Re: Expanded Toolbar - Grog
Posted: Sun Feb 25, 2018 8:27 am
Why not just add my fortress formation as a divisional formation lol. All jokes aside, I think some thought should be given to how easy the game becomes just because of the tools the Grog toolbar already gives us. Tools that didn't exist when the stock scenarios were written, written and intended to be used with the stock toolbar.
Also by his own admission mcaryf plays a heavily modified, homemade version of the game. Im sorry man but you cant balance a game around someones homemade mod that nobody else uses but you. We've already just added an update to the grog toolbar that is really only made for your mod and serves no purpose at all in the stock game. Its no big deal because it simply has no use in the stock game and so would never be used, but if we start adding things to suit your mod(that no one else uses)it could start to unbalance the game further.
As an example:
How much easier are the two army size Wavre scenario's simply because the grog toolbar allows us to lockdown all our forces at the beginning with TC all subordinates? The scenario was clearly written without that ability in mind and is the only army scenario to start off without officers on TC. Its done that way for a reason because your forces start off directly engaged with the enemy and half the challenge is supposed to be gaining control of the situation. We don't have to do deal with that with the Grog toolbar because we can lockdown all our forces in one button press so we immediately have total control. Makes both scenarios a ton easier.
Lets think about this divisional formation that puts artillery in a primo spot within a formation of squares. What does that do for a divisional scenario like "Mont St. Jean: Sabers vs Bayonets"? It makes it real damn easy to win with one button press.
Now don't get me wrong, Im a fan of the TC options the Grog toolbar gives us and I wouldn't want it any other way. But Ive also shown repeatedly how abusable those abilities are. The game is easy enough as it is once you understand the high level mechanics of it. I don't think we should start adding things to make it even more easy mode, or if we do, we should think long and hard about how they will affect the overall game, and not just a homemade mod.
Also by his own admission mcaryf plays a heavily modified, homemade version of the game. Im sorry man but you cant balance a game around someones homemade mod that nobody else uses but you. We've already just added an update to the grog toolbar that is really only made for your mod and serves no purpose at all in the stock game. Its no big deal because it simply has no use in the stock game and so would never be used, but if we start adding things to suit your mod(that no one else uses)it could start to unbalance the game further.
As an example:
How much easier are the two army size Wavre scenario's simply because the grog toolbar allows us to lockdown all our forces at the beginning with TC all subordinates? The scenario was clearly written without that ability in mind and is the only army scenario to start off without officers on TC. Its done that way for a reason because your forces start off directly engaged with the enemy and half the challenge is supposed to be gaining control of the situation. We don't have to do deal with that with the Grog toolbar because we can lockdown all our forces in one button press so we immediately have total control. Makes both scenarios a ton easier.
Lets think about this divisional formation that puts artillery in a primo spot within a formation of squares. What does that do for a divisional scenario like "Mont St. Jean: Sabers vs Bayonets"? It makes it real damn easy to win with one button press.
Now don't get me wrong, Im a fan of the TC options the Grog toolbar gives us and I wouldn't want it any other way. But Ive also shown repeatedly how abusable those abilities are. The game is easy enough as it is once you understand the high level mechanics of it. I don't think we should start adding things to make it even more easy mode, or if we do, we should think long and hard about how they will affect the overall game, and not just a homemade mod.