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con20or wrote:
WNLB?
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con20or wrote:
IronBMike wrote:
con20or wrote:
IronBMike wrote: I just need to get a handle on cavalry and charging the correct target.
From what I remember they just go for the closest, so get your cav unit flag close to the desired target unit before hitting charge. Or just charge through everyone in your way
Yeah it's just that sometimes with lots of units around, targets switch constantly and it's difficult to line up the correct one. Any way to get manual targeting like WNLB had?
WNLB?
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I just need to get a handle on cavalry and charging the correct target. Any tips on this?
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Xreos1 wrote:
con20or wrote:
IronBMike wrote:
con20or wrote:
IronBMike wrote: I just need to get a handle on cavalry and charging the correct target.
From what I remember they just go for the closest, so get your cav unit flag close to the desired target unit before hitting charge. Or just charge through everyone in your way
Yeah it's just that sometimes with lots of units around, targets switch constantly and it's difficult to line up the correct one. Any way to get manual targeting like WNLB had?
WNLB?
In strategy firsts Waterloo Napoleons Last Battle when you ordered cavalry to charge you got a crossed saber icon you used to select the victims I mean target.
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MacDonald wrote: As a long term player of all Scourge of War games my first impressions of Waterloo are pretty good. Credit has to go to the developers for shipping it in a very stable form, a depressingly rare feat in the gaming industry these days.
I do like the new pop up box that appears next to a unit when you are giving it commands, although it does take a little to get used to. I can see that after using this mechanism it would be hard to go back to the older system. However, the brown bar on the bottom of the screen isn't so great, I find the different icons all very similar and not immediately clear what they represent, I don't feel like it's easy to read in the heat of battle.
.
The compose order screen is also a big improvement and a lot clearer than it was before.
The new sprites for the regiments look great, particularly the variation in uniforms. I also like the way regiments and arty line up neatly now in line.
One complaint is that I feel like the maps looks comparatively bland compared with ACW maps. I know however that is the reality of the Waterloo battlefield, lots of empty, wide open green spaces.
I think the game needs some minor improvements, but all in all I'd say you guys have done an amazing job.
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Gunfreak wrote:
MacDonald wrote: As a long term player of all Scourge of War games my first impressions of Waterloo are pretty good. Credit has to go to the developers for shipping it in a very stable form, a depressingly rare feat in the gaming industry these days.
I do like the new pop up box that appears next to a unit when you are giving it commands, although it does take a little to get used to. I can see that after using this mechanism it would be hard to go back to the older system. However, the brown bar on the bottom of the screen isn't so great, I find the different icons all very similar and not immediately clear what they represent, I don't feel like it's easy to read in the heat of battle.
.
The compose order screen is also a big improvement and a lot clearer than it was before.
The new sprites for the regiments look great, particularly the variation in uniforms. I also like the way regiments and arty line up neatly now in line.
One complaint is that I feel like the maps looks comparatively bland compared with ACW maps. I know however that is the reality of the Waterloo battlefield, lots of empty, wide open green spaces.
I think the game needs some minor improvements, but all in all I'd say you guys have done an amazing job.
Generally speaking almost all "European battles" were like that. forests and fields were avoided as much as possible.
Doing miniature wargaming, making awi and acw battlefields are much cooler then napoleonic or 7yw ect. You can "clutter" the table with streams, wheat, corn, snake fances, stone fences, lots of woods ect. It looks lush and prestine. Making the carnage about to happen all the more grousome!
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___________________________Trilogy wrote: I have a problem with the Grog Toolbar. One block of the commands sits in the middle of the screen, right in front of the action. There's a blank brown-wood space down on the bottom bar where these commands are probably supposed to be, but they're up near the middle of the screen instead.
I'm using Win 8.1 (Win7 compatibility set) at 1920 x 1080 with standard 96 dpi.
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ADukes wrote:
con20or wrote:
WNLB?
Seriously? Waterloo: Napoleon's Last Battle
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MacDonald wrote:
One complaint is that I feel like the maps looks comparatively bland compared with ACW maps. I know however that is the reality of the Waterloo battlefield, lots of empty, wide open green spaces.
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Greek wrote:
___________________________Trilogy wrote: I have a problem with the Grog Toolbar. One block of the commands sits in the middle of the screen, right in front of the action. There's a blank brown-wood space down on the bottom bar where these commands are probably supposed to be, but they're up near the middle of the screen instead.
I'm using Win 8.1 (Win7 compatibility set) at 1920 x 1080 with standard 96 dpi.
Grab it at the top with your mouse and slide it out of the way. I think I read someplace if you slide all the way down, behind the menus, you will lose it forever...............
Bill
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Knowing it should be there I specifically went looking for it. Pleased to see its planted in a fixed position.MacDonald wrote: I noticed also that you included Wellington's tree (the tree he stood under during the battle), which is a very nice detail that not everyone would notice.
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Saddletank wrote:
Knowing it should be there I specifically went looking for it. Pleased to see its planted in a fixed position.MacDonald wrote: I noticed also that you included Wellington's tree (the tree he stood under during the battle), which is a very nice detail that not everyone would notice.
What I noticed about the ground north-west of La Haye Sainte is the team have used the correct ORIGINAL 1815 ground contours before the Dutch-Belgian Lion Mount memorial bulldozed so much critical soil off that ridge in the 1820s.
Going down to HITS level its scary how steep and high that ridge is. Wellington sure chose a superb position to hold, it's more obvious in the game than the ground is today.
You can really sense the mountain that Ney's cuirassier charge and the Moyenne Garde had to climb.
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Saddletank wrote: EDIT: SoW:WL is probably the finest depiction of the Waterloo battlefield outside of the best academic book - and maybe including the books. It really feels right. I was galloping around Frischermont, Pappelotte and La Haye last night (perhaps the most neglected and least-documented area of this critical battlefield) and I was delighted at the buildings, houses, woods and streams that seem exactly right. I think this area of the field is now my favourite location.
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Saddletank wrote:
Knowing it should be there I specifically went looking for it. Pleased to see its planted in a fixed position.MacDonald wrote: I noticed also that you included Wellington's tree (the tree he stood under during the battle), which is a very nice detail that not everyone would notice.
What I noticed about the ground north-west of La Haye Sainte is the team have used the correct ORIGINAL 1815 ground contours before the Dutch-Belgian Lion Mount memorial bulldozed so much critical soil off that ridge in the 1820s.
Going down to HITS level its scary how steep and high that ridge is. Wellington sure chose a superb position to hold, it's more obvious in the game than the ground is today.
You can really sense the mountain that Ney's cuirassier charge and the Moyenne Garde had to climb.
EDIT: SoW:WL is probably the finest depiction of the Waterloo battlefield outside of the best academic book - and maybe including the books. It really feels right. I was galloping around Frischermont, Pappelotte and La Haye last night (perhaps the most neglected and least-documented area of this critical battlefield) and I was delighted at the buildings, houses, woods and streams that seem exactly right. I think this area of the field is now my favourite location. It has a mood and atmosphere all its own. It does credit to the brave Nassau brigade that defended it all day.
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Little Powell wrote:
Saddletank wrote: EDIT: SoW:WL is probably the finest depiction of the Waterloo battlefield outside of the best academic book - and maybe including the books. It really feels right. I was galloping around Frischermont, Pappelotte and La Haye last night (perhaps the most neglected and least-documented area of this critical battlefield) and I was delighted at the buildings, houses, woods and streams that seem exactly right. I think this area of the field is now my favourite location.
Yeah, that's my favorite part of the battlefield too..
And if you haven't yet, be sure to check out Ferme du Caillou to the south--Napoleons last headquarters.
Thanks so much for the feedback. That makes everything we do worthwhile.
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IronBMike wrote:
Gunfreak wrote:
MacDonald wrote: As a long term player of all Scourge of War games my first impressions of Waterloo are pretty good. Credit has to go to the developers for shipping it in a very stable form, a depressingly rare feat in the gaming industry these days.
I do like the new pop up box that appears next to a unit when you are giving it commands, although it does take a little to get used to. I can see that after using this mechanism it would be hard to go back to the older system. However, the brown bar on the bottom of the screen isn't so great, I find the different icons all very similar and not immediately clear what they represent, I don't feel like it's easy to read in the heat of battle.
Hard to use USA's landscape today. In the 1800's 80% of NH was clear (for farming). Today, 80% of NH is forest. No need for the large amount of local farming.
.
The compose order screen is also a big improvement and a lot clearer than it was before.
The new sprites for the regiments look great, particularly the variation in uniforms. I also like the way regiments and arty line up neatly now in line.
One complaint is that I feel like the maps looks comparatively bland compared with ACW maps. I know however that is the reality of the Waterloo battlefield, lots of empty, wide open green spaces.
I think the game needs some minor improvements, but all in all I'd say you guys have done an amazing job.
Generally speaking almost all "European battles" were like that. forests and fields were avoided as much as possible.
Doing miniature wargaming, making awi and acw battlefields are much cooler then napoleonic or 7yw ect. You can "clutter" the table with streams, wheat, corn, snake fances, stone fences, lots of woods ect. It looks lush and prestine. Making the carnage about to happen all the more grousome!
Yep because cavalry was used much more in battle so the combatants preferred open land. Plus, European lands have been cultivated as farmland/grazing for centuries and centuries so lots of land is cleared, whereas even today in the US most terrain is broken terrain (at least not in the Great Plains).
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