Welcome, Guest
Username Password: Remember me

New Scourge of War Waterloo video series on youtube
(1 viewing) (1) Guest
  • Page:
  • 1

TOPIC: New Scourge of War Waterloo video series on youtube

New Scourge of War Waterloo video series on youtube 4 months, 4 weeks ago #1

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
So ive decided on an ambitious undertaking. Im going to make a youtube series where I play every scenario from Waterloo, Quatre Bras, Ligny and Wavre.

Im starting with all the brigade scenarios. Then Il do all the division scenarios, then corps, and finally the army scenarios, which will likely be broken up into multiple videos given those scenarios durations.

They will all be in 1080p HD

There will be four separate playlists eventually. One each for brigades, divisions, corps, and army.

Brigade series playlist link: www.youtube.com/playlist?list=PLFZdiSNAc51E-mIRLj5SRywNHeghO9XR5

Division series playlist link: www.youtube.com/playlist?list=PLFZdiSNAc51FaZWckYhO7PF62TjfkoQZ2

The Grog toolbar demystified mini series: www.youtube.com/playlist?list=PLFZdiSNAc51F_Cf35-1tOYaLGXBt9GRHx
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
The following user(s) said Thank You: Davinci, RebBugler, Little Powell, Jolly, xray, roy64, Biondo

Re: New Scourge of War Waterloo video series on youtube 4 months, 4 weeks ago #2

  • RebBugler
  • ( Moderator )
  • OFFLINE
  • NSD Designer
  • Posts: 3346
Outstanding!

Checked out WL03, my first design, and you beat it handily, darn it. I had a major assault scripted if the objective was taken too soon, guess your Friendlies stopped that advance.

Very nice project you've undertaken here, it will indeed help promote the game not to mention helping folks learn and be successful at SOW Generaling. Having said that, I don't ever TC individual battalions, attackmarch is my 'force move' command of choice...But each to their own.
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: DarkRob

Re: New Scourge of War Waterloo video series on youtube 4 months, 4 weeks ago #3

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
RebBugler wrote:
Outstanding!

Checked out WL03, my first design, and you beat it handily, darn it. I had a major assault scripted if the objective was taken too soon, guess your Friendlies stopped that advance.

Very nice project you've undertaken here, it will indeed help promote the game not to mention helping folks learn and be successful at SOW Generaling. Having said that, I don't ever TC individual battalions, attackmarch is my 'force move' command of choice...But each to their own.


Yes Im a TC fanatic lol. But that's the beautiful thing about this game. It has so many different ways to play the game, theres something for everyone. You will see me TC less once I get to corps and army scenarios, as micromanaging that many units can get crazy. But I still will probably do it more than you would. Its just my thing, I like to be very hands on.

Regarding WL03, every time ive played that scenario the major assault has happened. This was actually the first time I played it where it didn't happen and I was surprised. The AI French brigade must have had their blood up because they went around attacking everything like maniacs. They don't usually do that lol.

And yes, one of the main reasons Im doing this is I want to draw more attention to the game and promote how awesome it is. Maybe even attract some new players to the game. That said, I don't have a well known youtube channel at all, so hopefully word of mouth starts to spread over time as I make more and more of them.
Im exclusively using your expanded toolbar as well. Cant leave France without it
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
The following user(s) said Thank You: RebBugler

Re: New Scourge of War Waterloo video series on youtube 4 months, 4 weeks ago #4

  • Saddletank
  • ( User )
  • OFFLINE
  • Division Commander
  • Posts: 2156
I tend to avoid non-commentary game videos because the viewer quickly loses track of what is going on. I'd suggest at least subtitles or notes announcing what's happening. I'd also suggest frequent openings of the minimap with the cursor showing where the action is.
HITS & Couriers - a different and realistic way to play SoW MP.
The following user(s) said Thank You: roy64, DarkRob

Re: New Scourge of War Waterloo video series on youtube 4 months, 4 weeks ago #5

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
Saddletank wrote:
I tend to avoid non-commentary game videos because the viewer quickly loses track of what is going on. I'd suggest at least subtitles or notes announcing what's happening. I'd also suggest frequent openings of the minimap with the cursor showing where the action is.


I did try a few test runs with commentary and they just weren't any good. It was just bad. I'm for sure no Agrippa.
That's an interesting idea about adding subtitles here and there though. I'l look into that. Thanks for the feedback.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
The following user(s) said Thank You: roy64

Re: New Scourge of War Waterloo video series on youtube 4 months, 3 weeks ago #6

  • mcaryf
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 145
Hi Dark Rob

Congratulations on posting this material on YouTube which will hopefully encourage more people to try Waterloo.

I cannot help but be struck by the contrast I see between the techniques that you adopt in the standard game and those that I use after applying my artillery mod.

In my games the artillery is the key factor but in yours it hardly plays a part. Historically Wellington deployed a battery consisting entirely of howitzers to deliver Shrapnel rounds into the orchard and other trees in front of Hougoumont which became a no-go area for the French. Unfortunately I have not worked out a way of introducing indirect fire but once French troops show themselves in the vicinity of the castle they are decimated by Shrapnel. Similarly D'Erlons' attackers take very heavy losses as they cross the valley but if they bring guns and cavalry with them they can at least respond as Ney eventually did to finally take La Haye Sainte in the early evening.

Regards

Mike

Re: New Scourge of War Waterloo video series on youtube 4 months, 3 weeks ago #7

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
mcaryf wrote:
Hi Dark Rob

Congratulations on posting this material on YouTube which will hopefully encourage more people to try Waterloo.

I cannot help but be struck by the contrast I see between the techniques that you adopt in the standard game and those that I use after applying my artillery mod.

In my games the artillery is the key factor but in yours it hardly plays a part. Historically Wellington deployed a battery consisting entirely of howitzers to deliver Shrapnel rounds into the orchard and other trees in front of Hougoumont which became a no-go area for the French. Unfortunately I have not worked out a way of introducing indirect fire but once French troops show themselves in the vicinity of the castle they are decimated by Shrapnel. Similarly D'Erlons' attackers take very heavy losses as they cross the valley but if they bring guns and cavalry with them they can at least respond as Ney eventually did to finally take La Haye Sainte in the early evening.

Regards

Mike

Yep. Artillery in scourge of war isn't that effective at far distances. It's deadly at canister range and even some distance past, it will grind you down. But after about 600-700 yards out you don't even need to pay attention to it.
Also the scenarios are kind of balanced with everything the way it is. If artillery was way stronger like in the KS mod, half these small brigade level scenarios would be unwinnable because you only control a couple of infantry battalions and don't have the ability to respond correctly against a serious artillery or cavalry threat. So the game kind of had to be balanced around that. I suspect that's probably why most KS players don't even bother trying to play the stock scenarios with it, as it would just completely unbalance them.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt

Re: New Scourge of War Waterloo video series on youtube 4 months, 2 weeks ago #8

  • mcaryf
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 145
Hi DarkRob
As my wife is away I just watched your version with commentary right through at a sitting and really enjoyed it. A very useful resource for new players.

One question re Le Garde Recule scenario - why did you not use your usual skirmisher tactic as the Guard approached - was it just lack of time to deploy or because you wanted to recreate history?

Another comment on your Wavre scenario - historically the French failed in all their attempts to cross defended bridges over the Dyle. They only crossed at Limale because the Prussian commander had pulled his defenders back from the bridge itself and Pajol's cavalry rushed over it before the defenders could get back to it. In designing my own campaign scenario for Wavre I have placed French units on the far bank having crossed supposedly at Mousty which is to the South of Limalette and historically was not guarded by the Prussians. Perhaps in the standard scenario the designer has ordered the Prussian battery to concentrate on a French battery to the West of your units which would be one way making the defence less effective.

Regards

Mike
The following user(s) said Thank You: DarkRob

Re: New Scourge of War Waterloo video series on youtube 4 months, 2 weeks ago #9

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
mcaryf wrote:
Hi DarkRob
As my wife is away I just watched your version with commentary right through at a sitting and really enjoyed it. A very useful resource for new players.

One question re Le Garde Recule scenario - why did you not use your usual skirmisher tactic as the Guard approached - was it just lack of time to deploy or because you wanted to recreate history?

Another comment on your Wavre scenario - historically the French failed in all their attempts to cross defended bridges over the Dyle. They only crossed at Limale because the Prussian commander had pulled his defenders back from the bridge itself and Pajol's cavalry rushed over it before the defenders could get back to it. In designing my own campaign scenario for Wavre I have placed French units on the far bank having crossed supposedly at Mousty which is to the South of Limalette and historically was not guarded by the Prussians. Perhaps in the standard scenario the designer has ordered the Prussian battery to concentrate on a French battery to the West of your units which would be one way making the defence less effective.

Regards

Mike


Hi Mike. Yea at the beginning of the La Garde Recule scenario its all about recreating that scene from the movie. Your orders even tell you to rise up and use volley fire. Skirmishers are great at taking less casualties than they inflict, but they aren't what you might call heavy hitters. The two british guard units are 1000 men each and they just put out a tremendous amount of fire. Plus I think that's just what the scenario wants you to do.

Wavre, yea I even mention that it has to be the most unhistorical and unrealistic tactic I use. But I do know all the scenarios are designed so that a major victory is possible, even if historically it wasn't. So I just had to experiment until I found something that worked. The key is that the Prussian artillery battery has its attention focused elsewhere. If they didn't, no French unit would ever get across that last bridge. Even stock artillery really hurts at close range.

Im glad you enjoyed watching it.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt

Re: New Scourge of War Waterloo video series on youtube 4 months, 2 weeks ago #10

  • Saddletank
  • ( User )
  • OFFLINE
  • Division Commander
  • Posts: 2156
I'd be interested to hear if you plan to record some games using the KS Mod.
HITS & Couriers - a different and realistic way to play SoW MP.

Re: New Scourge of War Waterloo video series on youtube 4 months, 2 weeks ago #11

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
Saddletank wrote:
I'd be interested to hear if you plan to record some games using the KS Mod.


I see no reason why I couldn't. I'm still planning on joining you guys this Sunday and it would be easy for me to record it while I'm playing. I mean it would only be from my perspective, but as long as I get ordered into action it should provide some exciting video. There also aren't that many videos that show off the KS mod on YouTube so it would be a good chance to get some footage of it up there.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
The following user(s) said Thank You: roy64

Re: New Scourge of War Waterloo video series on youtube 4 months, 2 weeks ago #12

  • Saddletank
  • ( User )
  • OFFLINE
  • Division Commander
  • Posts: 2156
Sounds great. Thanks. I think the only videos of the KS Mod was the version that was written for Gettysburg of which I uploaded several battles from our 1808-09 Peninsular campaign.
HITS & Couriers - a different and realistic way to play SoW MP.

Re: New Scourge of War Waterloo video series on youtube 4 months, 2 weeks ago #13

  • RebBugler
  • ( Moderator )
  • OFFLINE
  • NSD Designer
  • Posts: 3346
Checked out the ...Nice job, very informative.

Really only got through the first half hour or so and was pleased you included our discussion about the 'split/unsplit button' situation. Just to be clear, that's not a game bug, that's my bug, because I insisted on only showing the button that applies to the unit's state, battalion or split off skirmish battalion. The stock toolbar avoids this issue by keeping both buttons on both unit states. It is confusing, but not a bug. It places the blame on the player if they choose the wrong button with an error message.

For those that are interested, my one button solution switches the 'split/unsplit button' on the split off unit a few seconds after the split function is called. The delay is the issue because it takes a few seconds for the 'show condition' skirmish formation to kick in. If in this delay time the player TC's the split battalion, the skirmish formation won't form, so the button won't change, hence the bug.

I'm presently looking at other solutions or workarounds. One that seems promising is using name3 as the show condition, but so far my efforts have been futile.
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: DarkRob

Re: New Scourge of War Waterloo video series on youtube 4 months, 2 weeks ago #14

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
In the meantime, while Reb is working on the problem, the workaround for the player is super easy. I cover it in more detail in the video, but in a nutshell, just remember whenever you split off a skirmisher unit to make sure it is under the AI's control. The AI will move the skirmisher unit forward and as soon as it does the split battalion button will flip to unsplit unit. Once it flips there is no further issue and you can TC normally or continue to let the AI control the unit.

This is really an issue of player awareness. Once the player knows about this, it really is no issue at all.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
The following user(s) said Thank You: RebBugler

Re: New Scourge of War Waterloo video series on youtube 4 months, 2 weeks ago #15

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
So now that the brigade series has come to an end, its time to move on to the division sized scenario's. I chose to start with Ligny: No Prisoners because its one of my favorite scenarios in the game because you play as the Imperial Guard. Ive played this scenario many times, and that being said, this was not one of my better performances. We still got a major victory, but our casualties were extreme as I lost about two thirds of my force. The Emperor will no doubt be very displeased at my casual mishandling of his Imperial Guard.
I could have just done it over and recorded a better result, but I decided to keep it as an example of how you can still turn a poor performance into a victory, and how no matter how much experience you have playing a scenario, it is still possible for things to not go your way, especially when you play as arrogantly and over confident as I did here, and it cost a lot of my soldier's their digital lives.

Still the Imperial Guard are hands down the best troops in the game and you'll see that even though I push them to the extreme, they deliver the goods because their troop quality is insane.



(The link to the division series playlist itself has been added to the original post)
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
The following user(s) said Thank You: RebBugler, Grog, voltigeur, roy64, Biondo

Re: New Scourge of War Waterloo video series on youtube 4 months ago #16

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
New episode up. This one covers "The Namur Road" scenario from the Quatre Bras expansion, where we have to drive the allies off the Namur Road and back towards Quatre bras, severing the allied road link with Blucher at Ligny.

"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
The following user(s) said Thank You: RebBugler, Grog, roy64

Re: New Scourge of War Waterloo video series on youtube 1 month ago #17

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
Its been awhile since I updated this thread. My Scourge of War Waterloo series is still going strong. Nearing the end of the division series, only 3 more to go and then we'll be on to the corps scenarios, where the real fun starts.

Here's my latest video, episode 18 which covers Mont St. Jean: Sabers vs bayonets.
(I think youtube no longer supports embedding.)



Also Ive just started what will be a four part series on the Grog toolbar where Il be explaining how it works and all its capabilities for infantry, artillery, cavalry and finally putting it all together with officers.

The first video covers infantry, the other three videos will be forthcoming.

"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
The following user(s) said Thank You: RebBugler, Little Powell, voltigeur, roy64, Biondo, Asid

Re: New Scourge of War Waterloo video series on youtube 1 month ago #18

  • mcaryf
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 145
Hi Rob

I would like to thank you for your videos. i have been playing the game for a couple of years or more but still managed to learn things about the Grog Tool Bar such as the difference in the coloured variants of the line formations.

One small point I do not think you covered one of my favourite commands which is Guard. I almost invariably play very large scenarios (I am developing my attempt to have an OOB run through from the opening two battle through Wavre to Waterloo. Thus my Wavre has the whole Prussian army initially present.) Anyway the reason I find Guard so valuable is that I like to position artillery, set an infantry and a cavalry unit to guard it and then get on and command the rest of the battle knowing that the artillery will be looked after to some extent.

regards

Mike
The following user(s) said Thank You: DarkRob

Re: New Scourge of War Waterloo video series on youtube 1 month ago #19

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
Hi Mike, thanks for watching, and I'm glad you found some useful things in the video.

With regards to the guard function, in setting out to make a 4 part series I naturally had to decide what functions I was going to cover in which videos. At the same time, I didn't want to blow everything with infantry and not have a decent amount of stuff left over for artillery and cavalry. I decided to save the guard function for the cavalry video(which I haven't done yet). True, it can just as easily be used for infantry, but basically I want to have the whole series be interesting through all of the videos. So some things I'm going to spread out to other videos, even if technically it can be used for more than one arm. Hopefully when all 4 parts are completed it will make sense as a whole.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt

Re: New Scourge of War Waterloo video series on youtube 1 month ago #20

  • mcaryf
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 145
Hi Rob

I look forward to the next three - it would make sense to talk about Guard with artillery as it is a command very often used with them although not one they obey themselves. I do like your method of protecting artillery with skirmishers but you do have to keep an eye on that which is difficult with large scenarios. I usually apply something similar to the KS mod to give guns longer canister ranges so they are somewhat less vulnerable than in the standard game but they still need guarding.

Regards

Mike

Re: New Scourge of War Waterloo video series on youtube 3 weeks, 5 days ago #21

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
Grog toolbar demystified episode 2 is up. This one covers artillery.

@Reb Bugler, I believe I may have uncovered another Grog toolbar hiccup, similar to the skirmisher split/unsplit problem. This one has to do with artillery battery commanders not reflecting changes when you change the battery's targeting parameters(Ai chooses target, Target infantry, target artillery etc etc)

If you get a chance please watch between 47:46 and 53:30 of the video where I cover this and let me know what you think.

"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
The following user(s) said Thank You: RebBugler, roy64

Re: New Scourge of War Waterloo video series on youtube 3 weeks, 5 days ago #22

  • RebBugler
  • ( Moderator )
  • OFFLINE
  • NSD Designer
  • Posts: 3346
DarkRob wrote:
Grog toolbar demystified episode 2 is up. This one covers artillery.

@Reb Bugler, I believe I may have uncovered another Grog toolbar hiccup, similar to the skirmisher split/unsplit problem. This one has to do with artillery battery commanders not reflecting changes when you change the battery's targeting parameters(Ai chooses target, Target infantry, target artillery etc etc)

If you get a chance please watch between 47:46 and 53:30 of the video where I cover this and let me know what you think.


Hey, thanks a lot for pointing that out and explaining how it works immediately, but only displays confirmation later. Yeah, I definitely knew about this glitch. I know I spent hours trying to find a solution, change, test, change test, etc., it adds up. There are a few more commands like that that require a click around the oob before they show up. After a while of fighting this dilemma, I've just come to the conclusion that it's an engine thing...Couldn't be my diligent modding expertise.
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
The following user(s) said Thank You: DarkRob

Re: New Scourge of War Waterloo video series on youtube 3 weeks, 5 days ago #23

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
RebBugler wrote:
DarkRob wrote:
Grog toolbar demystified episode 2 is up. This one covers artillery.

@Reb Bugler, I believe I may have uncovered another Grog toolbar hiccup, similar to the skirmisher split/unsplit problem. This one has to do with artillery battery commanders not reflecting changes when you change the battery's targeting parameters(Ai chooses target, Target infantry, target artillery etc etc)

If you get a chance please watch between 47:46 and 53:30 of the video where I cover this and let me know what you think.


Hey, thanks a lot for pointing that out and explaining how it works immediately, but only displays confirmation later. Yeah, I definitely knew about this glitch. I know I spent hours trying to find a solution, change, test, change test, etc., it adds up. There are a few more commands like that that require a click around the oob before they show up. After a while of fighting this dilemma, I've just come to the conclusion that's it's an engine thing...Couldn't be my diligent modding expertise.


Fortunately none of these issue's are even remotely close to anything serious. They are all just issue's of player awareness, and once they are its no issue at all. The biggest issue of course is confusing those poor new players, which is why I try to cover these things in my video's. By showing them exactly how it works and how simple it is to work around, hopefully I can make their learning process a little easier.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
The following user(s) said Thank You: RDBoles, RebBugler

Re: New Scourge of War Waterloo video series on youtube 3 weeks, 5 days ago #24

  • mcaryf
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 145
Hi Rob

Interesting and useful again. One small point of extra detail - if you use the advance 20 and 50 yard commands for a gun to advance, the gun crew do not limber they just drag the gun forward. This can result in quicker movement as long as the terrain is not adverse.

One further point you might add as a comment in one of your future videos is where the supply wagon normally positions itself. i think that it follows the commander of the unit to which it is attached. Thus if you do not keep your units reasonably grouped near their commander the supply wagon could be less accessible.

Congratulations on some excellent work again.

Mike

Re: New Scourge of War Waterloo video series on youtube 3 weeks, 4 days ago #25

  • r59
  • ( User )
  • OFFLINE
  • Cannon Fodder
  • Posts: 3
RebBugler wrote:
DarkRob wrote:
Grog toolbar demystified episode 2 is up. This one covers artillery.

@Reb Bugler, I believe I may have uncovered another Grog toolbar hiccup, similar to the skirmisher split/unsplit problem. This one has to do with artillery battery commanders not reflecting changes when you change the battery's targeting parameters(Ai chooses target, Target infantry, target artillery etc etc)

If you get a chance please watch between 47:46 and 53:30 of the video where I cover this and let me know what you think.


Hey, thanks a lot for pointing that out and explaining how it works immediately, but only displays confirmation later. Yeah, I definitely knew about this glitch. I know I spent hours trying to find a solution, change, test, change test, etc., it adds up. There are a few more commands like that that require a click around the oob before they show up. After a while of fighting this dilemma, I've just come to the conclusion that it's an engine thing...Couldn't be my diligent modding expertise.


Hi RebBugler.
Thanks for your efforts on the toolbar project, first of all.
I had the chanche to investigate the issue a little bit further a couple of days ago.
The problem is artillery officers just don't update their #artyfire,etc. variables to the GUI.
Well, in truth, I guess the game don't keep any track of these kind of states at all for officers.
I'm not sure about that, but it'd make some sense as we can actually change the targeting mode on a lower/unit level.
The checked firemode button we get on the GUI now by focusing an officer or when closing the mini-panel, reflects the variables set by the latest artillery unit selected (or default values), I think.
So they may have no logical connection with the OOB or the behaviours of subordinates in facts.
Let's hope it helps you, to remove some doubts at least... if not to retarget the "bugfixing gun".
That's minor stuff, though. I agree with DarkRob.
The following user(s) said Thank You: RebBugler, DarkRob

Re: New Scourge of War Waterloo video series on youtube 3 weeks, 2 days ago #26

  • DarkRob
  • ( User )
  • OFFLINE
  • Grunt
  • Posts: 98
It should also be said that even with these few very minor issue's, the Grog toolbar is so vastly superior to the stock toolbar that I don't think its out of the realm of reason for me to say that if not for the Grog toolbar, I might not still be playing this game two full years after its release.

And I wouldn't have committed myself to a video series on how to use it if I didn't think it deserved it and was worth learning how to use for new players.

Atcommon, Atcommoff, and TC/officers alone make a world of difference in playing large scenarios and handling large numbers of troops.

So a special cheers to Reb Bugler for the Grog toolbar, which I suspect saved the game for a lot of us.
"One crowded hour of glorious life is worth an age without a name" - The Call by Thomas Mordaunt
The following user(s) said Thank You: RebBugler
  • Page:
  • 1
Time to create page: 1.27 seconds