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TOPIC: Tutorial

Tutorial 6 months, 3 weeks ago #1

Am struggling to get through the first segment of the tutorial (Picton/La Haye Sainte) - please understand that I am asking for help and not ranting - perhaps all the problems i have are because the tutorial is desingned to perform in the way it does, though if that is the case, I wish it was explicit. The other possibility is that I am a slow learner.

1) Sending units forward but cant see what they see unless i move picton (and there are no instructions on how to move picton but i managed to figure it out. When I go to oob and select a unit and then use select unit thinking i will be taken to where that unit is, it doesnt happen

2) Reinforcements arrive and am told to locate them - but no instructions on how to locate them - again unless i run around with picton

3)going to map mode and i see no units just an eye representing picton -is that right?

4) A suggestion - there are info boxes that pop up which help you to understand what to do, but when I click on oob to try to find a unit or officer on the map (which I cant) and then go back to the main screen, the info box has disappeared. So I am now on my third attempt to get through the first segment of the tutorial (maybe there is only one segement?)

I am also going through the manual so perhaps my issues are covered in that document?

Thanks.



Is there an option to make units visible on the map? I couldnt find one.

Re: Tutorial 6 months, 3 weeks ago #2

  • DarkRob
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james l henry wrote:
Am struggling to get through the first segment of the tutorial (Picton/La Haye Sainte) - please understand that I am asking for help and not ranting - perhaps all the problems i have are because the tutorial is desingned to perform in the way it does, though if that is the case, I wish it was explicit. The other possibility is that I am a slow learner.

1) Sending units forward but cant see what they see unless i move picton (and there are no instructions on how to move picton but i managed to figure it out. When I go to oob and select a unit and then use select unit thinking i will be taken to where that unit is, it doesnt happen

2) Reinforcements arrive and am told to locate them - but no instructions on how to locate them - again unless i run around with picton

3)going to map mode and i see no units just an eye representing picton -is that right?

4) A suggestion - there are info boxes that pop up which help you to understand what to do, but when I click on oob to try to find a unit or officer on the map (which I cant) and then go back to the main screen, the info box has disappeared. So I am now on my third attempt to get through the first segment of the tutorial (maybe there is only one segement?)

I am also going through the manual so perhaps my issues are covered in that document?

Thanks.



Is there an option to make units visible on the map? I couldnt find one.


Hi James. It sounds to me like you are doing the tutorial set on a very high difficulty and with HITS(Headquarters in the saddle). The fact you say you can only see whats going on by running Picton around and the bare map are what make me think this is the case.
Since you are a new player I recommend going into options on the main screen and adjusting the difficulty to "militia" The standard difficulty for the game is "normal" however the only difference between militia and normal is with militia the enemy units will be slightly weaker than they were historically which is why I suggest militia for new players.

Also in all honesty I advise not even bothering with the tutorial. Its not very good and you can learn far more by playing the games introductory brigade scenarios.

Also Ive been doing a video series on youtube where I plan on playing every scenario in the game and from all the DLC's Ive already finished all the brigade scenarios. There are 8 brigade scenarios in total and I at least recommend starting with scenario WL01- The emperors plan, as that is the indroductory scenario for the series.

I cover all 8 brigade scenarios. Episode 1 is the Emperors plan. There is no commentary on the video, however episode 9, the final video, is the commentary video where I talk about what to do and how to beat all the brigade scenarios. Hopefully you will find some of it helpful in learning how to play the game.

Here is a link to the playlist
www.youtube.com/playlist?list=PLFZdiSNAc51E-mIRLj5SRywNHeghO9XR5


(While the videos were filmed on the normal difficulty, you can still use all the same strategies and tactics I used in the videos on the militia difficulty as well, in fact they will probably be even more effective.)
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Re: Tutorial 6 months, 3 weeks ago #3

Thanks very much much - my pride wanted to start on historical but competence seems that militia is a good ide
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Re: Tutorial 6 months, 3 weeks ago #4

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james l henry wrote:
Thanks very much much - my pride wanted to start on historical but competence seems that militia is a good ide


Yea, this is a deep game and there are a lot of fundamentals and game mechanics that you need to learn first before diving into things like HITS and extreme FOW. Theres nothing wrong with starting from the beginning. Start small and take your time to really learn about how the game works. In time, once you have the basics and fundamentals down you can begin to dive into the aspects of the game that focus more on the historical realism of Napoleonic command.

It pains me when I see new players get frustrated with the game and stop playing just because they tried to do to much, to soon. Its one of the reasons I wanted to do a video series on the game to maybe help new players start to understand some of the mechanics of the game.
Good luck, and let me know if you have anymore questions.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt

Re: Tutorial 6 months, 3 weeks ago #5

Thanks Darkrob

Got through all the info points in the picton tutorial by dropping down to milita as you suggested. Will peruse the manual for more info on details. Especially forts as the tutorial said by clicking on a flag of an occupied fort you could access info but it didnt work.

Also yday I did watch some of your first episode yt upload, but in the tutorial there was no mention of how to split off skirmishers.

Re: Tutorial 6 months, 3 weeks ago #6

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james l henry wrote:
Thanks Darkrob

Got through all the info points in the picton tutorial by dropping down to milita as you suggested. Will peruse the manual for more info on details. Especially forts as the tutorial said by clicking on a flag of an occupied fort you could access info but it didnt work.

Also yday I did watch some of your first episode yt upload, but in the tutorial there was no mention of how to split off skirmishers.


Yea theres a lot the tutorial doesn't talk about. The tutorial is just for the absolute bare bones of learning how to move units around, how to change formations, how to actually get units into combat etc etc. Its just really the barest of the basics. The manual for the game is actually quite decent and I do suggest reading it. Theres actually a lot of good info in there.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
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Re: Tutorial 6 months, 2 weeks ago #7

I played the first scenario today but could not see an unsplit/split button (edit - my mistake - it's there - sorry) and the courier message says that i can click on the unsplit button - I have the most recent version I think - for future How do we check which version we have?

Re: Tutorial 6 months, 2 weeks ago #8

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james l henry wrote:
I played the first scenario today but could not see an unsplit/split button and the courier message says that i can click on the unsplit button - I have the most recent version I think - for future How do we check which version we have?


Hi James. It's not an issue with your version. There is an issue with splitting and unsplitting skirmishers and I cover it in detail in episode 9 of my brigade series playlist. Basically it is one button that toggles between split battalion and unsplit unit. When you first split off a skirmisher unit it still has the split battalion button. In order for it to flip to unsplit unit all you have to do is make sure the skirmisher unit is under AI control. Once the AI begins moving the skirmisher unit it's split battalion button will flip to unsplit unit. You can then handle the skirmisher unit however you wish and you will be able to recall it normally.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt

Re: Tutorial 6 months, 2 weeks ago #9

  • RebBugler
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james l henry wrote:
I played the first scenario today but could not see an unsplit/split button (edit - my mistake - it's there - sorry) and the courier message says that i can click on the unsplit button - I have the most recent version I think - for future How do we check which version we have?


I believe the split button is on the 'Standing' context window; right click on the unit when its resting to see menu.

Once you get your battle legs try out the Grog Toolbar. All the commands are on the main toolbar and there's only one split/unsplit button. If the unit's split, it only shows the unsplit button, and vice versa.
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Re: Tutorial 6 months, 2 weeks ago #10

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Oh dear. Is he talking about the standard toolbar? My bad. I sometimes forget there even is a standard toolbar.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt

Re: Tutorial 6 months, 2 weeks ago #11

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RebBugler wrote:
If the unit's split, it only shows the unsplit button, and vice versa.


This isn't entirely true Reb. On the grog toolbar a freshly deployed skirmisher unit still has the battalion toolbar. It doesn't flip to the skirmisher version until the skirmisher unit begins moving. And it MUST be under AI control when it does start moving. If you keep the skirmisher unit on TC and it engages in combat the split/unsplit unit button becomes stuck on split battalion and essentially becomes a dead button. The skirmisher unit becomes unrecallable.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt

Re: Tutorial 6 months, 2 weeks ago #12

Yes - still on Game toolbar. I need to get to grips with basics and I missed that right clicking on the split unit will bring up the unsplit button. Thanks for the help.

Re: Tutorial 6 months, 2 weeks ago #13

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DarkRob wrote:
RebBugler wrote:
If the unit's split, it only shows the unsplit button, and vice versa.


This isn't entirely true Reb. On the grog toolbar a freshly deployed skirmisher unit still has the battalion toolbar. It doesn't flip to the skirmisher version until the skirmisher unit begins moving. And it MUST be under AI control when it does start moving. If you keep the skirmisher unit on TC and it engages in combat the split/unsplit unit button becomes stuck on split battalion and essentially becomes a dead button. The skirmisher unit becomes unrecallable.


Yeah, this was a tricky one, the unsplit 'show condition' is based on the unit being in it's default skirmish formation. So, a few seconds of wrong button until the skirmish formation is acquired by the split off unit. Wasn't aware of that TC issue. I'll check it out and see if there's a work around.

Thanks for pointing out this issue.
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Re: Tutorial 6 months, 2 weeks ago #14

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RebBugler wrote:
DarkRob wrote:
RebBugler wrote:
If the unit's split, it only shows the unsplit button, and vice versa.


This isn't entirely true Reb. On the grog toolbar a freshly deployed skirmisher unit still has the battalion toolbar. It doesn't flip to the skirmisher version until the skirmisher unit begins moving. And it MUST be under AI control when it does start moving. If you keep the skirmisher unit on TC and it engages in combat the split/unsplit unit button becomes stuck on split battalion and essentially becomes a dead button. The skirmisher unit becomes unrecallable.


Yeah, this was a tricky one, the unsplit 'show condition' is based on the unit being in it's default skirmish formation. So, a few seconds of wrong button until the skirmish formation is acquired by the split unit. Wasn't aware of that TC issue. I'll check it out and see if there's a work around.

Thanks for pointing out this issue.


No problem. I never even thought of it as much of an issue because the workaround of just letting the AI be the first to move the unit is so simple and rectifies the issue completely. The only thing that took me awhile to figure out is that it wouldn't flip while the unit is TC'd. What Ive also figured out is that it isn't being in combat per se that's an issue. Its simply that even if you take a unit off TC while its in combat, the AI isn't likely to move it, as units in combat tend to stay in combat until they retreat. So the best time to get the AI to move a skirmisher unit is right when you deploy them initially since the AI will tend to always push them forward, and then the button flips.

The only other thing Im still uncertain about is at what point the button becomes locked and wont flip even under AI control. Its either after a certain amount of time, after becoming engaged in combat, or after the skirmisher unit retreats. But Im not sure which one it is yet. I still need to test that aspect of it out. I just kind of lost interest in determining that once I found a hundred percent easy workaround.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
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Re: Tutorial 6 months, 2 weeks ago #15

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Continuing the split button issue...

Ha, another fast draw TC'er messed up my hack. Glad you know the fix now, but this still bugs me, especially the "locked up" part. If I continue this theme on the Grog Toolbar thread you'll know I'm on to a fix.
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Re: Tutorial 6 months, 2 weeks ago #16

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RebBugler wrote:
Continuing the split button issue...

Ha, another fast draw TC'er messed up my hack. Glad you know the fix now, but this still bugs me, especially the "locked up" part. If I continue this theme on the Grog Toolbar thread you'll know I'm on to a fix.


Haha. Maybe you shouldn't fix it then. You'll only be encouraging me to TC even faster
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