Chickamauga

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
RDBoles
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Re: Chickamauga

Post by RDBoles »

So exactly where To put the mini map in the mods folder please
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Crikey
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Re: Chickamauga

Post by Crikey »

RDB....

The mini map would normally go in the Chickamauga mod maps folder. However, the revised maps discussed in this thread have been renamed to avoid clashing with the originals, and have yet to be released. Reb is on the case, tho. So the mini map released by Jolly is named to work with that map, not the original.

If you want to use the new mini map with the original map, then you'll need to rename it to match the original mod's mini map. I think it's something like Ch_Chickamauga.dds. You'll need to check that.

You may want to wait for Reb's update if you're unsure how to do that.
RDBoles
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Re: Chickamauga

Post by RDBoles »

Cool,thanks for the info, great maps both mini and actual playing one.
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Jolly
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Re: Chickamauga

Post by Jolly »

A touch more here and there - another tester pic while roaming around!



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RebBugler
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Location: Ouachita Mountains, Arkansas

Re: Chickamauga

Post by RebBugler »

I cant seem to get close to any sort of victory with the Union in "Three Bridges". So I checked the points allocation in the maplocations file and it seems pretty heavily stacked against the Union player. Anyone else notice this?
Guess no one noticed, and just figured it out and won it, as I did before I released it. Keys to winning are delay the Rebels' progress to your bridge objective positions and most urgently get your troops safely to your 'Retreat To' objective before they are overwhelmed.

Thanks for reporting this concern. This is a tough scenario by the 'odds against you' factor alone. Add in the necessity for a 'safely executed retreat', and it's a guaranteed challenge.
Damage Control! Apologies, should have checked this one out, but since no one else complained I wrote it off with my above statement. I missed changing one number in the ini file when I changed over to artillery divisions, this screwed up the scenario royally. Fixed scenario attached, unzip and copy to the scenarios folder. Full mod is updated with download link on first post.
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boogabooga51
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Re: Chickamauga

Post by boogabooga51 »

You all seem to be approaching the quality of a paid add-on. Terrific job. :cheer:

Was waiting for Western Theatre in SoW for a long time.
Davinci
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Re: Chickamauga

Post by Davinci »

Crikey \ Jolly - Are you Guys combining the Mod - Crikey working on the Map, while Jolly works on the trees?

Good to see some smaller width trees.

Crikey - Question - the wooden structures that you are making and then applying some damage too, do you still plan on releasing the same buildings without damage?

Jolly - your last picture posted the tree's seem to have a slight-breeze blowing through them, it that by designed or by accident, either way its a nice touch.

davinci
Last edited by Davinci on Sat Apr 01, 2017 5:36 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Crikey
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Re: Chickamauga

Post by Crikey »

Hi D

Hope you're well.

The 3D package file contains both damaged and undamaged buildings. Use what you want on release.

I've sent the reworked maps to Reb and Jolly for comment. These contained new packed, terrain sprites as a starter and suggested settings. I'm currently revisiting to address some of Reb's requests. And Jolly, as you can see, is experimenting with terrain sprites to see what can be improved upon.

All pretty informal. But Reb will control final release.

I'll be moving on to other projects once the maps are locked down.
Last edited by Crikey on Sat Apr 01, 2017 12:09 pm, edited 1 time in total.
Jolly
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Re: Chickamauga

Post by Jolly »

Nicely summed up Crikey. :)
Jolly
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Re: Chickamauga

Post by Jolly »

It's a big map, full of all kinds of big surprises!

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A pleasure to work on with the guys.
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