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TOPIC: Chickamauga

Chickamauga 10 months, 3 weeks ago #1

  • RebBugler
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ChickamaugaBanner.jpg


Released for the 153rd Anniversary (2016) of the Battle of Chickamauga, September 18 - 20, 1863.
Been wanting to do this great battle for forever, now, with this excellent map by MarkT, I'm presenting the Battle of Chickamauga the best way I know, via historically based carryover scenarios representing both Union and Confederate perspectives.

Featuring:

- New Chickamauga map by MarkT (7.5 Mile)
- Map adaptations and additions by Crikey* SCREENSHOTS
- Map terrain transformations by Jolly
- Officer portraits added to OOBs
- Chickamauga end screens for scenarios, Richmond News for CSA
- Chickamauga splash screens
- Twenty CSA flags DETAILS and twenty USA flags DETAILS designed specifically for the Battle of Chickamauga

Scenario Carryover Series:
CHI01-Three Bridges (C-Corps)
CHI02-Three Bridges (U-Div)
CHI03-Morning of the 19th (C-Corps)
CHI04-Morning of the 19th (U-Corps)
CHI05-Afternoon of the 19th (C-Corps)
CHI06-Afternoon of the 19th (U-Corps)
CHI07-Morning of the 20th (C-Army)
CHI08-Morning of the 20th (U-Army)
CHI09-The Finale, Afternoon of the 20th (C-Army)
CHI10-The Finale, Afternoon of the 20th (U-Army)
CHI11-Full Day Finale, the 20th (C-Army)
CHI12-Full Day Finale, the 20th (U-Army)

To play these scenarios straight away without the carryover numbers, simply adjust the pertinent line in the scenario.ini file (place a semi-colon ; in front of the 'CarryOverFrom=...' line).

Sandbox OOBs:
OOB_SB_Chickamauga (artillery battalions)
OOB_SB_Chickamauga DivArt (artillery included with divisions)

When left activated, this mod will make available four Chickamauga maps in Sandbox:
- [M] Ch Chickamauga (MarkT's original)
- Chickamauga - Days 1-2 (Before battle damage, breastworks east)
- Chickamauga - Night (featuring a starry sky)
- Chickamauga - Day 3 (During the battle, objects burning and, or broken, breastworks west)

Unzip and copy to the Mods folder (Unzips with 7zip, free download...)
Update 3.25 DETAILS
Chickamauga

*Other offerings by Crikey include an optional map with all streams included and other variances, and, optional Chickamauga themed MAIN screens (found in the Graphics/Screens folder).
The original mini map is included now as an option. Also an optional mini map by Jolly is available, both options available in the Maps folder.
Optional files must be renamed as the original to take affect, renaming the original when applicable.

To add more flags and main character sprites via a companion mod click here for info and download link

Additional terrain mod by Jolly added July 19th, 2017 SCREENSHOT & DOWNLOAD LINK
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In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: JC Edwards, RDBoles, Chamberlain, Davinci, Zeke, NY Cavalry, modifish, Jolly, Petrus58, Martin James

Re: Chickamauga 10 months, 3 weeks ago #2

  • Chamberlain
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  • We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
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Great job Reb and MarkT !!

The map is awesome MarkT, and Reb when I used your Greatcoats mod, it looks really awesome...

The fall colors of the trees, the leaves on the ground and the Rebs with their coats on.... Wow !!!

The flags and Splash screens are really cool !!!

Keep up the great work guys, and keep them coming !! We are here to receive !!!



Chamberlain
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
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Re: Chickamauga 10 months, 3 weeks ago #3

Simple question, I hope... I have the mod installed and it's in my "Modifications" screen and activated there... but when I go to play it I can't find it in either "Mods" or "Other Battles"

Any ideas?

Re: Chickamauga 10 months, 3 weeks ago #4

  • Chamberlain
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Hi tominrichmond,

After you activate the mod, at the Main Menu, select 'Single Player', then 'User Scenarios', then scenario 'CHI01', which is the first scenario - Three Brigades (Union)...

Enjoy !

Chamberlain
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
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Re: Chickamauga 10 months, 3 weeks ago #5

Thanks, but no "CHI" scenarios appear in the User Scenario scene.

Could it be a download issue? Because even though the mod is enabled, there is no descriptive text in the window, like there is for other enabled mods.

Hopefully my attachments come through.
Attachments:

Re: Chickamauga 10 months, 3 weeks ago #6

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Once unzipped the file size is 148 MB. When you select the name of the mod in Modifications the Intro should be present.
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Re: Chickamauga 10 months, 2 weeks ago #7

  • mb213
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I have been waiting for a Chickamauga mod for some time. This mod is awesome, thank you!
"Riam nar druid ar sbarin lann"
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Re: Chickamauga 10 months, 2 weeks ago #8

Apparently file is 147. Any ideas?

Re: Chickamauga 10 months, 2 weeks ago #9

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tominrichmond wrote:
Apparently file is 147. Any ideas?


Maybe a corrupted download. Re-download and try again.
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Re: Chickamauga 10 months, 2 weeks ago #10

  • JC Edwards
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RebBugler my ol' friend this is quite the treat. I commend you and MarkT both ...... any idea when we may see more scenario's?

regards

The Mad One
'The path that is not seen, nor hidden, should always be flanked'
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Re: Chickamauga 10 months, 2 weeks ago #11

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JC Edwards wrote:
RebBugler my ol' friend this is quite the treat. I commend you and MarkT both ...... any idea when we may see more scenario's?

regards

The Mad One


Glad to hear you're following this Sarge! Thanks for the kudos.

With football season and winter prep scenario design is going slow, but going, I get in some scripting and study every day. This is a complex battle and one I'm just now learning. So no timeline to forward, just confirmation that it's in the works.
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Re: Chickamauga 10 months, 1 week ago #12

  • JC Edwards
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Indeed Sir .... we cannot forget our football!

I will patiently wait in anticipation for more scenario's and I thank you again for covering this infamous and important battle.

regards

~ The Mad One
'The path that is not seen, nor hidden, should always be flanked'
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Re: Chickamauga 10 months, 1 week ago #13

  • Jolly
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I'm really loving this - great map.
And good to revisit ACW.

Inspired me to try and tweak the graphics a touch - is that ok?
Albeit depending if it can be enhanced - it's good enough!

David(jolly)

Re: Chickamauga 10 months, 1 week ago #14

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I'm thinking of a somewhat different look to the graphics - here's a screen grab of a tester.
A murky battle look.
Attachments:

Re: Chickamauga 10 months, 1 week ago #15

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I'm thinking of a somewhat different look to the graphics - here's a screen grab of a tester.
A murky battle look.


ChickGrab.jpg
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Re: Chickamauga 9 months, 3 weeks ago #16

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Update, two new scenarios, edited first two scenarios, and a new SB OOB.

Unzip and find two folders: Scenarios and OOBs. Copy and paste in the Chickamauga mod folder, overwrite originals.

File Attachment:

File Name: ScenariosOOBs.zip
File Size: 122 KB


Main download on first post has been updated with these files for convenience, only one change with it - larger CS Cavalry flags.

This update was lengthy because I overhauled the OOB by switching to artillery battalions. Had to make the switch after I did some testing and found that troops lost to capturing guns count as casualties. All along I had assumed that if the gun survived, they'd carry over back to their regiment. So, the rewrite was necessary especially since this is a CarryOver series and troops keep dwindling with each followup scenario.
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Re: Chickamauga 8 months, 3 weeks ago #17

Does this download with the GB game, or do I need Antietam/Chancellorsville? What about Zeke's Great Campaigns?

Considering which additional game to get, Antietam or Chancellorsville, and would get whichever is most modded.

Advice?

Re: Chickamauga 8 months, 3 weeks ago #18

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tominrichmond wrote:
Does this download with the GB game, or do I need Antietam/Chancellorsville? What about Zeke's Great Campaigns?

Considering which additional game to get, Antietam or Chancellorsville, and would get whichever is most modded.

Advice?


All you need is GB to play this mod although Chancellorsville is necessary to show all buildings. Personally I have modded CV more, but I can't speak for all mods available.
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Re: Chickamauga 8 months, 2 weeks ago #19

  • jozk
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oh I'm a bit late for this but hey RebBugler thanks for this!

Looking forward to trying this out.

Is there a 3 days in so many hours variant for this one like Gettysburg and Antietam? or is it just the carryover scenarios?
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Re: Chickamauga 8 months, 2 weeks ago #20

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jozk wrote:

Is there a 3 days in so many hours variant for this one like Gettysburg and Antietam? or is it just the carryover scenarios?


Not planned as of yet. Once this series is complete I'll consider it, or, someone else might take it on, since the 3 day battle framework will be provided by this series. Still, it will be quite an undertaking.
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Re: Chickamauga 8 months, 1 week ago #21

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ok no worries! I have just only just started reading about this battle so playing what is here will be of real interest.

Thanks again

Re: Chickamauga 8 months, 1 week ago #22

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The GCM group (NY Cav hosting) conducted a 12-player battle today using the Chickamauga map with GCM mods. Lots of fun! Check out a few screenshots of the action at this forum post:

GCM-Chickamauga test battle
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Re: Chickamauga 7 months, 4 weeks ago #23

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Update, another scenario:
Unzip and copy to the scenarios folder

File Attachment:

File Name: CHI05-Afternoonofthe19thC-Corps.zip
File Size: 38 KB


Sorry Yanks, hopefully I'll have the Union version ready in a couple of weeks, wanted to have it ready for this holidays release. This battle is highly involved with moving forces constantly hither and yon, taking a lot of testing and re-scripting time to maintain it's historic persona.

New feature: Transporting ME to move instantly to map locations
After closing reinforcement messages, click ME within 30 seconds and instantly go to that unit.

Read more about how this feature works in the Intro: Author's Notes (bottom entry)

Anyway, a Christmas Eve scenario for the folks that are keeping up with this scenario series, Enjoy!
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Re: Chickamauga 7 months, 3 weeks ago #24

  • MLandini
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Hello,

Looking forward to this mod - I have downloaded and unzipped this several times and still do not see the scenarios in User Scenarios. Any advice appreciated - thanks

Re: Chickamauga 7 months, 3 weeks ago #25

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MLandini wrote:
Hello,

Looking forward to this mod - I have downloaded and unzipped this several times and still do not see the scenarios in User Scenarios. Any advice appreciated - thanks


If enabled correctly in Modifications they should appear in User Scenarios. Have you successfully run other mods?
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Re: Chickamauga 7 months, 3 weeks ago #26

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Yes - I have the additional Gettysburg Mods that are running successfully.

Re: Chickamauga 7 months, 3 weeks ago #27

  • MLandini
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Figured it out - needed to have the yellow box active - thanks

Re: Chickamauga 7 months, 3 weeks ago #28

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In Modifications move Chickamauga to the lowest, bottom, priority. See if that helps.

That's all I have to help out. If Chickamauga shows up and is activated in Modifications and doesn't show up in User Scenarios, then this is an anomaly I've never seen or have a fix for.
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Re: Chickamauga 7 months, 1 week ago #29

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Update, new scenario:
Unzip and copy to the scenarios folder

File Attachment:

File Name: CHI06-Afternoonofthe19thU-Corps.zip
File Size: 36 KB


For folks just tuning in the first post has been updated through this scenario so no need for this download if you download the full mod.

These last two scenarios have undoubtedly been my most intricate designs to date. Not necessarily because I had no timelines to deal with or was more enthusiastic, but because of this thread, what I would call a scenario designer's Dream Thread: www.civilwarvirtualtours.com/chickamauga/sept19.html
I'm trying my best to get in every facet of the battle while balancing good gameplay. For those that study this virtualtours thread hopefully all the movements and objectives will make better sense, and you'll actually learn more about the battle and why it was won, or lost. For those that don't, welcome to the helter skelter of a remote battle in northwest Georgia in the autumn of 1863.
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Re: Chickamauga 7 months, 1 week ago #30

  • Davinci
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"Mark-T" - Do You mind if I change your Map to a Summer-Time Map with different color's?

Just getting started, something like the Picture below!
1_2017-01-09.jpg


davinci
The only true logic is that, there is no true logic!
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