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NEXT PATCH ?

4 years 8 months ago #1 by AP514

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  • NEXT PATCH ? was created by AP514
    Well guys can you give a time frame for the next PATCH ? and what fixes might we see...?

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    4 years 8 months ago #2 by RebBugler

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  • Replied by RebBugler on topic Re: NEXT PATCH ?
    We're working on it, but as with all NSD patches, you'll just have to wait for specifics of content and date of arrival. I can say it's got some very nice improvements.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
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    4 years 8 months ago #3 by the reb

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  • Replied by the reb on topic Re: NEXT PATCH ?
    Patch for what? ACW?

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    4 years 8 months ago #4 by RebBugler

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  • Replied by RebBugler on topic Re: NEXT PATCH ?

    the reb wrote: Patch for what? ACW?


    No sir, sorry.

    There are no plans to further patch that game engine.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    The following user(s) said Thank You: the reb

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    4 years 8 months ago #5 by AP514

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  • Replied by AP514 on topic Re: NEXT PATCH ?
    To "the reb"..You Silly rabbit what part of the forums are we in ??

    WATERLOO....

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    4 years 8 months ago #6 by RebBugler

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  • Replied by RebBugler on topic Re: NEXT PATCH ?
    With new functionality, the next patch will introduce a totally rebuilt Grog Toolbar. This new design features ONE toolbar, enabled for all resolutions, and the elimination of the unit type tabs.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    The following user(s) said Thank You: voltigeur, Trappeur

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    4 years 6 months ago - 4 years 6 months ago #7 by AP514

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  • Replied by AP514 on topic Re: NEXT PATCH ?
    Yes but what was fixed from the original ??

    are formations better ? have the conga lines been addressed ? How about the bunching up of troops?(kind of reminds me of total war where it is 1 big mob sometimes)
    Last edit: 4 years 6 months ago by AP514.

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    4 years 6 months ago #8 by ADukes

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  • Replied by ADukes on topic Re: NEXT PATCH ?
    AI, Gameplay and UI Additions

    Added new slider Toolbar for player feedback (mod menu)
    Added the 'targeting' logic for cavalry squadrons (see slider toolbar)
    Improved Hannover flags added.
    Removed the ability for cavalry to capture and bring enemy guns into action.
    Removed auto-run reaction of troops under fire.
    Increased melee penalty for skirmishers.
    Skirmishers now fall back at shorter distance from nearest enemy if supported.
    Improved control of TC units when near the enemy and under fire.
    Improved Cavalry and Infantry Square logic and dynamics.
    Improved brigade command AI.
    Reactivated cavalry orders in courier menu.
    Added new battle statistics screen on 'end of battle' screen.
    Improved AI stances when stationary and when at long range from the enemy.
    Historical variant adjustments for WL10 and WL20



    Modding improvements

    Enabled modder access to skills level and defensive ground bonus with three new AI functions: DBonusVal(), GetLevel() and GetPoints().
    Added two new variables: #unitAItype, #onlyoffAItype.
    Fixed dump of 'dumpoobscen' command.
    Fixed problem with additional column for French unit names in the scenario files created using 'dumpscen' or 'dumpoobscen'.
    Corrected ORDTACDivPlay AI function.
    Corrected 'friendcloseyds()' AI function.
    Corrected GetOrders() AI function - brigade AI is now more under player control when using stances, stationary
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    4 years 6 months ago #9 by AP514

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  • Replied by AP514 on topic Re: NEXT PATCH ?
    Oh My..... :ohmy:

    sounds like a great Patch..Now when will I be able to Dload it ? when QB comes out or before ?

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    4 years 6 months ago #10 by con20or

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  • Replied by con20or on topic Re: NEXT PATCH ?
    Should be out almost simultaneously.

    That isn't the complete changelog either - we also have a section on scenario, UI, OOB and map fixes and will be tweaking things up until our deadline.
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    4 years 6 months ago - 4 years 6 months ago #11 by Saddletank

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  • Replied by Saddletank on topic Re: NEXT PATCH ?

    Removed the ability for cavalry to capture and bring enemy guns into action.

    Can you let us know what happens post-patch when cavalry charge guns? Do the guns just surrender or something else? Thanks.

    I'm curious why this is a cavalry-only change. Why didn't you implement it for infantry as well, since infantry in the Nap wars never crewed captured guns.

    HITS & Couriers - a different and realistic way to play SoW MP.
    Last edit: 4 years 6 months ago by Saddletank.

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    4 years 6 months ago #12 by cratcliffe20

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  • Replied by cratcliffe20 on topic Re: NEXT PATCH ?
    Would it be possible to have the guns 'abandoned' (Gun with no artillerymen sprites)? Then, if the enemy moves away from the battery ddd yards for ttt minutes, and friendly units are within ddd yards for ttt minutes, have the guns randomly re-taken based on Morale/Experience, maybe? If at the end of the battle the guns are still 'abandoned' they can be considered captured by the winner.
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    4 years 6 months ago #13 by Saddletank

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  • Replied by Saddletank on topic Re: NEXT PATCH ?
    I agree, an abandoned gun sprite would be the correct and best solution - even for GB.

    en.wikipedia.org/wiki/Infantry_square#/media/File:Charge_of_the_French_Cuirassiers_at_Waterloo.jpg

    HITS & Couriers - a different and realistic way to play SoW MP.

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    4 years 6 months ago #14 by mcaryf

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  • Replied by mcaryf on topic Re: NEXT PATCH ?
    If you are correcting minor historical errors in the next patch you might want to amend the name of a French Cavalry Brigade Commander in Chastel's Division of Exelmans Corps. He appears as Breton but should be Berton.

    Regards

    Mike
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    4 years 6 months ago #15 by con20or

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  • Replied by con20or on topic Re: NEXT PATCH ?

    mcaryf wrote: If you are correcting minor historical errors in the next patch you might want to amend the name of a French Cavalry Brigade Commander in Chastel's Division of Exelmans Corps. He appears as Breton but should be Berton.

    Regards

    Mike


    Too late for this patch but I'll flag it for the guys to look into for the next, thanks for the report.

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    4 years 6 months ago #16 by mitra76

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  • Replied by mitra76 on topic Re: NEXT PATCH ?
    Berton is a nickname, the real name is Jean-Baptiste Breton. napoleon-monuments.eu/Napoleon1er/Berton.htm

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    4 years 6 months ago #17 by mcaryf

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  • Replied by mcaryf on topic Re: NEXT PATCH ?
    Hi Mitra
    Thank you for your reply. I had found several references to him as Berton when researching how close Grouchy's forces were when he might have marched to the sound of the guns at Waterloo. The answer to that by the way was that Exelmans had a brigade of cavalry under Vincent at Ottignies where there was an intact unguarded bridge over the Dyle just 5 miles from Maransart. Berton's brigade was guarding a road leading to Ottignies near to La Baraque just 4 miles from Walhain where Grouchy was hearing the guns from Waterloo. Unfortunately Exelmans messenger saying that he had found this way to cross the Dyle arrived just as Grouchy was having his argument with Gerard and Grouchy himself ordered Vincent's brigade away from the bridge at Ottignies. Certainly Exelmans cavalry corps could have reached Plancenoit between 5 and 6pm and their appearance in the distance approaching from the SE earlier than that might have caused the Prussians to at least pause.

    I guess it is not necessary to change Breton/Berton's name although those reading Houssaye and the like might be confused. Perhaps a future convention might be to put nicknames in brackets if there is space.

    After posting and before your reply, I did find a French site where his name was written Breton (dit Berton). I did not understand what that meant but at least now I know that dit means nickname!

    Regards

    Mike

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    4 years 6 months ago #18 by mitra76

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  • Replied by mitra76 on topic Re: NEXT PATCH ?
    Berton like all the battle name (it means more or less like Big Bert) was widely used so is normal authors used it in narrative. "Dit" (in italian we use the exact translation version "Detto") litirally means "Told" "Said", but in english is translated better as "known as".

    After have spent more than 6 months to making the oobs for the game, I can assure you is always the oobs of Waterloo are far from sure, especially the french one, because the last official roll call was of 10 June, but changed happened after, perhaps also additional battalions reached the army (like for sure the 3rd battalion of 93 de ligne, with perhaps the 4th battalion of same regiment, which appears in a couple of references of soldiers sources but cannot be proved to be present). Anglosaxon authors compiling the french oob are in biggest part incorrect also many of more recent: the more evident error is the missing switching of 2nd leger from the Jerome to Bachelu division, which happened after the 10 June the date of last official roll call of french army; the french authors know about the switch happened because of successive sources, but at example Adkin Companion is wrong. Again Adkin is wrong about the Marine Artillery as auxiliary artillery inside the Guards: from the frenchs sources no Marine artillery company was assigned to the Army of North, but from the letter of Napoleon to Davout appears 300 sailors has been used for refill artillery companies of guards.

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    4 years 6 months ago #19 by mcaryf

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  • Replied by mcaryf on topic Re: NEXT PATCH ?
    Hi Mitra

    I understand why the French records were incomplete and have to be based more on anecdote. I expect I will just use an arithmetic conversion to reduce Grouchy's 4 corps by 13-14%.

    Until I started researching the precise location of Grouchy's units I had not realised that he effectively already had a bridge over the Dyle available to him. His movements after that were rather unwise even if he wanted to attack Wavre it would have been more sensible to be on the other bank of the river. However, I do think historians are rather unkind to him after all he had 33,000 and was following a force of 80,000+. Perhaps he had that in mind when not crossing the river!

    Regards

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    4 years 5 months ago #20 by roy64

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  • Replied by roy64 on topic Re: NEXT PATCH ?
    Where's the patch?

    Leicestershire #freetommy

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    4 years 5 months ago #21 by mcaryf

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  • Replied by mcaryf on topic Re: NEXT PATCH ?
    I have nearly finished my next two mods which give Napoleon the size of army that both Wellington and the Prussians expected him to bring to Waterloo i.e. Grouchy's force (which does not appear) is limited to about 1 Corps most probably of cavalry but can vary.

    I have created it with AI's for both sides so it can be played from either perspective. However, there is a problem in that only the player side seems to get VP credit from objectives. I am currently handling this by sending courier messages to the player to tell him that the other side has just earned XXX VPs as a result of taking an objective and the player needs to deduct these points from the final score. Obviously this is rather clumsy and I would prefer the VP mechanism to work for both sides. Is there any chance of that happening soon?

    Whilst I am on the subject of VPs are there any plans for either side to be given VP credit for causing opposition units to surrender? Currently I use cavalry to ride down artillery which then surrenders but the cavalry gets no credit and may have incurred losses in performing that mission.

    Regards

    Mike

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    4 years 5 months ago #22 by the reb

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  • Replied by the reb on topic Re: NEXT PATCH ?
    Hi Mike,

    Are you addressing playing against the AI like a Sandbox Battle in SOW American Civil War Series?

    Thanks,
    the reb

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    4 years 5 months ago #23 by mcaryf

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  • Replied by mcaryf on topic Re: NEXT PATCH ?
    Hi Reb

    What I am doing is creating single player all day scenario battles but with a substantial set of built in commands on both sides so the player can intervene when and where they choose otherwise my AI will just get on with fighting the battle.

    It seems that in single player mode the opposing side does not get credit for taking or holding objectives so I just flag up a courier message to say whichever side has taken an objective and that it is worth 1,000 or whatever casualties that should be subtracted from the players score at the end in determining victory or defeat.

    Whilst I am posting I would like to ask another question about Events that are linked to taking an objective. Is it possible to have several occasions where this Event might be triggered in different strings of commands or does the code just trigger the event once? One example is that I allow various combinations of arrival times for different Prussian Corps and I would like them to respond to the situation as it is when they arrive. Thus I want them to know if Wellington's East flank is in Allied or French hands. Currently I just use one left flank objective point so the evtobjarmy1 EAST line might occur in two strings of commands which the program would execute depending on whenever the particular Prussian Corps appears. So my questions are does the program effectively trigger all the occurrences of that event at one time and can there actually be one or more occurrences of the event alternatively does the program check the current status of the event only when it encounters the event command in a string of code?

    Regards

    Mike
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