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TOPIC: Fontenoy Mod.

Re: Fontenoy Mod. 3 years, 3 months ago #91

  • Davinci
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OK, expand your Games directory and take a screenshot of it and post it here.

Basically, a screenshot of the Mod Folder contents.

I think that you have a misplaced folder somewhere.

davinci
The only true logic is that, there is no true logic!

Re: Fontenoy Mod. 3 years, 3 months ago #92

Namnls.jpg


ftyt.jpg

Re: Fontenoy Mod. 3 years, 3 months ago #93

  • Davinci
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@Pansarskott - OK, I basically get the same errors in the log file that you are getting, except when I select the uniforms to best the game will run out of memory and crash.

I have a 1GB Video Card, plus Vista has moved another gig into it since I can't have but 3GB in the Vista Operating System.

If I put the uniforms settings to the lowest settings the game will load, but the errors are still showing in the log file.

The only other difference is that I'm running the B&F 12th Version, instead of the 13th Version.

So, you can try placing the B&F XIII Mod - into a Temp Folder - basically just move the entire folder into the Temp Folder, and download the 12th Version. So, it this doesn't work just delete the 12th Version and move the 13th Version Mod back into the game.

Try running the game and see what happens.

davinci
The only true logic is that, there is no true logic!

Re: Fontenoy Mod. 3 years, 3 months ago #94

@Pansarskott - OK, I basically get the same errors in the log file that you are getting, except when I select the uniforms to best the game will run out of memory and crash.

I have a 1GB Video Card, plus Vista has moved another gig into it since I can't have but 3GB in the Vista Operating System.

If I put the uniforms settings to the lowest settings the game will load, but the errors are still showing in the log file.

The only other difference is that I'm running the B&F 12th Version, instead of the 13th Version.

So, you can try placing the B&F XIII Mod - into a Temp Folder - basically just move the entire folder into the Temp Folder, and download the 12th Version. So, it this doesn't work just delete the 12th Version and move the 13th Version Mod back into the game


No..Get the same results.

Well I'm giving up. Thanks for all the help guys and davinci but I'll just wait for Waterloo.

Re: Fontenoy Mod. 3 years, 3 months ago #95

  • Crikey
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Pan

One last try

Here's my logistics and oobs folder replace those in your Fontenoy mod with these.

www.mediafire.com/download/43wiydq21lj11dg/Fontenoy_Mod-test.rar

For size reasons I haven't incl the graphics folder (or sounds) but my graphics folder looks like this -



This is for the hi res version which is demanding on memory. For that reason choose a brigade level engagement first to see if it loads.

Re: Fontenoy Mod. 3 years, 3 months ago #96

  • Saddletank
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Pansarskott wrote:
Ok..I've checked...for some reason the Antietam OOB loads when I start a game..with B&F-mod flags but with Fontenoy interface.
You're not selecting the right OOB.

An OOB doesn't "load" unless you tell it to. You need to select the Fontenoy OOB as I showed in my 2nd screenshot.
HITS & Couriers - a different and realistic way to play SoW MP.

Re: Fontenoy Mod. 3 years, 3 months ago #97

  • Jack ONeill
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All,

After running a number of excellent battles from both sides, it finally dawned on me what I wasn't seeing - the Battalions of both sides should be in 3 ranks instead of two. The major combatants were all using 3 ranks firing up until the American Revolution, when the British (and then the colonists/Rebels), went to a two rank system. It can be done as witnessed by Gunship's NapMod. Any chance the Mod could be tweeked a bit to reflect this? Otherwise, I'm totally digging it. Love the French and English music and commands.

Jack

1 Hour later - never mind. If you put the Fontenoy Mod UNDER the Bugles and Flags Mod, the troops ARE in three ranks. Outstanding!
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"

Re: Fontenoy Mod. 3 years, 3 months ago #98

One last try

Here's my logistics and oobs folder replace those in your Fontenoy mod with these.


Nope..same as Before.

You're not selecting the right OOB.

An OOB doesn't "load" unless you tell it to. You need to select the Fontenoy OOB as I showed in my 2nd screenshot.


I know how to choose the right OOB. There is just ONE OOB in the list called Fontenoy, I'm not selecting Antietam or Gettysburg OOB becuse I Think its funny. Again, when I start a battle with the Fontenoy OOB, I get yanks and an ACW OOB.

Re: Fontenoy Mod. 3 years, 3 months ago #99

Uhh..I Think I've found the problem..

Both of the two Fontenoy-mods (standard or high-res) Graphics/units-folder are empty.

I have re-downloaded both versions of the mod but both the folders are still empty when I open and look.

All other graphic, flags, interface and so are there but not the unit Graphics. Is there something wrong with the download? Both I and my friend get the same files when we download.

Re: Fontenoy Mod. 3 years, 3 months ago #100

  • Crikey
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No, the empty unit folder is misleading. All the graphics are packed.

Did you try a brigade level battle? I'm wondering whether it's a memory issue. My system grinds to a halt above divisional due to the number of sprite variations.

Re: Fontenoy Mod. 3 years, 3 months ago #101

No, the empty unit folder is misleading. All the graphics are packed.

Did you try a brigade level battle? I'm wondering whether it's a memory issue. My system grinds to a halt above divisional due to the number of sprite variations.


No..get the same result.

Can someone who's mod works, post just how his/her settings, high-res or standard-mod, map, options, battle options are exactly? Maybe I'm missing something here...

Re: Fontenoy Mod. 3 years, 3 months ago #102

  • Crikey
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I'll try and do that when I get back from work.

But from memory

Hi res mod.

Unis - best

Screen Res - 1024 x 768

Map - cavalry field east

Divisional engagement

Troop Ratio 1:4

Battle setting - in sight

System vista

Nvidia card.

I'm assuming the game doesn't default to an Antietam oob in normal mode. Just wondered. In case game install screwed

Re: Fontenoy Mod. 3 years, 3 months ago #103

I'll try and do that when I get back from work.

But from memory

Hi res mod.

Unis - best

Screen Res - 1024 x 768

Map - cavalry field east

Divisional engagement

Troop Ratio 1:4

Battle setting - in sight

System vista

Nvidia card.

I'm assuming the game doesn't default to an Antietam oob in normal mode. Just wondered. In case game install screwed


No, same as befor...


07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:313
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen George B. McClellan
07:00:00 Chain of Command: Top Commander Gen Robert E. Lee
07:00:00 Loading Battle Events
07:00:00 Battlescript ERROR - unit OOB_CUMBERLAND not found.
07:00:00 Battlescript ERROR - unit OOB_CUMBERLAND not found.
07:00:00 Battlescript ERROR - unit OOB_VERDUN not found.
07:00:00 Battlescript ERROR - unit OOB_CUMBERLAND not found.
07:00:00 Battlescript ERROR - unit OOB_VERDUN not found.
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 10:07:26
07:00:02 Unloading Level
10:07:31 Loading Defined Lists

Just wondering what this "Battlescript" is?
Then dos it not say here that it's loading "SowGB Level Loaded..." for some reason?

Re: Fontenoy Mod. 3 years, 3 months ago #104

  • Crikey
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Pan - sorry but I'm running out of ideas.

My install is based on the hi res download only. I've never installed the low res package. This test uses a fresh game (no saved restart). SOW patched up to 1.61.

Here's the screens -











And here's what my log file looks like after that successful load.

Game Launched
19:28:19 Version:SOWGB
1.6100
19:28:21 Loading Defined Lists
19:28:21 Initializing
19:28:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Fontenoy_Mod
19:28:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags XIII
19:28:22 Ansi:16, TexH:8192, TexW:8192
19:28:22 SowGB Loaded
19:28:22 19:28:22
19:28:26 Error in scenario.csv file, OOB_HOWARD repeated id name.
19:28:26 Error in scenario.csv file, OOB_SKELTON repeated id name.
19:28:26 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
19:28:26 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
19:28:26 Error in scenario.csv file, OOB_CRONSTROM repeated id name.
19:28:26 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
19:28:26 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
19:28:26 Error in scenario.csv file, OOB_ACERRE repeated id name.
19:28:26 Error in scenario.csv file, OOB_COURONNE repeated id name.
19:28:26 Error in scenario.csv file, OOB_COURONNE repeated id name.
19:28:26 Error in scenario.csv file, OOB_COURONNE repeated id name.
19:28:26 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
19:28:26 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
19:28:26 Error in scenario.csv file, OOB_COURONNE repeated id name.
19:28:26 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
19:28:26 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
19:28:26 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
19:28:33 Error in scenario.csv file, OOB_HOWARD repeated id name.
19:28:33 Error in scenario.csv file, OOB_SKELTON repeated id name.
19:28:33 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
19:28:33 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
19:28:33 Error in scenario.csv file, OOB_CRONSTROM repeated id name.
19:28:33 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
19:28:33 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
19:28:33 Error in scenario.csv file, OOB_ACERRE repeated id name.
19:28:33 Error in scenario.csv file, OOB_COURONNE repeated id name.
19:28:33 Error in scenario.csv file, OOB_COURONNE repeated id name.
19:28:33 Error in scenario.csv file, OOB_COURONNE repeated id name.
19:28:33 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
19:28:33 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
19:28:33 Error in scenario.csv file, OOB_COURONNE repeated id name.
19:28:33 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
19:28:33 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
19:28:33 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
19:28:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Fontenoy_Mod
19:28:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags XIII
19:28:35 Loading SandBox
19:28:35 Load your muskets...
19:28:35 19:28:35
19:28:35 Loading SandBox
19:28:35 Loading Map (5_ECF)
08:00:00 Loading Defined Lists
08:00:00 Loading Graphics
08:00:00 ----------------loading: GFX_Obj_Major
08:00:00 ----------------loading: GFX_Obj_UMajor
08:00:00 ----------------loading: GFX_Obj_CMajor
08:00:00 Loading Drills
08:00:00 Loading Experience Levels
08:00:00 NOT FOUND ID - IDS_UATT_AVERAGECAV_SABER
08:00:00 NOT FOUND ID - IDS_UATT_GOODCAV_SABER
08:00:00 NOT FOUND ID - IDS_UATT_EXPERTCAV_SABER
08:00:00 NOT FOUND ID - IDS_UATT_AVERAGECAV_LANCE
08:00:00 NOT FOUND ID - IDS_UATT_GOODCAV_LANCE
08:00:00 NOT FOUND ID - IDS_UATT_EXPERTCAV_LANCE
08:00:00 NOT FOUND ID - IDS_UATT_AVERAGECAV_SWORD
08:00:00 NOT FOUND ID - IDS_UATT_GOODCAV_SWORD
08:00:00 NOT FOUND ID - IDS_UATT_EXPERTCAV_SWORD
08:00:00 Loading Personalities
08:00:00 Loading Tables
08:00:00 Loading Orders
08:00:00 Loading Battle Plans
08:00:00 Loading Ground Map
08:00:00 Building Map
08:00:00 Loading Explosions
08:00:00 ----------------loading: GFX_Smoke_1A
08:00:00 ----------------loading: GFX_Smoke_1B
08:00:00 ----------------loading: GFX_Smoke_1C
08:00:00 ----------------loading: GFX_Smoke_1D
08:00:00 ----------------loading: GFX_Smoke_2A
08:00:00 ----------------loading: GFX_Smoke_2B
08:00:00 ----------------loading: GFX_Smoke_2C
08:00:00 ----------------loading: GFX_Smoke_2D
08:00:00 ----------------loading: GFX_Smoke_3A
08:00:00 ----------------loading: GFX_Smoke_3B
08:00:00 ----------------loading: GFX_Smoke_3C
08:00:00 ----------------loading: GFX_Smoke_3D
08:00:00 Loading Artillery Ammo
08:00:00 ----------------loading: GFX_Burst_Solid
08:00:00 ----------------loading: GFX_Burst_Shell
08:00:00 ----------------loading: GFX_Burst_Shrapnel
08:00:00 ----------------loading: GFX_Burst_Canister
08:00:00 NOT FOUND ID - IDS_AMMO_3PDR_SOLID
08:00:00 NOT FOUND ID - IDS_AMMO_3PDR_CANISTER
08:00:00 NOT FOUND ID - IDS_AMMO_3PDR_DOUBLE_CANISTER
08:00:00 NOT FOUND ID - IDS_AMMO_4PDR_SOLID
08:00:00 NOT FOUND ID - IDS_AMMO_4PDR_CANISTER
08:00:00 NOT FOUND ID - IDS_AMMO_4PDR_DOUBLE_CANISTER
08:00:00 Loading Arsenal
08:00:00 NOT FOUND ID - IDS_ARSN_MUSKET_.75_CALIBER
08:00:00 NOT FOUND ID - IDS_ARSN_MUSKET_.69_CALIBER
08:00:00 NOT FOUND ID - IDS_ARSN_MUSKET_.75_CALIBER
08:00:00 NOT FOUND ID - IDS_ARSN_CALIBER_NONE
08:00:00 Applying layout to map
08:00:00 Loading 2nd String
08:00:00 ----------------loading: GFX_Burst_Ground_1
08:00:00 ----------------loading: GFX_Burst_Ground_2
08:00:00 ----------------loading: GFX_Burst_Ground_3
08:00:00 ----------------loading: GFX_Burst_Ground_4
08:00:00 ----------------loading: GFX_Obj_Shadow
08:00:00 Building Armies
08:00:00 ----------------loading: GFX_Brit_General04_Walk
08:00:00 ----------------loading: GFX_Brit_General04_Stand
08:00:00 ----------------loading: GFX_Brit_General04_Run
08:00:00 ----------------loading: GFX_Brit_General04_Death
08:00:00 ----------------loading: GFX_Brit_Scots_Greys_Walk
08:00:00 ----------------loading: GFX_Brit_Scots_Greys_Stand
08:00:00 ----------------loading: GFX_Brit_Scots_Greys_Run
08:00:00 ----------------loading: GFX_Brit_Scots_Greys_Charge
08:00:00 ----------------loading: GFX_Brit_Scots_Greys_Melee
08:00:00 ----------------loading: GFX_Brit_Scots_Greys_Death
08:00:00 ----------------loading: GFX_Brit_Nat_Gen
08:00:00 ----------------loading: GFX_FlagFlair
08:00:00 ----------------loading: GFX_Wheel
08:00:00 ----------------loading: GFX_Brit_Hrse_Gren_Walk
08:00:00 ----------------loading: GFX_Brit_Hrse_Gren_Stand
08:00:00 ----------------loading: GFX_Brit_Hrse_Gren_Run
08:00:00 ----------------loading: GFX_Brit_Hrse_Gren_Charge
08:00:00 ----------------loading: GFX_Brit_Hrse_Gren_Melee
08:00:00 ----------------loading: GFX_Brit_Hrse_Gren_Death
08:00:00 ----------------loading: GFX_Brit_General02_Walk
08:00:00 ----------------loading: GFX_Brit_General02_Stand
08:00:00 ----------------loading: GFX_Brit_General02_Run
08:00:00 ----------------loading: GFX_Brit_General02_Death
08:00:00 ----------------loading: GFX_Brit_Dragoon_Blue_Walk
08:00:00 ----------------loading: GFX_Brit_Dragoon_Blue_Stand
08:00:00 ----------------loading: GFX_Brit_Dragoon_Blue_Run
08:00:00 ----------------loading: GFX_Brit_Dragoon_Blue_Charge
08:00:00 ----------------loading: GFX_Brit_Dragoon_Blue_Melee
08:00:00 ----------------loading: GFX_Brit_Dragoon_Blue_Death
08:00:00 ERROR - Can't load sound c:\matrix games\scourge of war - gettysburg\mods\fontenoy_mod\sounds\mi_nsdcsainf1.wav, Wave file must be mono for 3D control.
08:00:00 ----------------loading: GFX_Brit_Line_Blue_Walk
08:00:00 ----------------loading: GFX_Brit_Line_Blue_Stand
08:00:00 ----------------loading: GFX_Brit_Line_Blue_Load
08:00:00 ----------------loading: GFX_Brit_Line_Blue_Ready
08:00:00 ----------------loading: GFX_Brit_Line_Blue_Fire
08:00:00 ----------------loading: GFX_Brit_Line_Blue_Run
08:00:00 ----------------loading: GFX_Brit_Line_Blue_Charge
08:00:00 ----------------loading: GFX_Brit_Line_Blue_Melee
08:00:00 ----------------loading: GFX_Brit_Line_Blue_Prone
08:00:00 ----------------loading: GFX_Brit_Line_Blue_Death
08:00:00 ----------------loading: GFX_Brit_Lineoff_Blue_Walk
08:00:00 ----------------loading: GFX_Brit_Lineoff_Blue_Stand
08:00:00 ----------------loading: GFX_Brit_Lineoff_Blue_Run
08:00:00 ----------------loading: GFX_Brit_Lineoff_Blue_Charge
08:00:00 ----------------loading: GFX_Brit_Lineoff_Blue_Melee
08:00:00 ----------------loading: GFX_Brit_Nat
08:00:00 ----------------loading: GFX_Brit_8th
08:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
08:00:00 ----------------loading: GFX_Brit_Line_Yell_Walk
08:00:00 ----------------loading: GFX_Brit_Line_Yell_Stand
08:00:00 ----------------loading: GFX_Brit_Line_Yell_Load
08:00:00 ----------------loading: GFX_Brit_Line_Yell_Ready
08:00:00 ----------------loading: GFX_Brit_Line_Yell_Fire
08:00:00 ----------------loading: GFX_Brit_Line_Yell_Run
08:00:00 ----------------loading: GFX_Brit_Line_Yell_Charge
08:00:00 ----------------loading: GFX_Brit_Line_Yell_Melee
08:00:00 ----------------loading: GFX_Brit_Line_Yell_Prone
08:00:00 ----------------loading: GFX_Brit_Line_Yell_Death
08:00:00 ----------------loading: GFX_Brit_Lineoff_Yell_Walk
08:00:00 ----------------loading: GFX_Brit_Lineoff_Yell_Stand
08:00:00 ----------------loading: GFX_Brit_Lineoff_Yell_Run
08:00:00 ----------------loading: GFX_Brit_Lineoff_Yell_Charge
08:00:00 ----------------loading: GFX_Brit_Lineoff_Yell_Melee
08:00:00 ----------------loading: GFX_Brit_37th
08:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
08:00:00 ----------------loading: GFX_Brit_Line_Grn_Walk
08:00:00 ----------------loading: GFX_Brit_Line_Grn_Stand
08:00:00 ----------------loading: GFX_Brit_Line_Grn_Load
08:00:00 ----------------loading: GFX_Brit_Line_Grn_Ready
08:00:00 ----------------loading: GFX_Brit_Line_Grn_Fire
08:00:00 ----------------loading: GFX_Brit_Line_Grn_Run
08:00:00 ----------------loading: GFX_Brit_Line_Grn_Charge
08:00:00 ----------------loading: GFX_Brit_line_Grn_Melee
08:00:00 ----------------loading: GFX_Brit_Line_Grn_Prone
08:00:00 ----------------loading: GFX_Brit_Line_Grn_death
08:00:00 ----------------loading: GFX_Brit_Lineoff_Grn_Walk
08:00:00 ----------------loading: GFX_Brit_Lineoff_Grn_Stand
08:00:00 ----------------loading: GFX_Brit_Lineoff_Grn_Run
08:00:00 ----------------loading: GFX_Brit_Lineoff_Grn_Charge
08:00:00 ----------------loading: GFX_Brit_Lineoff_Grn_Melee
08:00:00 ----------------loading: GFX_Brit_36th
08:00:00 ----------------loading: GFX_Brit_1st
08:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
08:00:00 ----------------loading: GFX_Brit_Fusil_Walk
08:00:00 ----------------loading: GFX_Brit_Fusil_Stand
08:00:00 ----------------loading: GFX_Brit_Fusil_Load
08:00:00 ----------------loading: GFX_Brit_Fusil_Ready
08:00:00 ----------------loading: GFX_Brit_Fusil_Fire
08:00:00 ----------------loading: GFX_Brit_Fusil_Run
08:00:00 ----------------loading: GFX_Brit_Fusil_Charge
08:00:00 ----------------loading: GFX_Brit_Fusil_Melee
08:00:00 ----------------loading: GFX_Brit_Fusil_Prone
08:00:00 ----------------loading: GFX_Brit_Fusil_Death
08:00:00 ----------------loading: GFX_Brit_Fusil
08:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
08:00:00 ----------------loading: GFX_Brit_Line_Buff_Walk
08:00:00 ----------------loading: GFX_Brit_Line_Buff_Stand
08:00:00 ----------------loading: GFX_Brit_Line_Buff_Load
08:00:00 ----------------loading: GFX_Brit_Line_Buff_Ready
08:00:00 ----------------loading: GFX_Brit_Line_Buff_Fire
08:00:00 ----------------loading: GFX_Brit_Line_Buff_Run
08:00:00 ----------------loading: GFX_Brit_Line_Buff_Charge
08:00:00 ----------------loading: GFX_Brit_Line_Buff_Melee
08:00:00 ----------------loading: GFX_Brit_Line_Buff_Prone
08:00:00 ----------------loading: GFX_Brit_Line_Buff_Death
08:00:00 ----------------loading: GFX_Brit_Lineoff_Buff_Walk
08:00:00 ----------------loading: GFX_Brit_Lineoff_Buff_Stand
08:00:00 ----------------loading: GFX_Brit_Lineoff_Buff_Run
08:00:00 ----------------loading: GFX_Brit_Lineoff_Buff_Charge
08:00:00 ----------------loading: GFX_Brit_Lineoff_Buff_Melee
08:00:00 ----------------loading: GFX_Brit_14th
08:00:00 ----------------loading: GFX_Brit_1stGuards
08:00:00 ----------------loading: GFX_Brit_1stGuards02
08:00:00 ----------------loading: GFX_Brit_2ndGuards
08:00:00 ----------------loading: GFX_Brit_2ndGuards02
08:00:00 ----------------loading: GFX_Brit_3rdGuards
08:00:00 ----------------loading: GFX_Brit_3rdGuards02
08:00:00 ----------------loading: GFX_Brit_General03_Walk
08:00:00 ----------------loading: GFX_Brit_General03_Stand
08:00:00 ----------------loading: GFX_Brit_General03_Run
08:00:00 ----------------loading: GFX_Brit_General03_Death
08:00:00 ----------------loading: GFX_Brit_Dragoon_White_Walk
08:00:00 ----------------loading: GFX_Brit_Dragoon_White_Stand
08:00:00 ----------------loading: GFX_Brit_Dragoon_White_Run
08:00:00 ----------------loading: GFX_Brit_Dragoon_White_Charge
08:00:00 ----------------loading: GFX_Brit_Dragoon_White_Melee
08:00:00 ----------------loading: GFX_Brit_Dragoon_White_Death
08:00:00 ----------------loading: GFX_Brit_3pdr_Limbered_Walk
08:00:00 ----------------loading: GFX_Brit_3pdr_Limbered_Stand
08:00:00 ----------------loading: GFX_Brit_3pdr_Limbered_Run
08:00:00 ----------------loading: GFX_Frn_Art_Rgt_Death
08:00:00 ----------------loading: GFX_Brit_Limber_Walk
08:00:00 ----------------loading: GFX_Brit_Limber_Stand
08:00:00 ----------------loading: GFX_Brit_Limber_Run
08:00:00 ----------------loading: GFX_Brit_Limb_Hrse_Walk
08:00:00 ----------------loading: GFX_Brit_Limb_Hrse_Stand
08:00:00 ----------------loading: GFX_Brit_Limb_Hrse_Run
08:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
08:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
08:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
08:00:00 ----------------loading: GFX_Frn_4pdr_Walk
08:00:00 ----------------loading: GFX_Frn_4pdr_Stand
08:00:00 ----------------loading: GFX_Frn_4pdr_Load
08:00:00 ----------------loading: GFX_Frn_4pdr_Fire
08:00:00 ----------------loading: GFX_Frn_Limber_Walk
08:00:00 ----------------loading: GFX_Frn_Limber_Stand
08:00:00 ----------------loading: GFX_Frn_Limber_Run
08:00:00 ----------------loading: GFX_Frn_Limb_Hrse_Walk
08:00:00 ----------------loading: GFX_Frn_Limb_Hrse_Stand
08:00:00 ----------------loading: GFX_Frn_Limb_Hrse_Run
08:00:00 ----------------loading: GFX_Brit_3pdr_Walk
08:00:00 ----------------loading: GFX_Brit_3pdr_Stand
08:00:00 ----------------loading: GFX_Brit_3pdr_Load
08:00:00 ----------------loading: GFX_Brit_3pdr_Fire
08:00:00 ----------------loading: GFX_Brit_Art
08:00:00 ----------------loading: GFX_Wagon_Walk
08:00:00 ----------------loading: GFX_Wagon_Stand
08:00:00 ----------------loading: GFX_WagTeam_Walk
08:00:00 ----------------loading: GFX_WagTeam_Stand
08:00:00 ----------------loading: GFX_WagTeam_Run
08:00:00 ----------------loading: GFX_Brit_Dragoon_Yellow_Walk
08:00:00 ----------------loading: GFX_Brit_Dragoon_Yellow_Stand
08:00:00 ----------------loading: GFX_Brit_Dragoon_Yellow_Run
08:00:00 ----------------loading: GFX_Brit_Dragoon_Yellow_Charge
08:00:00 ----------------loading: GFX_Brit_Dragoon_Yellow_Melee
08:00:00 ----------------loading: GFX_Brit_Dragoon_Yellow_Death
08:00:00 ----------------loading: GFX_Frn_General02_Walk
08:00:00 ----------------loading: GFX_Frn_General02_Stand
08:00:00 ----------------loading: GFX_Frn_General02_Run
08:00:00 ----------------loading: GFX_Frn_General02_Death
08:00:00 ----------------loading: GFX_Frn_Hrse_Blue_Walk
08:00:00 ----------------loading: GFX_Frn_Hrse_Blue_Stand
08:00:00 ----------------loading: GFX_Frn_Hrse_Blue_Run
08:00:00 ----------------loading: GFX_Frn_Hrse_Blue_Charge
08:00:00 ----------------loading: GFX_Frn_Hrse_Blue_Melee
08:00:00 ----------------loading: GFX_Frn_Hrse_Blue_Death
08:00:00 ----------------loading: GFX_Frn_Gen
08:00:00 ----------------loading: GFX_Frn_Hrse_Red_Walk
08:00:00 ----------------loading: GFX_Frn_Hrse_Red_Stand
08:00:00 ----------------loading: GFX_Frn_Hrse_Red_Run
08:00:00 ----------------loading: GFX_Frn_Hrse_Red_Charge
08:00:00 ----------------loading: GFX_Frn_Hrse_Red_Melee
08:00:00 ----------------loading: GFX_Frn_Hrse_Red_Death
08:00:00 ----------------loading: GFX_Frn_General01_Walk
08:00:00 ----------------loading: GFX_Frn_General01_Stand
08:00:00 ----------------loading: GFX_Frn_General01_Run
08:00:00 ----------------loading: GFX_Frn_General01_Death
08:00:00 ----------------loading: GFX_Frn_Drag_Walk
08:00:00 ----------------loading: GFX_Frn_Drag_Stand
08:00:00 ----------------loading: GFX_Frn_Drag_Run
08:00:00 ----------------loading: GFX_Frn_Drag_Charge
08:00:00 ----------------loading: GFX_Frn_Drag_Melee
08:00:00 ----------------loading: GFX_Frn_Drag_Death
08:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
08:00:00 ----------------loading: GFX_Frn_Line_Blue_Walk
08:00:00 ----------------loading: GFX_Frn_Line_Blue_Stand
08:00:00 ----------------loading: GFX_Frn_Line_Blue_Load
08:00:00 ----------------loading: GFX_Frn_Line_Blue_Ready
08:00:00 ----------------loading: GFX_Frn_Line_Blue_Fire
08:00:00 ----------------loading: GFX_Frn_Line_Blue_Run
08:00:00 ----------------loading: GFX_Frn_Line_Blue_Charge
08:00:00 ----------------loading: GFX_Frn_Line_Blue_Melee
08:00:00 ----------------loading: GFX_Frn_Line_Blue_Prone
08:00:00 ----------------loading: GFX_Frn_Line_Blue_Death
08:00:00 ----------------loading: GFX_Frn_Lineoff_Walk
08:00:00 ----------------loading: GFX_Frn_Lineoff_Stand
08:00:00 ----------------loading: GFX_Frn_Lineoff_Run
08:00:00 ----------------loading: GFX_Frn_Lineoff_Charge
08:00:00 ----------------loading: GFX_Frn_Lineoff_Melee
08:00:00 ----------------loading: GFX_Frn_Col
08:00:00 ----------------loading: GFX_Dauphin
08:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
08:00:00 ----------------loading: GFX_Frn_Line_White_Walk
08:00:00 ----------------loading: GFX_Frn_Line_White_Stand
08:00:00 ----------------loading: GFX_Frn_Line_White_Load
08:00:00 ----------------loading: GFX_Frn_Line_White_Ready
08:00:00 ----------------loading: GFX_Frn_Line_White_Fire
08:00:00 ----------------loading: GFX_Frn_Line_White_Run
08:00:00 ----------------loading: GFX_Frn_Line_White_Charge
08:00:00 ----------------loading: GFX_Frn_Line_White_Melee
08:00:00 ----------------loading: GFX_Frn_Line_White_Prone
08:00:00 ----------------loading: GFX_Frn_Line_White_Death
08:00:00 ----------------loading: GFX_Beauvoisis
08:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
08:00:00 ----------------loading: GFX_Frn_Art_Rgt_Walk
08:00:00 ----------------loading: GFX_Frn_Art_Rgt_Stand
08:00:00 ----------------loading: GFX_Frn_Art_Rgt_Load
08:00:00 ----------------loading: GFX_Frn_Art_Rgt_Ready
08:00:00 ----------------loading: GFX_Frn_Art_Rgt_Fire
08:00:00 ----------------loading: GFX_Frn_Art_Rgt_Run
08:00:00 ----------------loading: GFX_Frn_Art_Rgt_Charge
08:00:00 ----------------loading: GFX_Frn_Art_Rgt_Melee
08:00:00 ----------------loading: GFX_Frn_Art_Rgt_Prone
08:00:00 ----------------loading: GFX_Frn_Guard_Off_Walk
08:00:00 ----------------loading: GFX_Frn_Guard_Off_Stand
08:00:00 ----------------loading: GFX_Frn_Guard_Off_Run
08:00:00 ----------------loading: GFX_Frn_Guard_Off_Charge
08:00:00 ----------------loading: GFX_Frn_Guard_Off_Melee
08:00:00 ----------------loading: GFX_Art_Rgt
08:00:00 ----------------loading: GFX_Averngne
08:00:00 ----------------loading: GFX_Tresnel
08:00:00 ----------------loading: GFX_Touraine
08:00:00 ----------------loading: GFX_Nivernois
08:00:00 ----------------loading: GFX_Dch_General01_Walk
08:00:00 ----------------loading: GFX_Dch_General01_Stand
08:00:00 ----------------loading: GFX_Dch_General01_Run
08:00:00 ----------------loading: GFX_Dch_General01_Death
08:00:00 ----------------loading: GFX_Frn_4pdr_Limbered_Walk
08:00:00 ----------------loading: GFX_Frn_4pdr_Limbered_Stand
08:00:00 ----------------loading: GFX_Frn_4pdr_Limbered_Run
08:00:00 ----------------loading: GFX_Frn_Art
08:00:00 Loading GUI
08:00:00 ERROR - Can't load sound SFX_BU_ABOUTFACE
08:00:00 ERROR - Can't load sound SFX_BU_ABOUTFACE
08:00:00 ----------------loading: GFX_Terrain
08:00:00 ----------------loading: GFX_Weather
08:00:00 ----------------loading: GFX_MP_Stars
08:00:00 ----------------loading: GFX_Compass
08:00:00 ----------------loading: GFX_Flags
08:00:00 ----------------loading: GFX_US_Portraits_LVL3
08:00:00 ----------------loading: GFX_BS_Buttons
08:00:00 ----------------loading: GFX_US_Portraits_LVL4
08:00:00 ----------------loading: GFX_US_Portraits_LVL5
08:00:00 Error texture C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\MODS\FONTENOY_MOD\GRAPHICS\TOOLBAR\CS_PORTRAITS_LVL1.DDS not big enough for defined frames.
08:00:00 ----------------loading: GFX_MS_Background
08:00:00 ----------------loading: GFX_MS_Buttons
08:00:00 ----------------loading: GFX_Bars
08:00:00 ----------------loading: GFX_CS_Portraits_LVL3
08:00:00 ----------------loading: GFX_CS_Portraits_LVL4
08:00:00 ----------------loading: GFX_CS_Portraits_LVL5
08:00:00 Error texture C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\MODS\FONTENOY_MOD\GRAPHICS\TOOLBAR\CS_PORTRAITS_LVL1.DDS not big enough for defined frames.
08:00:00 ----------------loading: GFX_BS_RegBackground
08:00:00 ----------------loading: GFX_Ammo
08:00:00 ----------------loading: GFX_Status_Icons
08:00:00 ----------------loading: GFX_MS_WideBackground
08:00:00 ----------------loading: GFX_Groups
08:00:00 ----------------loading: GFX_BS_Background
08:00:00 ----------------loading: GFX_CS_Portraits_LVL2
08:00:00 ----------------loading: GFX_US_Portraits_LVL2
08:00:00 ----------------loading: GFX_BS_Comm1Background
08:00:00 ----------------loading: GFX_CS_Portraits_LVL1
08:00:00 ----------------loading: GFX_US_Portraits_LVL1
08:00:00 ----------------loading: GFX_MS_ArtyBackground
08:00:00 ----------------loading: GFX_MS_Solid
08:00:00 ----------------loading: GFX_MS_Shell
08:00:00 ----------------loading: GFX_MS_Shrapnel
08:00:00 ----------------loading: GFX_MS_Canister
08:00:00 ----------------loading: GFX_BS_AmmoWBackground
08:00:00 ----------------loading: GFX_BS_FBackground
08:00:00 ----------------loading: GFX_Replay_Flags
08:00:00 ----------------loading: GFX_BS_Replay_Background
08:00:00 ----------------loading: GFX_BS_Replay_Buttons
08:00:00 ----------------loading: GFX_Surrender
08:00:00 Planting Fields
08:00:00 Creating Forests
08:00:00 ----------------loading: GFX_Tree_1
08:00:00 ----------------loading: GFX_Tree_2
08:00:00 ----------------loading: GFX_Tree_3
08:00:00 ----------------loading: GFX_Tree_4
08:00:00 ----------------loading: GFX_Tree_5
08:00:00 ----------------loading: GFX_Breastworks_3
08:00:00 ----------------loading: GFX_Tree_Bare_2
08:00:00 ----------------loading: GFX_Rock_2
08:00:00 ----------------loading: GFX_Tree_Bare_4
08:00:00 ----------------loading: GFX_Rock_3
08:00:00 ----------------loading: GFX_Tree_Bare_5
08:00:00 ----------------loading: GFX_Rock_1
08:00:00 ----------------loading: GFX_Tree_Bare_6
08:00:00 ----------------loading: GFX_Rock_5
08:00:00 Bringing out the dead
08:00:00 Buying Shrubbery
08:00:00 ----------------loading: GFX_Tree_A_6
08:00:00 ----------------loading: GFX_Tree_Bare_1
08:00:00 ----------------loading: GFX_Tree_Bare_3
08:00:00 ----------------loading: GFX_Bracken_A_3
08:00:00 ----------------loading: GFX_Bracken_A_2
08:00:00 ----------------loading: GFX_Bracken_A_4
08:00:00 ----------------loading: GFX_Bracken_A_1
08:00:00 ----------------loading: GFX_Tree_A_1
08:00:00 ----------------loading: GFX_Tree_A_4
08:00:00 ----------------loading: GFX_Tree_A_3
08:00:00 ----------------loading: GFX_Tree_A_2
08:00:00 ----------------loading: GFX_Stonewall_5
08:00:00 ----------------loading: GFX_Stonewall_6
08:00:00 ----------------loading: GFX_Stonewall_7
08:00:00 ----------------loading: GFX_Tree_6
08:00:00 ----------------loading: GFX_Tree_Large_2
08:00:00 ----------------loading: GFX_Tree_Large_1
08:00:00 ----------------loading: GFX_Orchard_Peach_2
08:00:00 ----------------loading: GFX_Orchard_Peach_1
08:00:00 ----------------loading: GFX_Orchard_A_1
08:00:00 ----------------loading: GFX_Orchard_2
08:00:00 ----------------loading: GFX_Orchard_1
08:00:00 ----------------loading: GFX_Rock_6
08:00:00 ----------------loading: GFX_Gravestone_1
08:00:00 ----------------loading: GFX_Gravestone_2
08:00:00 ----------------loading: GFX_Gravestone_3
08:00:00 ----------------loading: GFX_Gravestone_4
08:00:00 ----------------loading: GFX_Gravestone_5
08:00:00 ----------------loading: GFX_Oats_1
08:00:00 ----------------loading: GFX_Corn_1
08:00:00 ----------------loading: GFX_Stonewall_1
08:00:00 ----------------loading: GFX_Stonewall_2
08:00:00 ----------------loading: GFX_Stonewall_3
08:00:00 ----------------loading: GFX_Stonewall_4
08:00:00 ----------------loading: GFX_Wheat_1
08:00:00 ----------------loading: GFX_Breastworks_1
08:00:00 ----------------loading: GFX_Breastworks_2
08:00:00 Verifying Terrain Integrity
08:00:00 Planting Shrubbery
08:00:00 Mapping Roads
08:00:00 Avoiding Buildings
08:00:00 Total Collision Objs:313
08:00:00 Drafting chain of command
08:00:00 Chain of Command: Top Commander Lt. General Sir John Ligonier
08:00:00 Chain of Command: Top Commander General Verdun
08:00:00 Loading Battle Events
08:00:00 PRESS SPACE BAR TO BEGIN
08:00:00 SowGB Level Loaded...
08:00:00 19:29:12
08:00:05 Unloading Level
19:29:24 Loading Defined Lists

Re: Fontenoy Mod. 3 years, 3 months ago #105

  • Jack ONeill
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Crikey,

On a WILDLY different note - what is the Spain4 mod you have listed? Just being nosey.

Jack
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"

Re: Fontenoy Mod. 3 years, 3 months ago #106

  • Crikey
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Jack...a wip map I started ages ago.

The following user(s) said Thank You: Jack ONeill

Re: Fontenoy Mod. 3 years, 3 months ago #107

Ok..did exactly as your screens showed...now the game loads but crashes after I hit the space button.

Log:
:pinch: Warning: Spoiler!

Re: Fontenoy Mod. 3 years, 3 months ago #108

Ok, got some screenshoots going..

SOWGB2014-07-1822-02-30-03.jpg



SOWGB2014-07-1822-02-41-49.jpg



SOWGB2014-07-1822-03-07-21.jpg

Re: Fontenoy Mod. 3 years, 3 months ago #109

  • Crikey
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It's odd. Almost as if it cannot spot the packed units. Are you using the logistics folder I sent you? If so I am now out of ideas. Very, very strange.

Re: Fontenoy Mod. 3 years, 3 months ago #110

It's odd. Almost as if it cannot spot the packed units. Are you using the logistics folder I sent you? If so I am now out of ideas. Very, very strange.


Yep...I've tried messing around with high and low unifor settings and thing but nothing.

Well..not much to do.. I appreciate all your help, thank you.

Re: Fontenoy Mod. 3 years, 3 months ago #111

  • Saddletank
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I'm pretty confused too.

All I can sugest is deleting and re-downloading the mod in case the d/l was corrupted.

What memory does your video card have?

When did you last defrag your HD? = have a play around with optimising your PC.
HITS & Couriers - a different and realistic way to play SoW MP.

Re: Fontenoy Mod. 3 years, 3 months ago #112

Ok..after long hours yesterday..I figured it out. As a last effort, I unchecked the copyright box under properties of the Fontenoy file and saved. Now the game loads without a problem!

The wierd thing is that I have never had to do this on any other SowG-mod.

But a big thank you to you all who tried to help me, much appreciated!

Re: Fontenoy Mod. 3 years, 3 months ago #113

  • Saddletank
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Weird! I never had to uncheck anything.

Pleased to hear you finally have it working - now go enjoy those sumptuous uniforms.
HITS & Couriers - a different and realistic way to play SoW MP.

Re: Fontenoy Mod. 3 years, 3 months ago #114

Weird! I never had to uncheck anything.

Pleased to hear you finally have it working - now go enjoy those sumptuous uniforms.


Oh I will! Death to the french!

Re: Fontenoy Mod. 3 years, 3 months ago #115

  • Davinci
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@Pansarskott - Hey, now that you have your Mod up and running, I just noticed that when you were listing your log-file that all of your units are still unpacked.

I was under the impression that the game loaded the packed sprites by default.

I don't know why I didn't noticed that earlier considering that I still use only the unpacked sprites in all of my games.

davinci
The only true logic is that, there is no true logic!

Re: Fontenoy Mod. 3 years, 3 months ago #116

Hey, now that you have your Mod up and running, I just noticed that when you were listing your log-file that all of your units are still unpacked.

I was under the impression that the game loaded the packed sprites by default.

I don't know why I didn't noticed that earlier considering that I still use only the unpacked sprites in all of my games.


That's what it's supposed to do..the "units"-folder is empty and the game should load the packed files anyway...

Re: Fontenoy Mod. 3 years, 3 months ago #117

  • Saddletank
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Yeah, that's the new system DaV, much more efficient.

Pom - played a couple of SP games now. Can you make the infantry line a 3-rank? 2 ranks looks odd. Also the cavalry line seems to be "meshed" with the 2nd rank interlaced with the first. I think cavalry deployed 3 ranks deep in this period as well.

Other than that its looking very nice.
HITS & Couriers - a different and realistic way to play SoW MP.
The following user(s) said Thank You: Davinci

Re: Fontenoy Mod. 3 years, 3 months ago #118

  • Jack ONeill
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Tank,

That happened to me too. Put Bugles and Flags ABOVE the fontenoy mod. Pom DOES have them in 3 ranks. Bugles and Flags puts them in two ranks.

Jack
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
The following user(s) said Thank You: Saddletank

Re: Fontenoy Mod. 3 years, 3 months ago #119

  • Davinci
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Saddletank wrote:
Yeah, that's the new system DaV, much more efficient.


My Bad!

For some unknown reason I was under the impression that the packed sprites went by names such as CI02FW , but I was looking at the wrong column in the unitpack .csv file.

The log file shows the names that are in the Column A and not the names in Column B .

Thanks!

davinci
The only true logic is that, there is no true logic!

Re: Fontenoy Mod. 3 years, 2 months ago #120

  • Pom
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I have updated the downloads to new stand alone versions,so no need for any other mods,I hope this will eliminate any potential conflicts.
The following user(s) said Thank You: Jack ONeill, Saddletank
Moderators: Shirkon, Chamberlain, Flanyboy
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