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If Jim gives the all clear - I can pack up all of the loose ends and release this week.Garnier wrote: Release your map first, and then go ahead.
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Magic.How are the battles generated?
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Saddletank wrote: Great work Garnier. Thank you very much. You and I don't see eye-to-eye on a few gameplay issues but campaigns and battles-with-context have always been my preference when wargaming and this little gem will make me begin playing SP games at last.
Could this be added to for MP, say... a group of players vs the AI, which would be the next step I guess (though a big one) from SP vs AI.
Or could a game be generated by this system, saved the moment it begins and played as an MP game?
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Hooorah! I am very much looking forward to doing this. Your earlier reply re 'magic' seems spot onGarnier wrote: Yes you can play the battles in multiplayer.
I'm trying to imagine how this will work. Mind-boggling ...KG_Soldier wrote: I think this would be great for you hits and couriers guys to use for your MP games.
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I was thinking that too. At first I thought it was just one division but then saw that the players division is placed in an OOB that is about corps sized and facing a corps sized enemy.KG_Soldier wrote: I think this would be great for you hits and couriers guys to use for your MP games. It looks like the ai side gets a numbers advantage, so it would be good for co-op battles or the side with fewer players gets the side with more ai divisions.
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Saddletank wrote:
I was thinking that too. At first I thought it was just one division but then saw that the players division is placed in an OOB that is about corps sized and facing a corps sized enemy.KG_Soldier wrote: I think this would be great for you hits and couriers guys to use for your MP games. It looks like the ai side gets a numbers advantage, so it would be good for co-op battles or the side with fewer players gets the side with more ai divisions.
So am I right to think that if a battle is played as MP, then the players could take either side? Or just take one of the commands on the player side vs the AI? If so can players only take divisions, or brigades within the player division?
How does the game select which map to use, or does the player select the map?
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