this next scenario Chancellorsville. Even Second Mananas if they want.

Second Manassas feeds into Antietam, which links into Fredricksburg which links into Chancellorsville which then links directly into Gettysburg or Pipe's Creek. Saddletank wrote:
Our next major project is to overhaul the game engine with some great new features to tie all the battles together.
Now that is interesting. That sounds like some form of strategic campaign system. If so, brilliant!
Posted: 4 years, 7 months ago by Saddletank #49199
Our next major project is to overhaul the game engine with some great new features to tie all the battles together.
Now that is interesting. That sounds like some form of strategic campaign system. If so, brilliant!
Posted: 4 years, 7 months ago by norb #49189
Thanks guys. I actually blew this one, we have some other big news coming up and we're waiting for everything to fall in place before officially announcing anything new.

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The next Expansion E-mail
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Written by Matt Clyburn   
Sunday, 03 June 2012 20:43

]

CLICK TO ENLARGE

Last Updated on Tuesday, 12 June 2012 18:08
 
Posted: 4 years, 4 months ago by Meyer #52568
We will see what happens
Posted: 4 years, 6 months ago by mitra76 #50746
probably it will be sufficient a fix
Posted: 4 years, 6 months ago by Baldwin #50741
I believe it is intended for Matrix purchasers who just purchased SOW:GB and don't have the two expansions that is why it's not on these forums. Our version will probably show up later.
Posted: 4 years, 6 months ago by mitra76 #50728
registry entry problem? I saw the game now has a new registry location
Posted: 4 years, 6 months ago by mitra76 #50726
The game saw the OOB but not the maps of packs

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