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Units large black blocks

5 years 2 months ago #1 by Jubal Early

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  • I have bought and downloaded Waterloo Windows 8.1 1680x1050 resolution The units are all large black cubes I did a reinstall but its still the same :( anyone else have problems?

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    5 years 2 months ago #2 by con20or

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    5 years 2 months ago #3 by Jubal Early

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  • Thanks its working fine now im off to enjoy it :)
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    5 years 2 months ago #4 by con20or

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  • Get stuck in with those Inniskillings :)

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    5 years 2 months ago #5 by norb-1

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  • Replied by norb-1 on topic Re: Units large black blocks
    I personally enjoy large black block mode, really adds to the realism :) not sure of what though.

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    5 years 2 months ago #6 by con20or

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  • Minecraft.

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    5 years 1 month ago #7 by Keat

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  • Replied by Keat on topic Re: Units large black blocks
    I had the same problem on Win 8.1, works with the fix above.
    Now I have another problem, I'm posting in this topic encase they are related somehow.

    I can't move on the campaign map :( No amount of clicking works. The game is unpaused, the army is selected and if I right drag click I can see the "marker". But no dotted line to the town and no army movement.
    If i hold right ctrl and "spam" around the map I do get the occasional movement though. Needless to say that is not a reliable way to control the troops.

    Any help would be appreciated.

    When they face death they're all alike / No right or wrong / Rich or poor / Good or bad / They're all the same / Rest side by side now
    Warning: Spoiler!

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    5 years 1 month ago #8 by con20or

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  • right click on the destination town name.

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    5 years 1 month ago #9 by MacDonald

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  • I had the same problem as Keat (running win8 but using compatibility with win7). The campaign map was unresponsive too, eventually spam clicking seemed to produce a result. To be honest I had no idea what was going on in the campaign map.

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    5 years 1 month ago #10 by con20or

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  • It should jsut require

    1. unit selection
    2. unpause
    3. right click on destination town name
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    5 years 1 month ago #11 by Keat

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  • Replied by Keat on topic Re: Units large black blocks
    Yeah that doesn't work. Maybe it's something related to Win 8.1 then.
    MacDonald: did you get yours to work as it should or is it still spam clicking that rules supreme?

    When they face death they're all alike / No right or wrong / Rich or poor / Good or bad / They're all the same / Rest side by side now
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    5 years 1 month ago - 5 years 1 month ago #12 by con20or

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  • Even running Win 7 compatibility mode as administrator?
    Last edit: 5 years 1 month ago by con20or.

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    5 years 1 month ago #13 by Keat

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  • Replied by Keat on topic Re: Units large black blocks
    Correct.
    I've tried both Win 7 and Win XP SP3 compatibility mode, no dice.
    It did fix the "black blocks" problem though

    When they face death they're all alike / No right or wrong / Rich or poor / Good or bad / They're all the same / Rest side by side now
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    5 years 1 month ago #14 by con20or

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  • So just to go over this one more time:

    1. You start a campaign
    2. Left click on your general
    3. Right click on the town name hovering over the town
    4. Unpause

    No route icons appear, no units move. Can you Speed time up? Can you detach units?
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    5 years 1 month ago #15 by Keat

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  • Replied by Keat on topic Re: Units large black blocks
    Wow, nevermind
    I've been clicking on the town itself, not the town Name
    I just tried it out and it works perfectly :whistle:
    Thanks a lot for the help, now I'm gonna put on my "im-so-ashamed-of-myself-hat" and play some Waterloo :)

    When they face death they're all alike / No right or wrong / Rich or poor / Good or bad / They're all the same / Rest side by side now
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    5 years 1 month ago #16 by con20or

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  • No worries - I should have made it clearer in my earlier post. The manual should have it covered though.

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    5 years 1 month ago #17 by AP514

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  • Replied by AP514 on topic Re: Units large black blocks
    Manual Manual who reads the Manual :ohmy:

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    5 years 1 month ago #18 by con20or

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  • Not us anyway, we made it all up ;)

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