Welcome, Guest
Username Password: Remember me

TOPIC: Chickamauga

Re: Chickamauga 4 months, 2 weeks ago #91

  • RebBugler
  • ( User )
  • OFFLINE
  • NSD Designer
  • Posts: 3314
Chickamauga B&F OOB - Provides for additional flags and sprites

This mod depends on the Bugles&Flags mod to be enabled along with Chickamauga. It uses flags from that mod providing for better historical representation and more variety.

Additionally, the top commanders, Rosecrans and Bragg (provided by Crikey), are represented by their own personal sprites (standing mode).

Unzip and copy to the Mods folder:

File Attachment:

File Name: ChickamaugaBFOOB.zip
File Size: 218 KB


Priority level in Modifications of the three mods must be as so for this mod to work correctly:
Bugles&Flags
Chickamauga
Chickamauga B&F OOB


Flags added from B&F include all of Longstreet's corps with Richmond Depot issues along with state flags. For the Union more regimental colors are included plus the Pennsylvania national.

The commander sprites were not otherwise combined with the Chickamauga mod so as to keep the Chickamauga mod free of files that are most likely to cause conflicts with other mods while hosting MP play, primarily, unitglobal and unitmodel.

Happy flag watching
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: JC Edwards, RDBoles, Chamberlain, Jolly, roy64

Re: Chickamauga 4 months, 2 weeks ago #92

Hello Reb Burglar and thank you. Having played some of these, I think I have some feedback.

You have a unique mission style of giving the player Army Commander authority, but then unlocking units only as they are "needed". I find that early on, I micromanage the unlocked troops like a brigade, then a division, and so on, only exercising full authority near the end. IMHO, there is an opportunity to turn the first 20 minutes or so of many of the scenarios into brigade scenarios in their own right.

Re: Chickamauga 4 months, 2 weeks ago #93

  • RebBugler
  • ( User )
  • OFFLINE
  • NSD Designer
  • Posts: 3314
boogabooga51 wrote:
Hello Reb Burglar and thank you. Having played some of these, I think I have some feedback.

You have a unique mission style of giving the player Army Commander authority, but then unlocking units only as they are "needed". I find that early on, I micromanage the unlocked troops like a brigade, then a division, and so on, only exercising full authority near the end. IMHO, there is an opportunity to turn the first 20 minutes or so of many of the scenarios into brigade scenarios in their own right.


Not necessarily unlocking units only as they are "needed", but as they were available historically, striving to maintain the historic flow of the battle. Yeah, I saw those 30 minute brigade level scenarios, however, they wouldn't even fit with this 'Big Picture' themed series structured for the most part by half day actions.

FYI, MarkT, the designer of this map, designed 60 Chickamauga scenarios for TC2M. So the possibilities are there. He mass-marketed scenarios for years, now he's burnt out and refuses to design another. I'll stick to an occasional medium sized project from time to time, and hopefully avoid similar burn out consequences.

Thanks for the feedback
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: Jolly

Re: Chickamauga 4 months, 2 weeks ago #94

  • Jolly
  • ( User )
  • OFFLINE
  • NSD Artist
  • Posts: 195
Some chic Chick graphical things will wing it's way in this mod for your enjoyment!

Team Chickamauga


cmgtest.jpg
The following user(s) said Thank You: JC Edwards, RDBoles, Chamberlain, RebBugler, Petrus58, Martin James

Re: Chickamauga 4 months, 1 week ago #95

  • RebBugler
  • ( User )
  • OFFLINE
  • NSD Designer
  • Posts: 3314
A Grand Update, introducing the artistry of Crikey and Jolly

Having completed the scenario carryover series last month the finalization of this project began in earnest with Crikey and I collaborating about the best historical fit for his new map modifications. Jolly came along with his terrain - icing on the cake - modifications.

Update features include:
- Map seasonable appearance changed to late summer
- Map seasonable streams are dried up, leaving barely visible impressions that still relate the same terrain properties, river bank, etc.
- Casualty retention percentage raised to 70 percent (CarryOverCasPct=70) from 40 on scenarios. This is to compensate for the game's excessive kill rates and help units exist through up to four attrition reductions.
- Many options included now, details in the Intro
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: JC Edwards, RDBoles, Chamberlain, Jolly, Petrus58, Martin James

Re: Chickamauga 4 months, 1 week ago #96

  • JC Edwards
  • ( User )
  • OFFLINE
  • Division Commander
  • The Mad One
  • Posts: 1819
So you're telling me I gotta download the whole thing again??!!

The Mad One
'The path that is not seen, nor hidden, should always be flanked'

Re: Chickamauga 4 months, 1 week ago #97

  • Saddletank
  • ( User )
  • OFFLINE
  • Division Commander
  • Posts: 2137
Not if you don't want the new map, no.
HITS & Couriers - a different and realistic way to play SoW MP.
The following user(s) said Thank You: RebBugler

Re: Chickamauga 4 months, 1 week ago #98

  • Chamberlain
  • ( Moderator )
  • OFFLINE
  • NSD QA Team
  • We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
  • Posts: 1125
Great Job guys !

Thank you RebBugler, Crikey and Jolly for taking the time to create this awesome Mod and keeping Gettysburg fresh and feel like new again... This Mod has brought this great game up to another level !
It's great to jump back into this game and realize how really good this game is !

I hope you guys will keep on creating new Mods and scenario packages......



Chamberlain
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
The following user(s) said Thank You: JC Edwards, RebBugler

Re: Chickamauga 4 months, 1 week ago #99

  • RebBugler
  • ( User )
  • OFFLINE
  • NSD Designer
  • Posts: 3314
JC Edwards wrote:
So you're telling me I gotta download the whole thing again??!!

The Mad One


Great question, gives me an opportunity to elaborate some more about the changes.

Not only map changes, but troop changes also. For the 20th of September scenarios, Union troop positions are moved to better utilize the breastworks now present along the Union line. This obviously strengthens the Union defensive, changing how one plays those scenarios. The addition of the breastworks has vastly furthered this project's legitimacy towards historic realism, because, they were hastily constructed before the Rebel attacks the morning of the 20th.

To answer your question, like Tank said, no, but you're missing out on a new map. Plus, what I just added. Furthermore, there will be no issues continuing your scenario carryover progress on the new maps as ALL scenario names have remained the same.
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: JC Edwards, RDBoles

Re: Chickamauga 4 months, 1 week ago #100

  • RDBoles
  • ( User )
  • OFFLINE
  • Regimental Commander
  • Posts: 465
Played my first game on the new map. What a treat. Thank you very much. The new mini maps are excellent they are less contrasting and easier on the eyes. BZ26V
Move Forward

Re: Chickamauga 4 months, 1 week ago #101

  • JC Edwards
  • ( User )
  • OFFLINE
  • Division Commander
  • The Mad One
  • Posts: 1819
Well then I suppose I'd better have a look!
'The path that is not seen, nor hidden, should always be flanked'

Re: Chickamauga 4 months, 1 week ago #102

  • RebBugler
  • ( User )
  • OFFLINE
  • NSD Designer
  • Posts: 3314
Update, scenario issues found and fixed

Two scenarios, Chi07 and 08 had some scripting errors that would alter scoring quite a bit. One error involved Dick's brigade, Union side, getting destroyed moving in the wrong direction. The other involved unTC'd division artillery commanders throwing locked batteries into suicide situations, an obvious must fix.

Unzip and find two scenarios, copy and paste to the scenarios folder, overwrite originals

File Attachment:

File Name: CHI07-CHI08.zip
File Size: 81 KB


Wrapping this project up. Please report any bugs or concerns to help make this a high quality mod. Thanks for your support!

First post download link updated with this fix
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: Chamberlain, Jolly

Re: Chickamauga 4 months, 1 week ago #103

  • JC Edwards
  • ( User )
  • OFFLINE
  • Division Commander
  • The Mad One
  • Posts: 1819
Your post says scenarios 6 and 7 ..... yet the file download shows folders for scenarios 7 and 8?

The Mad One
'The path that is not seen, nor hidden, should always be flanked'
The following user(s) said Thank You: RebBugler

Re: Chickamauga 4 months, 1 week ago #104

  • RebBugler
  • ( User )
  • OFFLINE
  • NSD Designer
  • Posts: 3314
JC Edwards wrote:
Your post says scenarios 6 and 7 ..... yet the file download shows folders for scenarios 7 and 8?

The Mad One


Yikes, message was wrong, download title was wrong, but the download content was right. All hopefully fixed now, thanks Sarge.
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: JC Edwards

Re: Chickamauga 4 months, 1 week ago #105

  • the reb
  • ( User )
  • OFFLINE
  • Regimental Commander
  • Posts: 324
So what files need to be downloaded to be current?
Thanks

Re: Chickamauga 4 months, 1 week ago #106

  • RebBugler
  • ( User )
  • OFFLINE
  • NSD Designer
  • Posts: 3314
The big update was 3 days ago, these two scenarios are the last update since then. Regardless, main download is up to date.
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: Chamberlain, Zeke, roy64

Re: Chickamauga 4 months, 1 week ago #107

  • Jolly
  • ( User )
  • OFFLINE
  • NSD Artist
  • Posts: 195
I'm having so much enjoyment playing this.
It's a real joy!

Some messing/mixing with the units graphics, another thing altogether though!


rebs.jpg



David(jolly)
The following user(s) said Thank You: JC Edwards, Chamberlain, RebBugler, Zeke, Martin James

Re: Chickamauga 4 months, 1 week ago #108

  • Martin James
  • ( User )
  • OFFLINE
  • Brigade Commander
  • Posts: 518
Hi David

Enjoying your recent work and have always used your graphics mod.

If you like mixing the unit sprites, you may enjoy the Additional ACW Flags & Sprites Mod. Loads of extra flags and sprites, in dozens of combinations, especially for the Rebs. It's currently undergoing a major revamp, but send me a PM with your email if you're interested, and I will send you a dropbox link to my working copy.

Martin (J)
The following user(s) said Thank You: Jolly

Re: Chickamauga 4 months ago #109

  • Jolly
  • ( User )
  • OFFLINE
  • NSD Artist
  • Posts: 195
A bit more war grist at Chickamauga - confederate sprites.


csa_troops.jpg



I managed to manage the first scenario after lots of tactical thinking over the 3 bridges! - just short of 16,000, so the 'reverse' scenario is now available. Good stuff!

David(jolly)
The following user(s) said Thank You: Chamberlain, RebBugler, Martin James

Re: Chickamauga 3 months, 4 weeks ago #110

  • the reb
  • ( User )
  • OFFLINE
  • Regimental Commander
  • Posts: 324
I want to thank everyone who contributed to the making of Chickamauga....I was greatly entertain today playing CH-11. I love the map....the scripting was right on....

Anyways....I (Mr. Bragg) scored 11196 points.....with 6575 casualties while inflicting 11811 casualties. I LOST BIGTIME DIDN'T I!!!! Generally in a 4.5 hour game battle...I would expect some 500000 casualties...I was surprised to see the results which is more to my liking and realistic...Did something change?

Also....I'm not a big fan of the white flags after artillery capture. Is there a way to change that?

Once again...thank you.

the reb
The following user(s) said Thank You: RebBugler

Re: Chickamauga 3 months, 4 weeks ago #111

  • RebBugler
  • ( User )
  • OFFLINE
  • NSD Designer
  • Posts: 3314
the reb wrote:
I want to thank everyone who contributed to the making of Chickamauga....I was greatly entertain today playing CH-11. I love the map....the scripting was right on....

Anyways....I (Mr. Bragg) scored 11196 points.....with 6575 casualties while inflicting 11811 casualties. I LOST BIGTIME DIDN'T I!!!! Generally in a 4.5 hour game battle...I would expect some 500000 casualties...I was surprised to see the results which is more to my liking and realistic...Did something change?

Also....I'm not a big fan of the white flags after artillery capture. Is there a way to change that?

Once again...thank you.

the reb


Much Appreciated!

You definitely Generaled well by the look of those casualty numbers, I'm guessing some missed or lost objectives cost you a victory. Don't know about any changes to casualty attrition rates, probably due to the number of enemy troops TC'd, then gradually released when engaged.

Forget changing the surrender status, too many entries. I explained early on why capturing guns is out, you lose both the gun crew and gun in followup carryover scenarios. Another advantage of having artillery divisions is they get their own ammo wagon.
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: the reb

Re: Chickamauga 3 months, 3 weeks ago #112

  • Jolly
  • ( User )
  • OFFLINE
  • NSD Artist
  • Posts: 195
The 2nd Three Bridges scenario is a gem. Just when you think you have it all sorted, something unexpected pops up! I nearly made it!

I nearly made some more new graphics too!


bridge2.jpg


David(jolly)
The following user(s) said Thank You: Chamberlain, RebBugler

Re: Chickamauga 3 months, 2 weeks ago #113

  • Jolly
  • ( User )
  • OFFLINE
  • NSD Artist
  • Posts: 195
Actually, I did make some more - hi-res stuff, not for the faint hearted computer!


MoreChick.jpg



But who knows.
The following user(s) said Thank You: JC Edwards, RDBoles, Chamberlain, RebBugler, Grog, Petrus58, Martin James, Saddletank, Leifr

Re: Chickamauga 3 months, 2 weeks ago #114

  • Saddletank
  • ( User )
  • OFFLINE
  • Division Commander
  • Posts: 2137
That looks incredible. Its hard to accept this is SoW:GB.
HITS & Couriers - a different and realistic way to play SoW MP.
The following user(s) said Thank You: Jolly

Re: Chickamauga 3 months, 2 weeks ago #115

  • Davinci
  • ( User )
  • OFFLINE
  • Corps Commander
  • Posts: 2690
Jolly - your last picture really does look great!

Have you ever thought about adding some under-growth and or broken limbs to the trees?

Adding anything extra to the trees doesn't change the tree size or cause any FPS loss that I have ever encountered.

Also - the same tree with different under-growth breaks up the forest area a bit.

The wooded area as pictured looks a little bit too clean.

davinci
The only true logic is that, there is no true logic!
The following user(s) said Thank You: Jolly

Re: Chickamauga 3 months, 2 weeks ago #116

  • Saddletank
  • ( User )
  • OFFLINE
  • Division Commander
  • Posts: 2137
I agree. I like the WL trees that have some long grasses at their base instead of the shadow graphic.
HITS & Couriers - a different and realistic way to play SoW MP.
The following user(s) said Thank You: Jolly

Re: Chickamauga 3 months, 2 weeks ago #117

  • Jolly
  • ( User )
  • OFFLINE
  • NSD Artist
  • Posts: 195
Thanks for the suggestions and input. They are certainly along the lines that I'm working on.

It's been great to come back to GB after working on Waterloo, especially this wonderful map.
Waterloo was a great learning curve for me regarding getting good balance in the terrain with all it encompases. I'm trying to do something similar here, with help of all the extremely talented people involved in pushing things to a new level. Been a long time!

David(jolly)

Re: Chickamauga 3 months, 2 weeks ago #118

  • Jolly
  • ( User )
  • OFFLINE
  • NSD Artist
  • Posts: 195
Starting to get some nice things working in here ...

Getting 'the look'


thelook.jpg



David(jolly)
The following user(s) said Thank You: RDBoles, Chamberlain, RebBugler, Petrus58, Martin James, Saddletank

Re: Chickamauga 3 months, 2 weeks ago #119

  • Martin James
  • ( User )
  • OFFLINE
  • Brigade Commander
  • Posts: 518
Your doing some great work here, David.

Many thanks.

Martin (J)
The following user(s) said Thank You: Jolly

Re: Chickamauga 3 months, 2 weeks ago #120

  • JC Edwards
  • ( User )
  • OFFLINE
  • Division Commander
  • The Mad One
  • Posts: 1819
Yankee Cavalry? What's that?
'The path that is not seen, nor hidden, should always be flanked'
Moderators: Shirkon, Chamberlain, Flanyboy
Time to create page: 1.28 seconds