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Recoloring uniforms aspects ?
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TOPIC: Recoloring uniforms aspects ?

Re: Recoloring uniforms aspects ? 2 months, 4 weeks ago #31

  • Pom
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Here's some greys, and some generals.


SOWGB22.jpg







SOWGB.jpg


The zombies are back.

Pom.
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Re: Recoloring uniforms aspects ? 2 months, 4 weeks ago #32

  • Cleaburn
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Wow! Very impressive when will we be able to use these in game Just awesome Pom Just Awesome!

Re: Recoloring uniforms aspects ? 2 months, 4 weeks ago #33

  • Pom
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Hi Cleaburn.

Not sure yet when they'll get released. Some form parts of mods by Martin James and Crikey, so will wait for them to be ready. I've also got a few more sprites to do. It shouldn't be too long.

Pom.

Re: Recoloring uniforms aspects ? 2 months, 4 weeks ago #34

  • Zeke
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Excellent sprites Pom this will really add realism to the game
I only know two tunes...One's "Yankee Doodle" and the other one isn't!

Ulysses S. Grant

Re: Recoloring uniforms aspects ? 2 months, 3 weeks ago #35

  • Pom
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Thank you Zeke.

Pom.

Re: Recoloring uniforms aspects ? 2 months, 3 weeks ago #36

  • mike1984
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They're outstanding, Pom. Thank you so much. I've been waiting for this kind of sprite improvement for a long time. I'm a stickler for realism, so what you've done is perfect.

Also, do you take requests? Haha!

Re: Recoloring uniforms aspects ? 2 months, 3 weeks ago #37

  • Pom
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Thank you mike. It started out as a few sprites for a mod and I can't seem to stop.

As for requests, by all means ask. I've agreed to help with several projects so quite committed at the moment, so it may be a bit of a wait.

Pom.
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Re: Recoloring uniforms aspects ? 2 months, 3 weeks ago #38

  • Cleaburn
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Hey Martin James Hows your mod coming and when will you possibly get poms sprites incorporated?

Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #39

Makes me excited to get back into Scourge of War again!

Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #40

  • Martin James
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Cleaburn wrote:
Hey Martin James Hows your mod coming and when will you possibly get poms sprites incorporated?


See my last post for more on this

Martin (J)

Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #41

  • Martin James
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Cleaburn wrote:
Hey Martin James Hows your mod coming and when will you possibly get poms sprites incorporated?


See yesterday's post for more on this

Martin (J)
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Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #42

  • Cleaburn
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Is it possible to have a sub-mod featuring a uniform mod featuring Poms work maybe before that ?

Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #43

  • Davinci
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Cleaburn wrote:
Is it possible to have a sub-mod featuring a uniform mod featuring Poms work maybe before that ?

Somehow, I knew that "You" would ask that very question!

davinci
The only true logic is that, there is no true logic!

Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #44

  • Martin James
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Ha ha

Actually, I can understand your impatience, Cleaburn. I can only speak for myself here, but I'm out of action for most of July, and the 2 other mods I'm working on will take up my available time in August.

Martin (J)
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Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #45

  • Cleaburn
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Thanks anyway cannot blame a guy fur trying

Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #46

  • Cleaburn
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D thats right D, I need some help have a sprite that keeps jumpimg and will not aim have just this one sprite what file adjust this and how do you get the sprites to aim? If you would tell me please sir!

Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #47

  • Davinci
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Cleaburn wrote:
I need some help have a sprite that keeps jumpimg and will not aim have just this one sprite what file adjust this and how do you get the sprites to aim? If you would tell me please sir!

Which Sprite are you having problems with?

If the "units" are "packed" in the new format they are a lot harder to control, but I can still try to see if the problem can be solved.

davinci
The only true logic is that, there is no true logic!

Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #48

  • Cleaburn
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Should I send you a copy

Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #49

  • Davinci
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Cleaburn wrote:
Should I send you a copy

Negative!

I just need the name of the unit that you are having a problem with, or a Screenshot of that unit.

Hopefully, I have that same unit in My game.

davinci
The only true logic is that, there is no true logic!
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Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #50

  • Cleaburn
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Pom you finish anymore grey backs?

Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #51

  • Pom
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Hi Cleaburn.

I've finished these guys, I hope they are close to what you wanted.
SOWGB11.jpg


Sorry you're having to wait Cleaburn, but I've still got a couple more to do and then give them a test.

I've been using the Chickamauga mod from Rebugler. At the moment the frps rate is a little low, between 4-7. I'm ok with that but some won't be, so I need to give the option of taking out some of the uniforms. I've also mixed the sprites up a bit.

SOWGB100.jpg


SOWGB33.jpg


There's also the issue of permissions from authors of the oob's I use.

I hope to be done soon.

Pom.
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Re: Recoloring uniforms aspects ? 2 months, 2 weeks ago #52

  • Cleaburn
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Yes Sir Just plume awesome Looking forward to seeing these in action Thanks Pom!!!!!!!!!!!!!!!!!!!
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Re: Recoloring uniforms aspects ? 2 months, 1 week ago #53

  • Zeke
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Cleaburn wrote:
Yes Sir Just plume awesome Looking forward to seeing these in action Thanks Pom!!!!!!!!!!!!!!!!!!!


See what you started Cleaburn lol
I only know two tunes...One's "Yankee Doodle" and the other one isn't!

Ulysses S. Grant

Re: Recoloring uniforms aspects ? 2 months, 1 week ago #54

  • Cleaburn
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Who me

Re: Recoloring uniforms aspects ? 2 months, 1 week ago #55

  • Davinci
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Pom wrote:
At the moment the frps rate is a little low, between 4-7. I'm ok with that but some won't be, so I need to give the option of taking out some of the uniforms. Pom.


Your frame-rates are approx. the same as mine are, I run about 75,000 men in my army and the enemy has roughly 85,000 men.

Once most of the marching has stopped between both armies the FPS will increase some, but the road-marching seems to affect the FPS more than anything else in my opinion.

Excellent Looking Sprites, I like the CSA in the brim-hats the most, just can't seem to play with the units in the "haver-sack-hats" or what ever those funny looking hats are called.

davinci
The only true logic is that, there is no true logic!

Re: Recoloring uniforms aspects ? 2 months, 1 week ago #56

  • Cleaburn
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Haversack hats

Re: Recoloring uniforms aspects ? 2 months, 1 week ago #57

This is Awesome! I cannot wait gents. Very excited for all this color to get to the killing.

Re: Recoloring uniforms aspects ? 2 months, 1 week ago #58

  • Cleaburn
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Thus the name Bloody Bill !!!!!!!!!!!!!!!!!

Re: Recoloring uniforms aspects ? 2 months, 1 week ago #59

  • Cleaburn
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Hey D

a question will there ever be away to stop the AI interference in positioning regiments like the curly shuffle or stopping next to enemy regiments before charging or turning backwards when being shot at?And I would like to ask is there away to make skirmish line just a Line and tougher to break up and battle lines instead of being so tight together so strait is this possible!

Re: Recoloring uniforms aspects ? 2 months, 1 week ago #60

  • Davinci
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Cleaburn wrote:
Hey D
a question will there ever be away to stop the AI interference in positioning regiments like the curly shuffle or stopping next to enemy regiments before charging or turning backwards when being shot at?

I don't think that there is just "One" particular line to "Edit" too adjust the AI, but a slow-editing of quiet a few lines that needs to be edited to get near the game that you want.

Some of mine are such as..........

Increasing the opening range at which the units will engage each other.
This gives the AI more time to set up and adjust to the battlefield.

Increasing the amount of ammunition that each unit carries into battle, this helps too create a long continuous battle-line and fire fight. I usually try to get a five or six mile battle-line.

Placing a "minimum" range from the "drills-file" that prevents the units from engaging in a melee-fight.

Also - placing a very high value in the drills file that slows down the amount of casualties in the rare-event that the units do engage in a "Melee" fight. basically it slows down the animation which prevents half the regiment being casualties.

Spacing out the Regiments and the Brigades which helps the AI maneuver better, which probably prevents them from becoming to tangled up.

But, I also give each enemy brigade eleven regiments each which allows them to have the attacking force of " Three - Brigades"

The AI seems to handle the extra-regiments fairly well. The downside to that is that every now and then they will attack in the same quad - and usually overwhelm any of my forces.

The picture shows a enemy-brigade setting up to attack my position near Oak Ridge, seven of its eleven regiments are in view with the remaining hid by hills or the fog effect.

1_2017-07-16.jpg


So, like I said above, it is a whole collection of small edits here and there that I use to enhance the game to Play like I would like it to.

.........................................................................

Cleaburn wrote:
And I would like to ask is there away to make skirmish line just a Line and tougher to break up and battle lines instead of being so tight together so strait is this possible!

I haven't used a "Skirmish-Line" in all of the time that I have played this game that I can remember.

davinci
The only true logic is that, there is no true logic!
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