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Re: Expanded Toolbar - Grog
Posted: Tue Jul 05, 2016 11:00 am
by roy64
It looks good & the text is not to small. What would really make this mod stand out would be some descent marching sounds like you get with the KS mod. :whistle: :whistle:
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Re: Expanded Toolbar - Grog
Posted: Tue Jul 05, 2016 11:33 pm
by RebBugler
Hey Roy,
Thanks for the feedback and testing. Didn't intend for the Mini to be used by the Wide Resolution folks, but since you're trying it out see if changing these settings help.
Open (use Wordpad or
Notepad++) the Mini version of toolbar.layout and find this line near the top:
<Widget type="Window" skin="PanelEmpty" position_real="
0.125 0.892
0.75 0.1197" layer="Back">
Change
green numbers to:
<Widget type="Window" skin="PanelEmpty" position_real="
0.25 0.892
0.5 0.1197" layer="Back">
This should eliminate the stretch and recenter if my numbers are right.
Edit: new numbers to change to
Re: Expanded Toolbar - Grog
Posted: Wed Jul 06, 2016 1:14 pm
by roy64
Looks the same to me :laugh:
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Re: Expanded Toolbar - Grog
Posted: Thu Jul 07, 2016 12:31 am
by RebBugler
Here's another Mini to try out. It's 0.835 of the screen across, designated as Mini84. Right now I prefer it over the full sized version and will continue to upgrade and test with it. I don't recommend it for the higher resolutions as the fonts have been scaled down. However, for the stock resolution of 1024 x 768, played on a 48" HDTV using the same resolution, it's about perfect for my playing preferences.
Unzip and copy to the
Mods\Expanded Toolbar IV - Grog\Layout folder, rename previous toolbar file first:
The attachment toolbar_2016-07-06.zip is no longer available
toolbar - Mini84...
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Re: Expanded Toolbar - Grog
Posted: Wed Jul 20, 2016 9:32 pm
by RebBugler
Update 5.0/V -
The 'Toolbar Buttons Salient' has been retired
Major changes for version 5.0 include:
- Fourth row of command buttons eliminated and moved to pop-up menus or new positions
By fourth row I mean the upper most row which included the officers and infantry battalion levels
- Formation and orders selection moved to pop-up menus
These 'select formation and orders' buttons are highlighted and display the current commands. Click on them to display the Formations and Orders menus.
- Command buttons rearranged to better align functions intuitively across rank and unit types
Veterans of the Grog Toolbar series will have to relearn some positions whereas newcomers should find this new version much easier to learn and navigate.
- Hold line formations added for brigade and division levels
Represented by the green line formation symbol. Double line hold formation is also included now.
New Battalion look...
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New Infantry Brigade look...
The attachment GrogTB_V-Brig.jpg is no longer available
Re: Expanded Toolbar - Grog
Posted: Thu Jul 21, 2016 11:16 am
by Crikey
Reb
Thanks again for this mod. And for delving into the horrors of drills.csv. Greatly appreciated.
Might divisional squares be possible in a future release?
Re: Expanded Toolbar - Grog
Posted: Thu Jul 21, 2016 7:27 pm
by RebBugler
Reb
Thanks again for this mod. And for delving into the horrors of drills.csv. Greatly appreciated.
Might divisional squares be possible in a future release?
Divisional squares are available on the toolbar. Are you asking for a giant division sized square?
Re: Expanded Toolbar - Grog
Posted: Thu Jul 21, 2016 10:31 pm
by Crikey
Yep, like those used in the battle of the pyramids. B)
Re: Expanded Toolbar - Grog
Posted: Fri Jul 22, 2016 9:40 pm
by RebBugler
Haven't thought of a division square but have considered a brigade square for SR1 play since brigades become battalions. Unfortunately neither is feasible because officers don't recognize cavalry, they just see enemy. The tools to build the large square configuration may also be lacking, won't know till tried, but without cavalry recognition by officers, the effort's not worth the time. In addition, how would battalions know when to form what square when cavalry approaches, that code would also have to be rewritten.
Re: Expanded Toolbar - Grog
Posted: Fri Jul 22, 2016 11:25 pm
by Crikey
Yep. Feared AI wouldn't allow. Shame. Of course if those same limitations mean individual battalion squares have same impact in game on mass cavalry attacks then not worth bothering. Just have to protect any arty, which normally form part of a divisional sq.