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Waterloo Screenshots #3 E-mail
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Written by Matthew Flanigan   
Monday, 10 March 2014 04:56

We've heard you clamoring for a look at the sprites and we also hadn't shown you anything of Ligny either, so why not enjoy a bit of both?

 

Note: As the screenshots state, these are still in development and not final. There is still work being done with the shaders which means what you see here is not the final product.

Last Updated on Monday, 10 March 2014 05:15
 
Posted: 1 year, 1 month ago by con20or #62360
tim wrote:
Great film of the cavalry charge!


+1
Posted: 1 year, 1 month ago by tim #62357
Great film of the cavalry charge! Thanks for the information - please keep it coming. No one will tell you to 'Shut the hell up'. We do read all posts and will consider suggestions and things do get changed.

The artillery sprite you suggested can't work due to the way we render them I'm afraid - I can't render a canon separately from the crew. Also as we use 2d sprites and not 3d models colouring them differently means a different sprite and therefore no saving on memory.

We will certainly avoid the red = British, blue = French trap. There will be as much variety and authenticity as we can fit in! There will be more screenshots coming.

Great review by the way of TW - for me there is just no challenge in TW (there used to be with Shogun and MTW but then it lost its way I think - my personal opinion). I prefer something like Combat Mission which is a great game - I see ourselves as making the horse and musket Combat Mission
Posted: 1 year, 1 month ago by Jolly #62349
Some very well written and informative posts Colonel Bill, with some nice observations.

Thank you

David(jolly)
Posted: 1 year, 1 month ago by Colonel Bill #62338
Understood and I fully realize the issues with the game engine for a period of history this complex.

The other issue I recommend you think about is the "Hollywood History" perspective many of your customers will have, especially in the colonies. Generally, this period of history isn't as popular as the ACW or WWII, so familiarity is based on whatever is on the television or at the cinema. Thus everyone knows all British uniforms were red (with full apologies to the RA, RHA, Light Dragoons, Hussars, Oxford Blues, the 60th and 95th Foot), because that's what it had in Mel Gibson's The Patriot! Make the detail of your game too accurate and people get confused and word gets around.

Fortunately you folks have stuck with making sure the units function historically in your ACW games, and North v South is pretty simple uniform wise. My recommendation is you dig in your heels and never portray the former, but compromise on the latter.

As an example, if I were doing this game (not knowing squat about programing) I would make two cannon sprites, one single and one split trail and just color them differently by nationality. I would pick one flag for the Prussians and have everyone carry it, even though Prussian light infantry, hussars, lancers, Landwehr and all infantry regiments numbered 13 and above carried no flags at all. Then you can get away with putting ALL Landwehr in grey Letewkas, all Jaegers and Schutzen in dark green and so on. The most common flag seems to have been the black and white standard carried by the 2d East Prussian Infantry, so either their Kings or Regimental Color is the way I would go.

pr1808_1.gif


If you have time in your busy day, check out page 3 of a review I did for wargamer.com on Empire: Total War at wargamer.com/article/2688/pc-game-grognard-review-empire-total-war-a-grog's-perspective?page=3 . Just don't do what they did.

Otherwise I'll keep track of your progress and interject on occasion if I think it useful, fully willing to shut the hell up when told. Let me start by recommending a YouTube video you might want to watch given cavalry will have a much larger role in this game than anything you've done before. Its of the French Garde Republicaine executing a cavalry charge by the book, 1805 edition. Errol Flynn and Mel Gibson it ain't and you can find it at .

Given your other stuff, I am really, REALLY looking forward to this game.

Ciao, Colonel Bill
Posted: 1 year, 1 month ago by tim #62333
Thanks for the feedback and information Bill. We strive for a high degree of accuracy and detail and will usually opt for the most historic choice if given the option. There are a number of constraints however - the two main ones being resources and pc memory limits/power.

As mentioned we have a new overlay system so we can add more variety to sprites - for instance we can overlay the facings colours for the British Infantry. We have a number of Napoleon experts and enthusiasts on the team (I count myself more as an enthusiast but have visited the battlefield three times including during re-enactments and had wargamed the period for a number of years).

We'll have a relook at the Prussian cannon - it would be reasonably easy fix - we did look into this and went for British cannon - we have to go for one or the other otherwise the memory hit is too big. We won't sadly be able to depict every unique regiment and flag. I wish we could but its just not possible and so we do have to make certain design decisions making sprites.

To give you an example of our thought processes I made an overlay of white trousers (pants to our US cousins) for British Guard regiments - as well as the various (blue I think?) facings. During research we discovered that the Guards probably didn't wear white despite most artists and books depicting them in white. So we debated and decided that for game purposes it would be good to distinguish them so stayed with the white (especially as the majority of gamers, books and models depict them in white - including the National Army museum). This is the sort of detail we will go to and discussions we have.

The great thing about Nappy wars are the variety of troops and uniforms but the flip side is we will not have them all in. As for it turning into a Napoleon Total War - well we don't have 3d troops or all the bells and whistles graphically but we do have thousands of troops on the field at any one time and a superb AI, historically accurate maps thoroughly researched and single and multiplayer scenarios!

Please keep your comments coming - we do listen and will change things if possible.

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Waterloo Screenshots #2 E-mail
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Written by Matthew Flanigan   
Sunday, 19 January 2014 00:00

 

You liked La Haye Sainte, what do you think of another famous complex, The Hougoumont?

Last Updated on Monday, 20 January 2014 01:38
 
Posted: 1 year, 3 months ago by Jim #61780
Absolutely.

-Jim
Posted: 1 year, 3 months ago by Gunfreak #61777
When will we get WIPs of troops?
Posted: 1 year, 4 months ago by Jim #61508
We will do what we can to balance out all of the needs for CPU and GPU cycles. One example of progress is that for the original release of GB, the performance requirement was that a combat with 40,000 troops (Longstreet's attack) had to be playable. This needed 10,000 soldier sprites at 1:4.

We have made performance improvements that were integrated with various patches. Our current draft performance standard for Waterloo is that a battle with 200,000 troops in combat must be playable (WL, ~7 PM). At 1:4, this works out to 50,000 soldier sprites. This is a five-fold increase in performance from the original release of GB. Our pilot testing give us reasonable confidence that we can ship with this level of performance. Exactly how we will get there will be shaped by many choices coming up during the development process.

-Jim
Posted: 1 year, 4 months ago by Saddletank #61499
I'm sure you guys will work things out to a good compromise. One of the better aspects of SoW is the ability to play huge battles of 50,000+ a side on the average home computer so I can't see a better way than to keep some kind of man:sprite ratio. Either way I can't think of a better team to have this problem to resolve.
Posted: 1 year, 4 months ago by tim #61496
I can see what you are saying and having been a tabletop gamer am aware of the dilemma. We had to make a decision on Gettysburg and will have to do same with Waterloo. I'm not the person who will make that decision. The work done will be used or recycled. Sometimes things have to be redone or even scrapped - we are used to that during the process of making a game. Not everything we did for Gettysburg made it into the game. At this stage all I can say is that nothing is set in stone.

Pakfront - I don't think the two sprites would work as when revolving round them they would spin out of line I think. May experiment with it...

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NorbSoftDev Announces Waterloo!!! E-mail
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Written by Norb Timpko   
Saturday, 11 January 2014 03:52
Get all the details from the Strategy Wargamer podcast!
Last Updated on Saturday, 11 January 2014 03:53
 
Posted: 8 months, 3 weeks ago by the reb #64124
Well stated, Little Powell....I understand.
We are thankful for what you guys have done.......

the reb
Posted: 9 months ago by Little Powell #64054
the reb wrote:

I have a love for the Civil War, could care less about the French, Waterloo, or whoever...and I know it's just not about me....


If all goes as planned, a scenario editor will be included.

I didn't care much for Napoleonics at first either. But when we've been covering the Civil War for over 10 years, (if you count Take Command), it doesn't hurt to switch gears for a while. If you start researching the Napoleonic era--the battles, commanders, tactics, etc., it's actually a pretty fascinating time in history.

I'll always be a Civil War guy at heart too.. But again, it's always good to have a change of scenery from time to time.
Posted: 9 months ago by the reb #64043
I wonder if I will have to purchase Waterloo to get the Scenario Editor? I have stated before that I would pay good money for the Editor, and if so, I guess the game is thrown in for free....

I have a love for the Civil War, could care less about the French, Waterloo, or whoever...and I know it's just not about me....

the reb
Posted: 9 months ago by Braxton Bragg #64042
Hello Saddletank, good to see you again
There was one error that springs to mind.....Ney!!! big mistake
Posted: 9 months ago by Saddletank #64029
Interesting post. Almost all wargame refights of Waterloo I've been involved with or heard about, the French win!

On paper the French have a very good chance, but their defeat on the day was probably due to a long string of tactical errors. With hindsight a French player should not make the same mistakes.

Even so, in a campaign context, it is a tough job for the French because even if he drives Wellington back, Napoleon still has three effective corps of Prussians to deal with - again!

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Waterloo Screenshots #1 E-mail
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Written by Norb Timpko   
Saturday, 11 January 2014 00:00

Just to wet your whistle!!

Current Waterloo Team:
Oliver NeumannCharles WoodJim Lawton
Conor CahalaneDave DurantJohn Edwards
Jim WeaverJohn CampanaroLarry Tagg
Matt ClyburnMatthew FlaniganR. Norb Timpko, Jr.
Randy KeenTim CatherallDavide Dall'Angelo
Andrew MartinRiccardo VieccaAlberto Merlino
Steve WoodsTim SpeltzScott Barrick
David DriverStefan ZanggerRussell Vacarro
Last Updated on Saturday, 11 January 2014 21:12
 
Posted: 1 year, 4 months ago by Flanyboy #61324
Want more previews of Waterloo? Keep an eye on the forums over the next few days.
Posted: 1 year, 4 months ago by Saddletank #61162
The second picture which is looking at the farm from the south east shows a stand of trees. These may be there today but as far as I'm aware there were none here in 1815 and other than the fenced or hedged orchard on the south side the farm was surrounded by open wheatfields.

These pics are all early work I know and subject to change but I thought I'd raise the subject.
Posted: 1 year, 4 months ago by Davinci #61145
I like the trees and the vegetation. The stone wall look good also, seems to have a better depth to it.

Great Work to all that is involved!

davinci

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Brandy Review Posted E-mail
Written by Norb Timpko   
Monday, 02 September 2013 14:59
Matrix just sent another one :)

Strategy Wargamer on Brandy Station

Armchair General on Brandy Station

Last Updated on Wednesday, 04 September 2013 01:24
 
Posted: 1 year, 8 months ago by RDBoles #59736
Very nice. Great to know you have a high learning curve. It will keep the low information crowd away. It is ok for you to have good feed back from the various critics. But I hope you and your small band of creative fellows continue in your own vision and quest. This game and following is the best in my humble opinion. I hope you will always draw exemplary talent to your headquarters. Keep up the good work and take us to the western theatre please.
BZ26V
RDBoles

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