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New Gettysburg Map
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TOPIC: New Gettysburg Map

New Gettysburg Map 2 months, 1 week ago #1

  • MarkT
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Here is the link for a Nine mile (81 square miles) True scale map.
This map covers a large portion of Adams county, Pennsylvania surrounding the town of Gettysburg.

www.dropbox.com/s/ivkzmd3fos0ntp9/Turning%20Point%20Gettysburg.zip?dl=0

Download the zip file
Right click, go to properties and "unblock" if necessary.
Move contents to Mods folder.

Someone please take this link over as I will not be able to maintain it. Thanks

In the works:
1. Mod - Little Bighorn and Battle of the Rosebud. Complete and beautiful mod on Custer, and the 1876 Indian war.
2. Mod - Honey Springs Mod (western battle of the Civil War.)
3. Currently on the table is a redo of the Manassas Battlefield. a 12 mile (144 square mile), true scale map, that will cover the entire area of both First and Second Manassas.

Thanks everyone,

Mark
Mark S. Tewes
The following user(s) said Thank You: JC Edwards, Chamberlain, Davinci, RebBugler, modifish, Jolly, Grog, Petrus58, Pom, Keat

Re: New Gettysburg Map 2 months, 1 week ago #2

  • Davinci
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Downloading Now!

Thanks, "MarkT"

davinci
The only true logic is that, there is no true logic!

Re: New Gettysburg Map 2 months, 1 week ago #3

  • RebBugler
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Great Addition!

Been looking forward to a GB map large enough to include the East Cavalry Field actions as well as other engagements that occurred on the outskirts of the main battle.

I've only done one fly around checking out the main battle arena and all the details appear right on. The terrain is nicely done with lots of historically accurate fencing and especially, stone walls. This map has the appearance of being a catalyst for reawakening the battle of GB for further modding.

Thanks for giving this game a bionic boost with this, and your other excellent offerings
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
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In remembrance: John "2nd Texas" Bonin (1977 - 2012)

Re: New Gettysburg Map 2 months, 1 week ago #4

  • Martin James
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Well said, Reb!

Martin (J)

Re: New Gettysburg Map 2 months, 1 week ago #5

  • Grog
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Fantastic work!

Re: New Gettysburg Map 2 months, 1 week ago #6

  • Zeke
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Fantastic map many thanks Mark T.

Zeke
I only know two tunes...One's "Yankee Doodle" and the other one isn't!

Ulysses S. Grant

Re: New Gettysburg Map 2 months, 1 week ago #7

  • Chamberlain
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Great job MarkT



Chamberlain
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today

Re: New Gettysburg Map 2 months ago #8

  • Keat
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Wow, great work. Thanks for keeping the game alive
When they face death they're all alike / No right or wrong / Rich or poor / Good or bad / They're all the same / Rest side by side now
:pinch: Warning: Spoiler!

Re: New Gettysburg Map 2 months ago #9

  • Davinci
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MarkT - Excellent Job on the Gettysburg Map!

Forty thousand worm fences have got to be a record for any map.

Question - Why did You make them so low to the ground - is that how tall they were during that period?

It took Me two days of looking at the code to figure out which values controlled the height, and use a Hex-Editor to change all of them to a higher value, doing them by hand would have took a year. Hex-Editor less than a minute.

Either way, Great Job!

davinci
The only true logic is that, there is no true logic!

Re: New Gettysburg Map 2 months ago #10

  • MarkT
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Hex editor can change properties?
MUST know more!!!
Mark S. Tewes

Re: New Gettysburg Map 2 months ago #11

  • Davinci
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"MarkT"

The "terrain.lvl" that is located inside of all of the Maps.lsl file contains all of the terrain, houses, and fences that are within the maps files.

Basically, this file stores all of the values used, the downside is that a lot of it is in Hex-Form, which is not readable to anyone that doesn't know Programming.

Well, I don't have any knowledge of Hex-Code - but do like too experiment considering that nothing can actually be destroyed, only probably corrupted. But, Backups come in handy.

The other downside is that by changing all of the values that "Match" the values that are changed, anything that "Also" has those same values will also be changed.

So, I still have to go back and redo the "Rail Fences" since it raised them up in height also, but better them than the forty thousand other fences.

The length, height, width of the fences were : These are the values that you used.
A0 40 00 00 80 40 00 00 80 40

I wanted the height a little bit higher : So the Hex-Code used is:
A0 40 00 00 A0 40 00 00 80 40

Once I put in the values that you used, I put in the values that I wanted and selected "Replace All" matching values with the other values. Forty Thousand values changed within a few seconds.

ADDED - I also think that Hex-Code uses ( Four Sets of Values ) - So, I probably should have used ( 00 00 ) at the end of the above listed code, but didn't and it still worked. It seems like I read that decades ago, but not sure.

davinci
The only true logic is that, there is no true logic!
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Re: New Gettysburg Map 2 months ago #12

  • Davinci
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Experimenting with the "Sachs Bridge" - Raised it up a bit, added some shadow triangles, another roof that resembles the picture and changed the color a bit.

SachsBridge.jpg


1_2017-06-18.jpg


davinci
The only true logic is that, there is no true logic!
The following user(s) said Thank You: JC Edwards, RDBoles, Chamberlain, RebBugler, Jolly

Re: New Gettysburg Map 2 months ago #13

  • MarkT
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Yes the terrain.lvl is the save file. I have had to redo things many times, (from scratch) many time because the LStudio program is "dumbed Down" and will not allow global change (of course we both know this).

As far as the fences height go, I am not aware that the height is low. Split rail "worm" fences are generally boundry features, not actual fences. The higher you build them, the more unstable they are. A basic "rail" is approx. 4" diameter. a 5-6 rail height is approx 44" (more or Less) (mostly less). 3 to 4 feet is not too high.
"Perfect" rail fences did not exist like they do today. LOTS of variation....

What Hex editor do you use?

Mark
Mark S. Tewes

Re: New Gettysburg Map 2 months ago #14

  • Davinci
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XVI32

Goggle that Name listed above, it has a 32bit and a 64bit Version.

Not sure if it works past Windows 7, but you should be able to find that information out of the Web.

Not even sure if its the best Free One out there, but it is the only one that I have use for years.

..........................................................................................................
EDIT Post:

Have any of You Map Makers figure out a way of stopping the units from walking through the Sachs Bridge walls. I have spent about ten hours trying different things but nothing seems to work.

2_2017-06-19.jpg


davinci
The only true logic is that, there is no true logic!
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Re: New Gettysburg Map 1 month, 2 weeks ago #15

  • mike1984
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THANK YOU THANK YOU THANK YOU!

Re: New Gettysburg Map 1 month, 1 week ago #16

  • Davinci
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Making the town of Gettysburg more fightable that helps the AI maneuver better.
1_2017-07-08.jpg


Placing Names on all of the parts of the Battlefield that have become known after the battle.
2_2017-07-08.jpg


Raising some of the buildings and houses up to the height of the men.
3_2017-07-08.jpg


Other parts of the map will show the position of the terrain from the town of Gettysburg, such as North, South, East, or West.
4_2017-07-08.jpg


davinci
The only true logic is that, there is no true logic!
The following user(s) said Thank You: JC Edwards, RDBoles, Chamberlain, RebBugler, Jolly

Re: New Gettysburg Map 1 month, 1 week ago #17

Any way to still get this map mod?

Re: New Gettysburg Map 1 month, 1 week ago #18

  • Davinci
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Double Post - Disregard!

davinci
The only true logic is that, there is no true logic!

Re: New Gettysburg Map 1 month, 1 week ago #19

  • Davinci
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Adding two and a quarter more "Fictional" miles to "MarkT" Gettysburg Map.

Looking South along the Taneytown road.
1_2017-07-11-2.jpg


Looking East along the Hanover road.... EDIT Post - I think that this is the "York Pike" next to the train tracks.
2_2017-07-11.jpg


The new terrain can "only" be added to the South and East of an existing Map without changing the height of the current terrain.

View of the current terrain that is not affected by adding to an existing Map.
3_2017-07-11.jpg

................................................................................................
................................................................................................
Updated Pictures of the previous two pictures.
Looking South along the Taneytown road.
4_2017-07-11.jpg

Looking East along the York Pike and the Railroad tracks.
6_2017-07-11.jpg

The Emmitsburg road didn't line up correctly, probably have to fix this!
5_2017-07-11.jpg


davinci
The only true logic is that, there is no true logic!
The following user(s) said Thank You: RDBoles, Martin James

Re: New Gettysburg Map 1 month, 1 week ago #20

  • Martin James
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Nice idea Davinci.

I wonder what the limits are with current PCs?

Martin (J)
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Re: New Gettysburg Map 1 month, 1 week ago #21

  • Davinci
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Martin James wrote:
I wonder what the limits are with current PCs?
Martin (J)


Martin - How is everything going!

I think that the biggest hit towards the game is still the "Road Marching Calculations".

I did experiment with a "Twenty Mile Map" once and the game didn't crash, but the FPS were extremely-low, and that was before adding anything to it, such as fences and houses.

SO, not sure where the limit actually is, but I can still enjoy the game with very low FPS and it doesn't bother Me. Some Players complain about the FPS, I am not among them.

davinci
The only true logic is that, there is no true logic!

Re: New Gettysburg Map 1 month, 1 week ago #22

  • jlan5031
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I thought I'd like to try the new map, but the link has disappeared. Is the map download still available?

While I'm on line, I thought I'd like to express my thanks to all of the skilled creators of the Mods. I like SOWGB. I like it better the Napoleonic game. I enjoy reading all the comments. Except for a few stalwarts,I'm sorry there seem to be so few interested players any more.

Re: New Gettysburg Map 1 month ago #23

  • Davinci
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Trying a tilted Mini-Map - several days and still can't seem to get it tilted enough while keeping the icons fairly close to their actual positions.

1_2017-07-15.jpg


davinci
The only true logic is that, there is no true logic!
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Re: New Gettysburg Map 3 weeks, 6 days ago #24

  • Davinci
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The union first tried a mass assault on the center near the town of Gettysburg.

With very little gain they then move units over to the extreme left.
1_2017-07-23.jpg


When that failed they moved a very large force on a round about to out flank my forces.

Three Brigades must hold until help arrives.
2_2017-07-23.jpg


Couriers have been sent to all available units too move the right to assist in holding back this assault.
3_2017-07-23.jpg


davinci
The only true logic is that, there is no true logic!
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Re: New Gettysburg Map 3 weeks, 4 days ago #25

  • Hunter
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Link appears to be dead.
Any way to get this anymore?
Would love to try it out.

Re: New Gettysburg Map 3 weeks, 4 days ago #26

  • RebBugler
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Hunter wrote:
Link appears to be dead.
Any way to get this anymore?
Would love to try it out.


'Gettysburg 3Days - New Ground' is nearing release. It will include the map and the CSA 3Days version, USA TBA.

Edit: RELEASED
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: Chamberlain, Davinci
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