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BLENHEIM MOD (with Blenheim Grenadiers add-on)
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TOPIC: BLENHEIM MOD (with Blenheim Grenadiers add-on)

Re: BLENHEIM MOD (error in drills.csv correction) 2 years, 9 months ago #31

  • JohnVW
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try this file...
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Re: BLENHEIM MOD (error in drills.csv correction) 2 years, 9 months ago #32









Soon an addon pack with grenadiers for all armies...

Cheers
The following user(s) said Thank You: Jack ONeill, Ingles of the 57th

Re: BLENHEIM MOD (error in drills.csv correction) 2 years, 9 months ago #33

  • Saddletank
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Very nice. How do you get the grenadier company to stand on the right of the line? I need to know this trick for the Napoleonic mod!
HITS & Couriers - a different and realistic way to play SoW MP.

Re: BLENHEIM MOD (error in drills.csv correction) 2 years, 9 months ago #34



In unitglobal.csv you set the sprites from unitmodel.csv, there can be a maximum of 6 different sprites, in drills.csv every number must be preceded by the number of the sprite, in my case (0-0-1) for normal infantry and (0-0-2) for grenadier.
The following user(s) said Thank You: Saddletank

Re: BLENHEIM MOD (error in drills.csv correction) 2 years, 9 months ago #35

  • Jack ONeill
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Yes,

It's like setting the different uniforms in a Confederate or Union Battalion. It takes time but it works.

Jack
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"

Re: BLENHEIM MOD (error in drills.csv correction) 2 years, 9 months ago #36

  • Saddletank
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Awesome. I also understand now why my Nap skirmish formation does weird things with the sprites. Fixed that as a bonus!
HITS & Couriers - a different and realistic way to play SoW MP.

Re: BLENHEIM MOD (with Blenheim grenadier add-on) 2 years, 9 months ago #37

In the first post you find the link to the new add-on Blenheim Grenadiers that adds the grenadiers sprites to the mod.

Cheers

alessillo
The following user(s) said Thank You: Jack ONeill

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 years, 9 months ago #38

  • Jack ONeill
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A,

Ragingly bizarre question - what uniform setting is correct in "Options"? I've been using "Low" because it was the last setting I had uniforms set on and didn't think about it in my haste to get the Mod running. IS there a preference? If it was listed in the preamble, I missed it.

Jack
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 years, 9 months ago #39

  • Saddletank
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Switch it to "best" and forget about it, dude.
HITS & Couriers - a different and realistic way to play SoW MP.
The following user(s) said Thank You: Jack ONeill

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 years, 9 months ago #40

Two videos of the Blenheim mod on youtube




The following user(s) said Thank You: RDBoles, Zeke, Pom

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 years, 9 months ago #41

  • Pom
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Good vids,and thanks for getting my mod in the released mod thread.

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 years, 3 months ago #42

  • Jack ONeill
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Alessillo,

I continue to thank you every day for this mod. Am currently running 3 different battles/Campaigns, which I switch back and forth from. Have also done a 1705 OOB, (almost finished), to get a slightly different Army aspect going, (Thank You George Nafziger). Will post it eventually.

Question - was rooting around in the Logistics folder the other day and finally noticed the two different drills.csv files - what are the differences? Read thru them a time or two but can't see any difference. I am talking about the drills.csv and the drills_60_yards.csv files?

Jack
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 years, 3 months ago #43

  • redcoat
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excellent vids,but the volume levels are a bit off kilter.can barely hear what your saying!

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 years, 3 months ago #44

Hi Jack,
Thank you very much for your words, if you use drills_60_yards.csv all infantry units in the game will retreat when the enemy arrives at 60 yards, I made this modification to reduce melee combat and lower the amount of casualties, I made some test battles but in the end I left the usual drills.csv. You can try and see if drills_60_yards.csv is better.

Cheers

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 years, 3 months ago #45

  • Davinci
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alessillo wrote:
Thank you very much for your words, if you use drills_60_yards.csv all infantry units in the game will retreat when the enemy arrives at 60 yards, I made this modification to reduce melee combat and lower the amount of casualties.

I have been using this since Norb put it into the drills file, one of Norb’s many great improvements towards making the game play better.

I have always had mine at 100 yds , but it is extremely rare that the units will ever engage in melee fighting.

A slight-cheat to this is that one or both regiments will retreat when they reach this distance, but if the player Takes-Command of this regiment, they will stay in place while the enemy unit retreats.

Once the enemy unit has stopped the player can un-take-command of this regiment. If you do it before the enemy-unit-has-stopped, your regiment will also retreat.

davinci
The only true logic is that, there is no true logic!

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 years, 3 months ago #46

  • Jack ONeill
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Thank you Gentlemen! I thought since they were both in the Logistics folder, they were running concurrently in some fashion or another. Excellent. I'll just leave it alone then.

Onward!

Jack
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 years, 1 month ago #47

Hi, I love this mod. An intriguing time period to say the least. I'm having a few issues. The first is I can't modify my oob's like I did before. I use OpenOffice and it seems to screw the columns up to make it difficult to mod. They don't line up and names are separated etc. The second issue is changing sprites. I noticed in the unitmodel.csv, under logistics, there is a GREEN_Inf_01 entry which seems to match existing green soldier sprites. What are these and can they be added to the game. If so, how? I hope this makes sense. I recently returned to this game and this great mod.I'm using windows 8 and OpenOffice like I mentioned before. Thank yopu.

9thBtnMOS

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 years, 1 month ago #48

Hi 9thBtnMOS,

Thank you for your words.
If you want to use the infantry with green uniforms in your oob, you must use WA_Inf_1 that is present in the unitglobal.csv file; I have windows 7, I use OpenOffice to make my oob and I have no problems.

Cheers

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 years, 1 month ago #49

Thanks for the quick reply. Just to be clear, I'm supposed to be modding the OOBs with SB in the name, correct? Then put the modded OOBs in a folder to be placed in the Mods folder. The problem I'm having with OpenOffice is the spacing. There is a column for every word and it messes up the rows. It did not do that when I had vista. Also, and this is off topic but I'm having trouble updating my game. When I update it gives me an ERROR with the FTP. Thanks

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on) 2 months, 3 weeks ago #50

  • Saddletank
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Hi Alessillo, I sent you a PM concerning re-use of parts of your mod in another mod I'm working on. I'm posting here because the PM notification on the forums isn't obvious.

In addition - if anyone has contact details for Alessillo and is aware he isn't reading the forums any more, would you kindly let him know i would like to contact him?

Thankyou.
HITS & Couriers - a different and realistic way to play SoW MP.
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