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'True Ground' New Terrain Mod VERSION 2 Download
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TOPIC: 'True Ground' New Terrain Mod VERSION 2 Download

'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 5 days ago #1

  • Jolly
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Lots of revisions in this version!

Available from here ...

www.dropbox.com/s/b2wo7ku4rx5rt5h/true%20ground%20terrain%20extra_v2.zip?dl=0

V2_2.jpg


V2.jpg


David(jolly)
The following user(s) said Thank You: Davinci, RebBugler, Petrus58, voltigeur

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 5 days ago #2

  • Davinci
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"Jolly" - Excellent Blending with the terrain and the trees.

davinci
The only true logic is that, there is no true logic!
The following user(s) said Thank You: Jolly

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 4 days ago #3

  • jlan5031
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I downloaded, extracted, and installed the above and placed the folder in Mods. I made sure all the needed mods were enabled and placed this mod on the bottom of the list. When I tried to enable, this message appeared "Cannot find package file": then CTD. I note there is a "packed" file in Graphics. So, what have I done?
The following user(s) said Thank You: Jolly

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 4 days ago #4

  • Davinci
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jlan5031 wrote:
I downloaded, extracted, and installed the above and placed the folder in Mods. I made sure all the needed mods were enabled and placed this mod on the bottom of the list. When I tried to enable, this message appeared "Cannot find package file": then CTD. I note there is a "packed" file in Graphics. So, what have I done?

The "packed" file in the Graphics Folder - Should overwrite the previous one. So, overwrite the previous one with the one that you just downloaded.

A missing "Package" file which I will assume is a ( dat ) file shouldn't crash the game. It just won't load any of the items such as houses, fences, boulders on the map if they are in that particular dat file.

What error appeared in the log file?

davinci
The only true logic is that, there is no true logic!

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 4 days ago #5

  • Jolly
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Here's a pic of the mods settings for things to work properly. ...

ms.jpg


It could be that you have copied the main extracted folder into the Mods folder? If so, you need to copy just the sub folder into the Mods folder.

folder.jpg


David(jolly)

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 4 days ago #6

  • Jolly
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Thank you Davinci - and I'm glad you spotted one of the new revisions in this.

David(jolly)
The following user(s) said Thank You: Davinci

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 3 days ago #7

  • jlan5031
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Jolly and DaVinci,
Thank you both for your replies,
1. I have to confess, I don't have an Error Log and don't know how to enable one, but I would like to.
2. The VERSION 2 zip I have downloaded twice, to make sure, has only one title folder. Beneath that folder the graphics folder, etc., appear.

This is how I've proceeded. I download the folder from the address that appears above the latest scenery pictures. Then I use 7zip and "Extract here." After this, I open the folder to see the "Graphics Maps, intro.txt, MOD_priority.jpg," are all that appear.

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 3 days ago #8

  • Davinci
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jlan5031 wrote:

1. I have to confess, I don't have an Error Log and don't know how to enable one, but I would like to.

It is in your game by default, check the picture below to locate it. It will contain any errors in game.

Located in the Work Folder as shown, once you expand your games directory.
1_2020-02-08.png


davinci
The only true logic is that, there is no true logic!

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 3 days ago #9

  • jlan5031
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I don't have SowGB text document in the Work folder. What I have is a SowGB.log. I tried to copy it to the Attachments. Did it work? I also opened, copied, and pasted.

Game Launched
15:43:20 Version:SOWGB
1.6100
15:43:21 Loading Defined Lists
15:43:21 Initializing
15:43:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\4K_Packed_Artillery,Cavalry,et_al
15:43:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Additional ACW flags & spritesv1_44
15:43:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\CouriersAndMaps
15:43:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\FB_Graphics_v1
15:43:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\FormationsMod
15:43:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Bugles & Flags XVIII
15:43:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\'True Ground' - Devil's Den Map - The Big Picture
15:43:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\TC2M SOW Infantry Mod
15:43:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\TC2M SOW Infantry SR1
15:43:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\True Ground SR1
15:43:22 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\True Ground Terrain EXTRA_v2
15:43:22 Ansi:16, TexH:16384, TexW:16384
15:43:22 SowGB Loaded
15:43:22 15:43:22
15:44:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\4K_Packed_Artillery,Cavalry,et_al
15:44:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Additional ACW flags & spritesv1_44
15:44:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\CouriersAndMaps
15:44:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Bugles & Flags XVIII
15:44:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\'True Ground' - Devil's Den Map - The Big Picture
15:44:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\TC2M SOW Infantry Mod
15:44:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\TC2M SOW Infantry SR1
15:44:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\True Ground SR1
15:44:37 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\True Ground Terrain EXTRA_v2
15:44:37 Loading GB-July2-Little Round Top (U-Brig)
15:44:37 Load your muskets...
15:44:37 15:44:37
15:44:37 Loading GB-July2-Little Round Top (U-Brig)
15:44:37 Loading Map (2_DD_RT)
16:50:00 Loading Defined Lists
16:50:00 Loading Graphics
16:50:00 ERROR: unknown packed sprite 4K_CG1W
16:50:00 ERROR: unknown packed sprite 4K_CG1S
16:50:00 ERROR: unknown packed sprite 4K_CG1R
16:50:00 ERROR: unknown packed sprite 4K_CG1D
16:50:00 ERROR: unknown packed sprite 4K_CG2W
16:50:00 ERROR: unknown packed sprite 4K_CG2S
16:50:00 ERROR: unknown packed sprite 4K_CG2R
16:50:00 ERROR: unknown packed sprite 4K_CG2D
16:50:00 ERROR: unknown packed sprite 4K_UG1W
16:50:00 ERROR: unknown packed sprite 4K_UG1S
16:50:00 ERROR: unknown packed sprite 4K_UG1R
16:50:00 ERROR: unknown packed sprite 4K_UG1D
16:50:00 ERROR: unknown packed sprite 4K_UG2W
16:50:00 ERROR: unknown packed sprite 4K_UG2S
16:50:00 ERROR: unknown packed sprite 4K_UG2R
16:50:00 ERROR: unknown packed sprite 4K_UG2D
16:50:00 ERROR: unknown packed sprite 4K_CO01W
16:50:00 ERROR: unknown packed sprite 4K_CO01S
16:50:00 ERROR: unknown packed sprite 4K_CO01R
16:50:00 ERROR: unknown packed sprite 4K_CO01C
16:50:00 ERROR: unknown packed sprite 4K_CO01M
16:50:00 ERROR: unknown packed sprite 4K_CO01D
16:50:00 ERROR: unknown packed sprite 4K_UO01W
16:50:00 ERROR: unknown packed sprite 4K_UO01S
16:50:00 ERROR: unknown packed sprite 4K_UO01R
16:50:00 ERROR: unknown packed sprite 4K_UO01C
16:50:00 ERROR: unknown packed sprite 4K_UO01M
16:50:00 ERROR: unknown packed sprite 4K_UO01D
16:50:00 ERROR: unknown packed sprite 4K_CA1W
16:50:00 ERROR: unknown packed sprite 4K_CX1W
16:50:00 ERROR: unknown packed sprite 4K_CL1W
16:50:00 ERROR: unknown packed sprite 4K_CA1S
16:50:00 ERROR: unknown packed sprite 4K_CX1S
16:50:00 ERROR: unknown packed sprite 4K_CL1S
16:50:00 ERROR: unknown packed sprite 4K_CA1F
16:50:00 ERROR: unknown packed sprite 4K_CA1F
16:50:00 ERROR: unknown packed sprite 4K_CA1F
16:50:00 ERROR: unknown packed sprite 4K_CA1D
16:50:00 ERROR: unknown packed sprite 4K_CA2W
16:50:00 ERROR: unknown packed sprite 4K_CA2S
16:50:00 ERROR: unknown packed sprite 4K_CA2F
16:50:00 ERROR: unknown packed sprite 4K_CA2F
16:50:00 ERROR: unknown packed sprite 4K_CA2F
16:50:00 ERROR: unknown packed sprite 4K_CA2D
16:50:00 ERROR: unknown packed sprite 4K_UA1W
16:50:00 ERROR: unknown packed sprite 4K_UX1W
16:50:00 ERROR: unknown packed sprite 4K_UL1W
16:50:00 ERROR: unknown packed sprite 4K_UA1S
16:50:00 ERROR: unknown packed sprite 4K_UX1S
16:50:00 ERROR: unknown packed sprite 4K_UL1S
16:50:00 ERROR: unknown packed sprite 4K_UA1F
16:50:00 ERROR: unknown packed sprite 4K_UA1F
16:50:00 ERROR: unknown packed sprite 4K_UA1F
16:50:00 ERROR: unknown packed sprite 4K_UA1D
16:50:00 ERROR: unknown packed sprite 4K_UA2W
16:50:00 ERROR: unknown packed sprite 4K_UA2F
16:50:00 ERROR: unknown packed sprite 4K_UA2F
16:50:00 ERROR: unknown packed sprite 4K_UA2F
16:50:00 ERROR: unknown packed sprite 4K_UA2D
16:50:00 ERROR: unknown packed sprite 4K_UA2S
16:50:00 ERROR: unknown packed sprite 4K_CHS
16:50:00 ERROR: unknown packed sprite 4K_CHW
16:50:00 ERROR: unknown packed sprite 4K_CWS
16:50:00 ERROR: unknown packed sprite 4K_CWW
16:50:00 ERROR: unknown packed sprite 4K_UHS
16:50:00 ERROR: unknown packed sprite 4K_UHW
16:50:00 ERROR: unknown packed sprite 4K_UWS
16:50:00 ERROR: unknown packed sprite 4K_UWW
16:50:00 ERROR: unknown packed sprite 4K_MS
16:50:00 ERROR: unknown packed sprite 4K_MW
16:50:00 ERROR: unknown packed sprite RC1DD
16:50:00 ERROR: unknown packed sprite RC1DD
16:50:00 ERROR: unknown packed sprite RC2DD
16:50:00 ERROR: unknown packed sprite RC2DD
16:50:00 ERROR: unknown packed sprite RC1W
16:50:00 ERROR: unknown packed sprite RC1S
16:50:00 ERROR: unknown packed sprite RC1R
16:50:00 ERROR: unknown packed sprite RC1C
16:50:00 ERROR: unknown packed sprite RC1M
16:50:00 ERROR: unknown packed sprite RC1D
16:50:00 ERROR: unknown packed sprite RC1W
16:50:00 ERROR: unknown packed sprite RC1S
16:50:00 ERROR: unknown packed sprite RC1R
16:50:00 ERROR: unknown packed sprite RC1C
16:50:00 ERROR: unknown packed sprite RC1M
16:50:00 ERROR: unknown packed sprite RC1D
16:50:00 ERROR: unknown packed sprite RC2W
16:50:00 ERROR: unknown packed sprite RC2S
16:50:00 ERROR: unknown packed sprite RC2R
16:50:00 ERROR: unknown packed sprite RC2C
16:50:00 ERROR: unknown packed sprite RC2M
16:50:00 ERROR: unknown packed sprite RC2D
16:50:00 ERROR: unknown packed sprite RC2W
16:50:00 ERROR: unknown packed sprite RC2S
16:50:00 ERROR: unknown packed sprite RC2R
16:50:00 ERROR: unknown packed sprite RC2C
16:50:00 ERROR: unknown packed sprite RC2M
16:50:00 ERROR: unknown packed sprite RC2D
16:50:00 ERROR: unknown packed sprite 4K_UC01KD
16:50:00 ERROR: unknown packed sprite 4K_UC01FD
16:50:00 ERROR: unknown packed sprite 4K_UC01FD
16:50:00 ERROR: unknown packed sprite 4K_UC01RD
16:50:00 ERROR: unknown packed sprite 4K_UC01DD
16:50:00 ERROR: unknown packed sprite 4K_UC01KD
16:50:00 ERROR: unknown packed sprite 4K_UC01FD
16:50:00 ERROR: unknown packed sprite 4K_UC01FD
16:50:00 ERROR: unknown packed sprite 4K_UC01RD
16:50:00 ERROR: unknown packed sprite 4K_UC01DD
16:50:00 ERROR: unknown packed sprite 4K_UC02KD
16:50:00 ERROR: unknown packed sprite 4K_UC02FD
16:50:00 ERROR: unknown packed sprite 4K_UC02FD
16:50:00 ERROR: unknown packed sprite 4K_UC02RD
16:50:00 ERROR: unknown packed sprite 4K_UC02DD
16:50:00 ERROR: unknown packed sprite 4K_UC02KD
16:50:00 ERROR: unknown packed sprite 4K_UC02FD
16:50:00 ERROR: unknown packed sprite 4K_UC02FD
16:50:00 ERROR: unknown packed sprite 4K_UC02RD
16:50:00 ERROR: unknown packed sprite 4K_UC02DD
16:50:00 ERROR: unknown packed sprite 4K_UC01MD
16:50:00 ERROR: unknown packed sprite 4K_UC02MD
16:50:00 ERROR: unknown packed sprite 4K_UC01MD
16:50:00 ERROR: unknown packed sprite 4K_UC02MD
16:50:00 ERROR: unknown packed sprite 4K_UC1W
16:50:00 ERROR: unknown packed sprite 4K_UC1S
16:50:00 ERROR: unknown packed sprite 4K_UC1R
16:50:00 ERROR: unknown packed sprite 4K_UC1C
16:50:00 ERROR: unknown packed sprite 4K_UC1M
16:50:00 ERROR: unknown packed sprite 4K_UC1D
16:50:00 ERROR: unknown packed sprite 4K_UC1W
16:50:00 ERROR: unknown packed sprite 4K_UC1S
16:50:00 ERROR: unknown packed sprite 4K_UC1R
16:50:00 ERROR: unknown packed sprite 4K_UC1C
16:50:00 ERROR: unknown packed sprite 4K_UC1M
16:50:00 ERROR: unknown packed sprite 4K_UC1D
16:50:00 ERROR: unknown packed sprite 4K_UC2W
16:50:00 ERROR: unknown packed sprite 4K_UC2S
16:50:00 ERROR: unknown packed sprite 4K_UC2R
16:50:00 ERROR: unknown packed sprite 4K_UC2C
16:50:00 ERROR: unknown packed sprite 4K_UC2M
16:50:00 ERROR: unknown packed sprite 4K_UC2D
16:50:00 ERROR: unknown packed sprite 4K_UC2W
16:50:00 ERROR: unknown packed sprite 4K_UC2S
16:50:00 ERROR: unknown packed sprite 4K_UC2R
16:50:00 ERROR: unknown packed sprite 4K_UC2C
16:50:00 ERROR: unknown packed sprite 4K_UC2M
16:50:00 ERROR: unknown packed sprite 4K_UC2D
16:50:00 ----------------loading: GFX_Obj_Major
16:50:00 ----------------loading: GFX_Obj_UMajor
16:50:00 ----------------loading: GFX_Obj_CMajor
16:50:00 ----------------loading: GFX_Obj_Major_Small
16:50:00 ----------------loading: GFX_Obj_UMajor_Small
16:50:00 ----------------loading: GFX_Obj_Cmajor_Small
16:50:00 Loading Drills
16:50:00 Loading Experience Levels
16:50:00 Loading Personalities
16:50:00 Loading Tables
16:50:00 Loading Orders
16:50:00 Loading Battle Plans
16:50:00 Loading Ground Map
16:50:00 Building Map
16:50:00 Loading Explosions
16:50:00 ----------------loading: GFX_Smoke_1A
16:50:00 ----------------loading: GFX_Smoke_1B
16:50:00 ----------------loading: GFX_Smoke_1C
16:50:00 ----------------loading: GFX_Smoke_1D
16:50:00 ----------------loading: GFX_Smoke_2A
16:50:00 ----------------loading: GFX_Smoke_2B
16:50:00 ----------------loading: GFX_Smoke_2C
16:50:00 ----------------loading: GFX_Smoke_2D
16:50:00 ----------------loading: GFX_Smoke_3A
16:50:00 ----------------loading: GFX_Smoke_3B
16:50:00 ----------------loading: GFX_Smoke_3C
16:50:00 ----------------loading: GFX_Smoke_3D
16:50:00 Loading Artillery Ammo
16:50:00 ----------------loading: GFX_Burst_Solid
16:50:00 ----------------loading: GFX_Burst_Shell
16:50:00 ----------------loading: GFX_Burst_Shrapnel
16:50:00 ----------------loading: GFX_Burst_Canister
16:50:00 Loading Arsenal
16:50:00 Applying layout to map
16:50:00 Loading 2nd String
16:50:00 ----------------loading: GFX_Burst_Ground_1
16:50:00 ----------------loading: GFX_Burst_Ground_2
16:50:00 ----------------loading: GFX_Burst_Ground_3
16:50:00 ----------------loading: GFX_Burst_Ground_4
16:50:00 ----------------loading: GFX_Obj_Shadow
16:50:00 Building Armies
16:50:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
16:50:00 Texture file not found NAME:GFX_USA_CDR_01-1_WALK at PATH: FILE:4K_UG1W
16:50:00 Could not load sprite GFX_USA_Cdr_01-1_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
16:50:00 Texture file not found NAME:GFX_USA_CDR_01-2_STAND at PATH: FILE:4K_UG1S
16:50:00 Could not load sprite GFX_USA_Cdr_01-2_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Cdr_01-3_Run
16:50:00 Texture file not found NAME:GFX_USA_CDR_01-3_RUN at PATH: FILE:4K_UG1R
16:50:00 Could not load sprite GFX_USA_Cdr_01-3_Run at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Cdr_01-4_Death
16:50:00 Texture file not found NAME:GFX_USA_CDR_01-4_DEATH at PATH: FILE:4K_UG1D
16:50:00 Could not load sprite GFX_USA_Cdr_01-4_Death at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Cav_01-1_Walk
16:50:00 Texture file not found NAME:GFX_USA_CAV_01-1_WALK at PATH: FILE:4K_UC1W
16:50:00 Could not load sprite GFX_USA_Cav_01-1_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Cav_01-2_Stand
16:50:00 Texture file not found NAME:GFX_USA_CAV_01-2_STAND at PATH: FILE:4K_UC1S
16:50:00 Could not load sprite GFX_USA_Cav_01-2_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Cav_01-4_Run
16:50:00 Texture file not found NAME:GFX_USA_CAV_01-4_RUN at PATH: FILE:4K_UC1R
16:50:00 Could not load sprite GFX_USA_Cav_01-4_Run at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Cav_01-5_Charge
16:50:00 Texture file not found NAME:GFX_USA_CAV_01-5_CHARGE at PATH: FILE:4K_UC1C
16:50:00 Could not load sprite GFX_USA_Cav_01-5_Charge at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Cav_01-6_Melee
16:50:00 Texture file not found NAME:GFX_USA_CAV_01-6_MELEE at PATH: FILE:4K_UC1M
16:50:00 Could not load sprite GFX_USA_Cav_01-6_Melee at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
16:50:00 Texture file not found NAME:GFX_USA_CAV_01-7_DEATH_1 at PATH: FILE:4K_UC1D
16:50:00 Could not load sprite GFX_USA_Cav_01-7_Death_1 at Graphics\Units\
16:50:00 ----------------loading: GFX_US_National
16:50:00 ----------------loading: GFX_FlagFlair
16:50:00 ----------------loading: GFX_Wheel
16:50:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
16:50:00 Texture file not found NAME:GFX_USA_CDR_02-1_WALK at PATH: FILE:4K_UG2W
16:50:00 Could not load sprite GFX_USA_Cdr_02-1_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
16:50:00 Texture file not found NAME:GFX_USA_CDR_02-2_STAND at PATH: FILE:4K_UG2S
16:50:00 Could not load sprite GFX_USA_Cdr_02-2_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Cdr_02-3_Run
16:50:00 Texture file not found NAME:GFX_USA_CDR_02-3_RUN at PATH: FILE:4K_UG2R
16:50:00 Could not load sprite GFX_USA_Cdr_02-3_Run at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Cdr_02-4_Death
16:50:00 Texture file not found NAME:GFX_USA_CDR_02-4_DEATH at PATH: FILE:4K_UG2D
16:50:00 Could not load sprite GFX_USA_Cdr_02-4_Death at Graphics\Units\
16:50:00 ----------------loading: GFX_US_3C_HQ
16:50:00 ----------------loading: GFX_US_2C1D
16:50:00 ----------------loading: GFX_US_2C1D1B
16:50:00 ----------------loading: GFX_USA_Inf_08-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_08-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_08-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_08-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_08-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_08-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
16:50:00 ----------------loading: GFX_USA_Inf_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_01-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_01-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_01-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
16:50:00 ----------------loading: GFX_USA_Inf_09-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_09-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_09-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_09-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_09-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_09-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_09-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_09-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_09-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_09-8_Death_1
16:50:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
16:50:00 ----------------loading: GFX_USA_Inf_04-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_04-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_04-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_04-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_04-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_04-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_01-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
16:50:00 Texture file not found NAME:GFX_USA_INF_OFF_01-1_WALK at PATH: FILE:4K_UO01W
16:50:00 Could not load sprite GFX_USA_Inf_Off_01-1_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
16:50:00 Texture file not found NAME:GFX_USA_INF_OFF_01-2_STAND at PATH: FILE:4K_UO01S
16:50:00 Could not load sprite GFX_USA_Inf_Off_01-2_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
16:50:00 Texture file not found NAME:GFX_USA_INF_OFF_01-4_RUN at PATH: FILE:4K_UO01R
16:50:00 Could not load sprite GFX_USA_Inf_Off_01-4_Run at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
16:50:00 Texture file not found NAME:GFX_USA_INF_OFF_01-5_CHARGE at PATH: FILE:4K_UO01C
16:50:00 Could not load sprite GFX_USA_Inf_Off_01-5_Charge at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
16:50:00 Texture file not found NAME:GFX_USA_INF_OFF_01-6_MELEE at PATH: FILE:4K_UO01M
16:50:00 Could not load sprite GFX_USA_Inf_Off_01-6_Melee at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
16:50:00 Texture file not found NAME:GFX_USA_INF_OFF_01-8_DEATH at PATH: FILE:4K_UO01D
16:50:00 Could not load sprite GFX_USA_Inf_Off_01-8_Death at Graphics\Units\
16:50:00 ----------------loading: GFX_US_National_Regt
16:50:00 ----------------loading: GFX_US_NH_Regt
16:50:00 ----------------loading: GFX_USA_Inf_11-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_11-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_11-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_11-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_11-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_11-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_11-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_11-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_11-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_11-8_Death_1_s
16:50:00 ----------------loading: GFX_USA_Inf_11-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_11-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_11-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_11-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_11-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_11-8_Death_1
16:50:00 ----------------loading: GFX_US_NY_Regt
16:50:00 ----------------loading: GFX_USA_Inf_09-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_09-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_09-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_09-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_09-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_09-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_09-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_09-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_09-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_09-8_Death_1_s
16:50:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
16:50:00 ----------------loading: GFX_US_Penn_75th_Regt
16:50:00 ----------------loading: GFX_US_PA_Regt
16:50:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
16:50:00 ----------------loading: GFX_US_2C1D2B
16:50:00 ----------------loading: GFX_US_Irish_Regt
16:50:00 ----------------loading: GFX_US_2C1D3B
16:50:00 ----------------loading: GFX_US_2C1D4B
16:50:00 ----------------loading: GFX_US_CT_Regt
16:50:00 ----------------loading: GFX_US_DE_Regt
16:50:00 ----------------loading: GFX_US_3C_Art
16:50:00 ----------------loading: GFX_US_NJ
16:50:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
16:50:00 Texture file not found NAME:GFX_USA_ART_01-1_WALK_GUN-LIMBERED at PATH: FILE:4K_UX1W
16:50:00 Could not load sprite GFX_USA_Art_01-1_Walk_Gun-Limbered at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
16:50:00 Texture file not found NAME:GFX_USA_ART_01-2_STAND_GUN-LIMBERED at PATH: FILE:4K_UX1S
16:50:00 Could not load sprite GFX_USA_Art_01-2_Stand_Gun-Limbered at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
16:50:00 Texture file not found NAME:GFX_USA_ART_01-4_DEATH_GUN at PATH: FILE:4K_UA1D
16:50:00 Could not load sprite GFX_USA_Art_01-4_Death_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
16:50:00 Texture file not found NAME:GFX_USA_ART_01-1_WALK_LIMBER at PATH: FILE:4K_UL1W
16:50:00 Could not load sprite GFX_USA_Art_01-1_Walk_Limber at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
16:50:00 Texture file not found NAME:GFX_USA_ART_01-2_STAND_LIMBER at PATH: FILE:4K_UL1S
16:50:00 Could not load sprite GFX_USA_Art_01-2_Stand_Limber at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
16:50:00 Texture file not found NAME:GFX_USA_TRANS_HORSES_WALK at PATH: FILE:4K_UHW
16:50:00 Could not load sprite GFX_USA_TRANS_Horses_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
16:50:00 Texture file not found NAME:GFX_USA_TRANS_HORSES_STAND at PATH: FILE:4K_UHS
16:50:00 Could not load sprite GFX_USA_TRANS_Horses_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
16:50:00 Texture file not found NAME:GFX_CSA_ART_01-1_WALK_GUN-LIMBERED at PATH: FILE:4K_CX1W
16:50:00 Could not load sprite GFX_CSA_Art_01-1_Walk_Gun-Limbered at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
16:50:00 Texture file not found NAME:GFX_CSA_ART_01-2_STAND_GUN-LIMBERED at PATH: FILE:4K_CX1S
16:50:00 Could not load sprite GFX_CSA_Art_01-2_Stand_Gun-Limbered at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
16:50:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
16:50:00 Texture file not found NAME:GFX_CSA_ART_01-4_DEATH_GUN at PATH: FILE:4K_CA1D
16:50:00 Could not load sprite GFX_CSA_Art_01-4_Death_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
16:50:00 Texture file not found NAME:GFX_CSA_ART_01-1_WALK_LIMBER at PATH: FILE:4K_CL1W
16:50:00 Could not load sprite GFX_CSA_Art_01-1_Walk_Limber at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
16:50:00 Texture file not found NAME:GFX_CSA_ART_01-2_STAND_LIMBER at PATH: FILE:4K_CL1S
16:50:00 Could not load sprite GFX_CSA_Art_01-2_Stand_Limber at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
16:50:00 Texture file not found NAME:GFX_CSA_TRANS_HORSES_WALK at PATH: FILE:4K_CHW
16:50:00 Could not load sprite GFX_CSA_TRANS_Horses_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
16:50:00 Texture file not found NAME:GFX_CSA_TRANS_HORSES_STAND at PATH: FILE:4K_CHS
16:50:00 Could not load sprite GFX_CSA_TRANS_Horses_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
16:50:00 Texture file not found NAME:GFX_USA_ART_02-1_WALK_GUN at PATH: FILE:4K_UA2W
16:50:00 Could not load sprite GFX_USA_Art_02-1_Walk_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
16:50:00 Texture file not found NAME:GFX_USA_ART_02-2_STAND_GUN at PATH: FILE:4K_UA2S
16:50:00 Could not load sprite GFX_USA_Art_02-2_Stand_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
16:50:00 Texture file not found NAME:GFX_USA_ART_02-3_LOAD_GUN at PATH: FILE:4K_UA2F
16:50:00 Could not load sprite GFX_USA_Art_02-3_Load_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
16:50:00 Texture file not found NAME:GFX_USA_ART_02-3_READY_GUN at PATH: FILE:4K_UA2F
16:50:00 Could not load sprite GFX_USA_Art_02-3_Ready_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
16:50:00 Texture file not found NAME:GFX_USA_ART_02-3_FIRE_GUN at PATH: FILE:4K_UA2F
16:50:00 Could not load sprite GFX_USA_Art_02-3_Fire_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
16:50:00 Texture file not found NAME:GFX_USA_ART_02-4_DEATH_GUN at PATH: FILE:4K_UA2D
16:50:00 Could not load sprite GFX_USA_Art_02-4_Death_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_US_Artillery
16:50:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
16:50:00 Texture file not found NAME:GFX_USA_TRANS_WAGON_WALK at PATH: FILE:4K_UWW
16:50:00 Could not load sprite GFX_USA_TRANS_Wagon_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
16:50:00 Texture file not found NAME:GFX_USA_TRANS_WAGON_STAND at PATH: FILE:4K_UWS
16:50:00 Could not load sprite GFX_USA_TRANS_Wagon_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_TRANS_Mules_Walk
16:50:00 Texture file not found NAME:GFX_TRANS_MULES_WALK at PATH: FILE:4K_MW
16:50:00 Could not load sprite GFX_TRANS_Mules_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_TRANS_Mules_Stand
16:50:00 Texture file not found NAME:GFX_TRANS_MULES_STAND at PATH: FILE:4K_MS
16:50:00 Could not load sprite GFX_TRANS_Mules_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
16:50:00 Texture file not found NAME:GFX_CSA_TRANS_WAGON_WALK at PATH: FILE:4K_CWW
16:50:00 Could not load sprite GFX_CSA_TRANS_Wagon_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
16:50:00 Texture file not found NAME:GFX_CSA_TRANS_WAGON_STAND at PATH: FILE:4K_CWS
16:50:00 Could not load sprite GFX_CSA_TRANS_Wagon_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_US_2C1_Div_Wagon
16:50:00 ----------------loading: GFX_US_National_Cav
16:50:00 ----------------loading: GFX_US_3C1D
16:50:00 ----------------loading: GFX_US_3C1D2B
16:50:00 ----------------loading: GFX_US_IN_Regt
16:50:00 ----------------loading: GFX_US_Maine_4th_Regt
16:50:00 ----------------loading: GFX_US_3C1D3B
16:50:00 ----------------loading: GFX_US_MI_Regt
16:50:00 ----------------loading: GFX_US_3C2D3B
16:50:00 ----------------loading: GFX_US_NJ_Regt
16:50:00 ----------------loading: GFX_US_NY
16:50:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
16:50:00 Texture file not found NAME:GFX_USA_ART_01-1_WALK_GUN at PATH: FILE:4K_UA1W
16:50:00 Could not load sprite GFX_USA_Art_01-1_Walk_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
16:50:00 Texture file not found NAME:GFX_USA_ART_01-2_STAND_GUN at PATH: FILE:4K_UA1S
16:50:00 Could not load sprite GFX_USA_Art_01-2_Stand_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
16:50:00 Texture file not found NAME:GFX_USA_ART_01-3_LOAD_GUN at PATH: FILE:4K_UA1F
16:50:00 Could not load sprite GFX_USA_Art_01-3_Load_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
16:50:00 Texture file not found NAME:GFX_USA_ART_01-3_READY_GUN at PATH: FILE:4K_UA1F
16:50:00 Could not load sprite GFX_USA_Art_01-3_Ready_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
16:50:00 Texture file not found NAME:GFX_USA_ART_01-3_FIRE_GUN at PATH: FILE:4K_UA1F
16:50:00 Could not load sprite GFX_USA_Art_01-3_Fire_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_US_5C_HQ
16:50:00 ----------------loading: GFX_US_5C1D
16:50:00 ----------------loading: GFX_US_5C1D1B
16:50:00 ----------------loading: GFX_US_MA_Regt
16:50:00 ----------------loading: GFX_US_5C1D2B
16:50:00 ----------------loading: GFX_US_5C1D3B
16:50:00 ----------------loading: GFX_US_ME_Regt
16:50:00 ----------------loading: GFX_USA_Inf_12-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_12-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_12-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_12-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_12-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_12-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_12-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_12-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_12-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_12-8_Death_1_s
16:50:00 ----------------loading: GFX_USA_Inf_12-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_12-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_12-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_12-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_12-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_12-8_Death_1
16:50:00 ----------------loading: GFX_USA_Inf_12-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_12-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_12-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_12-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_02-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_02-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_02-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_02-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_02-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_02-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
16:50:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
16:50:00 ----------------loading: GFX_USA_Inf_13-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_13-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_13-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_13-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_13-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_13-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_13-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_13-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_13-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_13-8_Death_1_s
16:50:00 ----------------loading: GFX_USA_Inf_13-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_13-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_13-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_13-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_13-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_13-8_Death_1
16:50:00 ----------------loading: GFX_USA_Inf_13-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_13-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_13-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_13-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_05-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_05-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_05-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_05-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_05-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_05-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_s
16:50:00 ----------------loading: GFX_USA_Inf_05-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_05-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_05-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_05-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_05-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_05-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_t
16:50:00 ----------------loading: GFX_USA_Inf_05-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_05-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_05-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_05-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_05-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_05-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_05-8_Death_2
16:50:00 ----------------loading: GFX_US_Eagle_Regt
16:50:00 ----------------loading: GFX_US_5C_Art
16:50:00 ----------------loading: GFX_US_Eagle
16:50:00 ----------------loading: GFX_US_5C1_Div_Wagon
16:50:00 ----------------loading: GFX_US_5C2D
16:50:00 ----------------loading: GFX_US_5C2D1B
16:50:00 ----------------loading: GFX_US_5C2D2B
16:50:00 ----------------loading: GFX_US_5C2D3B
16:50:00 ----------------loading: GFX_USA_Inf_06-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_06-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_06-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_06-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_06-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_06-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_s
16:50:00 ----------------loading: GFX_USA_Inf_06-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_06-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_06-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_06-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_06-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_06-8_Death_3
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_06-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_06-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_06-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_06-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_06-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_06-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_06-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_t
16:50:00 ----------------loading: GFX_US_Art_Res_1BV
16:50:00 ----------------loading: GFX_US_MA
16:50:00 ----------------loading: GFX_US_Art_Res_Div_Wagon
16:50:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
16:50:00 Texture file not found NAME:GFX_CSA_CDR_01-1_WALK at PATH: FILE:4K_CG1W
16:50:00 Could not load sprite GFX_CSA_Cdr_01-1_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
16:50:00 Texture file not found NAME:GFX_CSA_CDR_01-2_STAND at PATH: FILE:4K_CG1S
16:50:00 Could not load sprite GFX_CSA_Cdr_01-2_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
16:50:00 Texture file not found NAME:GFX_CSA_CDR_01-3_RUN at PATH: FILE:4K_CG1R
16:50:00 Could not load sprite GFX_CSA_Cdr_01-3_Run at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
16:50:00 Texture file not found NAME:GFX_CSA_CDR_01-4_DEATH at PATH: FILE:4K_CG1D
16:50:00 Could not load sprite GFX_CSA_Cdr_01-4_Death at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
16:50:00 Texture file not found NAME:GFX_CSA_CAV_01-1_WALK at PATH: FILE:RC1W
16:50:00 Could not load sprite GFX_CSA_Cav_01-1_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
16:50:00 Texture file not found NAME:GFX_CSA_CAV_01-2_STAND at PATH: FILE:RC1S
16:50:00 Could not load sprite GFX_CSA_Cav_01-2_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Cav_01-4_Run
16:50:00 Texture file not found NAME:GFX_CSA_CAV_01-4_RUN at PATH: FILE:RC1R
16:50:00 Could not load sprite GFX_CSA_Cav_01-4_Run at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
16:50:00 Texture file not found NAME:GFX_CSA_CAV_01-5_CHARGE at PATH: FILE:RC1C
16:50:00 Could not load sprite GFX_CSA_Cav_01-5_Charge at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
16:50:00 Texture file not found NAME:GFX_CSA_CAV_01-6_MELEE at PATH: FILE:RC1M
16:50:00 Could not load sprite GFX_CSA_Cav_01-6_Melee at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
16:50:00 Texture file not found NAME:GFX_CSA_CAV_01-7_DEATH_1 at PATH: FILE:RC1D
16:50:00 Could not load sprite GFX_CSA_Cav_01-7_Death_1 at Graphics\Units\
16:50:00 ----------------loading: GFX_CS_HQ_Lee
16:50:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
16:50:00 Texture file not found NAME:GFX_CSA_CDR_02-1_WALK at PATH: FILE:4K_CG2W
16:50:00 Could not load sprite GFX_CSA_Cdr_02-1_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
16:50:00 Texture file not found NAME:GFX_CSA_CDR_02-2_STAND at PATH: FILE:4K_CG2S
16:50:00 Could not load sprite GFX_CSA_Cdr_02-2_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
16:50:00 Texture file not found NAME:GFX_CSA_CDR_02-3_RUN at PATH: FILE:4K_CG2R
16:50:00 Could not load sprite GFX_CSA_Cdr_02-3_Run at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
16:50:00 Texture file not found NAME:GFX_CSA_CDR_02-4_DEATH at PATH: FILE:4K_CG2D
16:50:00 Could not load sprite GFX_CSA_Cdr_02-4_Death at Graphics\Units\
16:50:00 ----------------loading: GFX_CS_3rdBunting_Corps
16:50:00 ----------------loading: GFX_CS_3rdBunting_Div
16:50:00 ----------------loading: GFX_CS_SouthCarolinaState
16:50:00 ----------------loading: GFX_CSA_Inf_07-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_07-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_07-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_07-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_07-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_07-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_07-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_07-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_07-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_07-8_Death_1_s
16:50:00 ----------------loading: GFX_CSA_Inf_09-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_09-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_09-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_09-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_09-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_09-8_Death_1
16:50:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
16:50:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_03-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
16:50:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
16:50:00 ----------------loading: GFX_CSA_Inf_13-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_13-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_13-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_13-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_13-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_13-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_13-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_13-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_13-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_13-8_Death_1_s
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
16:50:00 Texture file not found NAME:GFX_CSA_INF_OFF_01-1_WALK at PATH: FILE:4K_CO01W
16:50:00 Could not load sprite GFX_CSA_Inf_Off_01-1_Walk at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
16:50:00 Texture file not found NAME:GFX_CSA_INF_OFF_01-2_STAND at PATH: FILE:4K_CO01S
16:50:00 Could not load sprite GFX_CSA_Inf_Off_01-2_Stand at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
16:50:00 Texture file not found NAME:GFX_CSA_INF_OFF_01-4_RUN at PATH: FILE:4K_CO01R
16:50:00 Could not load sprite GFX_CSA_Inf_Off_01-4_Run at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
16:50:00 Texture file not found NAME:GFX_CSA_INF_OFF_01-5_CHARGE at PATH: FILE:4K_CO01C
16:50:00 Could not load sprite GFX_CSA_Inf_Off_01-5_Charge at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
16:50:00 Texture file not found NAME:GFX_CSA_INF_OFF_01-6_MELEE at PATH: FILE:4K_CO01M
16:50:00 Could not load sprite GFX_CSA_Inf_Off_01-6_Melee at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
16:50:00 Texture file not found NAME:GFX_CSA_INF_OFF_01-8_DEATH at PATH: FILE:4K_CO01D
16:50:00 Could not load sprite GFX_CSA_Inf_Off_01-8_Death at Graphics\Units\
16:50:00 ----------------loading: GFX_CS_SouthCarolina1st
16:50:00 ----------------loading: GFX_CSA_Inf_11-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_11-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_11-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_11-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_11-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_11-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_11-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_11-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_11-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_11-8_Death_1_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_02-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
16:50:00 ----------------loading: GFX_CSA_Inf_09-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_09-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_09-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_09-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_09-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_09-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_09-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_09-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_09-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_09-8_Death_1_s
16:50:00 ----------------loading: GFX_CSA_Inf_12-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_12-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_12-3_Fire
16:50:00 ----------------loading: GFX_CSA_Inf_12-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_12-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_12-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_12-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_12-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_12-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_12-8_Death_1
16:50:00 ----------------loading: GFX_CSA_Inf_10-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_10-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_10-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_10-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_10-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_10-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_10-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_10-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_10-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_10-8_Death_1_s
16:50:00 ----------------loading: GFX_CSA_Inf_08-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_08-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_08-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_08-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_08-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_08-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_08-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_08-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_08-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_08-8_Death_1_s
16:50:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_01-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_06-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
16:50:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
16:50:00 ----------------loading: GFX_CSA_Inf_12-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_12-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_12-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_12-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_12-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_12-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_12-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_12-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_12-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_12-8_Death_1_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
16:50:00 ----------------loading: GFX_CS_GeorgiaState2
16:50:00 ----------------loading: GFX_CS_ANV1863_4
16:50:00 ----------------loading: GFX_CS_MississippiState
16:50:00 ----------------loading: GFX_CS_Mississippi11th
16:50:00 ----------------loading: GFX_CS_GeorgiaHonors63
16:50:00 ----------------loading: GFX_CS_ArtilleryVaCO
16:50:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
16:50:00 Texture file not found NAME:GFX_CSA_ART_01-1_WALK_GUN at PATH: FILE:4K_CA1W
16:50:00 Could not load sprite GFX_CSA_Art_01-1_Walk_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
16:50:00 Texture file not found NAME:GFX_CSA_ART_01-2_STAND_GUN at PATH: FILE:4K_CA1S
16:50:00 Could not load sprite GFX_CSA_Art_01-2_Stand_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
16:50:00 Texture file not found NAME:GFX_CSA_ART_01-3_LOAD_GUN at PATH: FILE:4K_CA1F
16:50:00 Could not load sprite GFX_CSA_Art_01-3_Load_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
16:50:00 Texture file not found NAME:GFX_CSA_ART_01-3_READY_GUN at PATH: FILE:4K_CA1F
16:50:00 Could not load sprite GFX_CSA_Art_01-3_Ready_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
16:50:00 Texture file not found NAME:GFX_CSA_ART_01-3_FIRE_GUN at PATH: FILE:4K_CA1F
16:50:00 Could not load sprite GFX_CSA_Art_01-3_Fire_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_CS_ArtilleryVa
16:50:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
16:50:00 Texture file not found NAME:GFX_CSA_ART_02-1_WALK_GUN at PATH: FILE:4K_CA2W
16:50:00 Could not load sprite GFX_CSA_Art_02-1_Walk_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
16:50:00 Texture file not found NAME:GFX_CSA_ART_02-2_STAND_GUN at PATH: FILE:4K_CA2S
16:50:00 Could not load sprite GFX_CSA_Art_02-2_Stand_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
16:50:00 Texture file not found NAME:GFX_CSA_ART_02-3_LOAD_GUN at PATH: FILE:4K_CA2F
16:50:00 Could not load sprite GFX_CSA_Art_02-3_Load_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
16:50:00 Texture file not found NAME:GFX_CSA_ART_02-3_READY_GUN at PATH: FILE:4K_CA2F
16:50:00 Could not load sprite GFX_CSA_Art_02-3_Ready_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
16:50:00 Texture file not found NAME:GFX_CSA_ART_02-3_FIRE_GUN at PATH: FILE:4K_CA2F
16:50:00 Could not load sprite GFX_CSA_Art_02-3_Fire_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
16:50:00 Texture file not found NAME:GFX_CSA_ART_02-4_DEATH_GUN at PATH: FILE:4K_CA2D
16:50:00 Could not load sprite GFX_CSA_Art_02-4_Death_Gun at Graphics\Units\
16:50:00 ----------------loading: GFX_CS_SouthernCross1863
16:50:00 ----------------loading: GFX_CS_OBJ_Flag
16:50:00 ----------------loading: GFX_CS_GeorgiaState
16:50:00 ----------------loading: GFX_CS_ANV63_DRF_1
16:50:00 ----------------loading: GFX_CS_Alabama_State
16:50:00 ----------------loading: GFX_CS_ANV1863_Honors
16:50:00 ----------------loading: GFX_CS_Texas5th
16:50:00 ----------------loading: GFX_CS_Texas4th
16:50:00 ----------------loading: GFX_CS_CO_Texas1st
16:50:00 ----------------loading: GFX_CS_Arkansas3rd
16:50:00 ----------------loading: GFX_CS_Texas1st
16:50:00 ----------------loading: GFX_CS_Georgia2nd
16:50:00 ----------------loading: GFX_CS_Georgia15th
16:50:00 ----------------loading: GFX_CS_National_Art
16:50:00 Loading GUI
16:50:00 ----------------loading: GFX_Terrain
16:50:00 ----------------loading: GFX_Weather
16:50:00 ----------------loading: GFX_MP_Stars
16:50:00 ----------------loading: GFX_Compass
16:50:00 ----------------loading: GFX_Flags
16:50:00 ----------------loading: GFX_US_Portraits_LVL1
16:50:00 ----------------loading: GFX_BS_Buttons
16:50:00 ----------------loading: GFX_US_Portraits_LVL2
16:50:00 ----------------loading: GFX_US_Portraits_LVL3
16:50:00 ----------------loading: GFX_US_Portraits_LVL4
16:50:00 ----------------loading: GFX_US_Portraits_LVL5
16:50:00 ----------------loading: GFX_Bars
16:50:00 ----------------loading: GFX_MS_Background
16:50:00 ----------------loading: GFX_MS_Buttons
16:50:00 ----------------loading: GFX_CS_Portraits_LVL1
16:50:00 ----------------loading: GFX_CS_Portraits_LVL3
16:50:00 ----------------loading: GFX_CS_Portraits_LVL4
16:50:00 ----------------loading: GFX_CS_Portraits_LVL5
16:50:00 ----------------loading: GFX_MS_WideBackground
16:50:00 ----------------loading: GFX_BS_PreAlertBar
16:50:00 ----------------loading: GFX_BS_AlertBar
16:50:00 ----------------loading: GFX_BS_ButtonCloak
16:50:00 ----------------loading: GFX_Ammo
16:50:00 ----------------loading: GFX_Status_Icons
16:50:00 ----------------loading: GFX_BS_3ButtonCloak
16:50:00 ----------------loading: GFX_BS_2ButtonCloak
16:50:00 ----------------loading: GFX_BS_CHARGING
16:50:00 ----------------loading: GFX_BS_MELEE
16:50:00 ----------------loading: GFX_BS_RETREATING
16:50:00 ----------------loading: GFX_BS_Winded
16:50:00 ----------------loading: GFX_BS_Tired
16:50:00 ----------------loading: GFX_BS_Weary
16:50:00 ----------------loading: GFX_BS_Exhausted
16:50:00 ----------------loading: GFX_BS_ROUTED
16:50:00 ----------------loading: GFX_BS_CAPTURED
16:50:00 ----------------loading: GFX_BS_RegBackground
16:50:00 ----------------loading: GFX_BS_Background
16:50:00 ----------------loading: GFX_MS_CorpsWideBackground
16:50:00 ----------------loading: GFX_CS_Portraits_LVL2
16:50:00 ----------------loading: GFX_MS_ArtyBackground
16:50:00 ----------------loading: GFX_MS_Solid
16:50:00 ----------------loading: GFX_MS_Shell
16:50:00 ----------------loading: GFX_MS_Shrapnel
16:50:00 ----------------loading: GFX_MS_Canister
16:50:00 ----------------loading: GFX_MS_WagonBackground
16:50:00 ----------------loading: GFX_MS_ArtyAmmoBackground
16:50:00 ----------------loading: GFX_BS_FBackground
16:50:00 ----------------loading: GFX_Replay_Flags
16:50:00 ----------------loading: GFX_BS_Replay_Background
16:50:00 ----------------loading: GFX_BS_Replay_Buttons
16:50:00 ----------------loading: GFX_Surrender
16:50:00 Planting Fields
16:50:00 Creating Forests
16:50:00 ----------------loading: GFX_Tree_1
16:50:00 ----------------loading: GFX_Tree_2
16:50:00 ----------------loading: GFX_Tree_3
16:50:00 ----------------loading: GFX_Tree_4
16:50:00 ----------------loading: GFX_Tree_5
16:50:00 ----------------loading: GFX_Breastworks_3
16:50:00 ----------------loading: GFX_Tree_Bare_2
16:50:00 ----------------loading: GFX_Rock_2
16:50:00 ----------------loading: GFX_Tree_Bare_4
16:50:00 ----------------loading: GFX_Rock_3
16:50:00 ----------------loading: GFX_Tree_Bare_5
16:50:00 ----------------loading: GFX_Rock_1
16:50:00 ----------------loading: GFX_Tree_Bare_6
16:50:00 ----------------loading: GFX_Rock_5
16:50:00 Bringing out the dead
16:50:00 Buying Shrubbery
16:50:00 ----------------loading: GFX_Tree_A_6
16:50:00 ----------------loading: GFX_Tree_Bare_1
16:50:00 ----------------loading: GFX_Tree_Bare_3
16:50:00 ----------------loading: GFX_Bracken_A_3
16:50:00 ----------------loading: GFX_Bracken_A_2
16:50:00 ----------------loading: GFX_Bracken_A_4
16:50:00 ----------------loading: GFX_Bracken_A_1
16:50:00 ----------------loading: GFX_Tree_A_1
16:50:00 ----------------loading: GFX_Tree_A_4
16:50:00 ----------------loading: GFX_Tree_A_3
16:50:00 ----------------loading: GFX_Tree_A_2
16:50:00 ----------------loading: GFX_Stonewall_5
16:50:00 ----------------loading: GFX_Stonewall_6
16:50:00 ----------------loading: GFX_Stonewall_7
16:50:00 ----------------loading: GFX_Tree_6
16:50:00 ----------------loading: GFX_Tree_Large_2
16:50:00 ----------------loading: GFX_Tree_Large_1
16:50:00 ----------------loading: GFX_Orchard_Peach_2
16:50:00 ----------------loading: GFX_Orchard_Peach_1
16:50:00 ----------------loading: GFX_Orchard_A_1
16:50:00 ----------------loading: GFX_Orchard_2
16:50:00 ----------------loading: GFX_Orchard_1
16:50:00 ----------------loading: GFX_Rock_6
16:50:00 ----------------loading: GFX_Gravestone_1
16:50:00 ----------------loading: GFX_Gravestone_2
16:50:00 ----------------loading: GFX_Gravestone_3
16:50:00 ----------------loading: GFX_Gravestone_4
16:50:00 ----------------loading: GFX_Gravestone_5
16:50:00 ----------------loading: GFX_Oats_1
16:50:00 ----------------loading: GFX_Corn_1
16:50:00 ----------------loading: GFX_Stonewall_1
16:50:00 ----------------loading: GFX_Stonewall_2
16:50:00 ----------------loading: GFX_Stonewall_3
16:50:00 ----------------loading: GFX_Stonewall_4
16:50:00 ----------------loading: GFX_Wheat_1
16:50:00 ----------------loading: GFX_Breastworks_1
16:50:00 ----------------loading: GFX_Breastworks_2
16:50:00 Verifying Terrain Integrity
16:50:00 Planting Shrubbery
16:50:00 Mapping Roads
16:50:00 Avoiding Buildings
16:50:00 Total Collision Objs:300
16:50:00 Drafting chain of command
16:50:00 Chain of Command: Top Commander Maj Gen George G Meade
16:50:00 Chain of Command: Top Commander General Robert E Lee
16:50:00 Loading Battle Events
16:50:00 PRESS SPACE BAR TO BEGIN
16:50:00 SowGB Level Loaded...
16:50:00 15:44:56

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 3 days ago #10

  • Davinci
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OK, too much to read.....

Only Activate the Seven Mods that appear in the post by "Jolly"

A lot of users make the mistake of activating all of their mods which sometimes causes a conflict!

davinci
The only true logic is that, there is no true logic!

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 3 days ago #11

  • Jolly
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That's the correct log file - I'm no expert on log errors but it seems like you have the wrong LSL files loading ...

'Loading Map (2_DD_RT)', which is the game original, instead of 'Loading Map (2_DD_RT_SR1)', which is in the mod.

I'm sure someone can figure out what is going on here.

David(jolly)
The following user(s) said Thank You: jlan5031

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 2 days ago #12

  • jlan5031
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Thank you for your reply. I've followed all the suggestions from the respondents without success. I've found both maps you cite, but don't know what to do. I'll disable the mod and use what works. Perhaps someone will figure it out.

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 2 days ago #13

  • RebBugler
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The log file shows that the mods were not prioritized correctly, this is the issue. Also, all mods listed (6 TG sprite and map mods, plus the terrain mod prioritized last), must be grouped together, with no other mods intermingled.
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Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
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John Bonin "2nd Texas Infantry" (1977 - 2012)
The following user(s) said Thank You: Davinci

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 2 days ago #14

  • Davinci
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RebBugler wrote:
The log file shows that the mods were not prioritized correctly, this is the issue. Also, all mods listed (6 TG sprite and map mods, plus the terrain mod prioritized last), must be grouped together, with no other mods intermingled.

YES, take a Screen-Shot of how the Mods are organized and post it here.

davinci
The only true logic is that, there is no true logic!

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 2 days ago #15

  • jlan5031
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Thanks for your responses. I don't know how to take a screen shot in Windows 10, but I have the mods arranged in the same order as above. All other Mods have been disabled. I also get a window when I first open a scenario reading "Cannot find package file." It then starts to load, and when I press the Space Bar, the game crashes.
The Work>SowGB Text File looks the same as above.

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 1 day ago #16

  • RebBugler
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jlan5031 wrote:
Thanks for your responses. I don't know how to take a screen shot in Windows 10, but I have the mods arranged in the same order as above. All other Mods have been disabled. I also get a window when I first open a scenario reading "Cannot find package file." It then starts to load, and when I press the Space Bar, the game crashes.
The Work>SowGB Text File looks the same as above.


For SOW screenshots use the F4 key. Screenshots are then found in Work/Screenshots. To post, open the screenshot with a Paint app, then convert it to JPEG (.jpg) for posting.
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
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Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 1 day ago #17

  • jlan5031
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I hope this worked. I took the screen shot easily. The rest was unknown. At some point, I think I changed the file to screen0001.jpeg. I pasted it in My Pictures and from there copied and posted it as you see below. I suspect one monkey will never punch enough keys.
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Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 1 day ago #18

  • Jolly
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Well it all looks right to me - I can't figure out what is causing your problems with this.
Unless you are trying to load the wrong scenarios?

They all begin with 'TG' for True Ground.

David(jolly)
The following user(s) said Thank You: RebBugler

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 1 day ago #19

  • RebBugler
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Yeah, priority order and mods selected should work as advertised.

If this setup still causes crashes or issues double check that all the selected mods are installed correctly. The most common installation error is a double main mod folder caused by the extraction process. Open each mod folder and check that it doesn't have a lone 'same name' folder. If it does copy or cut that 'same name' inner folder, go up one level to the Mods folder and paste it there...Delete or overwrite its original 'same name' folder.
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
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John Bonin "2nd Texas Infantry" (1977 - 2012)

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 1 day ago #20

  • Davinci
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Also, Scroll that page up and make sure that no other mods are selected!

I don't see the Mod that loaded the default Gettysburg map on that page.

davinci
The only true logic is that, there is no true logic!
The following user(s) said Thank You: RebBugler

Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks, 1 day ago #21

  • RebBugler
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Davinci wrote:
Also, Scroll that page up and make sure that no other mods are selected!

I don't see the Mod that loaded the default Gettysburg map on that page.

davinci


Good eyeballin' there D, I missed that.
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Re: 'True Ground' New Terrain Mod VERSION 2 Download 2 weeks ago #22

  • jlan5031
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RebBugler,
Success! I checked the required mods, and you were right. "4k Packed Arty..." was a double folder. I checked all my mods after that, and it was the only one. I'd had that mod activated for a long time, but it never seemed to cause any problems. It probably didn't work either.
The window "Cannot find package file" still appears, but it doesn't seem to cause any noticeable problems. All the "User Scenarios" folders worked. I thank you very much.
I also thank all of you who spent time trying to find a solution.
Incidentally, I reactivated all the other mods I like without any problems appearing.
Thank you all again. The help you give the "Tangle Foots," like I, is what keep this great game viable.
The following user(s) said Thank You: RebBugler, Jolly
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