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How to just select units for a battle?

5 years 2 weeks ago - 5 years 2 weeks ago #1 by etf7506

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  • I take it the SE is not polished enough for one to just select units from a OOB and play a MP skirmish (sandbox) battle? Don't have the time to read all 115 pages (at this time) but the gang is coming over tonight. Wanted to place x2 COrps on each side on the board. Is that easier than not, or do I have to get into some serious modding for that?
    Last edit: 5 years 2 weeks ago by etf7506.
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    5 years 2 weeks ago #2 by Saddletank

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  • I suspect having put all that effort (for free) into the manual, NSD would prefer people to read it and learn rather than have people expect them to tell them what to do.

    HITS & Couriers - a different and realistic way to play SoW MP.

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    5 years 2 weeks ago - 5 years 2 weeks ago #3 by etf7506

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  • Thanks for your insightful thoughts.
    God forbid that in a demo to 7 hardcore wargamers the good old NORBSOFT might get a few sales. Sorry that I was in a rush.
    Last edit: 5 years 2 weeks ago by etf7506.

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    5 years 2 weeks ago #4 by conjotter

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  • Hey ETF.

    Ignore the rude response.

    You make a valid point about the SE. I totally agree.

    Regards, CJ.
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    5 years 2 weeks ago #5 by roy64

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  • Saddletank wrote: I suspect having put all that effort (for free) into the manual, NSD would prefer people to read it and learn rather than have people expect them to tell them what to do.


    How come yours was free, I paid for mine?

    Leicestershire #freetommy

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    5 years 2 weeks ago #6 by Saddletank

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  • The Scenario editor was free, as is the manual. As is the SDK.

    Look guys, NSD just put many hours of work into this giving you all the info you need to learn how to use it and within a couple of days people are asking how to use it.

    If you're going to ask how to do this and that, why did NSD write the manual?

    Just RTFM, its not difficult.

    HITS & Couriers - a different and realistic way to play SoW MP.
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    5 years 2 weeks ago #7 by NY Cavalry

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  • What etf was asking about was a quick tutorial to set up a simple game. It is not a bad request. Most guys just will want to set up games such as what etf is asking. I have just skimmed over the SDK myself.

    Maybe some one would want to do a simple youtube video on this. It would be helpful to etf and many others.
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    5 years 2 weeks ago #8 by Saddletank

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  • Good idea. I nominate etf to do it. Someone has to, apparently, and since he asked, he seems the best candidate.

    See how this works? I don't get any of it, just do it yourself, like I'm doing, reading through and learning. We are all in the same place with the new SDK/SE *shrugs*

    HITS & Couriers - a different and realistic way to play SoW MP.

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    5 years 2 weeks ago - 5 years 2 weeks ago #9 by con20or

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  • Thanks guys for the interest and ETF you are very welcome on the forum - I like your enthusiasm on the matrix forums and appreciate the support (there are a few ETFs!)

    etf7506 wrote: I take it the SE is not polished enough for one to just select units from a OOB and play a MP skirmish (sandbox) battle? Don't have the time to read all 115 pages (at this time) but the gang is coming over tonight. Wanted to place x2 COrps on each side on the board. Is that easier than not, or do I have to get into some serious modding for that?


    Hi ETF - hope I'm not too late for the game. You have two questions I think:

    - You can easily make an OOB of 2 Corps v 2 Corps for your game this evening, using the S editor. The 'export scenario as order of battle' sounds like the one you want.

    - This is not my area of expertise (i usually just complain about scenarios) but as long as you do not script any actions, 'I think' you should be able to save a scenario with the 2 corps in specific locations and load it in a MP game. I could be wrong - sorry I can't give a better answer.

    NY Cavalry wrote: What etf was asking about was a quick tutorial to set up a simple game. It is not a bad request. Most guys just will want to set up games such as what etf is asking. I have just skimmed over the SDK myself.

    Maybe some one would want to do a simple youtube video on this. It would be helpful to etf and many others.


    That is a good idea. I'll request it.

    roy64 wrote:

    Saddletank wrote: I suspect having put all that effort (for free) into the manual, NSD would prefer people to read it and learn rather than have people expect them to tell them what to do.

    How come yours was free, I paid for mine?


    Hi Roy,

    I did not answer this question on the matrix forum because it was a difficult one to explain and I hoped the provision of the SDK might solve it. The Matrix games website uses a standard template for describing each game, if you click on any others you will see they all say 'Editor'. Matrix flagged our game as "Yes, Editable data-files" - this referred to our built in modification functionality, and the ability to edit any of these data files.

    We were very clear in the run up to the game that the Scenario Editor was not being shipped with the game, if you look at the heading of this forum section that confirms it. So the Scenario Editor, the forthcoming OOB editor, the map tools, the rest of the SDK, the manuals - these are all free content.
    Last edit: 5 years 2 weeks ago by con20or.
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    5 years 2 weeks ago #10 by etf7506

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  • Thanks so much guys.....I have it running now AMAZING Stuff!
    Yes all the ETF's are the same haha.

    Saddle I promise tomorrow to "RTFM" cover to cover just for you :)

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    5 years 2 weeks ago #11 by Jim

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  • The section of the SKD manual that walks you through how to use the scenario editor goes from page 15 to page 22 including useful graphics. If you are just doing MP setups, you can stop most of the way down on Page 19. With a bit of practice you can set up a new MP scenario in under 10 minutes depending on how much mixing and matching you are doing.

    -Jim

    "My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863

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    5 years 2 weeks ago #12 by ferragus

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  • I have to say i am impressed!
    The manual is quite easy to follow, specific and detailed and it helps very much in understanding the editor. I would have liked to see the same amount of detail in the game nanual... I really dont think we need a video tuorial. The scenario editor itself is exactly what this game needed. it is easy and intuitive and gives us all the options we need to balance the game to our liking. One can see the importance that has been given to the moding department, perhaps more than to the polishing of the game itself...
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