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An observation on fatigue
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TOPIC: An observation on fatigue

An observation on fatigue 2 years, 5 months ago #1

  • Garnier
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Troops can move a greater distance in a shorter period of time without gaining any net fatigue if you run them all the way to the destination and then rest them, particularly if you lie them down to rest, then they rest twice as fast. It's absurd, but it's how it works.

I tried cutting down stamina levels in the unit stats but this mechanic stays the same. Troops with lower calisthenics run just as fast and recover fatigue just as fast, the only difference is they gain fatigue a little faster.

I imagine we'll all be running across the field once we figure out how to use this. I apologize to my teammates who I've always told to stop running because I thought it worked the opposite way.
Last Edit: 2 years, 5 months ago by Garnier.

Re: An observation on fatigue 2 years, 5 months ago #2

  • KG_Soldier
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The only caveat being to make sure you have time to rest them before engaging the enemy.

Re: An observation on fatigue 2 years, 5 months ago #3

Which is a luxury you may well not enjoy - after all, why else would you be running if it weren't an urgent matter?

Don't worry Garnier, it's just the grumpy old man starting to come out in you. "Stop running you damn kids! And get off my lawn!"

There are lots of good tutors in this subject on here, and they are always willing to give out doses of advice such as this.
"The time for compromises is past, and we are now determined to maintain our position and make all who oppose us smell Southern powder, feel Southern steel."
Jefferson Davis, 1861

Re: An observation on fatigue 2 years, 5 months ago #4

Enjoy it while you can. NSD is on the case!
I can make this march and I will make Georgia howl.

Re: An observation on fatigue 2 years, 5 months ago #5

  • Shirkon
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Marching Thru Georgia wrote:
Enjoy it while you can. NSD is on the case!


And they may not like the solution.
War is cruelty. There is no use trying to reform it. The crueler it is, the sooner it will be over.

Sherman, December 1863, remark to a Tennessee woman.

Re: An observation on fatigue 2 years, 5 months ago #6

  • NY Cavalry
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As compared to TC2M This game is much better with the fatigue. In TC2M the troops tired too fast when marching. If you tweak something please don't change the current game flow. Thanks.

Re: An observation on fatigue 2 years, 5 months ago #7

  • Garnier
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I wouldn't want them to get tired marching, but they should tire much faster from running. This can easily be fixed once modding's allowed.

Re: An observation on fatigue 2 years, 5 months ago #8

  • garyknowz
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"particularly if you lie them down to rest, then they rest twice as fast."

Really? Good to know, as I double-quick quite often.

Re: An observation on fatigue 2 years, 5 months ago #9

  • Garnier
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Yeah I never had thought of it before but it's true. I always thought lying down was only to avoid artillery fire.

Re: An observation on fatigue 2 years, 5 months ago #10

  • JC Edwards
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Garnier wrote:
I wouldn't want them to get tired marching, but they should tire much faster from running. This can easily be fixed once modding's allowed.


This is something I tested when I was first brought on the team by Norb.

On open terrain troops would not fatigue as easily or quickly as they would in forested terrain or fields with crops.

It would also take some time, and distance, for troops marching on roads to fatigue; even with a full kit. Remember, many of these soldiers were hearty men - lots of farmers, laborers etc.. - men that were use to spending long hours on their feet.
'The path that is not seen, nor hidden, should always be flanked'

Re: An observation on fatigue 2 years, 5 months ago #11

  • Garnier
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We know that, they don't get tired from walking much unless uphill or in rough terrain. We're talking about running. They can run almost halfway across the map without stopping, and then lay down and rest, and be fully recovered before troops that were marching that distance arrive.

Now, even if individuals could run that distance in real life, there would certainly be some downside to running entire regiments for a whole mile. Certainly troops that ran the mile would not be completely recovered from it in less time than it would take to walk the mile.

Edit:

Here's the data from a test I just did.

I had two regiments cross 3/4 of the Kansas map. They started at the same time, 12:02:30 PM. One of them ran the entire distance, the other walked the entire distance. Neither regiment stopped or turned along the way at all.

The times shown below are Minutes:Seconds.

The running regiment arrived at the destination at 15:05 PM, a total running time of 12:35. They immediately started resting, and at 20:15 (5:10 resting time) they were fully rested. The marching regiment arrived at 24:30, a total marching time of 22:30.

So it took 1065 seconds for the running regiment to cross the distance and fully rest.
It took 1350 seconds for the walking regiment to cross the distance arrive.

Therefore it took 4/5 the time to run the entire distance and then fully rest. So why walk at all, unless you're very close to the enemy and don't want any fatigue when you arrive?
Last Edit: 2 years, 5 months ago by Garnier.

Re: An observation on fatigue 2 years, 5 months ago #12

A solution to this problem is being discussed. There won't be a change in the rate of fatigue, but the recovery time will likely be extended. That would mean commanders will have to be careful not to exhaust their men too quickly as they won't be useful later in the battle.
I can make this march and I will make Georgia howl.

Re: An observation on fatigue 2 years, 5 months ago #13

  • Garnier
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I don't want the team to spend extra time on it on our account, this was mainly for MP people so everyone would know about it.

Once modding's available we'll be able to get the gameplay to exactly how we want it much faster, and it won't have to affect everyone in their singleplayer games. That's what we're all waiting for.
Last Edit: 2 years, 5 months ago by Garnier.
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