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SowGB SDK Ver 1.6 Beta
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TOPIC: SowGB SDK Ver 1.6 Beta

SowGB SDK Ver 1.6 Beta 4 years, 7 months ago #1

  • norb
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CV Now Included

SowGB SDK Ver 1.6 Beta
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"Leave these men alone! Let them go! For if their purpose or activity is of human origin, it will fail. But if it is from God, you will not be able to stop these men; you will only find yourselves fighting against God.” - Gamaliel 40 A.D.

Re: SowGB SDK Ver 1.5 Beta 4 years, 5 months ago #2

  • Yankee104
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I downloaded this update twice but my game when I start it still says im running the 1.4 patch... Am I missing or doing something wrong?

Re: SowGB SDK Ver 1.5 Beta 4 years, 5 months ago #3

  • Jack ONeill
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Yank,

This is the SDK 1.5 modding tools, not the 1.5 patch itself. This is an entirely seperate item, used to mod the game, create scenarios, and such.

Jack
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"

Re: SowGB SDK Ver 1.5 Beta 4 years, 5 months ago #4

  • Jim
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The version 1.5 patch can be downloaded here: Matrix 1.5 Patch Page

-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863

Re: SowGB SDK Ver 1.5 Beta 4 years, 5 months ago #5

  • Yankee104
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Do you know where I can find the serial number for my game? I got it as a direct to download and have the order number but I couldnt find anything with a serial key on it

Re: SowGB SDK Ver 1.5 Beta 4 years, 5 months ago #6

  • Yankee104
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I am trying to download the 1.5 patch and I have my activation key for my SoW Gettsyburg download, however I also purchased Pipe Creek and Antietam and I do not have activation keys for those. I dont recall ever getting activation keys for those games. What should I do? Because I cannot get the update without those numbers

Re: SowGB SDK Ver 1.5 Beta 4 years, 5 months ago #7

  • RebBugler
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Send an e-mail to This e-mail address is being protected from spambots. You need JavaScript enabled to view it and request reg numbers.
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Re: SowGB SDK Ver 1.5 Beta 4 years, 5 months ago #8

  • Floyd
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The Matrix games write a "serialreg.txt" into the main folder of the games.

Re: SowGB SDK Ver 1.6 Beta 3 years, 10 months ago #9

  • Jack ONeill
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All,

Is there a clean copy of this I can download? I realized the other day I hadn't installed this. I've tried three times today, on two different computers, to download this. I keep getting the "invalid data" message. Thoughts?

Jack
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"

Re: SowGB SDK Ver 1.6 Beta 3 years, 10 months ago #10

  • Garnier
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That link still works for me (downloads and installs properly), must be something on your end.
Play Scourge of War Multiplayer! www.sowmp.com
Also try the singleplayer carryover campaign

Re: SowGB SDK Ver 1.6 Beta 3 years, 10 months ago #11

  • Jack ONeill
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Yeah, I figured that as a possibility. Crap...

Later that same day - Got it! Had to turn my damn anti-virus off. First time for that.
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"

Re: SowGB SDK Ver 1.6 Beta 3 years, 10 months ago #12

  • KG_Soldier
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Jack ONeill wrote:
Yeah, I figured that as a possibility. Crap...

Later that same day - Got it! Had to turn my damn anti-virus off. First time for that.


Most antivirus programs have Norb's name on its no-fly list. Norb obviously hacked his way through high school and college and somehow the word got out.

Re: SowGB SDK Ver 1.6 Beta 3 years, 9 months ago #13

I've tried loading after renaming it to the correct folder and it's a no go. I'm running the Matrix load and all is up to date. Says the folder does not exist.
"To walk into to almost certain death is insane,to do it with honor is heroic."

Re: SowGB SDK Ver 1.6 Beta 3 years, 9 months ago #14

Does it ask if you want to create the folder? If so hit yes to continue.
NSD Map/Scenario Lead
He possessed what a fellow soldier called "an unquenchable thirst for battle." - James I. Robertson on A.P. Hill
Next to a lost battle, nothing is so sad as a battle that has been won. - Arthur Wellesley

In remembrance: John "2nd Texas" Bonin (1977 - 2012)

Re: SowGB SDK Ver 1.6 Beta 3 years, 9 months ago #15

Thank you
"To walk into to almost certain death is insane,to do it with honor is heroic."

Re: SowGB SDK Ver 1.6 Beta 1 year, 10 months ago #16

EDIT: Have been reading around on the forum and found that I have confused the ways modding is working. I was expecting some waredit program (as from TC2M). I dig in...

Hi,
After some time away from the front I reinstalled SOWGB (anniversary edition) and wanted to download the SDK.
When I run the install it want me to put the SDK in a Norb..-file, away from my Matrix-file where I got the game. No matter where I select the SDK to go, I cant find any SDK-program file to open the oob-files. I have all the other content in the SDK, like the oob-files. They are all still in windows works mode.
Im sure Im missing some very important point here - can anyone please direct me to how the SDK works, for dummies
Best regard...

Re: SowGB SDK Ver 1.6 Beta 1 year, 10 months ago #17

  • JohnVW
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ok: what is "SowGB SDK Ver 1.6 Beta" (and why would I want it)? an upgrade? thanks...

Re: SowGB SDK Ver 1.6 Beta 1 year, 10 months ago #18

JohnVW wrote:
ok: what is "SowGB SDK Ver 1.6 Beta" (and why would I want it)? an upgrade? thanks...


The SDK contains the files and manual with instructions on how to mod the game.
NSD Map/Scenario Lead
He possessed what a fellow soldier called "an unquenchable thirst for battle." - James I. Robertson on A.P. Hill
Next to a lost battle, nothing is so sad as a battle that has been won. - Arthur Wellesley

In remembrance: John "2nd Texas" Bonin (1977 - 2012)

Re: SowGB SDK Ver 1.6 Beta 1 year, 10 months ago #19

1st Texas Sharpshooters wrote:
EDIT: Have been reading around on the forum and found that I have confused the ways modding is working. I was expecting some waredit program (as from TC2M). I dig in...

Hi,
After some time away from the front I reinstalled SOWGB (anniversary edition) and wanted to download the SDK.
When I run the install it want me to put the SDK in a Norb..-file, away from my Matrix-file where I got the game. No matter where I select the SDK to go, I cant find any SDK-program file to open the oob-files. I have all the other content in the SDK, like the oob-files. They are all still in windows works mode.
Im sure Im missing some very important point here - can anyone please direct me to how the SDK works, for dummies
Best regard...


The OOB files are opened with excel. You can also open them in open office, or a text editor but they are pretty hard to edit in text.
NSD Map/Scenario Lead
He possessed what a fellow soldier called "an unquenchable thirst for battle." - James I. Robertson on A.P. Hill
Next to a lost battle, nothing is so sad as a battle that has been won. - Arthur Wellesley

In remembrance: John "2nd Texas" Bonin (1977 - 2012)

Re: SowGB SDK Ver 1.6 Beta 1 year, 8 months ago #20

  • the reb
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Is this downloaded in Mod File? Is Game Version 1.6 ok or should I update to 1.6.1? And is this latest and last scenario generator for Gettysburg, meaning, if I want to write scenarios, this is it?

Thanks all,
the reb

Re: SowGB SDK Ver 1.6 Beta 1 year, 8 months ago #21

  • Saddletank
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It's not downloaded as a mod, just stand-alone files. I store the SDK in Gettysburg's /Work folder.

There was never any scenario generator issued by NSD for Gettysburg. Leffe7's SG is what we have (and it's pretty good but is mainly designed for MP play), plus this SDK.

I have never written a scenario intended for SP, so I can't comment on how to use scripting in scenarios. Building scenarios for Gettysburg for use in MP is very simple. You can design, build and test one in an afternoon once you've found your way around what's needed.

You don't need to update to Gettysburg v1.6.1 to use Leffe7's SG or the SDK, but I'd suggest you update anyway since if you pay MP you'll need to have the latest version.
HITS & Couriers - a different and realistic way to play SoW MP.

Re: SowGB SDK Ver 1.6 Beta 1 year, 8 months ago #22

  • the reb
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Thanks Saddletank, can you generate a Single Player scenario from Leffe7?

Re: SowGB SDK Ver 1.6 Beta 1 year, 8 months ago #23

  • Saddletank
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Yep. His SG doesn't include scripting but it can do everything else and is very flexible.
HITS & Couriers - a different and realistic way to play SoW MP.

Re: SowGB SDK Ver 1.6 Beta 1 year, 8 months ago #24

  • the reb
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Thanks Saddletank,

What is scripting defined as....arrival times, arrival locations? Guess I should download and see for myself....

Re: SowGB SDK Ver 1.6 Beta 1 year, 8 months ago #25

  • Saddletank
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Usually timings. You can have a force "switch on", for example, and become active at a certain point in a scenario with a script to represent reinforcements. Scripting only works in single player scenarios.
HITS & Couriers - a different and realistic way to play SoW MP.

Re: SowGB SDK Ver 1.6 Beta 3 months ago #26

  • RebBugler
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SDK update, addition of Brandy Station scenarios and OOBs:

File Attachment:

File Name: BrandyStationScenariosOOBs.zip
File Size: 181 KB


Map ini and csv files:

File Attachment:

File Name: Brandy.zip
File Size: 3 KB
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
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