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Expanded Toolbar - Grog
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TOPIC: Expanded Toolbar - Grog

Re: Expanded Toolbar - Grog 3 weeks, 3 days ago #181

  • Pop1
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Reb,

thanks for the clarification. I'll get back to you with results as soon as I can.

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Re: Expanded Toolbar - Grog 3 weeks, 1 day ago #182

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Hi Reb,

As you know I have been looking into the issue I have with the formation command button being inactive at certain times.

The first point to make is that is that no other MODs were active during the tests, in fact I removed them completely from the MOD folder. Only the Grog Extended Toolbar was present and active.

I have managed to find some condition which I can replicate every time I play the scenario, so I hope you can replicate these conditions as well. I have stuck to default scenarios because you will have easy access the these, although I have experienced the issue playing sandbox scenarios.

So far I have not see the issue affect artillery commanders or cavalry formations. I have done limited testing in the sandbox area with cavalry and have not yet had an issue.

You will remember from previous posts we called the generic formation button 'Condition A' and the currently adopted formation button 'Condition B'; I have used these terms to describe what happens in the scenarios.

There are three scenarios you can look at, one from the initial game and one from each DLC:

WL02, LG01 and QB01.

WL02 - King of Westphalia.
Jerome's Division with Bdes Soye and Baudin, arty bty Meuiner, all of which start the scenario with condition A except the artillery which has condition B. All of the buttons are 'active', i.e. you can mouse over them, they turn yellow and you can select a formation.

Baudin, killed off at the very start of the scenario, is replaced by another commander. If you select this commander and give it a movement order, either directly on the screen or via the command map, then condition A button appears and is not active. The instruction can be with or without an accompanying formation order, it does not seem to make any difference.

LG01 - Ziethen's Corps at St Amand.
Ziethen (-), Div Jagow, Bdes (Regiments) Hymmen, Friccius and von Rudorff. All start the scenario in condition B with TC on.

If you TC off Hymmen then the formation button changes to condition A, which is inactive. This does not happen with the other commanders.

I have tried various order and stance options for Hymmen, and was initially confused as to what caused the issue as I was using couriers and there was a delay getting the instructions to the commander. When I decided to switch couriers off it quickly became apparent that it was the TC off (clicking the yellow flag button at the top left of the toolbar) which initiated the problem.


QB01 - The Namur Road.
Bachelu's Division at Quatre Bras. Bachelu, Bdes Husson and Campi, arty bty DeHaulles.
Bachelu and the artillery start in condition B. Both Bdes start in condition A, which are active.

Order Campi forward, pick any formation it does not seen to matter. Once he becomes engaged his orders automatically change to attack, I think this has something to do with the battlescript? Give Campi another move / formation order and the formation button goes to condition A, which is inactive.

The only common thing I have found about these three commander is that they are mentioned in the battlescript file for the respective scenarios, but I don't really understand exactly what all of the entries mean. The battlescript would not, however, have an effect on sandbox games, and I have experienced the issue there. You mentioned in your previous post about the drills file, I have your latest version allow columns to engage, but the issue with the formation button pre-dates this.

I hope you can replicate the problem from the info I have given you and, I hope, provide a solution. I really like your toolbars, I use the GB one as well, and it after buying this game the first thing I did was download the toolbar. Sorry for the lengthy post.

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Re: Expanded Toolbar - Grog 3 weeks ago #183

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Pop 1

I found the bug with your 'QB01 - The Namur Road' example, the DEAD formations button appeared as you explained. I'm almost sure what causes it, but the fix may take a while. I never experienced it before because I always TC brigade officers going into battle, and as far as I can tell, this bug only occurs initially with unTC'd officers close to the enemy when they start ordering their battalions around (when they're in AI mode). I could live with the bug as is because unTC'd officers in the face of the enemy can't be controlled anyway, they're not going to accept a formation even if the button worked. However, I found the bug to be worse because when I TC'd the officer back to gain control, the formations button still stayed DEAD, even with a context menu formation selected. This MUST be fixed!

Thanks again and again! Hopefully I'll have a fix available for you and other folks to test in the near future. In the meantime, learn to fight with TC'd brigade officers. BTW, I did find a way to wake up the DEAD button, select one of the red, Hot Button formations.
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Re: Expanded Toolbar - Grog 3 weeks ago #184

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Reb,

glad you were able to replicate the issue and that you think you can fix it, thanks for taking the time to do this.

I'm beginning to think TC on for engaged officers is the way to play, I find them a bit suicidal when left to their own devices, at times just advancing on their own into enemy formations!

Anyway, I looked for the way to wake up the DEAD button as you suggested 0 using one one of the red Hot Button formations. I could not see any more options on the toolbar, is that a keyboard command?
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Re: Expanded Toolbar - Grog 2 weeks, 6 days ago #185

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Pop1 wrote:
I'm beginning to think TC on for engaged officers is the way to play, I find them a bit suicidal when left to their own devices, at times just advancing on their own into enemy formations!

Anyway, I looked for the way to wake up the DEAD button as you suggested 0 using one one of the red Hot Button formations. I could not see any more options on the toolbar, is that a keyboard command?


Depending on the situation, I TC off once most of a brigade's battalions are engaged. Then the brigade generally won't lose it's line and the officer is free to support stressed units. And, regarding your next question, to disengage I use the Hot Button (attackmarch,columns,run) on the destination context menu. It works better than retreat because you have control. As soon as all units are out of harms way hit another formation to slow them down and direct them. So, again you see why I never saw that DEAD button, I never use the formations buttons with TC off engagement situations. I just TC on to establish engagements, and a Hot Button to get out of them.
Expanded Toolbar - Grog Waterloo
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
__________________________________
In remembrance: John "2nd Texas" Bonin (1977 - 2012)
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