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Functions of Scenario Editor

5 years 3 months ago #1 by yankee1950

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  • Hi:

    Can someone (in the know) briefly outline the features of the upcoming scenario editor? Can you create maps from scratch? OOBs? Rules of engagement? ETC.

    Thanks

    Yankee :)

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    5 years 3 months ago #2 by Jim

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  • The scenario editor can be used to select troops from an existing OOB and locate them and orient them on an existing map. You can create a basic battlescript.csv file. The program is still in late development so exactly what it will and will not do is still in flux. It is really designed to make it easier to create User Scenarios. The scenario team did use some of its functions in laying out the Waterloo battle scenarios.

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    5 years 3 months ago - 5 years 3 months ago #3 by Gunfreak

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  • Will there be a map editor this time? Seems like this is the only thing missing for modders.
    Last edit: 5 years 3 months ago by Gunfreak.

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    5 years 3 months ago #4 by con20or

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  • There are already plenty of modded maps for GB, you just have to apply top join the map mod team.

    www.norbsoftdev.net/forum/modifications/64130-want-to-create-your-own-maps

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    5 years 3 months ago #5 by Anderson

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  • Hi,

    I was just about to request such an editor. Along the lines of “ability to put existing maps and OOB together in scenarios..”
    More heavy duty editing can come down the line..

    Great news..
    All the best,
    Kip.

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    5 years 4 weeks ago #6 by ferragus

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  • Will we be able to use separate brigades from diferent division commanders? Like one brigade from one division and another from a diferent division.

    What I would like to know is if we can build all arms balanced scenarios with, for instance, an infantry division supported by a couple of batteries and a cavalry brigade.
    I think this is practicaly impossible on the sandbox mode, which makes for either corps level scenarios or only infantry and artilery division scenarios due to the limitations of the historical OOB's.

    If this can be possible, are going to mess with the OOB itself, or will we be in command of various division commanders with only a fraction of their actual command?

    thanks in advance!

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    5 years 4 weeks ago #7 by Saddletank

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  • There is the Scenario Generator by Leffe7. This allows you to create any ad-hoc division organisation you want, and assemble such divisions into any corps-sized formation you want. You just need to be aware that in sandbox mode only 1 enemy (AI) corps will be activated, so don't build multi-corps armies.

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    5 years 4 weeks ago #8 by Jim

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  • ferragus wrote: Will we be able to use separate brigades from diferent division commanders? Like one brigade from one division and another from a diferent division.


    Yes

    What I would like to know is if we can build all arms balanced scenarios with, for instance, an infantry division supported by a couple of batteries and a cavalry brigade.
    I think this is practicaly impossible on the sandbox mode, which makes for either corps level scenarios or only infantry and artilery division scenarios due to the limitations of the historical OOB's.


    You can mix and match units as you see fit provided you RTFD about how specifically to use the Scenario Editor.

    If this can be possible, are going to mess with the OOB itself, or will we be in command of various division commanders with only a fraction of their actual command?

    thanks in advance!


    Creating/editing an OOB is not implemented in the release version of the SE but is being worked on and will be released in some form in the near future.

    -Jim

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    5 years 4 weeks ago - 5 years 4 weeks ago #9 by Jim

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  • Here is a screen shot of the Scenario Editor in action just to build a little anticipation.

    -Jim

    "My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
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    Last edit: 5 years 4 weeks ago by Jim.
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    5 years 4 weeks ago #10 by Saddletank

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  • That looks really good. Thanks guys.

    HITS & Couriers - a different and realistic way to play SoW MP.

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    5 years 4 weeks ago #11 by yankee1950

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  • Any idea on when the scenario editor will be released?

    Thanks

    Yankee

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    5 years 3 weeks ago #12 by Jim

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  • Fairly soon, we are testing the installer now.

    -Jim

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    5 years 2 weeks ago #13 by Grog

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  • Thanks Jim, Packfront, Team

    Can you please clarify if battlescripts are 'fully operational' in MP User Scenario's using this tool?

    I couldn't find any references to this in the SDK

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    5 years 2 weeks ago #14 by pakfront

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  • No more or less than they are with hand-edited scenarios. As you know, a lot of the battlescript functionality is limited in MP due to sync issues. I don't have a list of what works in MP vs SP, I hope one if the other team members can provide that.
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    5 years 2 weeks ago #15 by Jim

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  • Battlescripts are not and never have been operational in MP scenarios. They work as well as ever in SP scenarios.

    You can use the SE to set up custom unit mixes, position troops, set objectives etc for MP scenarios.

    -Jim

    "My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863

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    5 years 2 weeks ago #16 by Saddletank

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  • Did the team consider including scripting in MP scenarios or was there no attempt because you knew it wouldn't work?

    Its a great pity that MP play lacks the scripting benefits - so many more complex and interesting scenarios could be built using them.

    HITS & Couriers - a different and realistic way to play SoW MP.

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    5 years 2 weeks ago #17 by Marching Thru Georgia

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  • As I recall, mixing scripting and human players did not work and caused the game to desynchronize. However, it was never tested with just one side being scripted, (co-op). It's unfortunate this was never pursued as it would have likely made MP much more interesting and likely more popular.

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    5 years 1 week ago #18 by cliometrician

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  • Any estimate of a general nature when we might expect the scenario editor? Thanks.

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    5 years 1 week ago - 5 years 1 week ago #19 by con20or

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  • cliometrician wrote: Any estimate of a general nature when we might expect the scenario editor? Thanks.


    It is out, so get editing :)

    www.norbsoftdev.net/forum/waterloo-modifications/70420-waterloo-sdk#70420
    Last edit: 5 years 1 week ago by con20or.

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    5 years 1 week ago #20 by yankee1950

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  • Are you referring to the scenario editor - or the SDK? I see no info on the release of the scenario editor. :)

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    5 years 1 week ago #21 by con20or

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  • The SDK includes all the editors, layout editor, scenario editor, etc. The manual goes into it in some detail.

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    5 years 1 week ago #22 by yankee1950

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  • I hadn't downloaded the SDK yet - Thanks for the Info.
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    5 years 1 week ago - 5 years 1 week ago #23 by con20or

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  • No problem - obviously we did not distinguish between the two properly in the announcement, there is just so much in the SDK. I've updated the announcement here and on the Matrix forums.

    Good feedback.
    Last edit: 5 years 1 week ago by con20or.

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    1 year 8 months ago #24 by 76mm

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  • Jim wrote: Creating/editing an OOB is not implemented in the release version of the SE but is being worked on and will be released in some form in the near future.

    I'm quoting kind of an old post and wanted to follow up about whether these features were ever added? I've quickly scanned the SDK files and manual and don't see any detailed description of how to create an OOB...

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