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Bugles & Flags XVI
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TOPIC: Bugles & Flags XVI

Re: Bugles & Flags XV 1 year, 3 months ago #361

  • Martin James
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Hey Davinci. Nice to see you back! I'm still doing ACW stuff and running occasional MP scenarios for the KS group.

Martin (J)
The following user(s) said Thank You: Davinci

Re: Bugles & Flags XV 1 year, 3 months ago #362

  • Davinci
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RebBugler wrote:
Believe me, I've tried. Even going up to 32 frames from the present 8 still looked like crap, so I abandoned any further efforts.

Reb , "Understood", but if you would leave the flag-drooping "would that not reduce the frames". Basically, sort of like in the "Gettysburg Movie" when Chamberlain was on the round-tops with the flag bearer holding a drooping flag.

RebBugler wrote:
Glad to hear from you D, it's been months since you posted last. Hope you hang around for a while and find a new niche or two that compliment your modding skills. The game is always open for improvements and additions.

I still check the forums almost daily, but as you stated earlier there is not much going on with the Civil War Forums.

Keep up the "Great Work" your flags have really changed the game for the better!

Martin James, How is everything going, its good to see that you are still active on the game.

davinci
The only true logic is that, there is no true logic!
The following user(s) said Thank You: RebBugler

Re: Bugles & Flags XV 1 year, 3 months ago #363

  • RebBugler
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Reb , "Understood", but if you would leave the flag-drooping "would that not reduce the frames". Basically, sort of like in the "Gettysburg Movie" when Chamberlain was on the round-tops with the flag bearer holding a drooping flag.


Frankly, the skill set involved with creating an acceptable drooping effect is beyond me. Besides, even if possible, I wouldn't consider a permanent droop effect. If the game engine (or gfx file) provided the capability of having a drooping flag while units are idle, and a waving flag while they are moving or running, this might be considered, but it doesn't, and won't, for this engine is done.

Bottom line, a waving 8 frame design provides for full detail exposure with a relatively small memory footprint (TC2M flags used 12 frames, Tim C introduced the first 8 frame models, I continued that 'memory saving' trend with different techniques).
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: Davinci

Re: Bugles & Flags XV 1 year, 1 month ago #364

  • roy64
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what position does this mod have to be in the load order? Top or bottom?
Leicestershire

Re: Bugles & Flags XV 1 year, 1 month ago #365

  • RebBugler
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roy64 wrote:
what position does this mod have to be in the load order? Top or bottom?


Lowest priority (bottom placement) guarantees full functionality of any mod because that mod's files are read and entered last, overriding any same-named files or data prioritized above. I don't really have many priority concerns with B&F because most of it's modded data is uniquely named. However, any toolbar mod will definitely clash, for obvious reasons.
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: roy64

Re: Bugles & Flags XV 1 year, 1 month ago #366

  • roy64
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I'm having problems with this mod I think, I'm pretty sure it's causing my game to CTD. I contacted Slitherine Tech Support & we tried this to solve the problems.

www.slitherine.com/forum/viewtopic.php?f=212&t=67017&p=604630&sid=5fb1010a20b03b2641582b16ec7295f1#p604630

So maybe I'm doing something wrong, any ideas?
Leicestershire

Re: Bugles & Flags XV 1 year, 1 month ago #367

  • RebBugler
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roy64 wrote:
I'm having problems with this mod I think, I'm pretty sure it's causing my game to CTD. I contacted Slitherine Tech Support & we tried this to solve the problems.

www.slitherine.com/forum/viewtopic.php?f=212&t=67017&p=604630&sid=5fb1010a20b03b2641582b16ec7295f1#p604630

So maybe I'm doing something wrong, any ideas?


Sorry to hear this. Briefly perused the link and it appears B&F is the culprit. What scenario or OOB was crashing? ...I can't presently access the link again to look this up on the log you posted, also, maybe a new log after a crash posted here will help diagnose.

Thanks for the Report!
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)

Re: Bugles & Flags XV 1 year, 1 month ago #368

  • roy64
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This is from my last game. All my games have been SandBox games with no particular OOB. I don't know if it's important but the last two games never crashed with this load order.

Game Launched
18:35:32 Version:SOWGB
1.6100
18:35:35 Loading Defined Lists
18:35:35 Initializing
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Realistic Smoke light version
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Bugles & Flags XV
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Antietam Brigade Scenario Pack
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Antietam CSA Flags
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Antietam Mini Maps
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Antietam MP Scenarios
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\AP Hill Carryover Scenario Series
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Chancellorsville Extras
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Gettysburg 3Days Carryover
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Gettysburg Bonus Scenarios
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Gettysburg Brigade Scenario Pack
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Gettysburg Cemetery Hill - Culps Hill Series
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Kershaw Scenario Series
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Louisiana Tigers
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\NSD Sample 1
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Pipe Creek SR10
18:35:35 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Ten Days
18:35:35 Ansi:16, TexH:16384, TexW:16384
18:35:35 SowGB Loaded
18:35:35 18:35:35
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Realistic Smoke light version
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Bugles & Flags XV
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Antietam Brigade Scenario Pack
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Antietam CSA Flags
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Antietam Mini Maps
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Antietam MP Scenarios
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\AP Hill Carryover Scenario Series
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Chancellorsville Extras
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Gettysburg 3Days Carryover
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Gettysburg Bonus Scenarios
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Gettysburg Brigade Scenario Pack
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Gettysburg Cemetery Hill - Culps Hill Series
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Kershaw Scenario Series
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Louisiana Tigers
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\NSD Sample 1
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Pipe Creek SR10
18:37:07 Mod: E:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Ten Days
18:37:07 Loading SandBox
18:37:07 Load your muskets...
18:37:07 18:37:07
18:37:07 Loading SandBox
18:37:07 Loading Map (Gburg)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 NOT FOUND ID - IDS_UATT_DAWN_0
07:00:00 NOT FOUND ID - IDS_UATT_DAWN_1
07:00:00 NOT FOUND ID - IDS_UATT_DAWN_2
07:00:00 NOT FOUND ID - IDS_UATT_DAWN_3
07:00:00 NOT FOUND ID - IDS_UATT_DAWN_4
07:00:00 NOT FOUND ID - IDS_UATT_DAWN_5
07:00:00 NOT FOUND ID - IDS_UATT_DAWN_6
07:00:00 NOT FOUND ID - IDS_UATT_DAWN_7
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_National
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CS_AN_Officers
07:00:00 ----------------loading: GFX_CS_AN_AlabamaState
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
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07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
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07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_CS_AN_Alabama8th
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_CS_AN_MississippiState
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_CS_AN_MissNational11th
07:00:00 ----------------loading: GFX_CS_AN_VirginiaState
07:00:00 ----------------loading: GFX_CS_AN_FloridaState
07:00:00 ----------------loading: GFX_CS_AN_GeorgiaState
07:00:00 ----------------loading: GFX_CS_AN_ArtyOfficer
07:00:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
07:00:00 ----------------loading: GFX_CS_AN_ArtyGuidon
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_MS_WideBackground
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_BS_Comm1Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_MS_ArtyBackground
07:00:00 ----------------loading: GFX_MS_Solid
07:00:00 ----------------loading: GFX_MS_Shell
07:00:00 ----------------loading: GFX_MS_Shrapnel
07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_BS_AmmoWBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Fire1
07:00:00 ----------------loading: GFX_Fire3
07:00:00 ----------------loading: GFX_Fire2
07:00:00 ----------------loading: GFX_Fire5
07:00:00 ----------------loading: GFX_Fire1E
07:00:00 ----------------loading: GFX_Fire3E
07:00:00 ----------------loading: GFX_GBPoplar
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:836
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen Fitz John Porter
07:00:00 Chain of Command: Top Commander Maj Gen James Longstreet
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 18:41:00
08:40:54 Unloading Level
20:03:23 Loading Defined Lists
Leicestershire
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Re: Bugles & Flags XV 1 year, 1 month ago #369

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Hey Roy,

Thanks for the log. All those mods are safe I believe, but I don't know about the 'smoke' one. However, one is causing the IDS errors in the log but that shouldn't cause a crash. There are reported issues with 'Gettysburg 3Days Carryover' so I recommend removing it. A more stable version is included within B&F but I believe it still has some issues.

All in all it's good you had no crashes with your last two plays. I'm awaiting a response from another forum member who ran an extended playing session with a B&F scenario series, so maybe I'll have some followup info soon. In the meantime I hope you continue to use B&F and help identify any issues. Thanks!
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Re: Bugles & Flags XV 1 year, 1 month ago #370

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OK I'll remove the 'Gettysburg 3Days Carryover' & keep using your mod, lets face it playing without your mod is horrible. I'll have a few games tomorrow & let you know what happens.
Leicestershire
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Re: Bugles & Flags XV 1 year, 1 month ago #371

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I played 5 games today, the first one crashed so I decided to delete the Scenarios & OOBs folders from your mod. The next four games went like clockwork so there might be a problem with the Scenarios or OOBs.
Leicestershire
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Re: Bugles & Flags XV 1 year, 1 month ago #372

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roy64 wrote:
I played 5 games today, the first one crashed so I decided to delete the Scenarios & OOBs folders from your mod. The next four games went like clockwork so there might be a problem with the Scenarios or OOBs.


Yeah, probably an OOB issue. Unfortunately I can't feasibly troubleshoot without knowing which OOB or scenario caused the crash, because there are 24 OOBs. And, OOBs must be scrutinized line by line, column by column. OOB issues are the toughest to find because the log won't show some, even those that cause crashes, and, sometimes the issue won't show up in testing or gaming depending on whether the corrupt line is called.

Anyway, glad the toolbar part is improving your gameplay.
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Re: Bugles & Flags XV 1 year, 1 month ago #373

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Understood. As long as you auto-save every minute you can work around the CTD as it only seems to happen once. Can you play the Scenarios without the OOBs?
Leicestershire

Re: Bugles & Flags XV 1 year, 1 month ago #374

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roy64 wrote:
Understood. As long as you auto-save every minute you can work around the CTD as it only seems to happen once. Can you play the Scenarios without the OOBs?


Strange that the crash only happens once and then the replay skips the crash issue. Still, this needs to be resolved, any instability is ugly.

B&F along with the stock scenarios are OOB dependent. Scenarios can be built as stand alone which is a cool feature but if more than one scenario relies on the same OOB this becomes inefficient.
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Re: Bugles & Flags XV 1 year, 1 month ago #375

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RebBugler wrote:


Strange that the crash only happens once and then the replay skips the crash issue. Still, this needs to be resolved, any instability is ugly.



It maybe more than once as I usually start a new game after a crash.


RebBugler wrote:


B&F along with the stock scenarios are OOB dependent. Scenarios can be built as stand alone which is a cool feature but if more than one scenario relies on the same OOB this becomes inefficient.


If you tell me which OOBs go with which Scenarios I'll try them & see if I can pinpoint any problems.
Leicestershire
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Re: Bugles & Flags XV 1 year, 1 month ago #376

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If you tell me which OOBs go with which Scenarios I'll try them & see if I can pinpoint any problems.


Each scenario folder has a scenario.csv file. Near the upper left corner of this opened file you will find the name of the OOB it refers to, e.g., MASTER, oob_Gettysburg_3Days_CO_DRF_Day3.csv


Thanks for this effort!
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Re: Bugles & Flags XV 1 year, 1 month ago #377

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OK, I'll start testing them as soon as I can.


Thanks for your mod.
Leicestershire
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Re: Bugles & Flags XV 1 year, 1 month ago #378

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I can't get these Scenarios to work: GB MP00A-July2-Gettysburg South, 2nd Day (Div),GB MP00B-July2-Gettysburg South, 2nd Day (Div-ArtyCO) & GB MP00C-July2-Gettysburg South, 2nd Day (Corps). They don't show up in the users Scenarios.
Leicestershire

Re: Bugles & Flags XV 1 year, 1 month ago #379

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roy64 wrote:
I can't get these Scenarios to work: GB MP00A-July2-Gettysburg South, 2nd Day (Div),GB MP00B-July2-Gettysburg South, 2nd Day (Div-ArtyCO) & GB MP00C-July2-Gettysburg South, 2nd Day (Corps). They don't show up in the users Scenarios.


Please note MP in the title. This designates them as multiplayer scenarios, allowing for only multiplayer games. They can be accessed and played solo by hosting and then creating a scenario, but that's not what they are designed for, no scripting, MP delay, etc.
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Re: Bugles & Flags XV 1 year, 1 month ago #380

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I've had crashes with both these scenarios so far.
GB-July2-Brinkerhoff Ridge-2nd Virginia (C-Reg) & GB-July2-Brinkerhoff Ridge-Greg (U-Brig)


No crashes with this one yet.
GB-July3-East Cavalry Field - Come On, You Wolverines (U-Div)

Using these OOB.
oob_Gettysburg_Day2-3_ECF_Brinkerhoff_SR1.csv
oob_Gettysburg_Day3_CFS.csv
Attachments:
Leicestershire
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Re: Bugles & Flags XV: Link is 45MB non-unzippable useless file 11 months, 3 weeks ago #381

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The link is not unzippable. When placed in the mods folder it does not appear on the menu. I mean the file that downloads when you hit the link Bugles & Flags XV. ???
o/

Re: Bugles & Flags XV: Link is 45MB non-unzippable useless file 11 months, 3 weeks ago #382

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Hi Gerry

After you download the file to your desktop, unzip, and then you can drag the the folder "Bugles & Flags XV" in your Mods folder ....

Just checking.....

Chamberlain
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Re: Bugles & Flags XV: Link is 45MB non-unzippable useless file 11 months, 3 weeks ago #383

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Gerry wrote:
The link is not unzippable. When placed in the mods folder it does not appear on the menu. I mean the file that downloads when you hit the link Bugles & Flags XV. ???


Unzips with 7Zip, free download...
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Re: Bugles & Flags XV 11 months ago #384

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New scenario for this 153rd Anniversary of Gettysburg, July 2nd, the Second Day:
150th-GB02-July2-GB Day Two, Pickett Arrives Early, What If (C-Army)

Taken from the original 'GB Day Two' of the 150th series, changes include:

- the obvious, Pickett's Division is added and lined up ready to attack
- an hour of play added, scenario is now three and a half hours long
- two new hold objectives, LRT and Cemetery Ridge South, activated after respective waypoints are captured
- it does not carryover since the Rebs are committing their ALL this second day, it's Victory or Bust
- victory bar is set higher, 22000 now needed for a Major Victory

Note, the first scenario of the series, 150th-GB01-July1-Gettysburg Day One (C-Army), must be played to at least a draw to continue on and play this scenario. So, call this a two scenario set, the first already present.

Can Pickett's division turn the tide? And make this a Victory for the South? And end the war? It's up to you General, die hard.

Unzip and copy to the Mods\Bugles & Flags XV\Scenarios folder

File Attachment:

File Name: 150th-GB02-July2-GBDayTwoPickettArrivesEarlyWhatIfC-Army.zip
File Size: 59 KB
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Re: Bugles & Flags XV 10 months, 3 weeks ago #385

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When I download the latest Bugles and Flags as in XV.....Can I delete all previous releases of Bugles and Flags?

thanks,
reb

Re: Bugles & Flags XV 10 months, 3 weeks ago #386

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the reb wrote:
When I download the latest Bugles and Flags as in XV.....Can I delete all previous releases of Bugles and Flags?

thanks,
reb


Hey reb

Yes, you can delete the earlier versions of B&F and you only need the B&F XV mod.

Chamberlain
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Re: Bugles & Flags XV 10 months, 3 weeks ago #387

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Thought so, but wanted to be sure....Game runs great and didn't want to screw it up....
thanks Chamberlain

Re: Bugles & Flags XV 10 months, 3 weeks ago #388

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Anytime reb

Enjoy !



Chamberlain
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Re: Bugles & Flags XV 9 months ago #389

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Eureka, found the BUG! Had to do with the firing sequences added with the last update. Thanks to the development of Greatcoats, coming real soon, or I might never have rooted it out.

Unzip and copy to...\Mods\Bugles & Flags XV\Logistics

File Attachment:

File Name: unitmodel_unitpack.zip
File Size: 6 KB

Upon unzipping you'll find two files, unitmodel and unitpack. Overwrite the previous unitmodel.

Attention: This update is only necessary for the XV version downloaded before August 27th, 2016
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Re: Bugles & Flags XV 3 months, 3 weeks ago #390

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Hello,

I just downloaded Bugles and Flags XV - I have been playing the Gettysburg in 7 Hours Scenario and the game has crashed several times - is there a patch I need to download?

Thanks

MLandini
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