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Game changes?

3 years 8 months ago #1 by Keat

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  • Game changes? was created by Keat
    Hi,

    Could someone give me a quick rundown on what changes GCM makes to the game?
    Or point me to some documentation :)

    Thanks.

    When they face death they're all alike / No right or wrong / Rich or poor / Good or bad / They're all the same / Rest side by side now
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    3 years 8 months ago #2 by exp101

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  • Replied by exp101 on topic Re: Game changes?
    The most important ones are rifle ranges (200 yds); road march rate (about 30% greater); canister (200 yds); in GCM random maps fences and buildings are removed (to improve performance); potential addition of objective holder officers (otherwise, non-functional) & objective holder wagons (do not have supple capability); improved toolbar; modified impact of flank fire and rear fire on combat; graduated elevation bonus; modified recovery rates after unit breaks; artillery is, overall, somewhat less effective/devastating; guns recover fatigue more quickly but incur fatigue at a greater rate when using recoil/retreat; cavalry effectiveness is significantly reduced.

    I'm sure there are many more, but these are the ones that come to mind.
    The following user(s) said Thank You: Keat

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    3 years 8 months ago #3 by Keat

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  • Replied by Keat on topic Re: Game changes?
    Thank you for taking the time to type that down, really grateful :)

    When they face death they're all alike / No right or wrong / Rich or poor / Good or bad / They're all the same / Rest side by side now
    Warning: Spoiler!

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