NY Cavalry wrote:
I believe that SWG is so good is because it is self published. These guys have really given the players a lot of added options/improvements that I wonder would have happened if some big game company was involved.
Creative Arts and SEGA have given a far more open game in their Total War series than NSD have given with SoW.
In some ways, and for sound business ethics (and I'm not saying its a bad thing) small dev houses have to be much more restrictive in what they give away as moddable in their games.
born2see wrote:
garyknowz wrote:
A major factor for NSD's success is that there are no rigid artificial production deadlines (it ships when the creators feel the program is up to their standards). In addition, they don't have to simplify the game to appeal to a mass dummy demographic who are mainly concerned with eye-popping graphics and fast-paced action than a realistic war simulation experience.
Boy, you hit that nail on the head!
B
Well... hmm... there's a few things that are badly and incorrectly implemented in SoW and which could be made better, such as how units wheel, change formation and won't march in a given formation, and the hierarchy of artillery units and how they respond morale-wise. And there's some things which are obviously still busted, like some of the artillery effects. So I don't know that I agree completely with the above sentiments.
I am delighted with the game as it is, but there's niggly things that make me sigh and think "If only they'd seen this and fixed it", etc.