Statistics

Users
2888
Articles
156
Articles View Hits
1721379

Sprites .PLIST file question

7 years 1 month ago #1 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • Thought I might try my hand at making some American Revolution sprites....I am familiar with .DDS files but have never worked with a .PLIST file.....Wondering what program is used to open a PLIST file...??....and perhaps what their purpose is..?? Just a brief explanation would do.....Thanks ......Andrew

    26th Ohio Light Artillery
    Sons of Union Veterans

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago - 7 years 1 month ago #2 by RebBugler

  • Administrator
  • Administrator
  • Design, Mods, NSD Designer

  • Posts: 4075
  • Thank you received: 2160

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • .PLIST is a packing file, nothing to do with sprite creation. If you want to see it open it as a text file.

    Here's the guide to give you the lowdown to sprite making:

    www.madminutegames.com/MadMinuteBB/viewtopic.php?t=4728

    And a head's up, be prepared to invest some big bucks for apps necessary for the cause.

    But you asked...

    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
    Last edit: 7 years 1 month ago by RebBugler.

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #3 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • Thanks for the info and link.....was hoping to be able to use free programs like gimp and paint.net....maybe that is not the case though....will be interesting to look into nonetheless....

    26th Ohio Light Artillery
    Sons of Union Veterans

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #4 by RebBugler

  • Administrator
  • Administrator
  • Design, Mods, NSD Designer

  • Posts: 4075
  • Thank you received: 2160

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Yeah, I use Paint.Net for all my graphics work, and it can be used for certain phases of Sprite design in lieu of Photoshop...I think. It's the 3D rendering apps that get costly, with steep learning curves. Exactly the reasons new sprites aren't popping up everywhere.

    However, and Tim may confirm, or others, that there are less costly apps available and some with free trials, but obviously with limitations.

    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #5 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • It is a very interesting aspect of the games being developed by Norbsoft....I was just looking at some sprite dds files.......much different than what I expected.....I have made some 2D sprites before but never 3D ones....Looks like it is a fairly involved process...may have to stick with map making for now.....

    26th Ohio Light Artillery
    Sons of Union Veterans

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #6 by gunship24

  • NSD QA Team
  • NSD QA Team

  • Posts: 693
  • Thank you received: 381

  • Gender: Male
  • Birthdate: Unknown
  • All our sprites are created using 3dmodels then each angle and frame are rendered out. This is the most effective way to do it. If all you want to do is edit sprites than you could use photoshop, the work load would be exponential depending on the size of the edit required.

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #7 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • Yes...I have been thinking about just editing and trying to make Rev War sprites....Does look like it would be difficult and time consuming....Just found out I have glaucoma and really have to ration out my time looking at a computer screen....Might be best for me to just enjoy playing the game a little at a time.

    26th Ohio Light Artillery
    Sons of Union Veterans

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #8 by tim

  • NSD Artist
  • NSD Artist

  • Posts: 232
  • Thank you received: 149

  • Gender: Unknown
  • Birthdate: 31 Mar 1966
  • The Plist is the file that tells the game the coordinates of each sprite in the dda files once they have been packed. Its created by the texture packer program we use. www.codeandweb.com/texturepacker

    You don't have to pack textures but its saves a hell of a lot of memory if you do. The SDK when its released continues a whole section on making sprites but you will need a 3d program that can animate and render out the models you make. I'm now sure which if the cheaper or free programs can do that.

    Other that that you can use gimp, photoshop or paint.net to change colours if you want to make more types of Hussars say.

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #9 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • Thanks tim....I was wondering about the plist files.......I might try using gimp to modify some sprites...see if I can make them look rev war.....which is what I am after...That is if my eyes can hold up.
    I have been trying to incorporate the sprites from rebels and redcoats today but so far no luck...just errors.They appear to be set up differently than the sprites from Waterloo....

    26th Ohio Light Artillery
    Sons of Union Veterans

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #10 by tim

  • NSD Artist
  • NSD Artist

  • Posts: 232
  • Thank you received: 149

  • Gender: Unknown
  • Birthdate: 31 Mar 1966
  • They are set up slightly differently. No laying down sprite to start and the number of frames of animation will be different but they should work. You'll have to use stand for lay down.

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #11 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • I was wondering....must be something I am doing wrong....just have not figured it out yet.....perhaps it is in the editing of the .csv files.Will keep trying since there is hope for them to work.Thanks :blink:

    26th Ohio Light Artillery
    Sons of Union Veterans

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago - 7 years 1 month ago #12 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • Was wondering if someone could tell me what file format to use for a packed file? jpg png bmp?????

    Have been trying to get the rev war sprites to work but am getting errors from the unitpack csv file...
    going in circles trying to figure out the csv files :sick:

    26th Ohio Light Artillery
    Sons of Union Veterans
    Last edit: 7 years 1 month ago by sweeteye.

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #13 by Jim

  • NSD Design Lead
  • NSD Design Lead
  • NSD Dev Team

  • Posts: 1079
  • Thank you received: 262

  • Gender: Unknown
  • Birthdate: Unknown
  • The packed graphics files are DDS. Here are the DDS settings:

    Paint.net settings:
    Format: DXT5
    Compressor Type: iterative fit
    Error Metric: Perceptual
    Weight color by Alpha: not checked
    Generate MipMaps: not checked


    -Jim

    "My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #14 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • Thanks....I will keep trying....have been getting an unknown packed sprite error.... :unsure:

    26th Ohio Light Artillery
    Sons of Union Veterans

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago - 7 years 1 month ago #15 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • I resaved the dds files using the sugogested setttings.Repacked them....still getting the unknown packed sprite error....Wondering if it has to do with the naming of the packed file?.................. :angry: can only keep trying.....this is the third day I have been trying to figure it out.

    Also getting these errors

    08:00:00 Texture file not found NAME:CON1_STAND at PATH: FILE:CON1_STAND
    08:00:00 Could not load sprite CON1_STAND at Graphics\Units\

    Not sure if problem is with the way I am packing the files....???

    Oh well...hard to get help when you cant really see what I am doing :pinch:

    26th Ohio Light Artillery
    Sons of Union Veterans
    Last edit: 7 years 1 month ago by sweeteye.

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #16 by RebBugler

  • Administrator
  • Administrator
  • Design, Mods, NSD Designer

  • Posts: 4075
  • Thank you received: 2160

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • You haven't mentioned, but I assume you are using a Texture Packing app. This is what the team uses:

    www.codeandweb.com/texturepacker

    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #17 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • Would someone be able to tell me the settings needed on the texture packer program....?? Not sure but it seems that may be what is giving me errors.....Thanks

    26th Ohio Light Artillery
    Sons of Union Veterans

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago - 7 years 1 month ago #18 by RebBugler

  • Administrator
  • Administrator
  • Design, Mods, NSD Designer

  • Posts: 4075
  • Thank you received: 2160

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Haven't packed for a while, but I think the only change from the defaults was to uncheck Allow Rotation.

    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
    Last edit: 7 years 1 month ago by RebBugler. Reason: to uncheck

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #19 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • Thanks....tried again but still does not load....Frustrating......probably something very simple too...

    26th Ohio Light Artillery
    Sons of Union Veterans

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #20 by RebBugler

  • Administrator
  • Administrator
  • Design, Mods, NSD Designer

  • Posts: 4075
  • Thank you received: 2160

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Did you find and old packing how to thread so you know the procedures?

    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #21 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • no...not yet....will try and find one.....seems pretty straight forward but I suppose I could be doing something wrong....most likely i guess....

    26th Ohio Light Artillery
    Sons of Union Veterans

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #22 by Jim

  • NSD Design Lead
  • NSD Design Lead
  • NSD Dev Team

  • Posts: 1079
  • Thank you received: 262

  • Gender: Unknown
  • Birthdate: Unknown
  • Extracted from the draft SDK:

    Texture Packer Settings:
    Texture Format: png
    Image format: RGBA888
    Dithering: NearestNeighbour
    Autosize: checked
    Max Width: 2048
    Max Height: 2048
    Allow Free Sizes: not checked
    Scale: 1.0
    Scale Mode: smooth
    AutoSD: not checked
    Algorithm: maxrects
    Heuristics: best
    Border padding: 0
    Shape Padding: 0
    Inner Padding: 0
    Extrude: 0
    Reduce Border Artifacts: not checked
    Allow Rotation: not checked
    Trim: not checked
    Crop: checked
    Trim: Crop
    Threshold: 10
    Shape outlines: not checked
    Enable auto Alias: checked
    Heuristic mask: not checked
    Premultiply Alpha: not checked
    Flip PVR: not checked
    Trim Sprite Names: not checked
    DPI: 72

    "My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863

    Please Log in or Create an account to join the conversation.

    7 years 1 month ago #23 by sweeteye

  • Junior Member
  • Junior Member

  • Posts: 118
  • Thank you received: 8

  • Gender: Male
  • Birthdate: 13 Jun 1963
  • Thanks for posting the settings Jim......Unfortunately I can only find a handful of them.Image format RGBA888 is not even in my list of possibilities.I am unable to change the dithering setting except on RGB565 or a setting close to that number...It is almost as if I have a different version of the program...Not sure what to do now.....Guess I will just use TC2M for Rev War games....Maybe eventually someone will port over Rebels and Redcoats to the Waterloo engine....

    26th Ohio Light Artillery
    Sons of Union Veterans

    Please Log in or Create an account to join the conversation.

    Moderators: RebBuglergunship24Leffe7Sargonpaul9038