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Antietam Graphics - new v2 by Jolly

2 years 3 months ago #1 by Jolly

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  • Version 2.0 May 2018

    A new version of my graphical reworking of all the SOW Antietam Maps.
    There are a lot of changes in this version - too numourious to actually remember them all !
    Anyway, I hope you enjoy this new version - it's certainly different than the original.

    This is the full pack - Antietam morning and afternoon maps and also the South Mountain maps to immerse yourself into!


    IMPORTANT:
    You will need to deselect the ChancellorsvilleGraphics_v2 Mod and the Chickamauga mod for this mod to work correctly, otherwise, I'm not sure why, but there are graphical conflicts with these mods enabled.

    www.dropbox.com/s/p5pobklv2zqh5ub/Antietam_Graphics_v2.zip?dl=0


    I'd love to hear some feedback on this - good, bad or ugly!

    David(jolly)
    The following user(s) said Thank You: Chamberlain, RebBugler, modifish, Grog, Petrus58, voltigeur, DarkRob, Asid

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    2 years 3 months ago - 2 years 3 months ago #2 by voltigeur

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  • Hey Jolly! Loaded a clean install of GB and Antietam, updated to 1.61 and when I activate the v2 mod (Only one activated) a lot of the unit icons are wrong/block shaped. Eg burning house in Scen 1, smoke is blocky. Most inf icons above flags are just blocks. Any idea what I could have done wrong? Ta!!

    solved: overly enthusiastic antivirus setting.

    Thanks for the marvellous new look Jolly! Looking forward to bringing up the brigades.

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    Last edit: 2 years 3 months ago by voltigeur.
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    2 years 3 months ago #3 by Chamberlain

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  • Hey voltigeur

    Are you running Windows 10 and if so, is your game running in compatibility mode?

    See below thread :

    www.norbsoftdev.net/forum/technical-help-a-bug-post/63026-please-help#63026

    Hope this helps

    Chamberlain

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    2 years 3 months ago #4 by Chamberlain

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  • Hey Jolly,

    Looks great, great job and thanks for the hard work you put in !!!!

    :cheer: ;)

    Chamberlain

    -Col. Joshua Chamberlain, 20th Maine

    We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
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    2 years 3 months ago - 2 years 3 months ago #5 by voltigeur

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  • edit: solved by turning off an antivirus setting that removed access to certain folders. Thanks for the info Chamberlain!

    cheers

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    Last edit: 2 years 3 months ago by voltigeur.

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    2 years 3 months ago #6 by Asid

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  • Thank you for all your hard work Jolly.

    I will give it a try as soon as I can.

    Regards


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    2 years 3 months ago - 2 years 3 months ago #7 by Petrus58

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  • I think these maps are absolutely amazing, and thank so much for what must have been a massive task.
    Last edit: 2 years 3 months ago by Petrus58. Reason: missing word!
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    2 years 2 months ago - 2 years 2 months ago #8 by voltigeur

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  • Just a quick vote of THANKS to Jolly, Rebbugler and others who have spent their time improving these classics. War has never looked so beautiful and immersive! Cheers



    https://photos.app.goo.gl/AFam4SEWYtl4Ocwg2

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    Last edit: 2 years 2 months ago by voltigeur.
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    2 years 2 months ago #9 by Jolly

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  • Thanks voltigeur!
    I'm really glad you are playing the new Antietam maps - At the moment I'm on the AN15 (Beyond the lower bridge) scenario, a tough one for sure!

    The in-game screen grab looks great - showing all the detail as intended.
    My game grabs on the other hand never convey this regarding how it looks when playing, I just hit the 'print screen' key which is probably the reason they look a bit dull and lacking detail.

    Cheers,

    David(jolly)
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    2 years 2 months ago #10 by voltigeur

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  • I'm only up to scen 3 or 4 at the moment but have been reading up on the battle as well as watching the youtube battlefield rangers talks. Fascinating stuff!

    cheers

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