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Yes that is very pretty scenery, but I didn't see any men on the field. How many units can the engine handle? What sort of AI is being written? Recreating TW won't be much of an accomplishment.But take a look at what's coming down the game pipeline. I admit it's MP, but equivalent graphics can be applied to a game system such as this one.
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If we were, we wouldn't be conversing via the web.Have you heard of the term Luddites?
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But NSD have pitched this game so that it can and needs to be able to support battles of 40k plus. That's what SoW does, so its engine has to support that many troops. Just because you don't want more than 15,000 a side doesn't mean others do not. It seems obvious Norb wants more and is designing games that deliver more.rudy wrote: I don't play or have an interest in "huge armies".
I'm more interested in smaller battles, say 10,000 - 15,000 per side.
You know these are just texture files, right?rudy wrote: And the improvements in terrain for the maps. They are really great.
Do you realise what that statement covers? "Just" coding and "just" game engine improvements is what game development is. Game engines have their limits and simply cannot deliver things beyond their designed boundaries. I'm not suggesting that that's the case here but SoW in its current format isn't capable of supporting graphics very much more complex than what it does now because of everything else the game is grinding away doing, like running the AI.rudy wrote: It's just coding and game engine improvements
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