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Re: Expanded Toolbar - Grog

Posted: Sat May 25, 2019 12:09 am
by mitra76
we know you're an incorrigible womanizer Randy, you think to ladies also translating :D

try https://www.deepl.com/translator , is a very good translator

Re: Expanded Toolbar - Grog

Posted: Mon Jun 03, 2019 3:56 am
by RebBugler
Update: Version 7.1 changes the font color of Grade, Strength, and Casualty numbers for better clarity. Added a solid background to the 'game timer', also for better clarity. Addressed a reported German translation error.

Finally upgraded to a much better computer and Win 10. With this upgrade I'm having to resort to a higher resolution, 1920x1080, and found that the colored readouts are next to impossible to read. Still the same sized font, but much clearer for all resolutions that I've tested.

The 'game timer' has always been hard to read with the practically useless sky background. I think the solid dark background is an acceptable fix.
The attachment FontColorChange7_1.jpg is no longer available
I'm going to experiment with larger fonts for higher resolutions. As you can see by this screenshot, the need is obvious. Stay tuned...

Re: Expanded Toolbar - Grog

Posted: Fri Jul 12, 2019 9:28 pm
by chee
well....i am SOWGB longtime player,recently rach SOWWL.So this latest version is 7.1 now?
It is very good so we can control more convenient

Re: Expanded Toolbar - Grog

Posted: Sat Jul 13, 2019 12:55 am
by RebBugler
New update coming REAL soon, maybe today, I'm presently making final checks before release.

Re: Expanded Toolbar - Grog

Posted: Sat Jul 13, 2019 1:02 am
by DarkRob
New update coming REAL soon, maybe today, I'm presently making final checks before release.
Hey Reb, I've still been testing the latest one with Les Cent Jours. I've been using the French, Hessians , and Austrians. So far I still have no issues to report. I think we're good to go.

Re: Expanded Toolbar - Grog

Posted: Sat Jul 13, 2019 6:25 am
by voltigeur
I'm going to experiment with larger fonts for higher resolutions
Hey Reb, I would be mightily pleased if you could look at 2560x1440 resolution - I have been playing that for the last couple of years and pretty much everything in the toolbar is blurred. No biggie but would just be lovely to see it sharp. cheers volt

Re: Expanded Toolbar - Grog

Posted: Sat Jul 13, 2019 12:13 pm
by RebBugler
I'm going to experiment with larger fonts for higher resolutions
Hey Reb, I would be mightily pleased if you could look at 2560x1440 resolution - I have been playing that for the last couple of years and pretty much everything in the toolbar is blurred. No biggie but would just be lovely to see it sharp. cheers volt
My game resolution options only go as high as 1920x1080, so that's as far as I've tested. Do your game resolution options go to 2560x1440, or are you referring to your monitor's resolution?

Could someone confirm that their game resolution highest option is 1920x1080? This post by volt got me thinking that maybe these game resolutions change depending on graphic card capabilities.

Re: Expanded Toolbar - Grog

Posted: Sat Jul 13, 2019 3:10 pm
by 52ndOx
Could someone confirm that their game resolution highest option is 1920x1080?
My game allows up to 3840x2160 in the options. It clearly depends on the GPU.
The options are in fact changed by what DSR settings you have.[sup]*[/sup]

Image

There may also be possibility to set a custom resolution via the ini file. :unsure:

I run at 1080p though as that is my monitor limit, and what my CPU can handle.

(Some GPUs actually allow the user to run at even higher resolutions than can be set in any game, the hardware can calculate what the higher resolution looks like by interpolation techniques.) B)

* Dynamic Super Resolution on Nvidia GPUs.

Re: Expanded Toolbar - Grog

Posted: Sun Jul 14, 2019 2:12 pm
by RebBugler
Update Version 8.3...

- Adjusts files to provide compatibility with the mod Les Cent Jours.

This update replaces and supersedes v8.2 used to test the Les Cent Jours mod.

Besides compatibility adjustments for Les Cent Jours, the square formation, Austrian Battalionmasse, has been adjusted to maintain its size and shape for as long as possible. This change is mainly for gameplay purposes, so the player can identify square formations through most stages of attrition. Also added Andrew's Austrian kneeling sprites, of which were otherwise going unused.

Original shape and size, kneeling sprites added
The attachment AustrianBattalionmasse-Square.jpg is no longer available
Attrition underway
The attachment AustrianBattalionmasse-Square2.jpg is no longer available
Last attrition stage before square begins to lose its form, collapse moving from the rear
The attachment AustrianBattalionmasse-Square3.jpg is no longer available
To restore the original Austrian Battalionmasse go to Logistics/Drills, Line 779, Column 2, and rename 0DRIL_Lvl6_Inf_BattalionMasse_Au to DRIL_Lvl6_Inf_BattalionMasse_Au. First, rename DRIL_Lvl6_Inf_BattalionMasse_Au, Line 733

Included also is another square version which maintains a shooter sprite behind its respective kneeling sprite before and during attrition collapse of the square's form. This is v2DRIL_Lvl6_Inf_BattalionMasse_Au, Line 756, same discussed procedure to make it active.
_______________________________________________________________________________________________________________

- Larger fonts are now incorporated for higher resolutions.


The High Resolutions listed below now trigger larger fonts for most text. Also resolutions higher than this list will utilize larger text. This listing will change according to varying GPUs (reference numbers will change), so consider it as only a general reference of what I've tested.
The attachment ResolutionsWL.jpg is no longer available
Unfortunately some files refused 'Resolution Show Condition' scripting. ToolTip.layout was one such file. Until I find a solution ToolTip text is larger than normal when used at the lower resolutions. ToolTip text still fits the window skin, but its obviously too large for a professional look. If this bugs folks, simply rename or delete the ToolTip.layout file in the Layout folder.

Another file that refuses 'Show Condition' scripting is 'SOWWL_Settings.xml', found in the '\Base\Layout\Media\SOWWL_Media' folder. Copy this file and add it to this mod, then edit the font size larger ("JacquesFrancois_12" to "JacquesFrancois_14"). This is for folks using the higher resolutions. By my testing it enlarges some text listings, but I can't include it because it then messes up the lower resolution version with BIG fonts.

Still looking for solutions, the small OOB listings for the higher resolutions are bugging me bad, I've tested and tested, can't find the path to make them readable without squinting. Maybe Davide knows a solution to enable larger 'OOB listings' fonts, even though I messed with his formation.

Re: Expanded Toolbar - Grog

Posted: Sun Jul 14, 2019 3:41 pm
by 52ndOx
Adjusts files to provide compatibility with the mod Les Cent Jours.
Just to be sure.
This toolbar version is also compatible if not using that mod, so replaces 7.1?