Bugles & Flags XIX

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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RebBugler
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Re: Bugles & Flags XV

Post by RebBugler »

Hello,

I just downloaded Bugles and Flags XV - I have been playing the Gettysburg in 7 Hours Scenario and the game has crashed several times - is there a patch I need to download?

Thanks

MLandini
Last update was months ago, so no, your version is the latest.

Couple of things...

Are you able to play army sized battles in sandbox or other scenarios without issues? This scenario can crash inadequate computers.
After a crash, could you please post your sowgb.log file located in the Work folder?

Sorry for the inconvenience, thanks for the report.
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MLandini
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Re: Bugles & Flags XV

Post by MLandini »

Thanks

Attached is the Log File

Mike Landini
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RebBugler
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Re: Bugles & Flags XV

Post by RebBugler »

MLandini

Thanks for the log. And OK, log is clean, no hardware alerts, and no conflicting mods. So, CRAP, this scenario may have a bug.

If the bug's not too prevalent you may get through the scenario OK by setting the autosave at one minute and just restarting from that point after a crash. If it's not too frequent maybe you can tolerate it, apologies.

Meanwhile, maybe you can help me find the issue by relating some info. Such as:
- How soon into the scenario is the crash?
- How soon after or how often between crashes?
- Any pattern seen with crashes, selecting a certain unit or command, panning the camera a certain way, etc.?
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MLandini
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Re: Bugles & Flags XV

Post by MLandini »

Thanks RebBugler

Will let you know
MLandini
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Re: Bugles & Flags XV

Post by MLandini »

I think I found the issue - Norton Security found a virus on the exe file to start SOWG.

Now I do not have that exe file to start the game though - do you know how I can download that to access the game?

Thanks
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RebBugler
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Re: Bugles & Flags XV

Post by RebBugler »

I think I found the issue - Norton Security found a virus on the exe file to start SOWG.

Now I do not have that exe file to start the game though - do you know how I can download that to access the game?

Thanks
Odd, I had Norton for a while and recall no issues with the game, but it was too invasive at times with generic pop up messages freezing up my work, or play.

Regardless, glad it's not my bug. Here's Tank's message link to hopefully end this bug report:
http://www.norbsoftdev.net/forum/96-dis ... file#74887
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mike1984
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Re: Bugles & Flags XV

Post by mike1984 »

Is it possible to isolate just the flags to use from this mod?

I ask because the rest of the mod doesn't work well with GCM. The unitmodels.csv and unitattributes.csv are conflicting with the GCM mod copies of those files, but when I delete them from either, the regiments on the field have no variety to their uniforms. Just plain blue or gray.
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RebBugler
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Re: Bugles & Flags XV

Post by RebBugler »

mike1984

To use the flags in another mod the unitmodel.csv and unitattributes.csv files aren't necessary, just the OOBs and the gfx.csv file. The gfx file would have to be edited to only include the flag lines. And of course, the Flags folder is needed. Any OOBs used other than B&F will show some of the flags, a default set if you will. To get all the unique flags available with B&F into other OOBs the OOB flags column has to be rewritten.

I appreciate the interest, hope it works out.
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mike1984
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Re: Bugles & Flags XV

Post by mike1984 »

I'll try that. Thanks. I had it all working fine before my recent reinstall (the Norton issue) but can't for the life of me remember what I had done to get it done. When trying to host multiplayer, GCM has a drills, unitmodel and unitattributes files, which conflict with b&f files of the same name.
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Re: Bugles & Flags XV

Post by RebBugler »

I'll try that. Thanks. I had it all working fine before my recent reinstall (the Norton issue) but can't for the life of me remember what I had done to get it done. When trying to host multiplayer, GCM has a drills, unitmodel and unitattributes files, which conflict with b&f files of the same name.
Maybe you combined those files before. Copy the lines from those three B&F files and add them to the respective GCM files, then delete those three B&F files. Whether some lines will need to be edited, I don't know, but that should at least make the two mods compatible for mp hosting, and, allow for more extras.
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