Norb Software Development, Inc. - Forum Kunena Site Syndication http://www.norbsoftdev.net/ Wed, 19 Jun 2013 04:56:11 +0000 Kunena 1.6 http://www.norbsoftdev.net/components/com_kunena/template/default/images/icons/rss.png Norb Software Development, Inc. - Forum http://www.norbsoftdev.net/ en-gb Subject: Disappointed in Brandy Station... - by: gbs http://www.norbsoftdev.net/forum/40-discussion/58176-disappointed-in-brandy-station#58176 http://www.norbsoftdev.net/forum/40-discussion/58176-disappointed-in-brandy-station#58176 I have the cavalry scenarios that are on east cavalry field and all that. I tried them, quit and never played them again. Shoot...]]> Discussion Tue, 11 Jun 2013 14:05:49 +0000 Subject: Routing - by: helm123 http://www.norbsoftdev.net/forum/40-discussion/58049-routing#58049 http://www.norbsoftdev.net/forum/40-discussion/58049-routing#58049
Think one of the problems is units can rout and continue to rally and come back into the fight. I would believe after routing two or three times the unit should be shot both morally and physically and not able to rally in the time frame of the battle.

Have the unit rout completely off the map on that third rout or toss up the white flag. Believe this would help with this chase of death that goes all over the map and actually kills a lot of the immersion of this fine game.]]>
Discussion Wed, 05 Jun 2013 02:54:48 +0000
Subject: Any new features in the works? - by: garyknowz http://www.norbsoftdev.net/forum/40-discussion/58031-any-new-features-in-the-works#58031 http://www.norbsoftdev.net/forum/40-discussion/58031-any-new-features-in-the-works#58031
Everything seems to be rather quiet on the NSD front. Any tantalizing upcoming features in the cooker, or is work at a pause until further notice? Come on...give us a bone to chew on. But a jerky treat would be better! ]]>
Discussion Tue, 04 Jun 2013 08:04:05 +0000
Subject: Techy question about where in a brigade the AI deploys each battalion - by: Saddletank http://www.norbsoftdev.net/forum/40-discussion/58015-techy-question-about-where-in-a-brigade-the-ai-deploys-each-battalion#58015 http://www.norbsoftdev.net/forum/40-discussion/58015-techy-question-about-where-in-a-brigade-the-ai-deploys-each-battalion#58015
Also in a double line deployment, what logic is used there? Is the right hand last few btns just moved to be behind the front (left hand) units or something else?

Also I se that with a 6 btn brigade the AI deploys 4 up and 2 in rear. Is there any way to get it to deploy 3 up and 3 behind (which I find tactically more useful).

By knowing how the AI deploys its brigades I can then list the btns in a certain order in the OOB so that a preferred deployment sequence is achieved.

Thanks.]]>
Discussion Sun, 02 Jun 2013 12:27:49 +0000
Subject: SOW: Gettysburg Patch V 1.3 - by: franco http://www.norbsoftdev.net/forum/40-discussion/57970-sow-gettysburg-patch-v-13#57970 http://www.norbsoftdev.net/forum/40-discussion/57970-sow-gettysburg-patch-v-13#57970 Discussion Fri, 31 May 2013 05:13:17 +0000 Subject: Fences around G-Burg - by: Ephrum http://www.norbsoftdev.net/forum/40-discussion/57925-fences-around-g-burg#57925 http://www.norbsoftdev.net/forum/40-discussion/57925-fences-around-g-burg#57925 Discussion Sat, 25 May 2013 13:28:11 +0000 Subject: 10x10 map of Gettysburg - by: Bob64 http://www.norbsoftdev.net/forum/40-discussion/57885-10x10-map-of-gettysburg#57885 http://www.norbsoftdev.net/forum/40-discussion/57885-10x10-map-of-gettysburg#57885 Because with the Scenario Generator it is possible to play the whole game.
Similar in size to the 10 mile map version 2?]]>
Discussion Wed, 22 May 2013 06:21:52 +0000
Subject: Where Do I Start...... - by: the reb http://www.norbsoftdev.net/forum/40-discussion/57878-where-do-i-start#57878 http://www.norbsoftdev.net/forum/40-discussion/57878-where-do-i-start#57878
I lost my hard drive and all Scourge of War files. Good news is that I had made paper copies of tranactions,etc.

Here's the scoop.....

I purchased Gettysburg (direct from Norb I guess)in 9/2010 and I have my code.
I purhcased Antietam (from Slitherine Software)in 8/2012 and I have my code.
I purchased Chancellerville (from Matrix) in 1/2013 and I have my code.

Where do I start/what do I do/where do I go to get current game/downloads. If someone can point me the right direction, I can probably figure it out?

Thanks all
the reb.....]]>
Discussion Tue, 21 May 2013 22:55:58 +0000
Subject: Does anyone know if there are any Chancellorsville scenario mods? - by: Bob64 http://www.norbsoftdev.net/forum/40-discussion/57870-does-anyone-know-if-there-are-any-chancellorsville-scenario-mods#57870 http://www.norbsoftdev.net/forum/40-discussion/57870-does-anyone-know-if-there-are-any-chancellorsville-scenario-mods#57870 Discussion Tue, 21 May 2013 08:00:32 +0000 Subject: Open Play Question? - by: Davinci http://www.norbsoftdev.net/forum/40-discussion/57867-open-play-question#57867 http://www.norbsoftdev.net/forum/40-discussion/57867-open-play-question#57867 anyone has ever beaten the AI in Open Play!

I have a very good Open Play game going at the moment, the battle line has expanded to roughly five miles, the longest battle line I’ve ever played with.

I always play without objectives so that I never know where the enemy will concentrate his forces.

The Union forces are very relentless in trying to destroy my army, and have inflicted roughly five thousand casualties out of my fifty-nine-thousand army.

But, looking at the battle I’ve come to the conclusion that there is no way that I’m ever going to destroy them without destroying my army in the process.

So, this brings me to my question – has anyone ever destroyed the enemy army in Open Play?

davinci]]>
Discussion Mon, 20 May 2013 23:55:50 +0000