Saddletank wrote:
I find the rallying thing to be too much of a game-within-a-game. Having to send an officer to help rally a retreating unit is out of the question when you play HITS and couriers since you lose all control of the main fight. With a helicopter command position and no couriers its easy to do, and so one play style gets penalised by a game mechanic. That to me makes it a poor game mechanic and it should be removed from the game. A unit will either rally or it won't and adding a general at moment X or Y should not affect things.
A unit will rally without an officer nearby, depending on experience (I'm pretty sure, anyway). An officer simply increases the rate at which they rally. And really, units which retreat because of low morale don't run that far away (usually), so even playing hits, it shouldn't be that difficult to send a brigade commander to help rally a wavering regiment. Officers did rally shook up troops, so I have no problem with that "game mechanic."
I'm not sure about your comment about getting penalized because of play style though. If you're playing hits, everyone in that game is playing hits, so. . . .
Also, officers who are not tc'd will go rally troops on their own.