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TOPIC: Chickamauga

Re: Chickamauga 3 months, 3 weeks ago #31

This is excellent! So is this mod now complete, or are there more additions to come?

Thank you so much!!
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Re: Chickamauga 3 months, 3 weeks ago #32

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charlesobscure wrote:
This is excellent! So is this mod now complete, or are there more additions to come?

Thank you so much!!


Much Appreciated!

Working on the final day, September 20th, 1863.

Once this day is covered the Carryover Series will be complete. However, it won't be done till I play through it completely, both sides, and make final edits.
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Re: Chickamauga 3 months, 3 weeks ago #33

Great - thank you so much! It's great to see some Western Theater battles, and I really appreciate all the hard work.

Re: Chickamauga 3 months, 1 week ago #34

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Update, new scenario:
Unzip and copy to the scenarios folder

File Attachment:

File Name: CHI07-Morningofthe20thC-Army.zip
File Size: 39 KB


At last, ya get to wield the whole Army of the Tennessee, albeit in stages - Bragg's poorly organized attack en echelon. But you General, can set it straight and right Bragg's wrongs, by steering the army to a much better outcome.

This one's a humdinger folks. Completed it a couple of weeks ago and just last night got my Major Victory of 17,252, after at least a half dozen plays, all of which were Major Defeats. Of course I tweaked stuff along the play testing route but it still boiled down to finding the best strategy to make the best of the historic limitations and high tide stands you're given.

By the way, I test all these scenarios without the carryover numbers, and for those that want to play them likewise simply adjust the pertinent line in the scenario.ini file (semi-colon ; in front or delete).
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Re: Chickamauga 3 months, 1 week ago #35

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Thanks RebBugler.....Downloading and plan to be Mr Bragg today.....
the Reb

Re: Chickamauga 2 months, 3 weeks ago #36

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I cant seem to get close to any sort of victory with the Union in "Three Bridges". So I checked the points allocation in the maplocations file and it seems pretty heavily stacked against the Union player. Anyone else notice this?

Re: Chickamauga 2 months, 3 weeks ago #37

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simovitch wrote:
I cant seem to get close to any sort of victory with the Union in "Three Bridges". So I checked the points allocation in the maplocations file and it seems pretty heavily stacked against the Union player. Anyone else notice this?


Guess no one noticed, and just figured it out and won it, as I did before I released it. Keys to winning are delay the Rebels' progress to your bridge objective positions and most urgently get your troops safely to your 'Retreat To' objective before they are overwhelmed.

Thanks for reporting this concern. This is a tough scenario by the 'odds against you' factor alone. Add in the necessity for a 'safely executed retreat', and it's a guaranteed challenge.
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Re: Chickamauga 2 months, 3 weeks ago #38

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Update, new scenario:
Unzip and copy to the scenarios folder

File Attachment:

File Name: CHI08-Morningofthe20thU-Army.zip
File Size: 41 KB


Almost didn't design this one as is because it's the beginning of the Union rout. I was strongly considering doing a full last day Union scenario and just be done with it to avoid some difficult decisions on what merits a Major Victory. Glad I didn't because I think this scenario worked out well, at least I enjoy playing it, and it sticks to the battle historically while providing for feasible Major Victory circumstances. So fear not Yankee generals, while at times as you watch helplessly when your troops are fleeing the field, you still can reach that Major Victory bar by re-establishing battle lines and holding back that continuous Gray Tide, IF YOU MAKE THE RIGHT DECISIONS.

Main download updated through this scenario, first post.

FYI, I test all these scenarios without the carryover numbers, and for those that want to play them likewise simply adjust the pertinent line in the scenario.ini file (place a semi-colon ; in front of the 'CarryOverFrom=...' line).
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Re: Chickamauga 2 months, 2 weeks ago #39

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I love this, so much so that I've had a new dabble in the old game - lot'sa life in it yet!

On the road to getting a nice tree balance hopefully.
Attachments:

Re: Chickamauga 2 months, 2 weeks ago #40

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I love this, so much so that I've had a new dabble in the old game - lot'sa life in it yet!

On the road to getting a nice tree balance hopefully.


Tresst_2017-03-10.jpg
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Re: Chickamauga 2 months, 2 weeks ago #41

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I love this, so much so that I've had a new dabble in the old game - lot'sa life in it yet!

On the road to getting a nice tree balance hopefully.


Attachment Tresst_2017-03-10-2.jpg not found

Re: Chickamauga 2 months, 2 weeks ago #42

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Jolly

It seems everything you touch turns postcard perfect, I continue to be amazed.

I've gotta say that the vegetation colors are more accurate for mid September in northern Georgia. For as I was beginning to design these Chickamauga scenarios in mid to late September here in the mountainous woods of Arkansas, on or about along the same parallel with northern Georgia, the fall LOOK (leaves turning colors and falling) had not yet begun to arrive.

Once you get your terrain mod ready and posted I'll link it here to give folks an alternative map look while gaining the Chickamauga battle experience. If your mod is exclusively for the Chickamauga Map, then you're most welcome to post it here. I'll then link it to the first post.

Thanks for your contribution toward this effort!
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Re: Chickamauga 2 months, 2 weeks ago #43

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Yep, such excellent work is inspiring. Made me want to revisit the ACW games too.

I've been experimenting with the ground textures on the stock GB, Antietam plus the Chickamauga maps. You can have the CH map if you want it. Just need to finish off the last few tweaks.

Obviously all of the credit is due to the original map maker, MT.



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Re: Chickamauga 2 months, 2 weeks ago #44

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Great looking textures. I would very much like to see a mod that changes the older GB battlefield terrain textures to ones more in keeping with NSDs latest work. I think the Pipe Creek maps could greatly benefit from such a treatment.
HITS & Couriers - a different and realistic way to play SoW MP.
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Re: Chickamauga 2 months, 2 weeks ago #45

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Thanks Reb, for the nice words and all your great work!
I'll hoepully have something soon.

Crikey, that's looking really sweet - I'd love to have your new CH work if you can send it!

Thanks.

Jolly
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Re: Chickamauga 2 months, 2 weeks ago #46

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Amazing....You guys put a lot of work and time into these improvements and offerings...
thank you....
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Re: Chickamauga 2 months, 2 weeks ago #47

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Jolly..no worries..I'll finish it off over the weekend & pm you a link once done
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Re: Chickamauga 2 months, 2 weeks ago #48

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Crikey wrote:
Jolly..no worries..I'll finish it off over the weekend & pm you a link once done


I'm looking forward to that, thanks.
I'm sure we will get some interesting things going.



David(jolly)

Re: Chickamauga 2 months, 2 weeks ago #49

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Sorry to digress somewhat, but Reb mentioning postcards reminded me of this haunting but poignant colorisation I did some time ago - not for the squimish!


BOrig.jpg
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Re: Chickamauga 2 months, 2 weeks ago #50

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David

It's taking a bit longer than expected as I've started re-texturing some buildings. All being well, it should be done in a week or so.






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Re: Chickamauga 2 months, 2 weeks ago #51

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Crikey - Excellent Pictures, it seems that MarkT has created a Map that quite a few Modders has taken a interest in.

I like the wooden structures that you have changed, never did like any of the brick-structures, they just don't seem to fit in with my view of the Civil-War.

I see that you got that wagon to work without displaying square wheels.

Keep up the Great-Work!

davinci
The only true logic is that, there is no true logic!

Re: Chickamauga 2 months, 2 weeks ago #52

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Looking great! !

and looking forward to it!

David(jolly)

Re: Chickamauga 2 months, 2 weeks ago #53

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Update, new scenario:
Unzip and copy to the scenarios folder

File Attachment:

File Name: CHI09-TheFinaleAfternoonofthe20thC-Army.zip
File Size: 37 KB


This scenario is unique from the previous scenarios in this series in that it allows for unrestricted play, i.e.; units are available immediately allowing for the player to choose when and where to attack.
Historically the Confederate attacks began in piecemeal at Horseshoe Ridge and worked their way east. By five PM (3:30 game time) the full assault was underway. Units held in reserve were Humphreys' Brigade, Hood's Division, and Forrest's Cavalry Corps, of which saw limited skirmish actions north of the main attacks
(I'm guessing Sarge won't opt for the historical route now that he has Forrest's full corps at his disposal ).

To make this scenario more competitive the historical withdrawal of Union troops toward the end of the day is not included. The Army of the Cumberland will fight to the bitter end, placing the burden of vanquishing them on the player's tactical decisions, initiative, and overall strategy.

Frankly, this is the 'Finally, The Rebels Get to Kick Butt' scenario. Even if I scripted it historically and restricted Rebel resources likewise it still would be difficult to make it more competitive due to the Union forces that deserted the fight in the previous scenario.
So, the reins are off Reb Generals, feel free to kick those Yankee butts out of Georgia with this Grand Rebel Finale.

Main download updated through this scenario, first post.

FYI, I test all these scenarios without the carryover numbers, and for those that want to play them likewise simply adjust the pertinent line in the scenario.ini file (place a semi-colon ; in front of the 'CarryOverFrom=...' line).
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Re: Chickamauga 2 months, 2 weeks ago #54

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Nathan Bedford's full corps you say?

Sarge
'The path that is not seen, nor hidden, should always be flanked'
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Re: Chickamauga 2 months, 2 weeks ago #55

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Following is a very interesting revisionist account of Forrest and Wheeler in the Tullahoma and Chickamauga campaigns. In summary, the author feels they both performed poorly. Wheeler especially so, but even Forrest, who was clearly learning on the job at this point.

www.amazon.com/Failure-Saddle-Confederate-Chickamauga-Campaign/dp/1932714871/ref=cm_cr_arp_d_product_top?ie=UTF8

Of course the Forrest of 1864 was a very different and much more effective beast. Wheeler probably wasn't however .

Martin (J)
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Re: Chickamauga 2 months, 1 week ago #56

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Grab01.jpg


Grab02.jpg

Some more treesy stuff!
I've got problems packing the LSL terrain file though, crashes the game - anyone know?

David(jolly)
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Re: Chickamauga 2 months, 1 week ago #57

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Hi David

I can take a look if you like. At what point are you getting the error? Once packed? Suggests may be a csv error. If that fails and you have all the pngs individually, I can start from scratch to tackle the problem.

I'll send you a wip of the map today but still need to finish off a few bits incl buildings. I'll also send all the packed terrain I've been using plus the separate pngs.
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Re: Chickamauga 2 months, 1 week ago #58

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Trees are looking really good Jolly

It gives you the overall feeling that Summer has finally left and Fall is upon the men....

Great job



Chamberlain
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
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Re: Chickamauga 2 months, 1 week ago #59

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Jolly, the silver birch sprites look a little blurry, or is it me?
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Re: Chickamauga 2 months, 1 week ago #60

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Jolly/Reb - I've Pm'd you with the new files.

Here's a taste.





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