Norb Software Development, Inc. - Forum Kunena Site Syndication Thu, 05 Mar 2015 02:30:10 +0000 Kunena 1.6 Norb Software Development, Inc. - Forum en-gb Subject: ADukes - Additional Map Question - by: Davinci ADukes - I'm trying to add in an additional map that is larger than the default jump-map.

I'm calling this Map, Map3 .

But the game will crash on any name that I give it other than the default names, such as Map or CMDMap . Looking through the files I can't see where the game defines these default names.

I've tried listing it in the defines.ini file with no luck. I don't see them listed in the sowstr file either.

So, is it possible to add in an additional map, and how is it defined?

Example :


That will crash the game due to the fact that the game doesn't accept Map3 in the last line.

Also - even if this isn't possible, I would still like to know where the game defines the names of Map, and CMDMap.


Modifications Sun, 22 Feb 2015 19:39:57 +0000
Subject: SDK manual - by: SJDI
Is there a more recent edition?

If so could you get it to me?]]>
Modifications Sun, 15 Feb 2015 16:45:15 +0000
Subject: Question - Ideas - More than Six Uniforms per Regiment? - by: Davinci
Anybody, have any good ideas about how a regiment can have more than six uniforms assigned to them?

A long time ago, Norb stated that the csv files are moddable meaning that you can add in other things that are not assigned by the default game.

So, is it possible to add in more columns to have more uniforms per regiment?

Now, I’m sure that the technical answer here would be that this is not possible, I don’t really believe in the not-possible-theory , but can’t seem to figure this one out!

It would be nice to see the confederate forces with about nine to twelve different uniforms per regiment.

Any Ideas…..!

Modifications Sat, 14 Feb 2015 03:58:54 +0000
Subject: Manassas Map / OOB Mod - by: mcdonaldgt5 Modifications Sat, 07 Feb 2015 00:29:11 +0000 Subject: NAP custom scenarios, multi-player online, MODS needed? - by: JohnVW
- I have the new Ver 3.1 scenario generator, which includes many newer maps! (it's great; added Manassas as well...and many NAP era maps as well)
- I've created custom NAP scenarios using it, and it works great! (I end up "turning on" just about every NAP related MOD I have just to cover all my bases)
- but, I want to now be able to play these custom scenarios online and am trying to "fine-tune" the list of MODS the other players will need
- I know that anyone playing a custom scenario online will need the MAP I've used
- BUT, what other MODS are mandatory? (and is there still an "order" the MODS need to be placed in?)

Modifications Thu, 05 Feb 2015 23:28:19 +0000