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Script command addpoints:

1 year 1 month ago - 1 year 1 month ago #1 by 52ndOx

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  • Me again ;)

    Some scenarios (eg sandbox) use a timed event command addpoints:value

    I see no mention of it in the SDK documentation, or in commands.csv

    What is its use? I don't understand why an AI commander's grade would be important.
    Last edit: 1 year 1 month ago by 52ndOx.

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    1 year 1 month ago #2 by mitra76

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  • Is used in attack\defence scenarios; it gives to the defender the amount of points given by the objective to the attacker, so if the attacker doesn't conquest the objective it going to lost because the defender will have more points at the end of scenario.

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    1 year 1 month ago - 1 year 1 month ago #3 by 52ndOx

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  • Thanks. Cool.
    So it could be used to force a player to actually take the main objectives, and not just collect enough points by sitting on the easiest one to take?
    A good feature that a scenario can actually have negative points if too passive.
    Last edit: 1 year 1 month ago by 52ndOx.

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    1 year 1 month ago #4 by mitra76

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  • In attack\defense yes because the defender has not points from the objectives

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    1 year 1 month ago #5 by 52ndOx

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  • Ah. So it's sandbox only and not useful in user scenario. :pinch:

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    1 year 1 month ago #6 by mitra76

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  • Can be used anywhere, but make no sense in contexts where the objectives are valid for both the side

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    1 year 1 month ago #7 by 52ndOx

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  • Got it, thanks. :)

    I saw another post about "negative objectives" and am starting to understand some possibilities.

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