Bugles and Flags XI - 13 February 2013
Patch 1.6 (coming soon) compliant
Portraits updated for next expansion due out early this year
New Toolbar Additions (detailed descriptions on pages 4 and 5 of this thread):
Revised Infantry Brigade Assault Formations
Artillery Brigade Force Move Command
Withdraw, JustRun--split button
All Rebel and Union Regimental Flags re-designed and in HD (High Detail).
All Union Flags are now represented in the Bugles and Flags style.
When B&F XI is placed below CV Extras, many of the CV flags will be replaced in HD.
Splash Screens revised and updated to reflect new flag format.
Bugles and Flags XI
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Bugles and Flags v10 - 21 August 2012
Updated to be compatible with patch 1.5, including commander portraits for the next expansion.
Bugle calls are now significantly muted for more ambient effects.
Edited hold form formations narrowing the distance between rows.
New Division Assault Formations.
Smaller map icons for better alignment clarity.
Numerous fixes and minor upgrades.
Splash screens now represent all expansions.
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Bugles and Flags v09 - 21 March 2012
Complete redesign of all flags. The flying carpets are replaced with newer, more cloth-like models. Also, performance should be much improved by condensing the graphics files from about 30 down to 4...kinda like texture packing.
Toolbar - New upper level commands for moving troops, all officers now can order formations and move entire Corps and Armies.
Completely compatible with patch 1.4 to 1.5...
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Previous Post - September 2011
v08 Additions:
Default Keyboard layout added to Menu Options.
The command justrun, Ajustrun is available to move engaged units in and out of action.
New division level formations featuring division lines made up of brigade lines, rather than brigade double lines.
Detach and Guard command added to infantry toolbars.
Upgraded, more realistic courier message screen.
Edited unitattributes file to add more visibility options to be used with night to day designs.
Miscellaneous toolbar adjustments for more efficient play and convenience.
Scenarios
PC08-July3-Pipe Creek - Rebel Breakthrough (U-Army)
Originally designed for the PC map pack, PC06, 'Rebel Breakthrough' was scraped for not following the storyline of afternoon battles and CSA arrival times. Planned on more variants, but this one variant should be a fun challenge for most folks. With the design of this scenario, I wanted to give the Yankee folks some solid offensive action, since all the Union scenarios within the PC pack are defensive in nature.
Depending on time and feedback requests, I may design a Rebel version of this scenario...just ask.
BTW, you must have the PC map pack to play this scenario as designed.
This set of scenarios is the same as the release of 'Gettysburg 3Days Carryover', but with DRF included.
GB3D1-July1-Gettysburg Day One (C-Army) SR10 DRF
GB3D2-July2-Gettysburg Day Two (C-Army) SR10 DRF
GB3D2B-July2-Gb Day2 - Wolf Hill Line (C-Army) SR10 DRF
GB3D3-July3-Gettysburg Day Three (C-Army) SR10 DRF
GB3D3B-July3-Gb Day3 - Wolf Hill Line (C-Army) SR10 DRF