Little Powell wrote:
There's a large fatigue penalty for crossing the creek, and the troops cross at a VERY slow pace.
OK, this is good news, it gives the AI options as to not bunch-up and clog the bridges.
I was just curious about how this game handles the water, considering that
Norb stated earlier ( roughly one year ago ) that the water can appear in the game at different levels of the terrain.
Little Powell wrote:
As far as South Mountain, screens will be released for those soon. Still quite a bit to complete on those maps before we can release any good screenshots.
Understandable, I figured that the map-pack would be out closer to December then now.
Besides, I still haven’t played on the other two Pipe-Creek-Maps, just the second one!
davinci