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New Years Update E-mail
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Written by Matt Clyburn   
Thursday, 01 January 2015 20:12

What better way to ring in the New Year at NorbSoftDev than sharing brand new screenshots from Scourge of War: Waterloo?

The team has been working harder than ever to make this our best release yet.  The game has really started to take shape the last few weeks, and we are looking forward to getting it out of development and onto your PC's.  Happy New Years from everyone at NorbSoftDev!

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Last Updated on Thursday, 01 January 2015 20:34
 
Posted: 2 months, 2 weeks ago by Stellar Duck #66284
That would be pretty cool.

I hadn't actually realised that it would be the 200th this year. Good timing. Also not too far in the future.
Posted: 2 months, 2 weeks ago by Saddletank #66283
The tentative release date so we've been told will be sometime around the 200th anniversary of Waterloo which is June 18th this year.
Posted: 2 months, 2 weeks ago by Stellar Duck #66281
Goodness, I can't wait for this game.

Is there a tentative release date or is it 'When it's done'?
Posted: 3 months ago by captain_george #66196
A Shiloh would be soooooooooooooooooo nice cause right now everything thats not a mod or an edited OOB is eastern.
But the pressing question is, WHEN IS THIS GONNA BE RELEASED!!! im extremely excited now after looking at these screenshots!
Posted: 5 months ago by Saddletank #65355
Thanks for your reply. Can you have the French and Prussians in 3-deep lines while in line?

That follows on to this I suspect...

Jim wrote:
The sprites are representing multiple actual soldiers. If we packed the sprites to drill book spacing then the unit frontage would be seriously too small.
This is a decades-old miniatures wargaming problem of ground scale vs figure scale that I'm sure many on the dev team are familiar with.

If you have a ground scale that isn't the same as your figure scale the only correct solution is to know what the frontage of a unit of X hundred men was when formed in line and then fill that frontage with sprites until the sprites cover the correct frontage. You then add additional sprites (or miniatures castings depending on how you play your wargames) to add extra ranks.

Your sprite/figure ratio is thus defined for you and you get units occupying the proper space on the battlefield. It would be a shame if this new upgraded version of SoW continued to make shortcuts in realism like so many predecessors have done in this aspect.

Sorry if I sound like I'm moaning, its just that this kind of facet of gaming is important to me and as far as I see it from my perspective, its easily fixable.

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Scourge of War On Sale! E-mail
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Written by Matthew Flanigan   
Thursday, 27 November 2014 15:23

Slitherine and Matrix’s holiday sale is here; and whether you’re new to Scourge of War, a veteran looking to fill out your collection, or looking to pick up a great gift for someone, now is the perfect time to save!

Standalone Game

Scourge of War – Anniversary Collection – 37% off!

Scourge of War – Gettysburg – 33% off!

Scourge of War – Chancellorsville – 33% off!

 

Downloadable Content

Scourge of War – Antietam – 50% off!

Scourge of War – Brandy Station – 50% off!

Scourge of War – Pipe Creek - 50% off!

Last Updated on Thursday, 27 November 2014 15:37
 

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Waterloo Dev Diary E-mail
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Written by Norb Timpko   
Tuesday, 14 October 2014 19:45

Waterloo is going full speed! We have not updated anything, as all of our resources are committed to finishing it for the anniversary next year. I know there are great Waterloo games out there already, some written by really great teams. But we figured that our engine is a little different, and enough people have asked, so we're giving Waterloo the Scourge of War treatment.

I wanted to write a little about some of the new team additions this year. We had a major problem, we are a team of Civil War buffs, but we are crazy about historical accuracy. So our first step was to get a Waterloo team on board. A group of people that were as crazy about Waterloo as we are about the ACW. We found them, and they all live in Italy :)

Last Updated on Tuesday, 14 October 2014 19:47
Read more...
 
Posted: 6 months ago by voltigeur #64993
The soldier sprites and flags are very highly detailed - fantastic!

I also like the fact you now have the front rank depicted as kneeling in squares. (is that Ney in the square? Nice hair.. Lol)

Thanks for the screenies!
Posted: 6 months ago by Little Powell #64942
We'll have something for you very soon...
Posted: 6 months, 1 week ago by RDBoles #64930
DITTO
Posted: 6 months, 1 week ago by voltigeur #64918
pretty plz?

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A Midsummer Update E-mail
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Written by Matthew Flanigan   
Sunday, 27 July 2014 23:31

It's been awhile since our last screenshot or update so here's a midsummer status update for everyone.

 

There's been a ton of work going on behind the scenes lately, some of which includes, finishing and testing the Quatre Bras and Wavre maps, texture and shading improvements, as well as, AI, pathing, and square formation improvements/testing.


Included below is our post of a unit in square formation.

 

 

If that hasn't fixed your appetite, I've included a couple other screenshots which you may have missed if you don't follow us on Facebook or Twitter. These were posted about a month ago for the anniversaries of the Battles of Waterloo, Ligny, and Wavre. If you're not already following us on Facebook and Twitter I recommend you do so.

 

Last Updated on Monday, 28 July 2014 02:48
 
Posted: 9 months, 2 weeks ago by sifis172 #64300
i saw in the interview that it might have something for
the next anniversary of 200 years from the battle!

for me it's the most anticipated game of 2015, i'm quite fond of napoleonic era.
Posted: 11 months ago by Flanyboy #63758
Harag wrote:
Looking good - really looking forward to the next game from the SoW series...

Any sort of ETA on this? Q1 2015 maybe?


Sorry Harag I can't provide anything new at this time. Norb has always said the goal is to have something in your hands before the bicentennial next summer but if that means Q1, Q2 or exactly when, it's still too early to say.
Posted: 11 months ago by Saddletank #63749
I like how the streams are depicted in that third image, great to see reeds/vegetation along the banks where it always grows.
Posted: 11 months ago by Harag #63732
Looking good - really looking forward to the next game from the SoW series...

Any sort of ETA on this? Q1 2015 maybe?

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A Midnight Snack E-mail
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Written by Matthew Flanigan   
Tuesday, 15 April 2014 06:57

The last couple weeks have been busy, both with development and the real world. The team has had at least two members out of their home countries and I myself have been in the middle of a move. With that said, I don’t want to leave you high and dry without anything to wet your lips so here you go, a nice little midnight (depending on your time zone) snack.  This photo shows off some of the work being done on the shaders and some early work at hopefully bringing shadows into the game.

 

Note: As the screenshot states, this is still in development and not final which means what you see here is not the final product.

Last Updated on Tuesday, 15 April 2014 07:04
 

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