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Bugles and Flags XIII
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TOPIC: Bugles and Flags XIII

Bugles and Flags XIII 2 years, 8 months ago #1

  • RebBugler
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Bugles and Flags XIII – October 30th, 2013 Update

- 150th Gettysburg Anniversary scenarios:
150th-GB01-July1-Gettysburg Day One (C-Army)
150th-GB02-July2-GB Day Two, Attack en echelon (C-Army)
150th-GB03-July3-GB Day 3, East Cavalry Field (C-Div)
150th-GB04-July3-Morning Standoff, Spangler's Springs (C-Div)
150th-GB05-July3-The Pickett Pettigrew Trimble Charge (C-Army)
150th-GB06-GROG-The Pickett Pettigrew Trimble Charge (C-Army)
150th-GB07-GROG-Gettysburg Day Three, ASSAULT! (C-Army)

- Reassignment of the Pennsylvania Regimental Flag. PA infantry units will now carry their state regimental flag and their distinctive US national flag with the PA state seal in the canton.

- Adjustments to the toolbar text to better align with the portraits area. This was done primarily to improve text placement on the Western themed toolbar with the soon to be released Red River Campaign 1864 map and battle pack. Prioritized below B&F, the RRC mod will be completely compatible.

- Additional minor gameplay improvements



Unzip and copy to the Mods folder
Bugles and Flags XIII







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Bugles and Flags XII - July 1st 2013

Patch 1.61 compliant
Portraits updated through the latest expansion, Brandy Station

New Toolbar Additions
Square formations are now added to the infantry and dismounted cavalry (Dcav) regimental level toolbars. This formation has been toned down from the Nap version of -250 to -150 (MeleeMod column, Drills), as ACW cavalry used pistols and also shot carbines from horseback at close range, so I surmise that breaking a square while remaining in the saddle would have been much less difficult in that era. Still, this formation will prove the best for resisting not only cavalry charges, but infantry charges as well. Most assuredly, a vital tool in the B&F arsenal.

All Rebel and Union Regimental Flags re-designed and in HD (High Detail).
All CS Flags in CV Extras are now represented in HD.

When B&F XII is positioned and enabled below CV Extras, all Rebel flags and all Union Regimental Flags will be replaced in HD.

Four additional regimental Union flags added - Illinois, Ohio, Wisconsin and Minnesota, and are included in all B&F VII OOBs that represent them...20 total.

Some new and re-released Rebel cavalry flags are now available to add to the latest release, Brandy Station.

Redesigned and new to B&F is the 75th Pennsylvania Infantry Regiment state/regimental flag. Regarded as the state flag at the time, this representative flag (styled as the National Flag and denoting the specific regiment, honors, with the Pennsylvania state seal in the canton), was carried along side the National flag, and an additional third flag, called the regimental flag was sometimes included. Pennsylvania was the only state in the Union that followed this protocol of displaying three primary flags (since the SOW engine can display only two, the third optional regimental flag is excluded).
Pennsylvania battery commanders will retain the state seal flag from previous versions.

150th-GB01-July1-Gettysburg Day One (C-Army)

New scenario added commemorating the 150th Gettysburg Anniversary. It's revised from the 3 Day scenario series with new scripting (Yanks are tougher), plus historic objectives are included now. In addition it's not SR10, it ran fine for me with the stock ratio, usually 10 FPS and better throughout the 150 minute length. This is the first of a new carryover scenario series, hopefully coming soon through this thread, so practice and score big to improve your odds of winning Gettysburg for the South, YaHoooo!
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Bugles and Flags XI - 13 February 2013

Patch 1.6 (coming soon) compliant
Portraits updated for next expansion due out early this year

New Toolbar Additions (detailed descriptions on pages 4 and 5 of this thread):
Revised Infantry Brigade Assault Formations
Artillery Brigade Force Move Command
Withdraw, JustRun--split button

All Rebel and Union Regimental Flags re-designed and in HD (High Detail).
All Union Flags are now represented in the Bugles and Flags style.


When B&F XI is placed below CV Extras, many of the CV flags will be replaced in HD.

Splash Screens revised and updated to reflect new flag format.






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Bugles and Flags v10 - 21 August 2012

Updated to be compatible with patch 1.5, including commander portraits for the next expansion.
Bugle calls are now significantly muted for more ambient effects.
Edited hold form formations narrowing the distance between rows.
New Division Assault Formations.
Smaller map icons for better alignment clarity.
Numerous fixes and minor upgrades.
Splash screens now represent all expansions.

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Bugles and Flags v09 - 21 March 2012

Complete redesign of all flags. The flying carpets are replaced with newer, more cloth-like models. Also, performance should be much improved by condensing the graphics files from about 30 down to 4...kinda like texture packing.

Toolbar - New upper level commands for moving troops, all officers now can order formations and move entire Corps and Armies.

Completely compatible with patch 1.4 to 1.5...




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Previous Post - September 2011

v08 Additions:
Default Keyboard layout added to Menu Options.
The command justrun, Ajustrun is available to move engaged units in and out of action.
New division level formations featuring division lines made up of brigade lines, rather than brigade double lines.
Detach and Guard command added to infantry toolbars.
Upgraded, more realistic courier message screen.
Edited unitattributes file to add more visibility options to be used with night to day designs.
Miscellaneous toolbar adjustments for more efficient play and convenience.

Scenarios

PC08-July3-Pipe Creek - Rebel Breakthrough (U-Army)

Originally designed for the PC map pack, PC06, 'Rebel Breakthrough' was scraped for not following the storyline of afternoon battles and CSA arrival times. Planned on more variants, but this one variant should be a fun challenge for most folks. With the design of this scenario, I wanted to give the Yankee folks some solid offensive action, since all the Union scenarios within the PC pack are defensive in nature.
Depending on time and feedback requests, I may design a Rebel version of this scenario...just ask.
BTW, you must have the PC map pack to play this scenario as designed.

This set of scenarios is the same as the release of 'Gettysburg 3Days Carryover', but with DRF included.
GB3D1-July1-Gettysburg Day One (C-Army) SR10 DRF
GB3D2-July2-Gettysburg Day Two (C-Army) SR10 DRF
GB3D2B-July2-Gb Day2 - Wolf Hill Line (C-Army) SR10 DRF
GB3D3-July3-Gettysburg Day Three (C-Army) SR10 DRF
GB3D3B-July3-Gb Day3 - Wolf Hill Line (C-Army) SR10 DRF
In rememberance: John "2nd Texas" Bonin (1977 - 2012)
Last Edit: 5 months, 3 weeks ago by RebBugler. Reason: XIII Update

Re: Bugles and Flags v08 2 years, 8 months ago #2

  • born2see
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Looks great! You're a pretty prolific modder for such an old guy.

B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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Re: Bugles and Flags v08 2 years, 8 months ago #3

born2see wrote:
Looks great! You're a pretty prolific modder for such an old guy.

B


HAAAAAA....Oh Man!

Question: Will this still work with the basic 1.3, or do you require to have PCL installed?

later.
Last Edit: 2 years, 8 months ago by Michael Slaunwhite.

Re: Bugles and Flags v08 2 years, 8 months ago #4

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Question: Will this still work with the basic 1.3, or do you require to have PCL installed?


Yes, 1.3 patch required. And, only the one scenario requires PCL.
In rememberance: John "2nd Texas" Bonin (1977 - 2012)
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Re: Bugles and Flags v08 2 years, 8 months ago #5

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Apologies, had to fix some weather lines that nullified fallback orders by restricting visibility at the end of scenarios GB3D1 and GB3D2, otherwise the beginning of the next scenarios will have troops engaged.

Link is updated.

Dang it, put those weather lines in after testing, thought they would add to the ambiance of the ending day...then saw my error after publishing.
In rememberance: John "2nd Texas" Bonin (1977 - 2012)
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Re: Bugles and Flags v08 2 years, 8 months ago #6

Thanks for version 08 RebBugler . I have used “Bugles and flags” since the first version came out and I couldn’t play the game without it now. An outstanding mod!
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Re: Bugles and Flags v08 2 years, 8 months ago #7

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Jubal Early wrote:
Thanks for version 08 RebBugler . I have used “Bugles and flags” since the first version came out and I couldn’t play the game without it now. An outstanding mod!


The game just wouldn't be the same without these flags !

davinci
The only true logic is that, there is no true logic!
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Re: Bugles and Flags v08 2 years, 8 months ago #8

  • rclark14
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Hi, could you make the maps easier to read please? too much green- can not read the writing too well

Re: Bugles and Flags v08 2 years, 8 months ago #9

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Something I meant to do...thanks for reminding. See if this gBurg MM is better, copy to Maps folder, overwrite previous.

Gburg_MM.dds
In rememberance: John "2nd Texas" Bonin (1977 - 2012)

Re: Bugles and Flags v08 2 years, 8 months ago #10

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How do you install that? also, courier messages didn't appear as usual- when Early and other guy got there

Re: Bugles and Flags v08 2 years, 8 months ago #11

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Copy to Mods/B&F v08/Maps folder, overwrite previous.

Are you saying the courier messages announcing the arrival of troops are not working?

If you're referring to the new courier screen, guess this is a preference thing. I feel the new courier screen message is more realistic, and not looking 150 years old.
In rememberance: John "2nd Texas" Bonin (1977 - 2012)
Last Edit: 2 years, 8 months ago by RebBugler. Reason: fixed a goof
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Re: Bugles and Flags v08 2 years, 8 months ago #12

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Fixed error with courier messages...Link Updated
In rememberance: John "2nd Texas" Bonin (1977 - 2012)

Re: Bugles and Flags v08 2 years, 8 months ago #13

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Again, a wonderful piece of work RB. Thank you so much!
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Re: Bugles and Flags v08 2 years, 8 months ago #14

Do I need to disable BF07 or do you use both 07 and 08 together?
"To walk into to almost certain death is insane,to do it with honor is heroic."

Re: Bugles and Flags v08 2 years, 8 months ago #15

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35th Georgia wrote:
Do I need to disable BF07 or do you use both 07 and 08 together?


Never use both together...08 is like a patch, get rid of 07 and all previous versions down thru 01.
Good question, Thanks for playing

Hey Jolly, many thanks again...and again. Without your terrain mod my promo screenshots wouldn't be near as impressive.
In rememberance: John "2nd Texas" Bonin (1977 - 2012)
Last Edit: 2 years, 8 months ago by RebBugler. Reason: fixed a goof

Re: Bugles and Flags v08 2 years, 8 months ago #16

Thanks
"To walk into to almost certain death is insane,to do it with honor is heroic."

Re: Bugles and Flags v08 2 years, 7 months ago #17

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I had an odd issue where it seemed like Yankee troops would not fire. I'm not sure if it's due to 08 or not, but it's really the only thing I changed other than a courier message mod.

Re: Bugles and Flags v08 2 years, 7 months ago #18

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Damned Black Hat wrote:

I had an odd issue where it seemed like Yankee troops would not fire.


That's because they're scared sh....tless!

B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam

Re: Bugles and Flags v08 2 years, 7 months ago #19

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born2see wrote:
Damned Black Hat wrote:

I had an odd issue where it seemed like Yankee troops would not fire.


That's because they're scared sh....tless!

B


Too scared to provide fire from the rebel flank and rear? Damn, that must be a level of fear I cannot fathom!

Re: Bugles and Flags v08 2 years, 7 months ago #20

Know I'm a little late to the party, but AWESOME AWESOME mod. I love the flags and toolbar, and don't know what I'd do without the bloodbath mod:)
Last Edit: 2 years, 7 months ago by TheBaymonster.
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Re: Bugles and Flags v08 2 years, 4 months ago #21

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I just installed this mod and I really love the flags. They're amazing! However I was wondering if there was a way to make the mod work with the original toolbar?
Now we are engaged in a great civil war, testing whether that nation, or any nation so conceived and so dedicated, can long endure.

Re: Bugles and Flags v08 2 years, 4 months ago #22

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Armchair General wrote:
I just installed this mod and I really love the flags. They're amazing! However I was wondering if there was a way to make the mod work with the original toolbar?


Thanks! Yeah, go in the logistics folder and delete or rename the gui and guitext files.
In rememberance: John "2nd Texas" Bonin (1977 - 2012)
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Re: Bugles and Flags v08 2 years, 4 months ago #23

Yeah I'm like you Armchair. Don't get me wrong, the toolbar is excellent and most people never play without it, but I'm more of a keyboard control guy.. The less buttons on the screen, the better.

The flags however are must have.
NSD Map/Scenario Lead
He possessed what a fellow soldier called "an unquenchable thirst for battle." - James I. Robertson on A.P. Hill

In rememberance: John "2nd Texas" Bonin (1977 - 2012)

Re: Bugles and Flags v08 2 years, 3 months ago #24

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I really like the toolbar part of this mod, but for some reason enabling it causes the behavior of the ai to change in my sandbox games and in some of the scenarios. It also can't be used by the host in a multiplayer game if all of the clients do not have it enabled as well.

Is there any way you can break just the toolbar portion of this out from the rest of the mod so that it could be used in these other situations and without these side effects?

Re: Bugles and Flags v08 2 years, 3 months ago #25

Is this mod compatible with the new 1.4 patch?
"The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew, and act anew." Abraham Lincoln

Re: Bugles and Flags v08 2 years, 3 months ago #26

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cliometrician wrote:
Is this mod compatible with the new 1.4 patch?


Most things should work normally. I'll be checking, but mainly I'll get any probs through you guys.
I do know portraits needs to be addressed, but should not affect gameplay.

Thanks...
In rememberance: John "2nd Texas" Bonin (1977 - 2012)

Re: Bugles and Flags v08 2 years, 3 months ago #27

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swinder16 wrote:
I really like the toolbar part of this mod, but for some reason enabling it causes the behavior of the ai to change in my sandbox games and in some of the scenarios. It also can't be used by the host in a multiplayer game if all of the clients do not have it enabled as well.

Is there any way you can break just the toolbar portion of this out from the rest of the mod so that it could be used in these other situations and without these side effects?


A MP Toolbar is available, can also be used with sandbox.

www.norbsoftdev.net/forum/mp-forum/30549-mp-toolbar-v02

or

www.norbsoftdev.net/forum/mp-forum/32180-mptoolbarmusketrange200
In rememberance: John "2nd Texas" Bonin (1977 - 2012)

Re: Bugles and Flags v08 2 years, 3 months ago #28

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Coming Soon...
In rememberance: John "2nd Texas" Bonin (1977 - 2012)
Last Edit: 2 years, 3 months ago by RebBugler.

Re: Bugles and Flags v08 2 years, 3 months ago #29

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Reb - looking forward to your latest work, those flags are a must have.

Question which battles do you thinks had the greatest amount of different confederates flags used in any single engagement?

Thanks,

davinci
The only true logic is that, there is no true logic!

Re: Bugles and Flags v09 2 years, 1 month ago #30

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v09 Upgrade...see first post
In rememberance: John "2nd Texas" Bonin (1977 - 2012)
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