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Re: Bugles & Flags XV
Posted: Fri Feb 24, 2017 5:46 am
by mike1984
oops, here it is.
Re: Bugles & Flags XV
Posted: Fri Feb 24, 2017 1:15 pm
by RebBugler
Checked out the GCM unitmodel and it appears to be the same as the stock unitmodel. Surely Garnier included it for some reason, but I can't find any differences. I suggest you rename the GCM unitmodel file and see if that affects play. If it doesn't then the mods won't clash, at least for the unitmodel file. B&F only uses the unitattributes file for day to night sequences in the included scenarios, so it can be eliminated.
Please let me know how it works out, thanks.
Re: Bugles & Flags XV
Posted: Sat Apr 29, 2017 3:11 am
by RebBugler
After working with Waterloo and building the Grog Toolbar for the last two years, I found it very difficult to go back to the GB based B&F Toolbar as I designed and tested the scenarios for Chickamauga. Since the primary functions are similar, this shouldn't be the case. So, since many of our new patrons are Waterloo veterans giving the GB engine a go, and a more universally accepted toolbar is long overdue, a NEW toolbar format is now ready for testing and will become a B&F update to version XVI in the near future.
EDIT May 8th, 2017: Update and disclaimer, this format has been replaced and is now designated an option ONLY through this mod. This update fixes bugs up to this release date but will not be supported with future B&F updates.
This mod will replace all the old B&F toolbars when activated. Prioritize it below B&F.
Unzip and copy to the Mods folder:
All feedback is helpful, bug reports are especially helpful, and suggestions will be considered. Thanks in advance for exploring this new toolbar format while it's still beta.
The attachment XVIToolbarComparison.jpg is no longer available
Re: Bugles & Flags XV
Posted: Mon May 01, 2017 10:44 pm
by Leifr
Excellent!
Looking forward to seeing it updated and integrated properly, unless there's a quick way to avoid the drills.csv error when hosting MP?
Re: Bugles & Flags XV
Posted: Tue May 02, 2017 8:36 pm
by RebBugler
Excellent!
Looking forward to seeing it updated and integrated properly, unless there's a quick way to avoid the drills.csv error when hosting MP?
Are you saying there's a drills.csv error when hosting MP that should be addressed? I'm guessing it's a conflict with another mod. Still, this game's mod system was designed so that with MP play each player should be able to use their choice of toolbars. Now, if the host uses the stock toolbar I know custom formations on other toolbars won't work, however, they should not cause errors, just not function.
Let me know if it's something I can address.
Re: Bugles & Flags XV
Posted: Wed May 03, 2017 1:12 am
by Leifr
Excellent!
Looking forward to seeing it updated and integrated properly, unless there's a quick way to avoid the drills.csv error when hosting MP?
Are you saying there's a drills.csv error when hosting MP that should be addressed? I'm guessing it's a conflict with another mod. Still, this game's mod system was designed so that with MP play each player should be able to use their choice of toolbars. Now, if the host uses the stock toolbar I know custom formations on other toolbars won't work, however, they should not cause errors, just not function.
Let me know if it's something I can address.
Ah! Well, I have loaded both XV and XVI in the order as specified in your previous post. It is this combination that gives me the drills.csv error when hosting a MP session. I have no other mods running. Perhaps I am misunderstanding something.
Re: Bugles & Flags XV
Posted: Wed May 03, 2017 8:28 am
by RebBugler
Ah! Well, I have loaded both XV and XVI in the order as specified in your previous post. It is this combination that gives me the drills.csv error when hosting a MP session. I have no other mods running. Perhaps I am misunderstanding something.
To the contrary, my misunderstanding. Once integrated, there won't be the duplicate csv files error.
Re: Bugles & Flags XV
Posted: Sat May 06, 2017 4:17 pm
by Leifr
Afternoon Reb.
Excellent! I very much look forward to it.
Re: Bugles & Flags XV
Posted: Mon May 08, 2017 11:42 pm
by RebBugler
Updated the
beta Toolbar XVI mod for the first and last time, because, an updated B&F is coming REAL soon. Please read the 'disclaimer' section in red about how this version is not for testing anymore, it's now delegated as an optional configuration, and won't be updated beyond it's present state.
Re: Bugles & Flags XVI
Posted: Tue May 09, 2017 11:38 am
by RebBugler
Update to version XVI
As announced previously with the beta Toolbar XVI mod release, this upgrade includes a new toolbar configuration with changes and additions:
- Button alignment formatted similarly to the 'next generation' Waterloo toolbars, making switching play between the two NSD games much more manageable.
- Elimination of many half button functions that just added run to the command. These added clutter that I deemed not worth the extra (run) click they save.
- Most 'Hold Form' formations have their own buttons now and are distinguished by green highlights.
- Addition of division level road march formations.
As you can see by the infantry full chain of command pictured below, the new button allignments reflect similiarly across all levels, hopefully making this toolbar more intuitive and efficient than it's previous version.

- B&F XVI Inf Format.jpg (415 KiB) Viewed 861 times