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GCM Still Going Strong
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GCM Still Going Strong 2 years ago #1

  • KG_Soldier
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The GCM community is still going strong.

www.sowmp.com/gcm/battles/battle/42397

20 players, 2% lag.

If you think you might like white knuckle tension, come join us for awesome battles.

www.sowmp.com

Games every day.

GCM Still Going Strong 2 years ago #2

  • Saddletank
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Are you guys playing Waterloo now then?
HITS & Couriers - a different and realistic way to play SoW MP.

GCM Still Going Strong 2 years ago #3

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Unfortunately, no.

A few of us have it, but only play it when we play with you guys. Hopefully, your campaign will inspire some GCM guys to get it.

Re: GCM Still Going Strong 2 years ago #4

  • con20or
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Moved to SOWGB MP forum

Re: GCM Still Going Strong 2 years ago #5

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KG_Soldier wrote:
Unfortunately, no.

A few of us have it, but only play it when we play with you guys. Hopefully, your campaign will inspire some GCM guys to get it.
Gah! And here I was all ready to come over and play!

I hope some of you GCM guys will turn up this Saturday for the next campaign battle.
HITS & Couriers - a different and realistic way to play SoW MP.

Re: GCM Still Going Strong 2 years ago #6

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con20or wrote:
Moved to SOWGB MP forum


oops, sorry.
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Re: GCM Still Going Strong 2 years ago #7

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No problem - just keeping things tidy.

Re: GCM Still Going Strong 1 year, 6 months ago #8

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It looks like there are still nightly battles but the forums are completely inactive. Is here a problem with the forum?

Re: GCM Still Going Strong 1 year, 6 months ago #9

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Yes, the forum was closed months ago. Everyone now meets in the TS lobby or the chat box on the GCM site. And, yes, daily battles still going on.
HITS & Couriers - a different and realistic way to play SoW MP.
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Re: GCM Still Going Strong 1 year, 6 months ago #10

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Someone hacked the server a while back. Garnier didn't have the time to mess with it.

Website and GCM games stronger than ever.

www.sowmp.com

Re: GCM Still Going Strong 1 year, 5 months ago #11

Generally getting 8-14 players every night for. usually, two battles...
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Re: GCM Still Going Strong 1 year, 4 months ago #12

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Some new twists, courtesy of Palmer. These have added to the variability of battles and also tested the leadership of even the most veteran players. I highly recommend players who haven't tried GCM, or those who may have been AWOL for a while to come back and try it again.

Low-VP game settings for GCM battles

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Thoughts on possible GCM "Mini-Campaigns
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Re: GCM Still Going Strong 8 months ago #13

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Another new addition is the use of custom maps like Chickamauga and Lynchburg. I believe Manassas is in there, too.
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Re: GCM Still Going Strong 3 months, 1 week ago #14

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I no longer recommend GCM. I've offered to help fix some of the ongoing problems, but have not been allowed to even make an attempt, with no real explanation other than a more polite version of "sit down, shut up, or if you can't like it as-is, there's the door." The actual battles are still good, but there is nothing else of value in the once-outstanding persistent campaign Garnier created. So why bother playing a campaign at all? The regimental numbers are a joke (401st Penn, 210th Virginia, 135th Mass., etc.), the brigade pool has been broken for almost a year, the regimental listing page hasn't updated more than once since 2015... Any sort of historical immersion has been ruined through neglect by those who refuse to unlock the safe that GCM is apparently stored in.

mike1984 wrote:
Some new twists, courtesy of Palmer. These have added to the variability of battles and also tested the leadership of even the most veteran players. I highly recommend players who haven't tried GCM, or those who may have been AWOL for a while to come back and try it again.

Low-VP game settings for GCM battles

Restricted ID Mod

Thoughts on possible GCM "Mini-Campaigns
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Re: GCM Still Going Strong 3 months, 1 week ago #15

[quote="mike1984" post=75804]I no longer recommend GCM. I've offered to help fix some of the ongoing problems, but have not been allowed to even make an attempt, with no real explanation other than a more polite version of "sit down, shut up, or if you can't like it as-is, there's the door." The actual battles are still good, but there is nothing else of value in the once-outstanding persistent campaign Garnier created. So why bother playing a campaign at all? The regimental numbers are a joke (401st Penn, 210th Virginia, 135th Mass., etc.), the brigade pool has been broken for almost a year, the regimental listing page hasn't updated more than once since 2015... Any sort of historical immersion has been ruined through neglect by those who refuse to unlock the safe that GCM is apparently stored in.

That's too bad. Sounds like some arrogance needs to be dealt with.

Re: GCM Still Going Strong 3 months, 1 week ago #16

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One player's opinion. As Mike says, the battles are still good -- which is the reason most play. Other than Mike's hatred of non-historical regimental designations, his complaints focus on features that were enhancements to the original design anyway. The games and community are as strong as ever (though summer participation is on the low side with vacations, etc.). There are still battles virtually every day.

What Mike refuses to accept is that Garnier is no longer involved at all and isn't available to do what would be necessary even to transfer the guts of the program to someone else. It is his personal creation, probably done (understandably) without the documentation required to turn it over, even if he were confident that another could handle it. With respect, it is not a case of arrogance at all, from what I've seen. Garnier sacrificed untold hours in developing and maintaining a system he stepped away from long ago. And, believe it or not, there is no rule that he must spend the rest of his life maintaining a system for our enjoyment. On the contrary, he's been most gracious IMO.

Still, GCM goes on, a timeless application to an epic battle and game. HIGHLY RECOMMENDED for anyone who wishes to explore multi-player in a Civil War setting.
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Re: GCM Still Going Strong 3 months, 1 week ago #17

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The only thing I refuse to accept is the position that there is no way to make and share a copy of the site. I refuse to accept that because it's simply false. It's quite literally as easy as sharing a folder of photos with a friend.

But as you said, it's one player's opinion. And that's all it was. I recommended it when I saw it as worthy. I no longer see it as such.

Re: GCM Still Going Strong 3 months, 1 week ago #18

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That's still an oversimplification. If it were turned over, and assuming you even found how and where to make changes, there would be questions of sign-ons, permissions, accesses, testing, and implementing patches/updates. And what if you biffed it up? You (or anyone) could simply disappear and leave the community high and dry. That would be a hefty risk to take on against the prospect of changing regimental designations and adding a few brigades to the pool. Hardly as simple as sharing a folder, as you make it sound.

Re: GCM Still Going Strong 3 months, 1 week ago #19

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Never--never--did I suggest turning over the live GCM site to my control. I've said that about a dozen times at least over the months that we've discussed this, including the thread where Garnier himself suggested the site-clone concept. Anyone who's worked on a website knows you never make changes to a live site. Garnier wouldn't even be hosting or involved in any of it. All he had to do was give me a copy of the site offline. Again, I explained all that and was working directly off the idea Garnier posed. If it didn't work, no one would ever know. There is, in fact, zero risk.

Re: GCM Still Going Strong 3 months, 1 week ago #20

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Garnier has made it perfectly clear he's not willing to invest any more time or effort in the GCM. So even if you found some way to fix the regiment number problem (which only you care about), who would implement the fix?

The GCM, from the beginning, has been about creating fair, fun battles every day. It's never been mean't to be some kind of carryover historical campaign.

If that's what you want, and since you think you have the ability to do such things, why not make your own?

Re: GCM Still Going Strong 3 months, 1 week ago #21

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And how would changes be implemented? You can't do it. It would take Garnier's participation. And, as has been stated so many times, he's no longer available.

Re: GCM Still Going Strong 3 months, 1 week ago #22

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Glad to know the goal posts are constantly moving on this.

So if your power steering goes, you instead build a whole new car from scratch?

And say in a perfect world I could fix everything. I'd host the new version on my own. Most of the active players have had to make new accounts in the last year or two anyway. So it's not like the "starting over" issues would matter.

Back to the original point... I gave a good recommendation, years of trying to boost numbers, forum participation, and more, when I thought GCM was worth my positive reviews. But now I have a negative review on GCM, so I posted that.

Re: GCM Still Going Strong 3 months, 1 week ago #23

If Historical immersion is why you play GCM, you might want to rethink. Last I checked, column charges, objective holders/wagons, et cetera were not big in the Civil War. This sounds more like someone pissed off that he's not being listened to trying to get back at the people he doesn't like.
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Re: GCM Still Going Strong 3 months, 1 week ago #24

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Ha, you're absolutely correct about the historical immersion. Regiments also rarely center-wheeled in battle, and such things like that. That's why I said "any sort of..."

And yeah, I'm pissed about how this whole thing has been handled since I first brought it up a year ago or more. It was probably when the original GCM forum crashed and I volunteered to host it myself (as Garnier offered) that this all started.

But I expected some piling on from here on out...

Re: GCM Still Going Strong 3 months, 1 week ago #25

Can the "woe is me" attitude. People aren't interested in what you have been proposing, and you're upset. That's fine. But that doesn't mean you should throw a tantrum and try to direct people away from a game that has not changed much since you first recommended it. GCM multiplayer gameplay has never been that historical. Players have learned to use the mechanics of the game in ways that real life simply did not allow for. That's how we play, and have played always, since before you or I became part of the community. Trying to stop people from coming on grounds of historical immersion is disingenuous. As said previously, it's pretty clear that you are trying to get back at a
community you feel has not given you your due.

Re: GCM Still Going Strong 3 months, 1 week ago #26

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Okay.

Re: GCM Still Going Strong 3 months, 1 week ago #27

Now that that's dealt with, I heartily recommend people join GCM. The games are fun and unpredictable, and the community very active, if relatively small. Games everyday at 4 PM Central, and usually one after. Be prepared for a steep learning curve, but other players are more than happy to provide guidance and tips for rookies. After a couple battles you'll probably have a good hold of the tactics and strategy involved. Though I will say as someone who has played GCM for a couple years, you never really stop learning.
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Re: GCM Still Going Strong 3 months, 1 week ago #28

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Why on earth would you get your panties in a punch over regimental numbers? Who really cares. The battles are still outstanding and we get 8-20 people a night.

What more could anyone want?
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Re: GCM Still Going Strong 3 months, 1 week ago #29

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Seriously, Mike, we can agree to disagree on these things but you should come back to play. We've made a few adjustments since last you ventured forth that you'll likely find interesting. You were a good player and had, I suspect, many enjoyable battles. As for the regimental numbers, how about a compromise? Just drop the last digit from the number -- GCM (like all games) is all about using our imaginations anyway!

Re: GCM Still Going Strong 3 months, 1 week ago #30

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I never realized the brigade pool was broken. I haven't used that in over a year, I'd rather refit than trade an entire brigade. I never used the regiment listing but it looks cool if it wasn't apparently broken. Regiment numbers never bothered me. I recommend GCM, I wouldn't want to play Scourge without the mod.

Some of you claim GCM is "not historically accurate" but I disagree. I think it's the best Civil War simulator in it's genre currently available. I think specifically, the mechanics are very accurate.

The reason column charges happen more often in GCM is because we are able to communicate in real time with a bird's eye view. Successful column charges are less common in HITS games. If commanders in the Civil War had our advantages, I think their battles would have been similar. I think their casualty ratios would have been similar because I think Garnier did a good job tuning the game mechanics.

How many times do you find yourself in a classic fish hook (Gburg), or a spinning battle, or flanking ambushes(Chancellorsville)? Many replays end up looking very close to historical battles, I think that's awesome.

I visit Kennesaw Battlefield sometimes, north of Atlanta. The Confederates had a "dead angle" of entrenchments jutting out in the shape of a V. Sherman charged up that mountain and tried to hit the point of that V with 2 divisions of men tightly packed in columns!

Naturally, Confederate artillery obliterated the columns and additional rifle fire from elevated positions stopped 9,000 Yanks dead in their tracks.

I read about that battle before playing GCM and didn't even know what a division or columns were at the time. Playing this game gives you a much better idea of what historical battles looked like, why they failed or succeeded, how to understand battle reports, what is good or bad ground, etc. This game helps a person read a battle field more effectively. Of course it's not perfect, but it's much more realistic than the Total War games for instance.

Edit- Oh yea and hope to see you return sometime Mike, you're a good player even if you are finicky.
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